s_texfetch.c revision 7ec681f3
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (c) 2009 VMware, Inc. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/** 28 * \file s_texfetch.c 29 * 30 * Texel fetch/store functions 31 * 32 * \author Gareth Hughes 33 */ 34 35 36#include "main/errors.h" 37#include "main/macros.h" 38#include "main/texcompress.h" 39#include "main/texcompress_fxt1.h" 40#include "main/texcompress_s3tc.h" 41#include "main/texcompress_rgtc.h" 42#include "main/texcompress_etc.h" 43#include "main/teximage.h" 44#include "main/samplerobj.h" 45#include "s_context.h" 46#include "s_texfetch.h" 47#include "util/format_rgb9e5.h" 48#include "util/format_r11g11b10f.h" 49#include "util/format_srgb.h" 50 51 52/* Texel fetch routines for all supported formats 53 */ 54#define DIM 1 55#include "s_texfetch_tmp.h" 56 57#define DIM 2 58#include "s_texfetch_tmp.h" 59 60#define DIM 3 61#include "s_texfetch_tmp.h" 62 63 64/** 65 * All compressed texture texel fetching is done though this function. 66 * Basically just call a core-Mesa texel fetch function. 67 */ 68static void 69fetch_compressed(const struct swrast_texture_image *swImage, 70 GLint i, GLint j, GLint k, GLfloat *texel) 71{ 72 /* The FetchCompressedTexel function takes an integer pixel rowstride, 73 * while the image's rowstride is bytes per row of blocks. 74 */ 75 GLuint bw, bh; 76 GLuint texelBytes = _mesa_get_format_bytes(swImage->Base.TexFormat); 77 _mesa_get_format_block_size(swImage->Base.TexFormat, &bw, &bh); 78 assert(swImage->RowStride * bw % texelBytes == 0); 79 80 swImage->FetchCompressedTexel(swImage->ImageSlices[k], 81 swImage->RowStride * bw / texelBytes, 82 i, j, texel); 83} 84 85 86 87/** 88 * Null texel fetch function. 89 * 90 * Have to have this so the FetchTexel function pointer is never NULL. 91 */ 92static void fetch_null_texelf( const struct swrast_texture_image *texImage, 93 GLint i, GLint j, GLint k, GLfloat *texel ) 94{ 95 (void) texImage; (void) i; (void) j; (void) k; 96 texel[RCOMP] = 0.0; 97 texel[GCOMP] = 0.0; 98 texel[BCOMP] = 0.0; 99 texel[ACOMP] = 0.0; 100 _mesa_warning(NULL, "fetch_null_texelf() called!"); 101} 102 103 104#define FETCH_FUNCS(NAME) \ 105 [MESA_FORMAT_ ## NAME] = { \ 106 fetch_texel_1d_ ## NAME, \ 107 fetch_texel_2d_ ## NAME, \ 108 fetch_texel_3d_ ## NAME, \ 109 } 110 111#define FETCH_COMPRESSED(NAME) \ 112 [MESA_FORMAT_ ## NAME] = { \ 113 fetch_compressed, \ 114 fetch_compressed, \ 115 fetch_compressed \ 116 } 117 118/** 119 * Table to map MESA_FORMAT_ to texel fetch/store funcs. 