vbo_exec_api.c revision 01e04c3f
1/************************************************************************** 2 3Copyright 2002-2008 VMware, Inc. 4 5All Rights Reserved. 6 7Permission is hereby granted, free of charge, to any person obtaining a 8copy of this software and associated documentation files (the "Software"), 9to deal in the Software without restriction, including without limitation 10on the rights to use, copy, modify, merge, publish, distribute, sub 11license, and/or sell copies of the Software, and to permit persons to whom 12the Software is furnished to do so, subject to the following conditions: 13 14The above copyright notice and this permission notice (including the next 15paragraph) shall be included in all copies or substantial portions of the 16Software. 17 18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 22DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 23OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 24USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26**************************************************************************/ 27 28/* 29 * Authors: 30 * Keith Whitwell <keithw@vmware.com> 31 */ 32 33#include "main/glheader.h" 34#include "main/bufferobj.h" 35#include "main/context.h" 36#include "main/macros.h" 37#include "main/vtxfmt.h" 38#include "main/dlist.h" 39#include "main/eval.h" 40#include "main/state.h" 41#include "main/light.h" 42#include "main/api_arrayelt.h" 43#include "main/draw_validate.h" 44#include "main/dispatch.h" 45#include "util/bitscan.h" 46 47#include "vbo_noop.h" 48#include "vbo_private.h" 49 50 51/** ID/name for immediate-mode VBO */ 52#define IMM_BUFFER_NAME 0xaabbccdd 53 54 55static void 56vbo_reset_all_attr(struct vbo_exec_context *exec); 57 58 59/** 60 * Close off the last primitive, execute the buffer, restart the 61 * primitive. This is called when we fill a vertex buffer before 62 * hitting glEnd. 63 */ 64static void 65vbo_exec_wrap_buffers(struct vbo_exec_context *exec) 66{ 67 if (exec->vtx.prim_count == 0) { 68 exec->vtx.copied.nr = 0; 69 exec->vtx.vert_count = 0; 70 exec->vtx.buffer_ptr = exec->vtx.buffer_map; 71 } 72 else { 73 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1]; 74 const GLuint last_begin = last_prim->begin; 75 GLuint last_count; 76 77 if (_mesa_inside_begin_end(exec->ctx)) { 78 last_prim->count = exec->vtx.vert_count - last_prim->start; 79 } 80 81 last_count = last_prim->count; 82 83 /* Special handling for wrapping GL_LINE_LOOP */ 84 if (last_prim->mode == GL_LINE_LOOP && 85 last_count > 0 && 86 !last_prim->end) { 87 /* draw this section of the incomplete line loop as a line strip */ 88 last_prim->mode = GL_LINE_STRIP; 89 if (!last_prim->begin) { 90 /* This is not the first section of the line loop, so don't 91 * draw the 0th vertex. We're saving it until we draw the 92 * very last section of the loop. 93 */ 94 last_prim->start++; 95 last_prim->count--; 96 } 97 } 98 99 /* Execute the buffer and save copied vertices. 100 */ 101 if (exec->vtx.vert_count) 102 vbo_exec_vtx_flush(exec, GL_FALSE); 103 else { 104 exec->vtx.prim_count = 0; 105 exec->vtx.copied.nr = 0; 106 } 107 108 /* Emit a glBegin to start the new list. 109 */ 110 assert(exec->vtx.prim_count == 0); 111 112 if (_mesa_inside_begin_end(exec->ctx)) { 113 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive; 114 exec->vtx.prim[0].begin = 0; 115 exec->vtx.prim[0].end = 0; 116 exec->vtx.prim[0].start = 0; 117 exec->vtx.prim[0].count = 0; 118 exec->vtx.prim_count++; 119 120 if (exec->vtx.copied.nr == last_count) 121 exec->vtx.prim[0].begin = last_begin; 122 } 123 } 124} 125 126 127/** 128 * Deal with buffer wrapping where provoked by the vertex buffer 129 * filling up, as opposed to upgrade_vertex(). 130 */ 131static void 132vbo_exec_vtx_wrap(struct vbo_exec_context *exec) 133{ 134 unsigned numComponents; 135 136 /* Run pipeline on current vertices, copy wrapped vertices 137 * to exec->vtx.copied. 