t_context.h revision 7117f1b4
1/*
2 * mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32/**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 */
47
48
49#ifndef _T_CONTEXT_H
50#define _T_CONTEXT_H
51
52#include "glheader.h"
53#include "mtypes.h"
54
55#include "math/m_matrix.h"
56#include "math/m_vector.h"
57#include "math/m_xform.h"
58
59#include "vbo/vbo.h"
60
61#define MAX_PIPELINE_STAGES     30
62
63/*
64 * Note: The first attributes match the VERT_ATTRIB_* definitions
65 * in mtypes.h.  However, the tnl module has additional attributes
66 * for materials, color indexes, edge flags, etc.
67 */
68/* Although it's nice to use these as bit indexes in a DWORD flag, we
69 * could manage without if necessary.  Another limit currently is the
70 * number of bits allocated for these numbers in places like vertex
71 * program instruction formats and register layouts.
72 */
73/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
74 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
75 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
76 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
77 * attribs want (16).
78 */
79enum {
80	_TNL_ATTRIB_POS = 0,
81	_TNL_ATTRIB_WEIGHT = 1,
82	_TNL_ATTRIB_NORMAL = 2,
83	_TNL_ATTRIB_COLOR0 = 3,
84	_TNL_ATTRIB_COLOR1 = 4,
85	_TNL_ATTRIB_FOG = 5,
86	_TNL_ATTRIB_COLOR_INDEX = 6,
87	_TNL_ATTRIB_EDGEFLAG = 7,
88	_TNL_ATTRIB_TEX0 = 8,
89	_TNL_ATTRIB_TEX1 = 9,
90	_TNL_ATTRIB_TEX2 = 10,
91	_TNL_ATTRIB_TEX3 = 11,
92	_TNL_ATTRIB_TEX4 = 12,
93	_TNL_ATTRIB_TEX5 = 13,
94	_TNL_ATTRIB_TEX6 = 14,
95	_TNL_ATTRIB_TEX7 = 15,
96
97	_TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
98	_TNL_ATTRIB_GENERIC1 = 17,
99	_TNL_ATTRIB_GENERIC2 = 18,
100	_TNL_ATTRIB_GENERIC3 = 19,
101	_TNL_ATTRIB_GENERIC4 = 20,
102	_TNL_ATTRIB_GENERIC5 = 21,
103	_TNL_ATTRIB_GENERIC6 = 22,
104	_TNL_ATTRIB_GENERIC7 = 23,
105	_TNL_ATTRIB_GENERIC8 = 24,
106	_TNL_ATTRIB_GENERIC9 = 25,
107	_TNL_ATTRIB_GENERIC10 = 26,
108	_TNL_ATTRIB_GENERIC11 = 27,
109	_TNL_ATTRIB_GENERIC12 = 28,
110	_TNL_ATTRIB_GENERIC13 = 29,
111	_TNL_ATTRIB_GENERIC14 = 30,
112	_TNL_ATTRIB_GENERIC15 = 31,
113
114	/* These alias with the generics, but they are not active
115	 * concurrently, so it's not a problem.  The TNL module
116	 * doesn't have to do anything about this as this is how they
117	 * are passed into the _draw_prims callback.
118	 *
119	 * When we generate fixed-function replacement programs (in
120	 * t_vp_build.c currently), they refer to the appropriate
121	 * generic attribute in order to pick up per-vertex material
122	 * data.
123	 */
124	_TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
125	_TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
126	_TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
127	_TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
128	_TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
129	_TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
130	_TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
131	_TNL_ATTRIB_MAT_BACK_EMISSION = 23,
132	_TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
133	_TNL_ATTRIB_MAT_BACK_SHININESS = 25,
134	_TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
135	_TNL_ATTRIB_MAT_BACK_INDEXES = 27,
136
137	/* This is really a VERT_RESULT, not an attrib.  Need to fix
138	 * tnl to understand the difference.
