vbo.h revision 4a49301e
1/* 2 * mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file vbo_context.h 27 * \brief VBO builder module datatypes and definitions. 28 * \author Keith Whitwell 29 */ 30 31 32#ifndef _VBO_H 33#define _VBO_H 34 35#include "main/mtypes.h" 36 37struct _mesa_prim { 38 GLuint mode:8; 39 GLuint indexed:1; 40 GLuint begin:1; 41 GLuint end:1; 42 GLuint weak:1; 43 GLuint pad:20; 44 45 GLuint start; 46 GLuint count; 47 GLint basevertex; 48}; 49 50/* Would like to call this a "vbo_index_buffer", but this would be 51 * confusing as the indices are not neccessarily yet in a non-null 52 * buffer object. 53 */ 54struct _mesa_index_buffer { 55 GLuint count; 56 GLenum type; 57 struct gl_buffer_object *obj; 58 const void *ptr; 59}; 60 61 62 63GLboolean _vbo_CreateContext( GLcontext *ctx ); 64void _vbo_DestroyContext( GLcontext *ctx ); 65void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ); 66 67 68typedef void (*vbo_draw_func)( GLcontext *ctx, 69 const struct gl_client_array **arrays, 70 const struct _mesa_prim *prims, 71 GLuint nr_prims, 72 const struct _mesa_index_buffer *ib, 73 GLboolean index_bounds_valid, 74 GLuint min_index, 75 GLuint max_index ); 76 77 78 79 80/* Utility function to cope with various constraints on tnl modules or 81 * hardware. This can be used to split an incoming set of arrays and 82 * primitives against the following constraints: 83 * - Maximum number of indices in index buffer. 84 * - Maximum number of vertices referenced by index buffer. 85 * - Maximum hardware vertex buffer size. 86 */ 87struct split_limits { 88 GLuint max_verts; 89 GLuint max_indices; 90 GLuint max_vb_size; /* bytes */ 91}; 92 93 94void vbo_split_prims( GLcontext *ctx, 95 const struct gl_client_array *arrays[], 96 const struct _mesa_prim *prim, 97 GLuint nr_prims, 98 const struct _mesa_index_buffer *ib, 99 GLuint min_index, 100 GLuint max_index, 101 vbo_draw_func draw, 102 const struct split_limits *limits ); 103 104 105/* Helpers for dealing translating away non-zero min_index. 106 */ 107GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); 108 109void vbo_rebase_prims( GLcontext *ctx, 110 const struct gl_client_array *arrays[], 111 const struct _mesa_prim *prim, 112 GLuint nr_prims, 113 const struct _mesa_index_buffer *ib, 114 GLuint min_index, 115 GLuint max_index, 116 vbo_draw_func draw ); 117void 118vbo_get_minmax_index(GLcontext *ctx, const struct _mesa_prim *prim, 119 const struct _mesa_index_buffer *ib, 120 GLuint *min_index, GLuint *max_index); 121 122void vbo_use_buffer_objects(GLcontext *ctx); 123 124 125void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func); 126 127 128void GLAPIENTRY 129_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); 130 131void GLAPIENTRY 132_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z); 133 134void GLAPIENTRY 135_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 136 137void GLAPIENTRY 138_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params); 139 140void GLAPIENTRY 141_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 142 143#endif 144