s_span.h revision 4a49301e
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.5
4 *
5 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#ifndef S_SPAN_H
28#define S_SPAN_H
29
30
31#include "swrast.h"
32
33
34/**
35 * \defgroup SpanFlags
36 * Special bitflags to describe span data.
37 *
38 * In general, the point/line/triangle functions interpolate/emit the
39 * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values).
40 * Some things don't fit into that, though, so we have these flags.
41 */
42/*@{*/
43#define SPAN_RGBA       0x01  /**< interpMask and arrayMask */
44#define SPAN_INDEX      0x02  /**< interpMask and arrayMask */
45#define SPAN_Z          0x04  /**< interpMask and arrayMask */
46#define SPAN_FLAT       0x08  /**< interpMask: flat shading? */
47#define SPAN_XY         0x10  /**< array.x[], y[] valid? */
48#define SPAN_MASK       0x20  /**< was array.mask[] filled in by caller? */
49#define SPAN_LAMBDA     0x40  /**< array.lambda[] valid? */
50#define SPAN_COVERAGE   0x80  /**< array.coverage[] valid? */
51/*@}*/
52
53
54/**
55 * \sw_span_arrays
56 * \brief Arrays of fragment values.
57 *
58 * These will either be computed from the span x/xStep values or
59 * filled in by glDraw/CopyPixels, etc.
60 * These arrays are separated out of sw_span to conserve memory.
61 */
62typedef struct sw_span_arrays
63{
64   /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */
65   /* XXX someday look at transposing first two indexes for better memory
66    * access pattern.
67    */
68   GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4];
69
70   /** This mask indicates which fragments are alive or culled */
71   GLubyte mask[MAX_WIDTH];
72
73   GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
74
75   /** Attribute arrays that don't fit into attribs[] array above */
76   /*@{*/
77   GLubyte rgba8[MAX_WIDTH][4];
78   GLushort rgba16[MAX_WIDTH][4];
79   GLchan (*rgba)[4];  /** either == rgba8 or rgba16 */
80   GLint   x[MAX_WIDTH];  /**< fragment X coords */
81   GLint   y[MAX_WIDTH];  /**< fragment Y coords */
82   GLuint  z[MAX_WIDTH];  /**< fragment Z coords */
83   GLuint  index[MAX_WIDTH];  /**< Color indexes */
84   GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */
85   GLfloat coverage[MAX_WIDTH];  /**< Fragment coverage for AA/smoothing */
86   /*@}*/
87} SWspanarrays;
88
89
90/**
91 * The SWspan structure describes the colors, Z, fogcoord, texcoords,
92 * etc for either a horizontal run or an array of independent pixels.
93 * We can either specify a base/step to indicate interpolated values, or
94 * fill in explicit arrays of values.  The interpMask and arrayMask bitfields
95 * indicate which attributes are active interpolants or arrays, respectively.
96 *
97 * It would be interesting to experiment with multiprocessor rasterization
98 * with this structure.  The triangle rasterizer could simply emit a
99 * stream of these structures which would be consumed by one or more
100 * span-processing threads which could run in parallel.
101 */
102typedef struct sw_span
103{
104   /** Coord of first fragment in horizontal span/run */
105   GLint x, y;
106
107   /** Number of fragments in the span */
108   GLuint end;
109
110   /** for clipping left edge of spans */
111   GLuint leftClip;
112
113   /** This flag indicates that mask[] array is effectively filled with ones */
114   GLboolean writeAll;
115
116   /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
117   GLenum primitive;
118
119   /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
120   GLuint facing;
121
122   /**
123    * This bitmask (of  \link SpanFlags SPAN_* flags\endlink) indicates
124    * which of the attrStart/StepX/StepY variables are relevant.
125    */
126   GLbitfield interpMask;
127
128   /** Fragment attribute interpolants */
129   GLfloat attrStart[FRAG_ATTRIB_MAX][4];   /**< initial value */
130   GLfloat attrStepX[FRAG_ATTRIB_MAX][4];   /**< dvalue/dx */
131   GLfloat attrStepY[FRAG_ATTRIB_MAX][4];   /**< dvalue/dy */
132
133   /* XXX the rest of these will go away eventually... */
134
135   /* For horizontal spans, step is the partial derivative wrt X.
136    * For lines, step is the delta from one fragment to the next.
137    */
138   GLfixed red, redStep;
139   GLfixed green, greenStep;
140   GLfixed blue, blueStep;
141   GLfixed alpha, alphaStep;
142   GLfixed index, indexStep;
143   GLfixed z, zStep;    /**< XXX z should probably be GLuint */
144   GLfixed intTex[2], intTexStep[2];  /**< (s,t) for unit[0] only */
145
146   /**
147    * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
148    * which of the fragment arrays in the span_arrays struct are relevant.
149    */
150   GLbitfield arrayMask;
151
152   GLbitfield arrayAttribs;
153
154   /**
155    * We store the arrays of fragment values in a separate struct so
156    * that we can allocate sw_span structs on the stack without using
157    * a lot of memory.  The span_arrays struct is about 1.4MB while the
158    * sw_span struct is only about 512 bytes.
159    */
160   SWspanarrays *array;
161} SWspan;
162
163
164
165#define INIT_SPAN(S, PRIMITIVE)			\
166do {						\
167   (S).primitive = (PRIMITIVE);			\
168   (S).interpMask = 0x0;			\
169   (S).arrayMask = 0x0;				\
170   (S).arrayAttribs = 0x0;			\
171   (S).end = 0;					\
172   (S).leftClip = 0;				\
173   (S).facing = 0;				\
174   (S).array = SWRAST_CONTEXT(ctx)->SpanArrays;	\
175} while (0)
176
177
178
179extern void
180_swrast_span_default_attribs(GLcontext *ctx, SWspan *span);
181
182extern void
183_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span );
184
185extern GLfloat
186_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
187                       GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
188                       GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
189
190extern void
191_swrast_write_index_span( GLcontext *ctx, SWspan *span);
192
193
194extern void
195_swrast_write_rgba_span( GLcontext *ctx, SWspan *span);
196
197
198extern void
199_swrast_read_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
200                       GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba);
201
202extern void
203_swrast_read_index_span( GLcontext *ctx, struct gl_renderbuffer *rb,
204                         GLuint n, GLint x, GLint y, GLuint indx[] );
205
206extern void
207_swrast_get_values(GLcontext *ctx, struct gl_renderbuffer *rb,
208                   GLuint count, const GLint x[], const GLint y[],
209                   void *values, GLuint valueSize);
210
211extern void
212_swrast_put_row(GLcontext *ctx, struct gl_renderbuffer *rb,
213                GLuint count, GLint x, GLint y,
214                const GLvoid *values, GLuint valueSize);
215
216extern void
217_swrast_get_row(GLcontext *ctx, struct gl_renderbuffer *rb,
218                GLuint count, GLint x, GLint y,
219                GLvoid *values, GLuint valueSize);
220
221
222extern void *
223_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
224                      SWspan *span);
225
226#endif
227