17117f1b4Smrg/*
27117f1b4Smrg * Mesa 3-D graphics library
37117f1b4Smrg *
47117f1b4Smrg * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
57117f1b4Smrg *
67117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a
77117f1b4Smrg * copy of this software and associated documentation files (the "Software"),
87117f1b4Smrg * to deal in the Software without restriction, including without limitation
97117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
107117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the
117117f1b4Smrg * Software is furnished to do so, subject to the following conditions:
127117f1b4Smrg *
137117f1b4Smrg * The above copyright notice and this permission notice shall be included
147117f1b4Smrg * in all copies or substantial portions of the Software.
157117f1b4Smrg *
167117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
177117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
187117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE.
237117f1b4Smrg *
247117f1b4Smrg *
257117f1b4Smrg * Authors:
26af69d88dSmrg *    Brian Paul Keith Whitwell <keithw@vmware.com>
277117f1b4Smrg */
287117f1b4Smrg
297117f1b4Smrg
307117f1b4Smrg#if IDX & LIGHT_TWOSIDE
317117f1b4Smrg#  define NR_SIDES 2
327117f1b4Smrg#else
337117f1b4Smrg#  define NR_SIDES 1
347117f1b4Smrg#endif
357117f1b4Smrg
367117f1b4Smrg
377117f1b4Smrg/* define TRACE to trace lighting code */
387117f1b4Smrg/* #define TRACE 1 */
397117f1b4Smrg
407117f1b4Smrg/*
417117f1b4Smrg * ctx is the current context
427117f1b4Smrg * VB is the vertex buffer
437117f1b4Smrg * stage is the lighting stage-private data
447117f1b4Smrg * input is the vector of eye or object-space vertex coordinates
457117f1b4Smrg */
463464ebd5Sriastradhstatic void TAG(light_rgba_spec)( struct gl_context *ctx,
477117f1b4Smrg				  struct vertex_buffer *VB,
487117f1b4Smrg				  struct tnl_pipeline_stage *stage,
497117f1b4Smrg				  GLvector4f *input )
507117f1b4Smrg{
517117f1b4Smrg   struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
527117f1b4Smrg   GLfloat (*base)[3] = ctx->Light._BaseColor;
537117f1b4Smrg   GLfloat sumA[2];
547117f1b4Smrg   GLuint j;
557117f1b4Smrg
567117f1b4Smrg   const GLuint vstride = input->stride;
577117f1b4Smrg   const GLfloat *vertex = (GLfloat *)input->data;
587117f1b4Smrg   const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
597117f1b4Smrg   const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
607117f1b4Smrg
617117f1b4Smrg   GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
627117f1b4Smrg   GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].data;
637117f1b4Smrg#if IDX & LIGHT_TWOSIDE
647117f1b4Smrg   GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
657117f1b4Smrg   GLfloat (*Bspec)[4] = (GLfloat (*)[4]) store->LitSecondary[1].data;
667117f1b4Smrg#endif
677117f1b4Smrg
687117f1b4Smrg   const GLuint nr = VB->Count;
697117f1b4Smrg
707117f1b4Smrg#ifdef TRACE
7101e04c3fSmrg   fprintf(stderr, "%s\n", __func__ );
727117f1b4Smrg#endif
737117f1b4Smrg
74cdc920a0Smrg   VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
75cdc920a0Smrg   VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &store->LitSecondary[0];
767117f1b4Smrg   sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
777117f1b4Smrg
787117f1b4Smrg#if IDX & LIGHT_TWOSIDE
79cdc920a0Smrg   VB->BackfaceColorPtr = &store->LitColor[1];
80cdc920a0Smrg   VB->BackfaceSecondaryColorPtr = &store->LitSecondary[1];