120 */ 121static struct { 122 FetchTexelFunc Fetch1D; 123 FetchTexelFunc Fetch2D; 124 FetchTexelFunc Fetch3D; 125} 126texfetch_funcs[] = 127{ 128 /* Packed unorm formats */ 129 FETCH_FUNCS(A8B8G8R8_UNORM), 130 FETCH_FUNCS(X8B8G8R8_UNORM), 131 FETCH_FUNCS(R8G8B8A8_UNORM), 132 FETCH_FUNCS(R8G8B8X8_UNORM), 133 FETCH_FUNCS(B8G8R8A8_UNORM), 134 FETCH_FUNCS(B8G8R8X8_UNORM), 135 FETCH_FUNCS(A8R8G8B8_UNORM), 136 FETCH_FUNCS(X8R8G8B8_UNORM), 137 FETCH_FUNCS(B5G6R5_UNORM), 138 FETCH_FUNCS(R5G6B5_UNORM), 139 FETCH_FUNCS(B4G4R4A4_UNORM), 140 FETCH_FUNCS(A4R4G4B4_UNORM), 141 FETCH_FUNCS(A1B5G5R5_UNORM), 142 FETCH_FUNCS(B5G5R5A1_UNORM), 143 FETCH_FUNCS(A1R5G5B5_UNORM), 144 FETCH_FUNCS(L4A4_UNORM), 145 FETCH_FUNCS(B2G3R3_UNORM), 146 FETCH_FUNCS(B10G10R10A2_UNORM), 147 FETCH_FUNCS(R10G10B10A2_UNORM), 148 149 FETCH_FUNCS(S8_UINT_Z24_UNORM), 150 [MESA_FORMAT_X8_UINT_Z24_UNORM] = { 151 fetch_texel_1d_S8_UINT_Z24_UNORM, 152 fetch_texel_2d_S8_UINT_Z24_UNORM, 153 fetch_texel_3d_S8_UINT_Z24_UNORM 154 }, 155 FETCH_FUNCS(Z24_UNORM_S8_UINT), 156 [MESA_FORMAT_Z24_UNORM_X8_UINT] = { 157 fetch_texel_1d_Z24_UNORM_S8_UINT, 158 fetch_texel_2d_Z24_UNORM_S8_UINT, 159 fetch_texel_3d_Z24_UNORM_S8_UINT 160 }, 161 162 FETCH_FUNCS(YCBCR), 163 FETCH_FUNCS(YCBCR_REV), 164 165 /* Array unorm formats */ 166 FETCH_FUNCS(A_UNORM8), 167 FETCH_FUNCS(A_UNORM16), 168 FETCH_FUNCS(L_UNORM8), 169 FETCH_FUNCS(L_UNORM16), 170 FETCH_FUNCS(LA_UNORM8), 171 FETCH_FUNCS(LA_UNORM16), 172 FETCH_FUNCS(I_UNORM8), 173 FETCH_FUNCS(I_UNORM16), 174 FETCH_FUNCS(R_UNORM8), 175 FETCH_FUNCS(R_UNORM16), 176 FETCH_FUNCS(RG_UNORM8), 177 FETCH_FUNCS(RG_UNORM16), 178 FETCH_FUNCS(BGR_UNORM8), 179 FETCH_FUNCS(RGB_UNORM8), 180 FETCH_FUNCS(RGBA_UNORM16), 181 FETCH_FUNCS(RGBX_UNORM16), 182 FETCH_FUNCS(Z_UNORM16), 183 FETCH_FUNCS(Z_UNORM32), 184 185 /* Packed signed/normalized formats */ 186 FETCH_FUNCS(A8B8G8R8_SNORM), 187 FETCH_FUNCS(X8B8G8R8_SNORM), 188 FETCH_FUNCS(R8G8B8A8_SNORM), 189 190 /* Array signed/normalized formats */ 191 FETCH_FUNCS(A_SNORM8), 192 FETCH_FUNCS(A_SNORM16), 193 FETCH_FUNCS(L_SNORM8), 194 FETCH_FUNCS(L_SNORM16), 195 FETCH_FUNCS(LA_SNORM8), 196 FETCH_FUNCS(LA_SNORM16), 197 FETCH_FUNCS(I_SNORM8), 198 FETCH_FUNCS(I_SNORM16), 199 FETCH_FUNCS(R_SNORM8), 200 