s_fragprog.c revision 7117f1b4
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.0.3
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "glheader.h"
26#include "colormac.h"
27#include "context.h"
28#include "prog_instruction.h"
29
30#include "s_fragprog.h"
31#include "s_span.h"
32
33
34/**
35 * Fetch a texel.
36 */
37static void
38fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
39             GLuint unit, GLfloat color[4] )
40{
41   GLchan rgba[4];
42   SWcontext *swrast = SWRAST_CONTEXT(ctx);
43   const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
44
45   lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
46
47   /* XXX use a float-valued TextureSample routine here!!! */
48   swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
49                               &lambda, &rgba);
50   color[0] = CHAN_TO_FLOAT(rgba[0]);
51   color[1] = CHAN_TO_FLOAT(rgba[1]);
52   color[2] = CHAN_TO_FLOAT(rgba[2]);
53   color[3] = CHAN_TO_FLOAT(rgba[3]);
54}
55
56
57/**
58 * Fetch a texel with the given partial derivatives to compute a level
59 * of detail in the mipmap.
60 */
61static void
62fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
63                   const GLfloat texdx[4], const GLfloat texdy[4],
64                   GLfloat lodBias, GLuint unit, GLfloat color[4] )
65{
66   SWcontext *swrast = SWRAST_CONTEXT(ctx);
67   const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
68   const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
69   const GLfloat texW = (GLfloat) texImg->WidthScale;
70   const GLfloat texH = (GLfloat) texImg->HeightScale;
71   GLchan rgba[4];
72
73   GLfloat lambda
74      = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
75                               texdx[1], texdy[1], /* dt/dx, dt/dy */
76                               texdx[3], texdy[2], /* dq/dx, dq/dy */
77                               texW, texH,
78                               texcoord[0], texcoord[1], texcoord[3],
79                               1.0F / texcoord[3]) + lodBias;
80
81   lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
82
83   swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
84                               &lambda, &rgba);
85   color[0] = CHAN_TO_FLOAT(rgba[0]);
86   color[1] = CHAN_TO_FLOAT(rgba[1]);
87   color[2] = CHAN_TO_FLOAT(rgba[2]);
88   color[3] = CHAN_TO_FLOAT(rgba[3]);
89}
90
91
92/**
93 * Initialize the virtual fragment program machine state prior to running
94 * fragment program on a fragment.  This involves initializing the input
95 * registers, condition codes, etc.
96 * \param machine  the virtual machine state to init
97 * \param program  the fragment program we're about to run
98 * \param span  the span of pixels we'll operate on
99 * \param col  which element (column) of the span we'll operate on
100 */
101static void
102init_machine(GLcontext *ctx, struct gl_program_machine *machine,
103             const struct gl_fragment_program *program,
104             const SWspan *span, GLuint col)
105{
106   if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
107      /* Clear temporary registers (undefined for ARB_f_p) */
108      _mesa_bzero(machine->Temporaries,
109                  MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
110   }
111
112   /* Setup pointer to input attributes */
113   machine->Attribs = span->array->attribs;
114
115   machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
116   machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
117   machine->NumDeriv = FRAG_ATTRIB_MAX;
118
119   if (ctx->Shader.CurrentProgram) {
120      /* Store front/back facing value in register FOGC.Y */
121      machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing;
122   }
123
124   machine->CurElement = col;
125
126   /* init condition codes */
127   machine->CondCodes[0] = COND_EQ;
128   machine->CondCodes[1] = COND_EQ;
129   machine->CondCodes[2] = COND_EQ;
130   machine->CondCodes[3] = COND_EQ;
131
132   /* init call stack */
133   machine->StackDepth = 0;
134
135   machine->FetchTexelLod = fetch_texel;
136   machine->FetchTexelDeriv = fetch_texel_deriv;
137}
138
139
140/**
141 * Run fragment program on the pixels in span from 'start' to 'end' - 1.
142 */
143static void
144run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end)
145{
146   SWcontext *swrast = SWRAST_CONTEXT(ctx);
147   const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
148   const GLbitfield outputsWritten = program->Base.OutputsWritten;
149   struct gl_program_machine *machine = &swrast->FragProgMachine;
150   GLuint i;
151
152   for (i = start; i < end; i++) {
153      if (span->array->mask[i]) {
154         init_machine(ctx, machine, program, span, i);
155
156         if (_mesa_execute_program(ctx, &program->Base, machine)) {
157
158            /* Store result color */
159            if (outputsWritten & (1 << FRAG_RESULT_COLR)) {
160               COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
161                       machine->Outputs[FRAG_RESULT_COLR]);
162            }
163            else {
164               /* Multiple drawbuffers / render targets
165                * Note that colors beyond 0 and 1 will overwrite other
166                * attributes, such as FOGC, TEX0, TEX1, etc.  That's OK.
167                */
168               GLuint output;
169               for (output = 0; output < swrast->_NumColorOutputs; output++) {
170                  if (outputsWritten & (1 << (FRAG_RESULT_DATA0 + output))) {
171                     COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0+output][i],
172                             machine->Outputs[FRAG_RESULT_DATA0 + output]);
173                  }
174               }
175            }
176
177            /* Store result depth/z */
178            if (outputsWritten & (1 << FRAG_RESULT_DEPR)) {
179               const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPR][2];
180               if (depth <= 0.0)
181                  span->array->z[i] = 0;
182               else if (depth >= 1.0)
183                  span->array->z[i] = ctx->DrawBuffer->_DepthMax;
184               else
185                  span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF);
186            }
187         }
188         else {
189            /* killed fragment */
190            span->array->mask[i] = GL_FALSE;
191            span->writeAll = GL_FALSE;
192         }
193      }
194   }
195}
196
197
198/**
199 * Execute the current fragment program for all the fragments
200 * in the given span.
201 */
202void
203_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
204{
205   const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
206
207   /* incoming colors should be floats */
208   if (program->Base.InputsRead & FRAG_BIT_COL0) {
209      ASSERT(span->array->ChanType == GL_FLOAT);
210   }
211
212   ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
213
214   run_program(ctx, span, 0, span->end);
215
216   if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
217      span->interpMask &= ~SPAN_RGBA;
218      span->arrayMask |= SPAN_RGBA;
219   }
220
221   if (program->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR)) {
222      span->interpMask &= ~SPAN_Z;
223      span->arrayMask |= SPAN_Z;
224   }
225
226   ctx->_CurrentProgram = 0;
227}
228
229