817117f1b4Smrg   sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
827117f1b4Smrg#endif
837117f1b4Smrg
847117f1b4Smrg
857117f1b4Smrg   store->LitColor[0].stride = 16;
867117f1b4Smrg   store->LitColor[1].stride = 16;
877117f1b4Smrg
887117f1b4Smrg   for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
897117f1b4Smrg      GLfloat sum[2][3], spec[2][3];
9001e04c3fSmrg      GLbitfield mask;
917117f1b4Smrg
927117f1b4Smrg#if IDX & LIGHT_MATERIAL
937117f1b4Smrg      update_materials( ctx, store );
947117f1b4Smrg      sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
957117f1b4Smrg#if IDX & LIGHT_TWOSIDE
967117f1b4Smrg      sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
977117f1b4Smrg#endif
987117f1b4Smrg#endif
997117f1b4Smrg
1007117f1b4Smrg      COPY_3V(sum[0], base[0]);
1017117f1b4Smrg      ZERO_3V(spec[0]);
1027117f1b4Smrg
1037117f1b4Smrg#if IDX & LIGHT_TWOSIDE
1047117f1b4Smrg      COPY_3V(sum[1], base[1]);
1057117f1b4Smrg      ZERO_3V(spec[1]);
1067117f1b4Smrg#endif
1077117f1b4Smrg
1087117f1b4Smrg      /* Add contribution from each enabled light source */
10901e04c3fSmrg      mask = ctx->Light._EnabledLights;
11001e04c3fSmrg      while (mask) {
11101e04c3fSmrg         const int l = u_bit_scan(&mask);
11201e04c3fSmrg         struct gl_light *light = &ctx->Light.Light[l];
1137ec681f3Smrg         struct gl_light_uniforms *lu = &ctx->Light.LightSource[l];
1147117f1b4Smrg	 GLfloat n_dot_h;
1157117f1b4Smrg	 GLfloat correction;
1167117f1b4Smrg	 GLint side;
1177117f1b4Smrg	 GLfloat contrib[3];
1187117f1b4Smrg	 GLfloat attenuation;
11901e04c3fSmrg	 GLfloat VP[3];          /* unit vector from vertex to light */
1207117f1b4Smrg	 GLfloat n_dot_VP;       /* n dot VP */
1217117f1b4Smrg	 GLfloat *h;
1227117f1b4Smrg
1237117f1b4Smrg	 /* compute VP and attenuation */
1247117f1b4Smrg	 if (!(light->_Flags & LIGHT_POSITIONAL)) {
1257117f1b4Smrg	    /* directional light */
1267117f1b4Smrg	    COPY_3V(VP, light->_VP_inf_norm);
1277117f1b4Smrg	    attenuation = light->_VP_inf_spot_attenuation;
1287117f1b4Smrg	 }
1297117f1b4Smrg	 else {
1307117f1b4Smrg	    GLfloat d;     /* distance from vertex to light */
1317117f1b4Smrg
1327117f1b4Smrg	    SUB_3V(VP, light->_Position, vertex);
1337117f1b4Smrg
1347117f1b4Smrg	    d = (GLfloat) LEN_3FV( VP );
1357117f1b4Smrg
13601e04c3fSmrg	    if (d > 1e-6F) {
1377117f1b4Smrg	       GLfloat invd = 1.0F / d;
1387117f1b4Smrg	       SELF_SCALE_SCALAR_3V(VP, invd);
1397117f1b4Smrg	    }
1407117f1b4Smrg
1417ec681f3Smrg	    attenuation = 1.0F / (lu->ConstantAttenuation + d *
1427ec681f3Smrg				  (lu->LinearAttenuation + d *
1437ec681f3Smrg				   lu->QuadraticAttenuation));
1447117f1b4Smrg
1457117f1b4Smrg	    /* spotlight attenuation */
1467117f1b4Smrg	    if (light->_Flags & LIGHT_SPOT) {
1474a49301eSmrg	       GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection);
1487117f1b4Smrg
1497ec681f3Smrg	       if (PV_dot_dir<lu->_CosCutoff) {
1507117f1b4Smrg		  continue; /* this light makes no contribution */
1517117f1b4Smrg	       }
1527117f1b4Smrg	       else {
1537ec681f3Smrg                  GLfloat spot = powf(PV_dot_dir, lu->SpotExponent);
1547117f1b4Smrg		  attenuation *= spot;
1557117f1b4Smrg	       }
1567117f1b4Smrg	    }
1577117f1b4Smrg	 }
1587117f1b4Smrg
15901e04c3fSmrg	 if (attenuation < 1e-3F)
1607117f1b4Smrg	    continue;		/* this light makes no contribution */
1617117f1b4Smrg