139	 */
140	_TNL_ATTRIB_POINTSIZE = 16,
141
142	_TNL_ATTRIB_MAX = 32
143} ;
144
145#define _TNL_ATTRIB_TEX(u)       (_TNL_ATTRIB_TEX0 + (u))
146#define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
147
148/* special index used for handing invalid glVertexAttribute() indices */
149#define _TNL_ATTRIB_ERROR    (_TNL_ATTRIB_GENERIC15 + 1)
150
151/**
152 * Handy attribute ranges:
153 */
154#define _TNL_FIRST_PROG      _TNL_ATTRIB_WEIGHT
155#define _TNL_LAST_PROG       _TNL_ATTRIB_TEX7
156
157#define _TNL_FIRST_TEX       _TNL_ATTRIB_TEX0
158#define _TNL_LAST_TEX        _TNL_ATTRIB_TEX7
159
160#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
161#define _TNL_LAST_GENERIC  _TNL_ATTRIB_GENERIC15
162
163#define _TNL_FIRST_MAT       _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
164#define _TNL_LAST_MAT        _TNL_ATTRIB_MAT_BACK_INDEXES  /* GENERIC11 */
165
166/* Number of available generic attributes */
167#define _TNL_NUM_GENERIC 16
168
169/* Number of attributes used for evaluators */
170#define _TNL_NUM_EVAL 16
171
172
173#define PRIM_BEGIN     0x10
174#define PRIM_END       0x20
175#define PRIM_MODE_MASK 0x0f
176
177static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
178{
179   GLuint flag;
180   flag = prim->mode;
181   if (prim->begin) flag |= PRIM_BEGIN;
182   if (prim->end) flag |= PRIM_END;
183   return flag;
184}
185
186
187
188
189/**
190 * Contains the current state of a running pipeline.
191 */
192struct vertex_buffer
193{
194   GLuint Size;  /**< Max vertices per vertex buffer, constant */
195
196   /* Constant over the pipeline.
197    */
198   GLuint Count;  /**< Number of vertices currently in buffer */
199
200   /* Pointers to current data.
201    * XXX some of these fields alias AttribPtr below and should be removed
202    * such as NormalPtr, TexCoordPtr, FogCoordPtr, etc.
203    */
204   GLuint      *Elts;
205   GLvector4f  *ObjPtr;		                /* _TNL_BIT_POS */
206   GLvector4f  *EyePtr;		                /* _TNL_BIT_POS */
207   GLvector4f  *ClipPtr;	                /* _TNL_BIT_POS */
208   GLvector4f  *NdcPtr;                         /* _TNL_BIT_POS */
209   GLubyte     ClipOrMask;	                /* _TNL_BIT_POS */
210   GLubyte     ClipAndMask;	                /* _TNL_BIT_POS */
211   GLubyte     *ClipMask;		        /* _TNL_BIT_POS */
212   GLvector4f  *NormalPtr;	                /* _TNL_BIT_NORMAL */
213   GLfloat     *NormalLengthPtr;	        /* _TNL_BIT_NORMAL */
214   GLboolean   *EdgeFlag;	                /* _TNL_BIT_EDGEFLAG */
215   GLvector4f  *TexCoordPtr[MAX_TEXTURE_COORD_UNITS]; /* VERT_TEX_0..n */
216   GLvector4f  *IndexPtr[2];	                /* _TNL_BIT_INDEX */
217   GLvector4f  *ColorPtr[2];	                /* _TNL_BIT_COLOR0 */
218   GLvector4f  *SecondaryColorPtr[2];           /* _TNL_BIT_COLOR1 */
219   GLvector4f  *FogCoordPtr;	                /* _TNL_BIT_FOG */
220
221   const struct _mesa_prim  *Primitive;
222   GLuint      PrimitiveCount;
223
224   /* Inputs to the vertex program stage */
225   GLvector4f *AttribPtr[_TNL_ATTRIB_MAX];      /* GL_NV_vertex_program */
226};
227
228
229/**
230 * Describes an individual operation on the pipeline.
231 */
232struct tnl_pipeline_stage
233{
234   const char *name;
235
236   /* Private data for the pipeline stage:
237    */
238   void *privatePtr;
239
240   /* Allocate private data
241    */
242   GLboolean (*create)( GLcontext *ctx, struct tnl_pipeline_stage * );
243
244   /* Free private data.
245    */
246   void (*destroy)( struct tnl_pipeline_stage * );
247
248   /* Called on any statechange or input array size change or
249    * input array change to/from zero stride.
250    */
251   void (*validate)( GLcontext *ctx, struct tnl_pipeline_stage * );
252
253   /* Called from _tnl_run_pipeline().  The stage.changed_inputs value
254    * encodes all inputs to thee struct which have changed.  If
255    * non-zero, recompute all affected outputs of the stage, otherwise
256    * execute any 'sideeffects' of the stage.
257    *
258    * Return value: GL_TRUE - keep going
259    *               GL_FALSE - finished pipeline
260    */
261   GLboolean (*run)( GLcontext *ctx, struct tnl_pipeline_stage * );
262};
263
264
265
266/** Contains the array of all pipeline stages.