FETCH_FUNCS(R_SNORM16), 201 FETCH_FUNCS(RG_SNORM8), 202 FETCH_FUNCS(RG_SNORM16), 203 FETCH_FUNCS(RGB_SNORM16), 204 FETCH_FUNCS(RGBA_SNORM16), 205 206 /* Packed sRGB formats */ 207 FETCH_FUNCS(A8B8G8R8_SRGB), 208 FETCH_FUNCS(B8G8R8A8_SRGB), 209 FETCH_FUNCS(A8R8G8B8_SRGB), 210 FETCH_FUNCS(R8G8B8A8_SRGB), 211 FETCH_FUNCS(R8G8B8X8_SRGB), 212 FETCH_FUNCS(X8B8G8R8_SRGB), 213 214 /* Array sRGB formats */ 215 FETCH_FUNCS(R_SRGB8), 216 FETCH_FUNCS(L_SRGB8), 217 FETCH_FUNCS(LA_SRGB8), 218 FETCH_FUNCS(BGR_SRGB8), 219 220 /* Packed float formats */ 221 FETCH_FUNCS(R9G9B9E5_FLOAT), 222 FETCH_FUNCS(R11G11B10_FLOAT), 223 FETCH_FUNCS(Z32_FLOAT_S8X24_UINT), 224 225 /* Array float formats */ 226 FETCH_FUNCS(A_FLOAT16), 227 FETCH_FUNCS(A_FLOAT32), 228 FETCH_FUNCS(L_FLOAT16), 229 FETCH_FUNCS(L_FLOAT32), 230 FETCH_FUNCS(LA_FLOAT16), 231 FETCH_FUNCS(LA_FLOAT32), 232 FETCH_FUNCS(I_FLOAT16), 233 FETCH_FUNCS(I_FLOAT32), 234 FETCH_FUNCS(R_FLOAT16), 235 FETCH_FUNCS(R_FLOAT32), 236 FETCH_FUNCS(RG_FLOAT16), 237 FETCH_FUNCS(RG_FLOAT32), 238 FETCH_FUNCS(RGB_FLOAT16), 239 FETCH_FUNCS(RGB_FLOAT32), 240 FETCH_FUNCS(RGBA_FLOAT16), 241 FETCH_FUNCS(RGBA_FLOAT32), 242 FETCH_FUNCS(RGBX_FLOAT16), 243 FETCH_FUNCS(RGBX_FLOAT32), 244 [MESA_FORMAT_Z_FLOAT32] = { 245 fetch_texel_1d_R_FLOAT32, /* Reuse the R32F functions. */ 246 fetch_texel_2d_R_FLOAT32, 247 fetch_texel_3d_R_FLOAT32 248 }, 249 250 /* Packed signed/unsigned non-normalized integer formats */ 251 252 /* Array signed/unsigned non-normalized integer formats */ 253 FETCH_FUNCS(RGBA_UINT16), 254 FETCH_FUNCS(RGBA_UINT32), 255 FETCH_FUNCS(RGBA_SINT8), 256 FETCH_FUNCS(RGBA_SINT16), 257 FETCH_FUNCS(RGBA_SINT32), 258 259 /* DXT compressed formats */ 260 FETCH_COMPRESSED(RGB_DXT1), 261 FETCH_COMPRESSED(RGBA_DXT1), 262 FETCH_COMPRESSED(RGBA_DXT3), 263 FETCH_COMPRESSED(RGBA_DXT5), 264 265 /* DXT sRGB compressed formats */ 266 FETCH_COMPRESSED(SRGB_DXT1), 267 FETCH_COMPRESSED(SRGBA_DXT1), 268 FETCH_COMPRESSED(SRGBA_DXT3), 269 FETCH_COMPRESSED(SRGBA_DXT5), 270 271 /* FXT1 compressed formats */ 272 FETCH_COMPRESSED(RGB_FXT1), 273 FETCH_COMPRESSED(RGBA_FXT1), 274 275 /* RGTC compressed formats */ 276 FETCH_COMPRESSED(R_RGTC1_UNORM), 277 FETCH_COMPRESSED(R_RGTC1_SNORM), 278 FETCH_COMPRESSED(RG_RGTC2_UNORM), 279 FETCH_COMPRESSED(RG_RGTC2_SNORM), 280 281 /* LATC1/2 compressed formats */ 282 FETCH_COMPRESSED(L_LATC1_UNORM), 283 FETCH_COMPRESSED(L_LATC1_SNORM), 