1627117f1b4Smrg	 /* Compute dot product or normal and vector from V to light pos */
1637117f1b4Smrg	 n_dot_VP = DOT3( normal, VP );
1647117f1b4Smrg
1657117f1b4Smrg	 /* Which side gets the diffuse & specular terms? */
1667117f1b4Smrg	 if (n_dot_VP < 0.0F) {
1677117f1b4Smrg	    ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
1687117f1b4Smrg#if IDX & LIGHT_TWOSIDE
1697117f1b4Smrg	    side = 1;
1707117f1b4Smrg	    correction = -1;
1717117f1b4Smrg	    n_dot_VP = -n_dot_VP;
1727117f1b4Smrg#else
1737117f1b4Smrg            continue;
1747117f1b4Smrg#endif
1757117f1b4Smrg	 }
1767117f1b4Smrg         else {
1777117f1b4Smrg#if IDX & LIGHT_TWOSIDE
1787117f1b4Smrg            ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
1797117f1b4Smrg#endif
1807117f1b4Smrg	    side = 0;
1817117f1b4Smrg	    correction = 1;
1827117f1b4Smrg	 }
1837117f1b4Smrg
1847117f1b4Smrg	 /* diffuse term */
1857117f1b4Smrg	 COPY_3V(contrib, light->_MatAmbient[side]);
1867117f1b4Smrg	 ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]);
1877117f1b4Smrg	 ACC_SCALE_SCALAR_3V(sum[side], attenuation, contrib );
1887117f1b4Smrg
1897117f1b4Smrg	 /* specular term - cannibalize VP... */
1907117f1b4Smrg	 if (ctx->Light.Model.LocalViewer) {
1917117f1b4Smrg	    GLfloat v[3];
1927117f1b4Smrg	    COPY_3V(v, vertex);
1937117f1b4Smrg	    NORMALIZE_3FV(v);
1947117f1b4Smrg	    SUB_3V(VP, VP, v);                /* h = VP + VPe */
1957117f1b4Smrg	    h = VP;
1967117f1b4Smrg	    NORMALIZE_3FV(h);
1977117f1b4Smrg	 }
1987117f1b4Smrg	 else if (light->_Flags & LIGHT_POSITIONAL) {
1997117f1b4Smrg	    h = VP;
2007117f1b4Smrg	    ACC_3V(h, ctx->_EyeZDir);
2017117f1b4Smrg	    NORMALIZE_3FV(h);
2027117f1b4Smrg	 }
2037117f1b4Smrg         else {
2047117f1b4Smrg	    h = light->_h_inf_norm;
2057117f1b4Smrg	 }
2067117f1b4Smrg
2077117f1b4Smrg	 n_dot_h = correction * DOT3(normal, h);
2087117f1b4Smrg
2097117f1b4Smrg	 if (n_dot_h > 0.0F) {
210af69d88dSmrg	    GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h);
21101e04c3fSmrg	    if (spec_coef > 1.0e-10F) {
2127117f1b4Smrg	       spec_coef *= attenuation;
2137117f1b4Smrg	       ACC_SCALE_SCALAR_3V( spec[side], spec_coef,
2147117f1b4Smrg				    light->_MatSpecular[side]);
2157117f1b4Smrg	    }
2167117f1b4Smrg	 }
2177117f1b4Smrg      } /*loop over lights*/
2187117f1b4Smrg
2197117f1b4Smrg      COPY_3V( Fcolor[j], sum[0] );
2207117f1b4Smrg      COPY_3V( Fspec[j], spec[0] );
2217117f1b4Smrg      Fcolor[j][3] = sumA[0];
2227117f1b4Smrg
2237117f1b4Smrg#if IDX & LIGHT_TWOSIDE
2247117f1b4Smrg      COPY_3V( Bcolor[j], sum[1] );
2257117f1b4Smrg      COPY_3V( Bspec[j], spec[1] );
2267117f1b4Smrg      Bcolor[j][3] = sumA[1];
2277117f1b4Smrg#endif
2287117f1b4Smrg   }
2297117f1b4Smrg}
2307117f1b4Smrg
2317117f1b4Smrg
2323464ebd5Sriastradhstatic void TAG(light_rgba)( struct gl_context *ctx,
2337117f1b4Smrg			     struct vertex_buffer *VB,
2347117f1b4Smrg			     struct tnl_pipeline_stage *stage,
2357117f1b4Smrg			     GLvector4f *input )
2367117f1b4Smrg{
2377117f1b4Smrg   struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
2387117f1b4Smrg   GLuint j;
2397117f1b4Smrg
2407117f1b4Smrg   GLfloat (*base)[3] = ctx->Light._BaseColor;
2417117f1b4Smrg   GLfloat sumA[2];
2427117f1b4Smrg
2437117f1b4Smrg   const GLuint vstride = input->stride;
2447117f1b4Smrg   const GLfloat *vertex = (GLfloat *) input->data;
2457117f1b4Smrg   const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