267 * The default values are defined at the end of t_pipeline.c
268 */
269struct tnl_pipeline {
270
271   GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
272   GLuint last_attrib_size[_TNL_ATTRIB_MAX];
273   GLuint input_changes;
274   GLuint new_state;
275
276   struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
277   GLuint nr_stages;
278};
279
280struct tnl_clipspace;
281struct tnl_clipspace_attr;
282
283typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
284				  GLfloat *out,
285				  const GLubyte *v );
286
287typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
288				 GLubyte *v,
289				 const GLfloat *in );
290
291typedef void (*tnl_emit_func)( GLcontext *ctx,
292			       GLuint count,
293			       GLubyte *dest );
294
295
296/**
297 * Describes how to convert/move a vertex attribute from a vertex array
298 * to a vertex structure.
299 */
300struct tnl_clipspace_attr
301{
302   GLuint attrib;          /* which vertex attrib (0=position, etc) */
303   GLuint format;
304   GLuint vertoffset;      /* position of the attrib in the vertex struct */
305   GLuint vertattrsize;    /* size of the attribute in bytes */
306   GLubyte *inputptr;
307   GLuint inputstride;
308   GLuint inputsize;
309   const tnl_insert_func *insert;
310   tnl_insert_func emit;
311   tnl_extract_func extract;
312   const GLfloat *vp;   /* NDC->Viewport mapping matrix */
313};
314
315
316
317
318typedef void (*tnl_points_func)( GLcontext *ctx, GLuint first, GLuint last );
319typedef void (*tnl_line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
320typedef void (*tnl_triangle_func)( GLcontext *ctx,
321				   GLuint v1, GLuint v2, GLuint v3 );
322typedef void (*tnl_quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
323			       GLuint v3, GLuint v4 );
324typedef void (*tnl_render_func)( GLcontext *ctx, GLuint start, GLuint count,
325				 GLuint flags );
326typedef void (*tnl_interp_func)( GLcontext *ctx,
327				 GLfloat t, GLuint dst, GLuint out, GLuint in,
328				 GLboolean force_boundary );
329typedef void (*tnl_copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
330typedef void (*tnl_setup_func)( GLcontext *ctx,
331				GLuint start, GLuint end,
332				GLuint new_inputs);
333
334
335struct tnl_attr_type {
336   GLuint format;
337   GLuint size;
338   GLuint stride;
339   GLuint offset;
340};
341
342struct tnl_clipspace_fastpath {
343   GLuint vertex_size;
344   GLuint attr_count;
345   GLboolean match_strides;
346
347   struct tnl_attr_type *attr;
348
349   tnl_emit_func func;
350   struct tnl_clipspace_fastpath *next;
351};
352
353/**
354 * Used to describe conversion of vertex arrays to vertex structures.
355 * I.e. Structure of arrays to arrays of structs.
356 */
357struct tnl_clipspace
358{
359   GLboolean need_extras;
360
361   GLuint new_inputs;
362
363   GLubyte *vertex_buf;
364   GLuint vertex_size;
365   GLuint max_vertex_size;
366
367   struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
368   GLuint attr_count;
369
370   tnl_emit_func emit;
371   tnl_interp_func interp;
372   tnl_copy_pv_func copy_pv;
373
374   /* Parameters and constants for codegen:
375    */
376   GLboolean need_viewport;
377   GLfloat vp_scale[4];
378   GLfloat vp_xlate[4];
379   GLfloat chan_scale[4];
380   GLfloat identity[4];
381
382   struct tnl_clipspace_fastpath *fastpath;
383
384   void (*codegen_emit)( GLcontext *ctx );
385};
386
387
388struct tnl_cache_item {
389   GLuint hash;
390   void *key;
391   void *data;
392   struct tnl_cache_item *next;
393};
394
395struct tnl_cache {
396   struct tnl_cache_item **items;
397   GLuint size, n_items;
398};
399
400
401struct tnl_device_driver
402{
403   /***
404    *** TNL Pipeline
405    ***/
406
407   void (*RunPipeline)(GLcontext *ctx);
408   /* Replaces PipelineStart/PipelineFinish -- intended to allow
409    * drivers to wrap _tnl_run_pipeline() with code to validate state
410    * and grab/release hardware locks.
411    */
412
413   void (*NotifyMaterialChange)(GLcontext *ctx);
414   /* Alert tnl-aware drivers of changes to material.
415    */
416
417   void (*NotifyInputChanges)(GLcontext *ctx, GLuint bitmask);
418   /* Alert tnl-aware drivers of changes to size and stride of input
419    * arrays.
420    */
421
422   /***
423    *** Rendering -- These functions called only from t_vb_render.c
424    ***/
425   struct
426   {
427      void (*Start)(GLcontext *ctx);
428      void (*Finish)(GLcontext *ctx);
429      /* Called before and after all rendering operations, including DrawPixels,
430       * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
431       * These are a suitable place for grabbing/releasing hardware locks.
