17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 37117f1b4Smrg * 4c1f859d4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 57117f1b4Smrg * 67117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 77117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 87117f1b4Smrg * to deal in the Software without restriction, including without limitation 97117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 107117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 117117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 127117f1b4Smrg * 137117f1b4Smrg * The above copyright notice and this permission notice shall be included 147117f1b4Smrg * in all copies or substantial portions of the Software. 157117f1b4Smrg * 167117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 177117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 187117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE. 237117f1b4Smrg * 247117f1b4Smrg * Authors: 25af69d88dSmrg * Keith Whitwell <keithw@vmware.com> 267117f1b4Smrg */ 277117f1b4Smrg 287117f1b4Smrg 29c1f859d4Smrg/** 30c1f859d4Smrg * This is where we handle assigning vertex colors based on front/back 31c1f859d4Smrg * facing, compute polygon offset and handle glPolygonMode(). 32c1f859d4Smrg */ 333464ebd5Sriastradhstatic void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2 ) 347117f1b4Smrg{ 357117f1b4Smrg struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 36c1f859d4Smrg SScontext *swsetup = SWSETUP_CONTEXT(ctx); 377117f1b4Smrg SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; 387117f1b4Smrg SWvertex *v[3]; 397117f1b4Smrg GLfloat z[3]; 40c1f859d4Smrg GLfloat offset, oz0, oz1, oz2; 417117f1b4Smrg GLenum mode = GL_FILL; 427117f1b4Smrg GLuint facing = 0; 43cdc920a0Smrg GLchan saved_color[3][4] = { { 0 } }; 444a49301eSmrg GLfloat saved_col0[3][4] = { { 0 } }; 454a49301eSmrg GLfloat saved_spec[3][4] = { { 0 } }; 467117f1b4Smrg 477117f1b4Smrg v[0] = &verts[e0]; 487117f1b4Smrg v[1] = &verts[e1]; 497117f1b4Smrg v[2] = &verts[e2]; 507117f1b4Smrg 517117f1b4Smrg if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT)) 527117f1b4Smrg { 53af69d88dSmrg GLfloat ex = v[0]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0]; 54af69d88dSmrg GLfloat ey = v[0]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1]; 55af69d88dSmrg GLfloat fx = v[1]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0]; 56af69d88dSmrg GLfloat fy = v[1]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1]; 577117f1b4Smrg GLfloat cc = ex*fy - ey*fx; 587117f1b4Smrg 597117f1b4Smrg if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT)) 607117f1b4Smrg { 6101e04c3fSmrg facing = (cc < 0.0F) ^ _mesa_polygon_get_front_bit(ctx); 627117f1b4Smrg 637117f1b4Smrg if (IND & SS_UNFILLED_BIT) 647117f1b4Smrg mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode; 657117f1b4Smrg 667117f1b4Smrg if (facing == 1) { 677117f1b4Smrg if (IND & SS_TWOSIDE_BIT) { 68cdc920a0Smrg if (VB->BackfaceColorPtr) { 69cdc920a0Smrg GLfloat (*vbcolor)[4] = VB->BackfaceColorPtr->data; 707117f1b4Smrg 71cdc920a0Smrg if (swsetup->intColors) { 72cdc920a0Smrg COPY_CHAN4(saved_color[0], v[0]->color); 73cdc920a0Smrg COPY_CHAN4(saved_color[1], v[1]->color); 74cdc920a0Smrg COPY_CHAN4(saved_color[2], v[2]->color); 75cdc920a0Smrg } 76cdc920a0Smrg else { 77af69d88dSmrg COPY_4V(saved_col0[0], v[0]->attrib[VARYING_SLOT_COL0]); 78af69d88dSmrg COPY_4V(saved_col0[1], v[1]->attrib[VARYING_SLOT_COL0]); 79af69d88dSmrg COPY_4V(saved_col0[2], v[2]->attrib[VARYING_SLOT_COL0]); 80cdc920a0Smrg } 81cdc920a0Smrg 82cdc920a0Smrg if (VB->BackfaceColorPtr->stride) { 83c1f859d4Smrg if (swsetup->intColors) { 84cdc920a0Smrg