vbo.h revision 3464ebd5
1/* 2 * mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file vbo_context.h 27 * \brief VBO builder module datatypes and definitions. 28 * \author Keith Whitwell 29 */ 30 31 32#ifndef _VBO_H 33#define _VBO_H 34 35#include "main/glheader.h" 36 37struct gl_client_array; 38struct gl_context; 39 40struct _mesa_prim { 41 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */ 42 GLuint indexed:1; 43 GLuint begin:1; 44 GLuint end:1; 45 GLuint weak:1; 46 GLuint no_current_update:1; 47 GLuint pad:19; 48 49 GLuint start; 50 GLuint count; 51 GLint basevertex; 52 GLsizei num_instances; 53}; 54 55/* Would like to call this a "vbo_index_buffer", but this would be 56 * confusing as the indices are not neccessarily yet in a non-null 57 * buffer object. 58 */ 59struct _mesa_index_buffer { 60 GLuint count; 61 GLenum type; 62 struct gl_buffer_object *obj; 63 const void *ptr; 64}; 65 66 67 68GLboolean _vbo_CreateContext( struct gl_context *ctx ); 69void _vbo_DestroyContext( struct gl_context *ctx ); 70void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state ); 71 72 73typedef void (*vbo_draw_func)( struct gl_context *ctx, 74 const struct gl_client_array **arrays, 75 const struct _mesa_prim *prims, 76 GLuint nr_prims, 77 const struct _mesa_index_buffer *ib, 78 GLboolean index_bounds_valid, 79 GLuint min_index, 80 GLuint max_index ); 81 82 83 84 85/* Utility function to cope with various constraints on tnl modules or 86 * hardware. This can be used to split an incoming set of arrays and 87 * primitives against the following constraints: 88 * - Maximum number of indices in index buffer. 89 * - Maximum number of vertices referenced by index buffer. 90 * - Maximum hardware vertex buffer size. 91 */ 92struct split_limits { 93 GLuint max_verts; 94 GLuint max_indices; 95 GLuint max_vb_size; /* bytes */ 96}; 97 98 99void vbo_split_prims( struct gl_context *ctx, 100 const struct gl_client_array *arrays[], 101 const struct _mesa_prim *prim, 102 GLuint nr_prims, 103 const struct _mesa_index_buffer *ib, 104 GLuint min_index, 105 GLuint max_index, 106 vbo_draw_func draw, 107 const struct split_limits *limits ); 108 109 110/* Helpers for dealing translating away non-zero min_index. 111 */ 112GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); 113GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] ); 114 115void vbo_rebase_prims( struct gl_context *ctx, 116 const struct gl_client_array *arrays[], 117 const struct _mesa_prim *prim, 118 GLuint nr_prims, 119 const struct _mesa_index_buffer *ib, 120 GLuint min_index, 121 GLuint max_index, 122 vbo_draw_func draw ); 123void 124vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, 125 const struct _mesa_index_buffer *ib, 126 GLuint *min_index, GLuint *max_index); 127 128void vbo_use_buffer_objects(struct gl_context *ctx); 129 130void vbo_always_unmap_buffers(struct gl_context *ctx); 131 132void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); 133 134void vbo_check_buffers_are_unmapped(struct gl_context *ctx); 135 136 137void GLAPIENTRY 138_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); 139 140void GLAPIENTRY 141_es_Normal3f(GLfloat x, GLfloat y, GLfloat z); 142 143void GLAPIENTRY 144_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 145 146void GLAPIENTRY 147_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params); 148 149void GLAPIENTRY 150_es_Materialf(GLenum face, GLenum pname, GLfloat param); 151 152void GLAPIENTRY 153_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 154 155void GLAPIENTRY 156_es_VertexAttrib1f(GLuint indx, GLfloat x); 157 158void GLAPIENTRY 159_es_VertexAttrib1fv(GLuint indx, const GLfloat* values); 160 161void GLAPIENTRY 162_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 163 164void GLAPIENTRY 165_es_VertexAttrib2fv(GLuint indx, const GLfloat* values); 166 167void GLAPIENTRY 168_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 169 170void GLAPIENTRY 171_es_VertexAttrib3fv(GLuint indx, const GLfloat* values); 172 173void GLAPIENTRY 174_es_VertexAttrib4fv(GLuint indx, const GLfloat* values); 175 176#endif 177