vbo_exec.h revision 4a49301e
1/************************************************************************** 2 3Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. 4 5All Rights Reserved. 6 7Permission is hereby granted, free of charge, to any person obtaining a 8copy of this software and associated documentation files (the "Software"), 9to deal in the Software without restriction, including without limitation 10on the rights to use, copy, modify, merge, publish, distribute, sub 11license, and/or sell copies of the Software, and to permit persons to whom 12the Software is furnished to do so, subject to the following conditions: 13 14The above copyright notice and this permission notice (including the next 15paragraph) shall be included in all copies or substantial portions of the 16Software. 17 18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 22DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 23OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 24USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26**************************************************************************/ 27 28/* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 * 32 */ 33 34#ifndef __VBO_EXEC_H__ 35#define __VBO_EXEC_H__ 36 37#include "main/mtypes.h" 38#include "vbo.h" 39#include "vbo_attrib.h" 40 41 42#define VBO_MAX_PRIM 64 43 44/* Wierd implementation stuff: 45 */ 46#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */ 47#define VBO_MAX_ATTR_CODEGEN 16 48#define ERROR_ATTRIB 16 49 50 51/** Current vertex program mode */ 52enum vp_mode { 53 VP_NONE, /**< fixed function */ 54 VP_NV, /**< NV vertex program */ 55 VP_ARB /**< ARB vertex program or GLSL vertex shader */ 56}; 57 58 59struct vbo_exec_eval1_map { 60 struct gl_1d_map *map; 61 GLuint sz; 62}; 63 64struct vbo_exec_eval2_map { 65 struct gl_2d_map *map; 66 GLuint sz; 67}; 68 69 70 71struct vbo_exec_copied_vtx { 72 GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; 73 GLuint nr; 74}; 75 76 77typedef void (*vbo_attrfv_func)( const GLfloat * ); 78 79 80struct vbo_exec_context 81{ 82 GLcontext *ctx; 83 GLvertexformat vtxfmt; 84 85 struct { 86 struct gl_buffer_object *bufferobj; 87 88 GLuint vertex_size; /* in dwords */ 89 90 struct _mesa_prim prim[VBO_MAX_PRIM]; 91 GLuint prim_count; 92 93 GLfloat *buffer_map; 94 GLfloat *buffer_ptr; /* cursor, points into buffer */ 95 GLuint buffer_used; /* in bytes */ 96 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ 97 98 GLuint vert_count; 99 GLuint max_vert; 100 struct vbo_exec_copied_vtx copied; 101 102 GLubyte attrsz[VBO_ATTRIB_MAX]; 103 GLubyte active_sz[VBO_ATTRIB_MAX]; 104 105 GLfloat *attrptr[VBO_ATTRIB_MAX]; 106 struct gl_client_array arrays[VERT_ATTRIB_MAX]; 107 108 /* According to program mode, the values above plus current 109 * values are squashed down to the 32 attributes passed to the 110 * vertex program below: 111 */ 112 enum vp_mode program_mode; 113 GLuint enabled_flags; 114 const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; 115 } vtx; 116 117 118 struct { 119 GLboolean recalculate_maps; 120 struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX]; 121 struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX]; 122 } eval; 123 124 struct { 125 enum vp_mode program_mode; 126 GLuint enabled_flags; 127 GLuint array_obj; 128 129 /* These just mirror the current arrayobj (todo: make arrayobj 130 * look like this and remove the mirror): 131 */ 132 const struct gl_client_array *legacy_array[16]; 133 const struct gl_client_array *generic_array[16]; 134 135 /* Arrays and current values manipulated according to program 136 * mode, etc. These are the attributes as seen by vertex 137 * programs: 138 */ 139 const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; 140 } array; 141 142#ifdef DEBUG 143 GLint flush_call_depth; 144#endif 145}; 146 147 148 149/* External API: 150 */ 151void vbo_exec_init( GLcontext *ctx ); 152void vbo_exec_destroy( GLcontext *ctx ); 153void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state ); 154void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap ); 155 156void vbo_exec_BeginVertices( GLcontext *ctx ); 157void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags ); 158 159 160/* Internal functions: 161 */ 162void vbo_exec_array_init( struct vbo_exec_context *exec ); 163void vbo_exec_array_destroy( struct vbo_exec_context *exec ); 164 165 166void vbo_exec_vtx_init( struct vbo_exec_context *exec ); 167void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ); 168 169#if FEATURE_beginend 170 171void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ); 172void vbo_exec_vtx_map( struct vbo_exec_context *exec ); 173 174#else /* FEATURE_beginend */ 175 176static INLINE void 177vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) 178{ 179} 180 181static INLINE void 182vbo_exec_vtx_map( struct vbo_exec_context *exec ) 183{ 184} 185 186#endif /* FEATURE_beginend */ 187 188void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ); 189 190void vbo_exec_eval_update( struct vbo_exec_context *exec ); 191 192void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, 193 GLfloat u, GLfloat v ); 194 195void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec, 196 GLfloat u); 197 198extern GLboolean 199vbo_validate_shaders(GLcontext *ctx); 200 201#endif 202