SS_COLOR(v[0]->color, vbcolor[e0]); 85cdc920a0Smrg SS_COLOR(v[1]->color, vbcolor[e1]); 86cdc920a0Smrg SS_COLOR(v[2]->color, vbcolor[e2]); 87c1f859d4Smrg } 88c1f859d4Smrg else { 89af69d88dSmrg COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[e0]); 90af69d88dSmrg COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[e1]); 91af69d88dSmrg COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[e2]); 92c1f859d4Smrg } 93cdc920a0Smrg } 94cdc920a0Smrg else { 95cdc920a0Smrg /* flat shade */ 96cdc920a0Smrg if (swsetup->intColors) { 97cdc920a0Smrg SS_COLOR(v[0]->color, vbcolor[0]); 98cdc920a0Smrg SS_COLOR(v[1]->color, vbcolor[0]); 99cdc920a0Smrg SS_COLOR(v[2]->color, vbcolor[0]); 1007117f1b4Smrg } 1017117f1b4Smrg else { 102af69d88dSmrg COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[0]); 103af69d88dSmrg COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[0]); 104af69d88dSmrg COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[0]); 1057117f1b4Smrg } 1067117f1b4Smrg } 107cdc920a0Smrg } 1087117f1b4Smrg 109cdc920a0Smrg if (VB->BackfaceSecondaryColorPtr) { 110cdc920a0Smrg GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data; 1117117f1b4Smrg 112af69d88dSmrg COPY_4V(saved_spec[0], v[0]->attrib[VARYING_SLOT_COL1]); 113af69d88dSmrg COPY_4V(saved_spec[1], v[1]->attrib[VARYING_SLOT_COL1]); 114af69d88dSmrg COPY_4V(saved_spec[2], v[2]->attrib[VARYING_SLOT_COL1]); 1157117f1b4Smrg 116cdc920a0Smrg if (VB->BackfaceSecondaryColorPtr->stride) { 117af69d88dSmrg SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[e0]); 118af69d88dSmrg SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[e1]); 119af69d88dSmrg SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[e2]); 120cdc920a0Smrg } 121cdc920a0Smrg else { 122af69d88dSmrg SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[0]); 123af69d88dSmrg SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[0]); 124af69d88dSmrg SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[0]); 1257117f1b4Smrg } 1267117f1b4Smrg } 1277117f1b4Smrg } 1287117f1b4Smrg } 1297117f1b4Smrg } 1307117f1b4Smrg 131c1f859d4Smrg if (IND & SS_OFFSET_BIT) { 132c1f859d4Smrg const GLfloat max = ctx->DrawBuffer->_DepthMaxF; 133c1f859d4Smrg /* save original Z values (restored later) */ 134af69d88dSmrg z[0] = v[0]->attrib[VARYING_SLOT_POS][2]; 135af69d88dSmrg z[1] = v[1]->attrib[VARYING_SLOT_POS][2]; 136af69d88dSmrg z[2] = v[2]->attrib[VARYING_SLOT_POS][2]; 137c1f859d4Smrg /* Note that Z values are already scaled to [0,65535] (for example) 138c1f859d4Smrg * so no MRD value is used here. 139c1f859d4Smrg */ 140c1f859d4Smrg offset = ctx->Polygon.OffsetUnits; 14101e04c3fSmrg if (cc * cc > 1e-16F) { 1427117f1b4Smrg const GLfloat ez = z[0] - z[2]; 1437117f1b4Smrg const GLfloat fz = z[1] - z[2]; 1447117f1b4Smrg const GLfloat oneOverArea = 1.0F / cc; 14501e04c3fSmrg const GLfloat dzdx = fabsf((ey * fz - ez * fy) * oneOverArea); 14601e04c3fSmrg const GLfloat dzdy = fabsf((ez * fx - ex * fz) * oneOverArea); 1477117f1b4Smrg offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor; 1487117f1b4Smrg } 149c1f859d4Smrg /* new Z values */ 150af69d88dSmrg oz0 = CLAMP(v[0]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max); 151af69d88dSmrg oz1 = CLAMP(v[1]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max); 152af69d88dSmrg oz2 = CLAMP(v[2]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max); 1537117f1b4Smrg } 1547117f1b4Smrg } 1557117f1b4Smrg 1567117f1b4Smrg if (mode == GL_POINT) { 1577117f1b4Smrg if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) { 158af69d88dSmrg v[0]->attrib[VARYING_SLOT_POS][2] = oz0; 159af69d88dSmrg v[1]->attrib[VARYING_SLOT_POS][2] = oz1; 