138 */ 139 vbo_exec_wrap_buffers(exec); 140 141 if (!exec->vtx.buffer_ptr) { 142 /* probably ran out of memory earlier when allocating the VBO */ 143 return; 144 } 145 146 /* Copy stored stored vertices to start of new list. 147 */ 148 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr); 149 150 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size; 151 memcpy(exec->vtx.buffer_ptr, 152 exec->vtx.copied.buffer, 153 numComponents * sizeof(fi_type)); 154 exec->vtx.buffer_ptr += numComponents; 155 exec->vtx.vert_count += exec->vtx.copied.nr; 156 157 exec->vtx.copied.nr = 0; 158} 159 160 161/** 162 * Copy the active vertex's values to the ctx->Current fields. 163 */ 164static void 165vbo_exec_copy_to_current(struct vbo_exec_context *exec) 166{ 167 struct gl_context *ctx = exec->ctx; 168 struct vbo_context *vbo = vbo_context(ctx); 169 GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS)); 170 171 while (enabled) { 172 const int i = u_bit_scan64(&enabled); 173 174 /* Note: the exec->vtx.current[i] pointers point into the 175 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays. 176 */ 177 GLfloat *current = (GLfloat *)vbo->current[i].Ptr; 178 fi_type tmp[8]; /* space for doubles */ 179 int dmul = 1; 180 181 if (exec->vtx.attrtype[i] == GL_DOUBLE || 182 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) 183 dmul = 2; 184 185 assert(exec->vtx.attrsz[i]); 186 187 if (exec->vtx.attrtype[i] == GL_DOUBLE || 188 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) { 189 memset(tmp, 0, sizeof(tmp)); 190 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat)); 191 } else { 192 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, 193 exec->vtx.attrsz[i], 194 exec->vtx.attrptr[i], 195 exec->vtx.attrtype[i]); 196 } 197 198 if (exec->vtx.attrtype[i] != vbo->current[i].Type || 199 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) { 200 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul); 201 202 /* Given that we explicitly state size here, there is no need 203 * for the COPY_CLEAN above, could just copy 16 bytes and be 204 * done. The only problem is when Mesa accesses ctx->Current 205 * directly. 206 */ 207 /* Size here is in components - not bytes */ 208 vbo->current[i].Size = exec->vtx.attrsz[i] / dmul; 209 vbo->current[i]._ElementSize = 210 vbo->current[i].Size * sizeof(GLfloat) * dmul; 211 vbo->current[i].Type = exec->vtx.attrtype[i]; 212 vbo->current[i].Integer = 213 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]); 214 vbo->current[i].Doubles = 215 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]); 216 217 /* This triggers rather too much recalculation of Mesa state 218 * that doesn't get used (eg light positions). 219 */ 220 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT && 221 i <= VBO_ATTRIB_MAT_BACK_INDEXES) 222 ctx->NewState |= _NEW_LIGHT; 223 224 ctx->NewState |= _NEW_CURRENT_ATTRIB; 225 } 226 } 227 228 /* Colormaterial -- this kindof sucks. 229 */ 230 if (ctx->Light.ColorMaterialEnabled && 231 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) { 232 _mesa_update_color_material(ctx, 233 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]); 234 } 235} 236 237 238/** 239 * Copy current vertex attribute values into the current vertex. 240 */ 241static void 242vbo_exec_copy_from_current(struct vbo_exec_context *exec) 243{ 244 struct gl_context *ctx = exec->ctx; 245 struct vbo_context *vbo = vbo_context(ctx); 246 GLint i; 247 248 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { 249 if (exec->vtx.attrtype[i] == GL_DOUBLE || 250 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) { 251 memcpy(exec->vtx.attrptr[i], vbo->current[i].Ptr, 252 exec->vtx.attrsz[i] * sizeof(GLfloat)); 253 } else { 254 const fi_type *current = (fi_type *) vbo->current[i].Ptr; 255 switch (exec->vtx.attrsz[i]) { 256 case 4: exec->vtx.attrptr[i][3] = current[3]; 257 case 3: exec->vtx.attrptr[i][2] = current[2]; 258 case 2: exec->vtx.attrptr[i][1] = current[1]; 259 case 1: exec->vtx.attrptr[i][0] = current[0]; 260 break; 261 } 262 } 263 } 264} 265 266 267/** 268 * Flush existing data, set new attrib size, replay copied vertices. 