2467117f1b4Smrg   const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
2477117f1b4Smrg
2487117f1b4Smrg   GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
2497117f1b4Smrg#if IDX & LIGHT_TWOSIDE
2507117f1b4Smrg   GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
2517117f1b4Smrg#endif
2527117f1b4Smrg
2537117f1b4Smrg   const GLuint nr = VB->Count;
2547117f1b4Smrg
2557117f1b4Smrg#ifdef TRACE
25601e04c3fSmrg   fprintf(stderr, "%s\n", __func__ );
2577117f1b4Smrg#endif
2587117f1b4Smrg
259cdc920a0Smrg   VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
2607117f1b4Smrg   sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
2617117f1b4Smrg
2627117f1b4Smrg#if IDX & LIGHT_TWOSIDE
263cdc920a0Smrg   VB->BackfaceColorPtr = &store->LitColor[1];
2647117f1b4Smrg   sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
2657117f1b4Smrg#endif
2667117f1b4Smrg
2677117f1b4Smrg   store->LitColor[0].stride = 16;
2687117f1b4Smrg   store->LitColor[1].stride = 16;
2697117f1b4Smrg
2707117f1b4Smrg   for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
2717117f1b4Smrg      GLfloat sum[2][3];
27201e04c3fSmrg      GLbitfield mask;
2737117f1b4Smrg
2747117f1b4Smrg#if IDX & LIGHT_MATERIAL
2757117f1b4Smrg      update_materials( ctx, store );
2767117f1b4Smrg      sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
2777117f1b4Smrg#if IDX & LIGHT_TWOSIDE
2787117f1b4Smrg      sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
2797117f1b4Smrg#endif
2807117f1b4Smrg#endif
2817117f1b4Smrg
2827117f1b4Smrg      COPY_3V(sum[0], base[0]);
2837117f1b4Smrg
2847117f1b4Smrg#if IDX & LIGHT_TWOSIDE
2857117f1b4Smrg      COPY_3V(sum[1], base[1]);
2867117f1b4Smrg#endif
2877117f1b4Smrg
2887117f1b4Smrg      /* Add contribution from each enabled light source */
28901e04c3fSmrg      mask = ctx->Light._EnabledLights;
29001e04c3fSmrg      while (mask) {
29101e04c3fSmrg         const int l = u_bit_scan(&mask);
29201e04c3fSmrg         struct gl_light *light = &ctx->Light.Light[l];
2937ec681f3Smrg         struct gl_light_uniforms *lu = &ctx->Light.LightSource[l];
2947117f1b4Smrg	 GLfloat n_dot_h;
2957117f1b4Smrg	 GLfloat correction;
2967117f1b4Smrg	 GLint side;
2977117f1b4Smrg	 GLfloat contrib[3];
29801e04c3fSmrg	 GLfloat attenuation;
2997117f1b4Smrg	 GLfloat VP[3];          /* unit vector from vertex to light */
3007117f1b4Smrg	 GLfloat n_dot_VP;       /* n dot VP */
3017117f1b4Smrg	 GLfloat *h;
3027117f1b4Smrg
3037117f1b4Smrg	 /* compute VP and attenuation */
3047117f1b4Smrg	 if (!(light->_Flags & LIGHT_POSITIONAL)) {
3057117f1b4Smrg	    /* directional light */
3067117f1b4Smrg	    COPY_3V(VP, light->_VP_inf_norm);
3077117f1b4Smrg	    attenuation = light->_VP_inf_spot_attenuation;
3087117f1b4Smrg	 }
3097117f1b4Smrg	 else {
3107117f1b4Smrg	    GLfloat d;     /* distance from vertex to light */
3117117f1b4Smrg
3127117f1b4Smrg	    SUB_3V(VP, light->_Position, vertex);
3137117f1b4Smrg
3147117f1b4Smrg	    d = (GLfloat) LEN_3FV( VP );
3157117f1b4Smrg
31601e04c3fSmrg	    if (d > 1e-6F) {
3177117f1b4Smrg	       GLfloat invd = 1.0F / d;
3187117f1b4Smrg	       SELF_SCALE_SCALAR_3V(VP, invd);
3197117f1b4Smrg	    }
3207117f1b4Smrg
3217ec681f3Smrg            attenuation = 1.0F / (lu->ConstantAttenuation + d *
3227ec681f3Smrg                                  (lu->LinearAttenuation + d *
3237ec681f3Smrg                                   lu->QuadraticAttenuation));
3247117f1b4Smrg
3257117f1b4Smrg	    /* spotlight attenuation */