160af69d88dSmrg v[2]->attrib[VARYING_SLOT_POS][2] = oz2; 1617117f1b4Smrg } 1624a49301eSmrg _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri); 1637117f1b4Smrg } else if (mode == GL_LINE) { 1647117f1b4Smrg if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) { 165af69d88dSmrg v[0]->attrib[VARYING_SLOT_POS][2] = oz0; 166af69d88dSmrg v[1]->attrib[VARYING_SLOT_POS][2] = oz1; 167af69d88dSmrg v[2]->attrib[VARYING_SLOT_POS][2] = oz2; 1687117f1b4Smrg } 1694a49301eSmrg _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri); 1707117f1b4Smrg } else { 1717117f1b4Smrg if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) { 172af69d88dSmrg v[0]->attrib[VARYING_SLOT_POS][2] = oz0; 173af69d88dSmrg v[1]->attrib[VARYING_SLOT_POS][2] = oz1; 174af69d88dSmrg v[2]->attrib[VARYING_SLOT_POS][2] = oz2; 1757117f1b4Smrg } 1767117f1b4Smrg _swrast_Triangle( ctx, v[0], v[1], v[2] ); 1777117f1b4Smrg } 1787117f1b4Smrg 179c1f859d4Smrg /* 180c1f859d4Smrg * Restore original vertex colors, etc. 181c1f859d4Smrg */ 1827117f1b4Smrg if (IND & SS_OFFSET_BIT) { 183af69d88dSmrg v[0]->attrib[VARYING_SLOT_POS][2] = z[0]; 184af69d88dSmrg v[1]->attrib[VARYING_SLOT_POS][2] = z[1]; 185af69d88dSmrg v[2]->attrib[VARYING_SLOT_POS][2] = z[2]; 1867117f1b4Smrg } 1877117f1b4Smrg 1887117f1b4Smrg if (IND & SS_TWOSIDE_BIT) { 1897117f1b4Smrg if (facing == 1) { 190cdc920a0Smrg if (VB->BackfaceColorPtr) { 191cdc920a0Smrg if (swsetup->intColors) { 192cdc920a0Smrg COPY_CHAN4(v[0]->color, saved_color[0]); 193cdc920a0Smrg COPY_CHAN4(v[1]->color, saved_color[1]); 194cdc920a0Smrg COPY_CHAN4(v[2]->color, saved_color[2]); 195cdc920a0Smrg } 196cdc920a0Smrg else { 197af69d88dSmrg COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], saved_col0[0]); 198af69d88dSmrg COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], saved_col0[1]); 199af69d88dSmrg COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], saved_col0[2]); 200cdc920a0Smrg } 201cdc920a0Smrg } 202cdc920a0Smrg 203cdc920a0Smrg if (VB->BackfaceSecondaryColorPtr) { 204af69d88dSmrg COPY_4V(v[0]->attrib[VARYING_SLOT_COL1], saved_spec[0]); 205af69d88dSmrg COPY_4V(v[1]->attrib[VARYING_SLOT_COL1], saved_spec[1]); 206af69d88dSmrg COPY_4V(v[2]->attrib[VARYING_SLOT_COL1], saved_spec[2]); 207cdc920a0Smrg } 2087117f1b4Smrg } 2097117f1b4Smrg } 2107117f1b4Smrg} 2117117f1b4Smrg 2127117f1b4Smrg 2137117f1b4Smrg 2147117f1b4Smrg/* Need to fixup edgeflags when decomposing to triangles: 2157117f1b4Smrg */ 2163464ebd5Sriastradhstatic void TAG(quadfunc)( struct gl_context *ctx, GLuint v0, 2177117f1b4Smrg GLuint v1, GLuint v2, GLuint v3 ) 2187117f1b4Smrg{ 2197117f1b4Smrg if (IND & SS_UNFILLED_BIT) { 2207117f1b4Smrg struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 2217117f1b4Smrg if (VB->EdgeFlag) { /* XXX this test shouldn't be needed (bug 12614) */ 2227117f1b4Smrg GLubyte ef1 = VB->EdgeFlag[v1]; 2237117f1b4Smrg GLubyte ef3 = VB->EdgeFlag[v3]; 2247117f1b4Smrg VB->EdgeFlag[v1] = 0; 2257117f1b4Smrg TAG(triangle)( ctx, v0, v1, v3 ); 2267117f1b4Smrg VB->EdgeFlag[v1] = ef1; 2277117f1b4Smrg VB->EdgeFlag[v3] = 0; 2287117f1b4Smrg TAG(triangle)( ctx, v1, v2, v3 ); 2297117f1b4Smrg VB->EdgeFlag[v3] = ef3; 2307117f1b4Smrg } 2317117f1b4Smrg } else { 2327117f1b4Smrg TAG(triangle)( ctx, v0, v1, v3 ); 2337117f1b4Smrg TAG(triangle)( ctx, v1, v2, v3 ); 2347117f1b4Smrg } 2357117f1b4Smrg} 2367117f1b4Smrg 2377117f1b4Smrg 2387117f1b4Smrg 2397117f1b4Smrg 2407117f1b4Smrgstatic void TAG(init)( void ) 2417117f1b4Smrg{ 2427117f1b4Smrg tri_tab[IND] = TAG(triangle); 2437117f1b4Smrg quad_tab[IND] = TAG(quadfunc); 2447117f1b4Smrg} 2457117f1b4Smrg 2467117f1b4Smrg 2477117f1b4Smrg#undef IND 2487117f1b4Smrg#undef TAG 249