vbo_context.c revision cdc920a0
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.3 4 * 5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith@tungstengraphics.com> 26 */ 27 28#include "main/imports.h" 29#include "main/mtypes.h" 30#include "main/api_arrayelt.h" 31#include "main/bufferobj.h" 32#include "math/m_eval.h" 33#include "vbo.h" 34#include "vbo_context.h" 35 36 37 38#define NR_LEGACY_ATTRIBS 16 39#define NR_GENERIC_ATTRIBS 16 40#define NR_MAT_ATTRIBS 12 41 42 43static GLuint check_size( const GLfloat *attr ) 44{ 45 if (attr[3] != 1.0) return 4; 46 if (attr[2] != 0.0) return 3; 47 if (attr[1] != 0.0) return 2; 48 return 1; 49} 50 51 52static void init_legacy_currval(GLcontext *ctx) 53{ 54 struct vbo_context *vbo = vbo_context(ctx); 55 struct gl_client_array *arrays = vbo->legacy_currval; 56 GLuint i; 57 58 memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS); 59 60 /* Set up a constant (StrideB == 0) array for each current 61 * attribute: 62 */ 63 for (i = 0; i < NR_LEGACY_ATTRIBS; i++) { 64 struct gl_client_array *cl = &arrays[i]; 65 66 /* Size will have to be determined at runtime: 67 */ 68 cl->Size = check_size(ctx->Current.Attrib[i]); 69 cl->Stride = 0; 70 cl->StrideB = 0; 71 cl->Enabled = 1; 72 cl->Type = GL_FLOAT; 73 cl->Format = GL_RGBA; 74 cl->Ptr = (const void *)ctx->Current.Attrib[i]; 75 _mesa_reference_buffer_object(ctx, &cl->BufferObj, 76 ctx->Shared->NullBufferObj); 77 } 78} 79 80 81static void init_generic_currval(GLcontext *ctx) 82{ 83 struct vbo_context *vbo = vbo_context(ctx); 84 struct gl_client_array *arrays = vbo->generic_currval; 85 GLuint i; 86 87 memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS); 88 89 for (i = 0; i < NR_GENERIC_ATTRIBS; i++) { 90 struct gl_client_array *cl = &arrays[i]; 91 92 /* This will have to be determined at runtime: 93 */ 94 cl->Size = 1; 95 cl->Type = GL_FLOAT; 96 cl->Format = GL_RGBA; 97 cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; 98 cl->Stride = 0; 99 cl->StrideB = 0; 100 cl->Enabled = 1; 101 _mesa_reference_buffer_object(ctx, &cl->BufferObj, 102 ctx->Shared->NullBufferObj); 103 } 104} 105 106 107static void init_mat_currval(GLcontext *ctx) 108{ 109 struct vbo_context *vbo = vbo_context(ctx); 110 struct gl_client_array *arrays = vbo->mat_currval; 111 GLuint i; 112 113 ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX); 114 115 memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS); 116 117 /* Set up a constant (StrideB == 0) array for each current 118 * attribute: 119 */ 120 for (i = 0; i < NR_MAT_ATTRIBS; i++) { 121 struct gl_client_array *cl = &arrays[i]; 122 123 /* Size is fixed for the material attributes, for others will 124 * be determined at runtime: 125 */ 126 switch (i - VERT_ATTRIB_GENERIC0) { 127 case MAT_ATTRIB_FRONT_SHININESS: 128 case MAT_ATTRIB_BACK_SHININESS: 129 cl->Size = 1; 130 break; 131 case MAT_ATTRIB_FRONT_INDEXES: 132 case MAT_ATTRIB_BACK_INDEXES: 133 cl->Size = 3; 134 break; 135 default: 136 cl->Size = 4; 137 break; 138 } 139 140 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; 141 cl->Type = GL_FLOAT; 142 cl->Format = GL_RGBA; 143 cl->Stride = 0; 144 cl->StrideB = 0; 145 cl->Enabled = 1; 146 _mesa_reference_buffer_object(ctx, &cl->BufferObj, 147 ctx->Shared->NullBufferObj); 148 } 149} 150 151 152GLboolean _vbo_CreateContext( GLcontext *ctx ) 153{ 154 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context); 155 156 ctx->swtnl_im = (void *)vbo; 157 158 /* Initialize the arrayelt helper 159 */ 160 if (!ctx->aelt_context && 161 !_ae_create_context( ctx )) { 162 return GL_FALSE; 163 } 164 165 /* TODO: remove these pointers. 166 */ 167 vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS]; 168 vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0]; 169 vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT]; 170 171 init_legacy_currval( ctx ); 172 init_generic_currval( ctx ); 173 init_mat_currval( ctx ); 174 175 /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type 176 * of vertex program active. 177 */ 178 { 179 GLuint i; 180 181 /* When no vertex program, pull in the material attributes in 182 * the 16..32 generic range. 183 */ 184 for (i = 0; i < 16; i++) 185 vbo->map_vp_none[i] = i; 186 for (i = 0; i < 12; i++) 187 vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i; 188 for (i = 0; i < 4; i++) 189 vbo->map_vp_none[28+i] = i; 190 191 for (i = 0; i < Elements(vbo->map_vp_arb); i++) 192 vbo->map_vp_arb[i] = i; 193 } 194 195 196 /* Hook our functions into exec and compile dispatch tables. These 197 * will pretty much be permanently installed, which means that the 198 * vtxfmt mechanism can be removed now. 199 */ 200 vbo_exec_init( ctx ); 201#if FEATURE_dlist 202 vbo_save_init( ctx ); 203#endif 204 205 _math_init_eval(); 206 207 return GL_TRUE; 208} 209 210 211void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ) 212{ 213 _ae_invalidate_state(ctx, new_state); 214 vbo_exec_invalidate_state(ctx, new_state); 215} 216 217 218void _vbo_DestroyContext( GLcontext *ctx ) 219{ 220 struct vbo_context *vbo = vbo_context(ctx); 221 222 if (ctx->aelt_context) { 223 _ae_destroy_context( ctx ); 224 ctx->aelt_context = NULL; 225 } 226 227 if (vbo) { 228 GLuint i; 229 230 for (i = 0; i < VBO_ATTRIB_MAX; i++) { 231 _mesa_reference_buffer_object(ctx, &vbo->currval[i].BufferObj, NULL); 232 } 233 234 vbo_exec_destroy(ctx); 235#if FEATURE_dlist 236 vbo_save_destroy(ctx); 237#endif 238 FREE(vbo); 239 ctx->swtnl_im = NULL; 240 } 241} 242 243 244void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func) 245{ 246 struct vbo_context *vbo = vbo_context(ctx); 247 vbo->draw_prims = func; 248} 249 250