3267117f1b4Smrg	    if (light->_Flags & LIGHT_SPOT) {
3274a49301eSmrg	       GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection);
3287117f1b4Smrg
3297ec681f3Smrg	       if (PV_dot_dir<lu->_CosCutoff) {
3307117f1b4Smrg		  continue; /* this light makes no contribution */
3317117f1b4Smrg	       }
3327117f1b4Smrg	       else {
3337ec681f3Smrg                  GLfloat spot = powf(PV_dot_dir, lu->SpotExponent);
3347117f1b4Smrg		  attenuation *= spot;
3357117f1b4Smrg	       }
3367117f1b4Smrg	    }
3377117f1b4Smrg	 }
3387117f1b4Smrg
33901e04c3fSmrg	 if (attenuation < 1e-3F)
3407117f1b4Smrg	    continue;		/* this light makes no contribution */
3417117f1b4Smrg
3427117f1b4Smrg	 /* Compute dot product or normal and vector from V to light pos */
3437117f1b4Smrg	 n_dot_VP = DOT3( normal, VP );
3447117f1b4Smrg
3457117f1b4Smrg	 /* which side are we lighting? */
3467117f1b4Smrg	 if (n_dot_VP < 0.0F) {
3477117f1b4Smrg	    ACC_SCALE_SCALAR_3V(sum[0], attenuation, light->_MatAmbient[0]);
3487117f1b4Smrg#if IDX & LIGHT_TWOSIDE
3497117f1b4Smrg	    side = 1;
3507117f1b4Smrg	    correction = -1;
3517117f1b4Smrg	    n_dot_VP = -n_dot_VP;
3527117f1b4Smrg#else
3537117f1b4Smrg            continue;
3547117f1b4Smrg#endif
3557117f1b4Smrg	 }
3567117f1b4Smrg         else {
3577117f1b4Smrg#if IDX & LIGHT_TWOSIDE
3587117f1b4Smrg            ACC_SCALE_SCALAR_3V( sum[1], attenuation, light->_MatAmbient[1]);
3597117f1b4Smrg#endif
3607117f1b4Smrg	    side = 0;
3617117f1b4Smrg	    correction = 1;
3627117f1b4Smrg	 }
3637117f1b4Smrg
3647117f1b4Smrg	 COPY_3V(contrib, light->_MatAmbient[side]);
3657117f1b4Smrg
3667117f1b4Smrg	 /* diffuse term */
3677117f1b4Smrg	 ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[side]);
3687117f1b4Smrg
3697117f1b4Smrg	 /* specular term - cannibalize VP... */
3707117f1b4Smrg	 {
3717117f1b4Smrg	    if (ctx->Light.Model.LocalViewer) {
3727117f1b4Smrg	       GLfloat v[3];
3737117f1b4Smrg	       COPY_3V(v, vertex);
3747117f1b4Smrg	       NORMALIZE_3FV(v);
3757117f1b4Smrg	       SUB_3V(VP, VP, v);                /* h = VP + VPe */
3767117f1b4Smrg	       h = VP;
3777117f1b4Smrg	       NORMALIZE_3FV(h);
3787117f1b4Smrg	    }
3797117f1b4Smrg	    else if (light->_Flags & LIGHT_POSITIONAL) {
3807117f1b4Smrg	       h = VP;
3817117f1b4Smrg	       ACC_3V(h, ctx->_EyeZDir);
3827117f1b4Smrg	       NORMALIZE_3FV(h);
3837117f1b4Smrg	    }
3847117f1b4Smrg            else {
3857117f1b4Smrg	       h = light->_h_inf_norm;
3867117f1b4Smrg	    }
3877117f1b4Smrg
3887117f1b4Smrg	    n_dot_h = correction * DOT3(normal, h);
3897117f1b4Smrg
390af69d88dSmrg	    if (n_dot_h > 0.0F) {
391af69d88dSmrg	       GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h);
3927117f1b4Smrg	       ACC_SCALE_SCALAR_3V( contrib, spec_coef,
3937117f1b4Smrg				    light->_MatSpecular[side]);
3947117f1b4Smrg	    }
3957117f1b4Smrg	 }
3967117f1b4Smrg
3977117f1b4Smrg	 ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib );
3987117f1b4Smrg      }
3997117f1b4Smrg
4007117f1b4Smrg      COPY_3V( Fcolor[j], sum[0] );
4017117f1b4Smrg      Fcolor[j][3] = sumA[0];
4027117f1b4Smrg
4037117f1b4Smrg#if IDX & LIGHT_TWOSIDE
4047117f1b4Smrg      COPY_3V( Bcolor[j], sum[1] );
4057117f1b4Smrg      Bcolor[j][3] = sumA[1];
4067117f1b4Smrg#endif
4077117f1b4Smrg   }
4087117f1b4Smrg}
4097117f1b4Smrg
4107117f1b4Smrg
4117117f1b4Smrg
4127117f1b4Smrg
4137117f1b4Smrg/* As below, but with just a single light.