269 * This is called when we transition from a small vertex attribute size 270 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f. 271 * We need to go back over the previous 2-component texcoords and insert 272 * zero and one values. 273 * \param attr VBO_ATTRIB_x vertex attribute value 274 */ 275static void 276vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, 277 GLuint attr, GLuint newSize) 278{ 279 struct gl_context *ctx = exec->ctx; 280 struct vbo_context *vbo = vbo_context(ctx); 281 const GLint lastcount = exec->vtx.vert_count; 282 fi_type *old_attrptr[VBO_ATTRIB_MAX]; 283 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */ 284 const GLuint oldSize = exec->vtx.attrsz[attr]; 285 GLuint i; 286 287 assert(attr < VBO_ATTRIB_MAX); 288 289 /* Run pipeline on current vertices, copy wrapped vertices 290 * to exec->vtx.copied. 291 */ 292 vbo_exec_wrap_buffers(exec); 293 294 if (unlikely(exec->vtx.copied.nr)) { 295 /* We're in the middle of a primitive, keep the old vertex 296 * format around to be able to translate the copied vertices to 297 * the new format. 298 */ 299 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr)); 300 } 301 302 if (unlikely(oldSize)) { 303 /* Do a COPY_TO_CURRENT to ensure back-copying works for the 304 * case when the attribute already exists in the vertex and is 305 * having its size increased. 306 */ 307 vbo_exec_copy_to_current(exec); 308 } 309 310 /* Heuristic: Attempt to isolate attributes received outside 311 * begin/end so that they don't bloat the vertices. 312 */ 313 if (!_mesa_inside_begin_end(ctx) && 314 !oldSize && lastcount > 8 && exec->vtx.vertex_size) { 315 vbo_exec_copy_to_current(exec); 316 vbo_reset_all_attr(exec); 317 } 318 319 /* Fix up sizes: 320 */ 321 exec->vtx.attrsz[attr] = newSize; 322 exec->vtx.vertex_size += newSize - oldSize; 323 exec->vtx.max_vert = vbo_compute_max_verts(exec); 324 exec->vtx.vert_count = 0; 325 exec->vtx.buffer_ptr = exec->vtx.buffer_map; 326 exec->vtx.enabled |= BITFIELD64_BIT(attr); 327 328 if (unlikely(oldSize)) { 329 /* Size changed, recalculate all the attrptr[] values 330 */ 331 fi_type *tmp = exec->vtx.vertex; 332 333 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { 334 if (exec->vtx.attrsz[i]) { 335 exec->vtx.attrptr[i] = tmp; 336 tmp += exec->vtx.attrsz[i]; 337 } 338 else 339 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */ 340 } 341 342 /* Copy from current to repopulate the vertex with correct 343 * values. 344 */ 345 vbo_exec_copy_from_current(exec); 346 } 347 else { 348 /* Just have to append the new attribute at the end */ 349 exec->vtx.attrptr[attr] = exec->vtx.vertex + 350 exec->vtx.vertex_size - newSize; 351 } 352 353 /* Replay stored vertices to translate them 354 * to new format here. 355 * 356 * -- No need to replay - just copy piecewise 357 */ 358 if (unlikely(exec->vtx.copied.nr)) { 359 fi_type *data = exec->vtx.copied.buffer; 360 fi_type *dest = exec->vtx.buffer_ptr; 361 362 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map); 363 364 for (i = 0 ; i < exec->vtx.copied.nr ; i++) { 365 GLbitfield64 enabled = exec->vtx.enabled; 366 while (enabled) { 367 const int j = u_bit_scan64(&enabled); 368 GLuint sz = exec->vtx.attrsz[j]; 369 GLint old_offset = old_attrptr[j] - exec->vtx.vertex; 370 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex; 371 372 assert(sz); 373 374 if (j == attr) { 375 if (oldSize) { 376 fi_type tmp[4]; 377 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize, 378 data + old_offset, 379 exec->vtx.attrtype[j]); 380 COPY_SZ_4V(dest + new_offset, newSize, tmp); 381 } else { 382 fi_type *current = (fi_type *)vbo->current[j].Ptr; 383 COPY_SZ_4V(dest + new_offset, sz, current); 384 } 385 } 386 else { 387 COPY_SZ_4V(dest + new_offset, sz, data + old_offset); 388 } 389 } 390 391 data += old_vtx_size; 392 dest += exec->vtx.vertex_size; 393 } 394 395 exec->vtx.buffer_ptr = dest; 396 exec->vtx.vert_count += exec->vtx.copied.nr; 397 exec->vtx.copied.nr = 0; 398 } 399} 400 401 402/** 403 * This is when a vertex attribute transitions to a different size. 404 * For example, we saw a bunch of glTexCoord2f() calls and now we got a 405 * glTexCoord4f() call. We promote the array from size=2 to size=4. 406 * \param newSize size of new vertex (number of 32-bit words). 407 * \param attr VBO_ATTRIB_x vertex attribute value 408 */ 409static void 410vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, 411 GLuint newSize, GLenum newType) 412{ 413 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; 414 415 assert(attr < VBO_ATTRIB_MAX); 416 417 if (newSize > exec->vtx.attrsz[attr] || 418 newType != exec->vtx.attrtype[attr]) { 419 /* New size is larger. Need to flush existing vertices and get 420 * an enlarged vertex format. 421 */ 422 vbo_exec_wrap_upgrade_vertex(exec, attr, newSize); 423 } 424 else if (newSize < exec->vtx.active_sz[attr]) { 425 GLuint i; 426 const fi_type *id = 427 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]); 428 429 /* New size is smaller - just need to fill in some 430 * zeros. Don't need to flush or wrap. 431 */ 432 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++) 433 exec->vtx.attrptr[attr][i-1] = id[i-1]; 434 } 435 436 exec->vtx.active_sz[attr] = newSize; 437 exec->vtx.attrtype[attr] = newType; 438 439 /* Does setting NeedFlush belong here? Necessitates resetting 440 * vtxfmt on each flush (otherwise flags won't get reset 441 * afterwards). 442 */ 443 if (attr == 0) 444 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; 445} 446 447 448/** 449 * Called upon first glVertex, glColor, glTexCoord, etc. 450 */ 451static void 452vbo_exec_begin_vertices(struct gl_context *ctx) 453{ 454 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; 455 456 vbo_exec_vtx_map(exec); 457 458 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0); 459 assert(exec->begin_vertices_flags); 460 461 ctx->Driver.NeedFlush |= exec->begin_vertices_flags; 462} 463 464 465/** 466 * This macro is used to implement all the glVertex, glColor, glTexCoord, 467 * glVertexAttrib, etc functions. 468 * \param A VBO_ATTRIB_x attribute index 469 * \param N attribute size (1..4) 470 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT) 471 * \param C cast type (fi_type or double) 472 * \param V0, V1, v2, V3 attribute value 473 */ 474#define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \ 475do { \ 476 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ 477 int sz = (sizeof(C) / sizeof(GLfloat)); \ 478 \ 479 assert(sz == 1 || sz == 2); \ 480 \ 481 /* check if attribute size or type is changing */ \ 482 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \ 483 unlikely(exec->vtx.attrtype[A] != T)) { \ 484 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \ 485 } \ 486 \ 487 /* store vertex attribute in vertex buffer */ \ 488 { \ 489 C *dest = (C *)exec->vtx.attrptr[A]; \ 490 if (N>0) dest[0] = V0; \ 491 if (N>1) dest[1] = V1; \ 492 if (N>2) dest[2] = V2; \ 493 if (N>3) dest[3] = V3; \ 494 assert(exec->vtx.attrtype[A] == T); \ 495 } \ 496 \ 497 if ((A) == 0) { \ 498 /* This is a glVertex call */ \ 499 GLuint i; \ 500 \ 501 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \ 502 vbo_exec_begin_vertices(ctx); \ 503 } \ 504 \ 505 if (unlikely(!exec->vtx.buffer_ptr)) { \ 506 vbo_exec_vtx_map(exec); \ 507 } \ 508 assert(exec->vtx.buffer_ptr); \ 509 \ 510 /* copy 32-bit words */ \ 511 for (i = 0; i < exec->vtx.vertex_size; i++) \ 512 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \ 513 \ 514 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \ 515 \ 516 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \ 517 /* something to draw (not just updating a color or texcoord).