432       */
433
434      void (*PrimitiveNotify)(GLcontext *ctx, GLenum mode);
435      /* Called between RenderStart() and RenderFinish() to indicate the
436       * type of primitive we're about to draw.  Mode will be one of the
437       * modes accepted by glBegin().
438       */
439
440      tnl_interp_func Interp;
441      /* The interp function is called by the clipping routines when we need
442       * to generate an interpolated vertex.  All pertinant vertex ancilliary
443       * data should be computed by interpolating between the 'in' and 'out'
444       * vertices.
445       */
446
447      tnl_copy_pv_func CopyPV;
448      /* The copy function is used to make a copy of a vertex.  All pertinant
449       * vertex attributes should be copied.
450       */
451
452      void (*ClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
453      /* Render a polygon with <n> vertices whose indexes are in the <elts>
454       * array.
455       */
456
457      void (*ClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
458      /* Render a line between the two vertices given by indexes v0 and v1. */
459
460      tnl_points_func           Points; /* must now respect vb->elts */
461      tnl_line_func             Line;
462      tnl_triangle_func         Triangle;
463      tnl_quad_func             Quad;
464      /* These functions are called in order to render points, lines,
465       * triangles and quads.  These are only called via the T&L module.
466       */
467
468      tnl_render_func          *PrimTabVerts;
469      tnl_render_func          *PrimTabElts;
470      /* Render whole unclipped primitives (points, lines, linestrips,
471       * lineloops, etc).  The tables are indexed by the GL enum of the
472       * primitive to be rendered.  RenderTabVerts is used for non-indexed
473       * arrays of vertices.  RenderTabElts is used for indexed arrays of
474       * vertices.
475       */
476
477      void (*ResetLineStipple)( GLcontext *ctx );
478      /* Reset the hardware's line stipple counter.
479       */
480
481      tnl_setup_func BuildVertices;
482      /* This function is called whenever new vertices are required for
483       * rendering.  The vertices in question are those n such that start
484       * <= n < end.  The new_inputs parameter indicates those fields of
485       * the vertex which need to be updated, if only a partial repair of
486       * the vertex is required.
487       *
488       * This function is called only from _tnl_render_stage in tnl/t_render.c.
489       */
490
491
492      GLboolean (*Multipass)( GLcontext *ctx, GLuint passno );
493      /* Driver may request additional render passes by returning GL_TRUE
494       * when this function is called.  This function will be called
495       * after the first pass, and passes will be made until the function
496       * returns GL_FALSE.  If no function is registered, only one pass
497       * is made.
498       *
499       * This function will be first invoked with passno == 1.
500       */
501   } Render;
502};
503
504
505#define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
506#define RENDERINPUTS_COPY BITSET64_COPY
507#define RENDERINPUTS_EQUAL BITSET64_EQUAL
508#define RENDERINPUTS_ZERO BITSET64_ZERO
509#define RENDERINPUTS_ONES BITSET64_ONES
510#define RENDERINPUTS_TEST BITSET64_TEST
511#define RENDERINPUTS_SET BITSET64_SET
512#define RENDERINPUTS_CLEAR BITSET64_CLEAR
513#define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
514#define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
515#define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
516
517
518/**
519 * Context state for T&L context.
520 */
521typedef struct
522{
523   /* Driver interface.
524    */
525   struct tnl_device_driver Driver;
526
527   /* Pipeline
528    */
529   struct tnl_pipeline pipeline;
530   struct vertex_buffer vb;
531
532   /* Clipspace/ndc/window vertex managment:
533    */
534   struct tnl_clipspace clipspace;
535
536   /* Probably need a better configuration mechanism:
537    */
538   GLboolean NeedNdcCoords;
539   GLboolean AllowVertexFog;
540   GLboolean AllowPixelFog;
541   GLboolean _DoVertexFog;  /* eval fog function at each vertex? */
542
543   DECLARE_RENDERINPUTS(render_inputs_bitset);
544
545   GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
546
547   /* Temp storage for t_draw.c:
548    */
549   GLubyte *block[VERT_ATTRIB_MAX];
550   GLuint nr_blocks;
551
552   /* Cache of fixed-function-replacing vertex programs:
553    */
554   struct tnl_cache *vp_cache;
555
556} TNLcontext;
557
558
559
560#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
561
562
563#define TYPE_IDX(t) ((t) & 0xf)
564#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1      /* 0xa + 1 */
565
566
567#endif
568