4147117f1b4Smrg */
4153464ebd5Sriastradhstatic void TAG(light_fast_rgba_single)( struct gl_context *ctx,
4167117f1b4Smrg					 struct vertex_buffer *VB,
4177117f1b4Smrg					 struct tnl_pipeline_stage *stage,
4187117f1b4Smrg					 GLvector4f *input )
4197117f1b4Smrg
4207117f1b4Smrg{
4217117f1b4Smrg   struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
4227117f1b4Smrg   const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
4237117f1b4Smrg   const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
4247117f1b4Smrg   GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
4257117f1b4Smrg#if IDX & LIGHT_TWOSIDE
4267117f1b4Smrg   GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
4277117f1b4Smrg#endif
42801e04c3fSmrg   const struct gl_light *light =
42901e04c3fSmrg      &ctx->Light.Light[ffs(ctx->Light._EnabledLights) - 1];
4307117f1b4Smrg   GLuint j = 0;
4317117f1b4Smrg   GLfloat base[2][4];
4327117f1b4Smrg#if IDX & LIGHT_MATERIAL
4337117f1b4Smrg   const GLuint nr = VB->Count;
4347117f1b4Smrg#else
4357117f1b4Smrg   const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count;
4367117f1b4Smrg#endif
4377117f1b4Smrg
4387117f1b4Smrg#ifdef TRACE
43901e04c3fSmrg   fprintf(stderr, "%s\n", __func__ );
4407117f1b4Smrg#endif
4417117f1b4Smrg
4427117f1b4Smrg   (void) input;		/* doesn't refer to Eye or Obj */
4437117f1b4Smrg
444cdc920a0Smrg   VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
4457117f1b4Smrg#if IDX & LIGHT_TWOSIDE
446cdc920a0Smrg   VB->BackfaceColorPtr = &store->LitColor[1];
4477117f1b4Smrg#endif
4487117f1b4Smrg
4497117f1b4Smrg   if (nr > 1) {
4507117f1b4Smrg      store->LitColor[0].stride = 16;
4517117f1b4Smrg      store->LitColor[1].stride = 16;
4527117f1b4Smrg   }
4537117f1b4Smrg   else {
4547117f1b4Smrg      store->LitColor[0].stride = 0;
4557117f1b4Smrg      store->LitColor[1].stride = 0;
4567117f1b4Smrg   }
4577117f1b4Smrg
4587117f1b4Smrg   for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) {
4597117f1b4Smrg
4607117f1b4Smrg      GLfloat n_dot_VP;
4617117f1b4Smrg
4627117f1b4Smrg#if IDX & LIGHT_MATERIAL
4637117f1b4Smrg      update_materials( ctx, store );
4647117f1b4Smrg#endif
4657117f1b4Smrg
4667117f1b4Smrg      /* No attenuation, so incoporate _MatAmbient into base color.