*/ \ 518 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ 519 \ 520 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ 521 vbo_exec_vtx_wrap(exec); \ 522 } else { \ 523 /* we now have accumulated per-vertex attributes */ \ 524 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \ 525 } \ 526} while (0) 527 528 529#undef ERROR 530#define ERROR(err) _mesa_error(ctx, err, __func__) 531#define TAG(x) vbo_##x 532 533#include "vbo_attrib_tmp.h" 534 535 536 537/** 538 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled, 539 * this may be a (partial) no-op. 540 */ 541static void GLAPIENTRY 542vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params) 543{ 544 GLbitfield updateMats; 545 GET_CURRENT_CONTEXT(ctx); 546 547 /* This function should be a no-op when it tries to update material 548 * attributes which are currently tracking glColor via glColorMaterial. 549 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits 550 * indicating which material attributes can actually be updated below. 551 */ 552 if (ctx->Light.ColorMaterialEnabled) { 553 updateMats = ~ctx->Light._ColorMaterialBitmask; 554 } 555 else { 556 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */ 557 updateMats = ALL_MATERIAL_BITS; 558 } 559 560 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) { 561 updateMats &= FRONT_MATERIAL_BITS; 562 } 563 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) { 564 updateMats &= BACK_MATERIAL_BITS; 565 } 566 else if (face != GL_FRONT_AND_BACK) { 567 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)"); 568 return; 569 } 570 571 switch (pname) { 572 case GL_EMISSION: 573 if (updateMats & MAT_BIT_FRONT_EMISSION) 574 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params); 575 if (updateMats & MAT_BIT_BACK_EMISSION) 576 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params); 577 break; 578 case GL_AMBIENT: 579 if (updateMats & MAT_BIT_FRONT_AMBIENT) 580 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params); 581 if (updateMats & MAT_BIT_BACK_AMBIENT) 582 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params); 583 break; 584 case GL_DIFFUSE: 585 if (updateMats & MAT_BIT_FRONT_DIFFUSE) 586 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params); 587 if (updateMats & MAT_BIT_BACK_DIFFUSE) 588 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params); 589 break; 590 case GL_SPECULAR: 591 if (updateMats & MAT_BIT_FRONT_SPECULAR) 592 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params); 593 if (updateMats & MAT_BIT_BACK_SPECULAR) 594 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params); 595 break; 596 case GL_SHININESS: 597 if (*params < 0 || *params > ctx->Const.MaxShininess) { 598 _mesa_error(ctx, GL_INVALID_VALUE, 599 "glMaterial(invalid shininess: %f out range [0, %f])", 600 *params, ctx->Const.MaxShininess); 601 return; 602 } 603 if (updateMats & MAT_BIT_FRONT_SHININESS) 604 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params); 605 if (updateMats & MAT_BIT_BACK_SHININESS) 606 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params); 607 break; 608 case GL_COLOR_INDEXES: 609 if (ctx->API != API_OPENGL_COMPAT) { 610 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)"); 611 return; 612 } 613 if (updateMats & MAT_BIT_FRONT_INDEXES) 614 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params); 615 if (updateMats & MAT_BIT_BACK_INDEXES) 616 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params); 617 break; 618 case GL_AMBIENT_AND_DIFFUSE: 619 if (updateMats & MAT_BIT_FRONT_AMBIENT) 620 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params); 621 if (updateMats & MAT_BIT_FRONT_DIFFUSE) 622 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params); 623 if (updateMats & MAT_BIT_BACK_AMBIENT) 624 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params); 625 if (updateMats & MAT_BIT_BACK_DIFFUSE) 626 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params); 627 break; 628 default: 629 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)"); 630 return; 631 } 632} 633 634 635/** 636 * Flush (draw) vertices. 