284 FETCH_COMPRESSED(LA_LATC2_UNORM), 285 FETCH_COMPRESSED(LA_LATC2_SNORM), 286 287 /* ETC1/2 compressed formats */ 288 FETCH_COMPRESSED(ETC1_RGB8), 289 FETCH_COMPRESSED(ETC2_RGB8), 290 FETCH_COMPRESSED(ETC2_SRGB8), 291 FETCH_COMPRESSED(ETC2_RGBA8_EAC), 292 FETCH_COMPRESSED(ETC2_SRGB8_ALPHA8_EAC), 293 FETCH_COMPRESSED(ETC2_R11_EAC), 294 FETCH_COMPRESSED(ETC2_RG11_EAC), 295 FETCH_COMPRESSED(ETC2_SIGNED_R11_EAC), 296 FETCH_COMPRESSED(ETC2_SIGNED_RG11_EAC), 297 FETCH_COMPRESSED(ETC2_RGB8_PUNCHTHROUGH_ALPHA1), 298 FETCH_COMPRESSED(ETC2_SRGB8_PUNCHTHROUGH_ALPHA1), 299 FETCH_COMPRESSED(BPTC_RGBA_UNORM), 300 FETCH_COMPRESSED(BPTC_SRGB_ALPHA_UNORM), 301 FETCH_COMPRESSED(BPTC_RGB_SIGNED_FLOAT), 302 FETCH_COMPRESSED(BPTC_RGB_UNSIGNED_FLOAT), 303}; 304 305 306/** 307 * Initialize the texture image's FetchTexel methods. 308 */ 309static void 310set_fetch_functions(const struct gl_sampler_object *samp, 311 struct swrast_texture_image *texImage, GLuint dims) 312{ 313 mesa_format format = texImage->Base.TexFormat; 314 315 if (samp->Attrib.sRGBDecode == GL_SKIP_DECODE_EXT) 316 format = _mesa_get_srgb_format_linear(format); 317 318 texImage->FetchTexel = NULL; 319 320 if (format < ARRAY_SIZE(texfetch_funcs)) { 321 switch (dims) { 322 case 1: 323 texImage->FetchTexel = texfetch_funcs[format].Fetch1D; 324 break; 325 case 2: 326 texImage->FetchTexel = texfetch_funcs[format].Fetch2D; 327 break; 328 case 3: 329 texImage->FetchTexel = texfetch_funcs[format].Fetch3D; 330 break; 331 default: 332 assert(!"Bad dims in set_fetch_functions()"); 333 } 334 } 335 336 if (!texImage->FetchTexel) 337 texImage->FetchTexel = fetch_null_texelf; 338 339 texImage->FetchCompressedTexel = _mesa_get_compressed_fetch_func(format); 340 341 assert(texImage->FetchTexel); 342} 343 344void 345_mesa_update_fetch_functions(struct gl_context *ctx, GLuint unit) 346{ 347 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 348 struct gl_sampler_object *samp; 349 GLuint face, i; 350 GLuint dims; 351 352 if (!texObj) 353 return; 354 355 samp = _mesa_get_samplerobj(ctx, unit); 356 357 dims = _mesa_get_texture_dimensions(texObj->Target); 358 359 for (face = 0; face < 6; face++) { 360 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { 361 if (texObj->Image[face][i]) { 362 set_fetch_functions(samp, 363 swrast_texture_image(texObj->Image[face][i]), 364 dims); 365 } 366 } 367 } 368} 369