4677117f1b4Smrg       */
4687117f1b4Smrg#if !(IDX & LIGHT_MATERIAL)
4697117f1b4Smrg      if ( j == 0 )
4707117f1b4Smrg#endif
4717117f1b4Smrg      {
4727117f1b4Smrg	 COPY_3V(base[0], light->_MatAmbient[0]);
4737117f1b4Smrg	 ACC_3V(base[0], ctx->Light._BaseColor[0] );
4747117f1b4Smrg	 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
4757117f1b4Smrg
4767117f1b4Smrg#if IDX & LIGHT_TWOSIDE
4777117f1b4Smrg         COPY_3V(base[1], light->_MatAmbient[1]);
4787117f1b4Smrg         ACC_3V(base[1], ctx->Light._BaseColor[1]);
4797117f1b4Smrg         base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
4807117f1b4Smrg#endif
4817117f1b4Smrg      }
4827117f1b4Smrg
4837117f1b4Smrg      n_dot_VP = DOT3(normal, light->_VP_inf_norm);
4847117f1b4Smrg
4857117f1b4Smrg      if (n_dot_VP < 0.0F) {
4867117f1b4Smrg#if IDX & LIGHT_TWOSIDE
4877117f1b4Smrg         GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm);
4887117f1b4Smrg         GLfloat sum[3];
4897117f1b4Smrg         COPY_3V(sum, base[1]);
4907117f1b4Smrg         ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]);
4917117f1b4Smrg         if (n_dot_h > 0.0F) {
492af69d88dSmrg            GLfloat spec = lookup_shininess(ctx, 1, n_dot_h);
4937117f1b4Smrg            ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]);
4947117f1b4Smrg         }
4957117f1b4Smrg         COPY_3V(Bcolor[j], sum );
4967117f1b4Smrg         Bcolor[j][3] = base[1][3];
4977117f1b4Smrg#endif
4987117f1b4Smrg	 COPY_4FV(Fcolor[j], base[0]);
4997117f1b4Smrg      }
5007117f1b4Smrg      else {
5017117f1b4Smrg	 GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm);
5027117f1b4Smrg	 GLfloat sum[3];
5037117f1b4Smrg	 COPY_3V(sum, base[0]);
5047117f1b4Smrg	 ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]);
5057117f1b4Smrg	 if (n_dot_h > 0.0F) {
506af69d88dSmrg            GLfloat spec = lookup_shininess(ctx, 0, n_dot_h);
5077117f1b4Smrg	    ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]);
5087117f1b4Smrg	 }
5097117f1b4Smrg	 COPY_3V(Fcolor[j], sum );
5107117f1b4Smrg	 Fcolor[j][3] = base[0][3];
5117117f1b4Smrg#if IDX & LIGHT_TWOSIDE
5127117f1b4Smrg         COPY_4FV(Bcolor[j], base[1]);
5137117f1b4Smrg#endif
5147117f1b4Smrg      }
5157117f1b4Smrg   }
5167117f1b4Smrg}
5177117f1b4Smrg
5187117f1b4Smrg
5197117f1b4Smrg/* Light infinite lights
5207117f1b4Smrg */
5213464ebd5Sriastradhstatic void TAG(light_fast_rgba)( struct gl_context *ctx,
5227117f1b4Smrg				  struct vertex_buffer *VB,
5237117f1b4Smrg				  struct tnl_pipeline_stage *stage,
5247117f1b4Smrg				  GLvector4f *input )
5257117f1b4Smrg{
5267117f1b4Smrg   struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
5277117f1b4Smrg   GLfloat sumA[2];
5287117f1b4Smrg   const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride;
5297117f1b4Smrg   const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data;
5307117f1b4Smrg   GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data;
5317117f1b4Smrg#if IDX & LIGHT_TWOSIDE
5327117f1b4Smrg   GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data;
5337117f1b4Smrg#endif
5347117f1b4Smrg   GLuint j = 0;
5357117f1b4Smrg#if IDX & LIGHT_MATERIAL
5367117f1b4Smrg   const GLuint nr = VB->Count;
5377117f1b4Smrg#else
5387117f1b4Smrg   const GLuint nr = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count;
5397117f1b4Smrg#endif
5407117f1b4Smrg
5417117f1b4Smrg#ifdef TRACE
54201e04c3fSmrg   fprintf(stderr, "%s %d\n", __func__, nr );
5437117f1b4Smrg#endif
5447117f1b4Smrg
5457117f1b4Smrg   (void) input;
5467117f1b4Smrg
5477117f1b4Smrg   sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
5487117f1b4Smrg   sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
5497117f1b4Smrg