637 * \param unmap - leave VBO unmapped after flushing? 638 */ 639static void 640vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap) 641{ 642 if (exec->vtx.vert_count || unmap) { 643 vbo_exec_vtx_flush(exec, unmap); 644 } 645 646 if (exec->vtx.vertex_size) { 647 vbo_exec_copy_to_current(exec); 648 vbo_reset_all_attr(exec); 649 } 650} 651 652 653static void GLAPIENTRY 654vbo_exec_EvalCoord1f(GLfloat u) 655{ 656 GET_CURRENT_CONTEXT(ctx); 657 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; 658 659 { 660 GLint i; 661 if (exec->eval.recalculate_maps) 662 vbo_exec_eval_update(exec); 663 664 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) { 665 if (exec->eval.map1[i].map) 666 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz) 667 vbo_exec_fixup_vertex(ctx, i, exec->eval.map1[i].sz, GL_FLOAT); 668 } 669 } 670 671 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex, 672 exec->vtx.vertex_size * sizeof(GLfloat)); 673 674 vbo_exec_do_EvalCoord1f(exec, u); 675 676 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer, 677 exec->vtx.vertex_size * sizeof(GLfloat)); 678} 679 680 681static void GLAPIENTRY 682vbo_exec_EvalCoord2f(GLfloat u, GLfloat v) 683{ 684 GET_CURRENT_CONTEXT(ctx); 685 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; 686 687 { 688 GLint i; 689 if (exec->eval.recalculate_maps) 690 vbo_exec_eval_update(exec); 691 692 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) { 693 if (exec->eval.map2[i].map) 694 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz) 695 vbo_exec_fixup_vertex(ctx, i, exec->eval.map2[i].sz, GL_FLOAT); 696 } 697 698 if (ctx->Eval.AutoNormal) 699 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3) 700 vbo_exec_fixup_vertex(ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT); 701 } 702 703 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex, 704 exec->vtx.vertex_size * sizeof(GLfloat)); 705 706 vbo_exec_do_EvalCoord2f(exec, u, v); 707 708 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer, 709 exec->vtx.vertex_size * sizeof(GLfloat)); 710} 711 712 713static void GLAPIENTRY 714vbo_exec_EvalCoord1fv(const GLfloat *u) 715{ 716 vbo_exec_EvalCoord1f(u[0]); 717} 718 719 720static void GLAPIENTRY 721vbo_exec_EvalCoord2fv(const GLfloat *u) 722{ 723 vbo_exec_EvalCoord2f(u[0], u[1]); 724} 725 726 727static void GLAPIENTRY 728vbo_exec_EvalPoint1(GLint i) 729{ 730 GET_CURRENT_CONTEXT(ctx); 731 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) / 732 (GLfloat) ctx->Eval.MapGrid1un); 733 GLfloat u = i * du + ctx->Eval.MapGrid1u1; 734 735 vbo_exec_EvalCoord1f(u); 736} 737 738 739static void GLAPIENTRY 740vbo_exec_EvalPoint2(GLint i, GLint j) 741{ 742 GET_CURRENT_CONTEXT(ctx); 743 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) / 744 (GLfloat) ctx->Eval.MapGrid2un); 745 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) / 746 (GLfloat) ctx->Eval.MapGrid2vn); 747 GLfloat u = i * du + ctx->Eval.MapGrid2u1; 748 GLfloat v = j * dv + ctx->Eval.MapGrid2v1; 749 750 vbo_exec_EvalCoord2f(u, v); 751} 752 753 754/** 755 * Called via glBegin. 756 */ 757static void GLAPIENTRY 758vbo_exec_Begin(GLenum mode) 759{ 760 GET_CURRENT_CONTEXT(ctx); 761 struct vbo_context *vbo = vbo_context(ctx); 762 struct vbo_exec_context *exec = &vbo->exec; 763 int i; 764 765 if (_mesa_inside_begin_end(ctx)) { 766 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin"); 767 return; 768 } 769 770 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) { 771 return; 772 } 773 774 if (ctx->NewState) { 775 _mesa_update_state(ctx); 776 777 CALL_Begin(ctx->Exec, (mode)); 778 return; 779 } 780 781 if (!