550cdc920a0Smrg   VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &store->LitColor[0];
5517117f1b4Smrg#if IDX & LIGHT_TWOSIDE
552cdc920a0Smrg   VB->BackfaceColorPtr = &store->LitColor[1];
5537117f1b4Smrg#endif
5547117f1b4Smrg
5557117f1b4Smrg   if (nr > 1) {
5567117f1b4Smrg      store->LitColor[0].stride = 16;
5577117f1b4Smrg      store->LitColor[1].stride = 16;
5587117f1b4Smrg   }
5597117f1b4Smrg   else {
5607117f1b4Smrg      store->LitColor[0].stride = 0;
5617117f1b4Smrg      store->LitColor[1].stride = 0;
5627117f1b4Smrg   }
5637117f1b4Smrg
5647117f1b4Smrg   for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) {
5657117f1b4Smrg
5667117f1b4Smrg      GLfloat sum[2][3];
56701e04c3fSmrg      GLbitfield mask;
5687117f1b4Smrg
5697117f1b4Smrg#if IDX & LIGHT_MATERIAL
5707117f1b4Smrg      update_materials( ctx, store );
5717117f1b4Smrg
5727117f1b4Smrg      sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
5737117f1b4Smrg#if IDX & LIGHT_TWOSIDE
5747117f1b4Smrg      sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
5757117f1b4Smrg#endif
5767117f1b4Smrg#endif
5777117f1b4Smrg
5787117f1b4Smrg
5797117f1b4Smrg      COPY_3V(sum[0], ctx->Light._BaseColor[0]);
5807117f1b4Smrg#if IDX & LIGHT_TWOSIDE
5817117f1b4Smrg      COPY_3V(sum[1], ctx->Light._BaseColor[1]);
5827117f1b4Smrg#endif
5837117f1b4Smrg
58401e04c3fSmrg      mask = ctx->Light._EnabledLights;
58501e04c3fSmrg      while (mask) {
58601e04c3fSmrg         const int l = u_bit_scan(&mask);
58701e04c3fSmrg         const struct gl_light *light = &ctx->Light.Light[l];
5887117f1b4Smrg	 GLfloat n_dot_h, n_dot_VP, spec;
5897117f1b4Smrg
5907117f1b4Smrg	 ACC_3V(sum[0], light->_MatAmbient[0]);
5917117f1b4Smrg#if IDX & LIGHT_TWOSIDE
5927117f1b4Smrg         ACC_3V(sum[1], light->_MatAmbient[1]);
5937117f1b4Smrg#endif
5947117f1b4Smrg
5957117f1b4Smrg	 n_dot_VP = DOT3(normal, light->_VP_inf_norm);
5967117f1b4Smrg
5977117f1b4Smrg	 if (n_dot_VP > 0.0F) {
5987117f1b4Smrg	    ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]);
5997117f1b4Smrg	    n_dot_h = DOT3(normal, light->_h_inf_norm);
6007117f1b4Smrg	    if (n_dot_h > 0.0F) {
601af69d88dSmrg               spec = lookup_shininess(ctx, 0, n_dot_h);
6027117f1b4Smrg	       ACC_SCALE_SCALAR_3V( sum[0], spec, light->_MatSpecular[0]);
6037117f1b4Smrg	    }
6047117f1b4Smrg	 }
6057117f1b4Smrg#if IDX & LIGHT_TWOSIDE
6067117f1b4Smrg         else {
6077117f1b4Smrg	    ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]);
6087117f1b4Smrg	    n_dot_h = -DOT3(normal, light->_h_inf_norm);
6097117f1b4Smrg	    if (n_dot_h > 0.0F) {
610af69d88dSmrg               spec = lookup_shininess(ctx, 1, n_dot_h);
6117117f1b4Smrg	       ACC_SCALE_SCALAR_3V( sum[1], spec, light->_MatSpecular[1]);
6127117f1b4Smrg	    }
6137117f1b4Smrg	 }
6147117f1b4Smrg#endif
6157117f1b4Smrg      }
6167117f1b4Smrg
6177117f1b4Smrg      COPY_3V( Fcolor[j], sum[0] );
6187117f1b4Smrg      Fcolor[j][3] = sumA[0];
6197117f1b4Smrg
6207117f1b4Smrg#if IDX & LIGHT_TWOSIDE
6217117f1b4Smrg      COPY_3V( Bcolor[j], sum[1] );
6227117f1b4Smrg      Bcolor[j][3] = sumA[1];
6237117f1b4Smrg#endif
6247117f1b4Smrg   }
6257117f1b4Smrg}
6267117f1b4Smrg
6277117f1b4Smrg
6287117f1b4Smrg
6297117f1b4Smrg
6307117f1b4Smrgstatic void TAG(init_light_tab)( void )
6317117f1b4Smrg{
6327117f1b4Smrg   _tnl_light_tab[IDX] = TAG(light_rgba);
6337117f1b4Smrg   _tnl_light_fast_tab[IDX] = TAG(light_fast_rgba);
6347117f1b4Smrg   _tnl_light_fast_single_tab[IDX] = TAG(light_fast_rgba_single);
6357117f1b4Smrg   _tnl_light_spec_tab[IDX] = TAG(light_rgba_spec);
6367117f1b4Smrg}
6377117f1b4Smrg
6387117f1b4Smrg
6397117f1b4Smrg#undef TAG
6407117f1b4Smrg#undef IDX
6417117f1b4Smrg#undef NR_SIDES
642