_mesa_valid_to_render(ctx, "glBegin")) { 782 return; 783 } 784 785 /* Heuristic: attempt to isolate attributes occurring outside 786 * begin/end pairs. 787 */ 788 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) 789 vbo_exec_FlushVertices_internal(exec, GL_FALSE); 790 791 i = exec->vtx.prim_count++; 792 exec->vtx.prim[i].mode = mode; 793 exec->vtx.prim[i].begin = 1; 794 exec->vtx.prim[i].end = 0; 795 exec->vtx.prim[i].indexed = 0; 796 exec->vtx.prim[i].pad = 0; 797 exec->vtx.prim[i].start = exec->vtx.vert_count; 798 exec->vtx.prim[i].count = 0; 799 exec->vtx.prim[i].num_instances = 1; 800 exec->vtx.prim[i].base_instance = 0; 801 exec->vtx.prim[i].is_indirect = 0; 802 803 ctx->Driver.CurrentExecPrimitive = mode; 804 805 ctx->Exec = ctx->BeginEnd; 806 /* We may have been called from a display list, in which case we should 807 * leave dlist.c's dispatch table in place. 808 */ 809 if (ctx->CurrentClientDispatch == ctx->OutsideBeginEnd) { 810 ctx->CurrentClientDispatch = ctx->BeginEnd; 811 _glapi_set_dispatch(ctx->CurrentClientDispatch); 812 } else { 813 assert(ctx->CurrentClientDispatch == ctx->Save); 814 } 815} 816 817 818/** 819 * Try to merge / concatenate the two most recent VBO primitives. 820 */ 821static void 822try_vbo_merge(struct vbo_exec_context *exec) 823{ 824 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1]; 825 826 assert(exec->vtx.prim_count >= 1); 827 828 vbo_try_prim_conversion(cur); 829 830 if (exec->vtx.prim_count >= 2) { 831 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2]; 832 assert(prev == cur - 1); 833 834 if (vbo_can_merge_prims(prev, cur)) { 835 assert(cur->begin); 836 assert(cur->end); 837 assert(prev->begin); 838 assert(prev->end); 839 vbo_merge_prims(prev, cur); 840 exec->vtx.prim_count--; /* drop the last primitive */ 841 } 842 } 843} 844 845 846/** 847 * Called via glEnd. 848 */ 849static void GLAPIENTRY 850vbo_exec_End(void) 851{ 852 GET_CURRENT_CONTEXT(ctx); 853 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; 854 855 if (!_mesa_inside_begin_end(ctx)) { 856 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd"); 857 return; 858 } 859 860 ctx->Exec = ctx->OutsideBeginEnd; 861 if (ctx->CurrentClientDispatch == ctx->BeginEnd) { 862 ctx->CurrentClientDispatch = ctx->OutsideBeginEnd; 863 _glapi_set_dispatch(ctx->CurrentClientDispatch); 864 } 865 866 if (exec->vtx.prim_count > 0) { 867 /* close off current primitive */ 868 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1]; 869 870 last_prim->end = 1; 871 last_prim->count = exec->vtx.vert_count - last_prim->start; 872 873 /* Special handling for GL_LINE_LOOP */ 874 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) { 875 /* We're finishing drawing a line loop. Append 0th vertex onto 876 * end of vertex buffer so we can draw it as a line strip. 877 */ 878 const fi_type *src = exec->vtx.buffer_map + 879 last_prim->start * exec->vtx.vertex_size; 880 fi_type *dst = exec->vtx.buffer_map + 881 exec->vtx.vert_count * exec->vtx.vertex_size; 882 883 /* copy 0th vertex to end of buffer */ 884 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type)); 885 886 last_prim->start++; /* skip vertex0 */ 887 /* note that last_prim->count stays unchanged */ 888 last_prim->mode = GL_LINE_STRIP; 889 890 /* Increment the vertex count so the next primitive doesn't 891 * overwrite the last vertex which we just added. 892 */ 893 exec->vtx.vert_count++; 894 exec->vtx.buffer_ptr += exec->vtx.vertex_size; 895 } 896 897 try_vbo_merge(exec); 898 } 899 900 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; 901 902 if (exec->vtx.prim_count == VBO_MAX_PRIM) 903 vbo_exec_vtx_flush(exec, GL_FALSE); 904 905 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { 906 _mesa_flush(ctx); 907 } 908} 909 910 911/** 912 * Called via glPrimitiveRestartNV() 913 */ 914static void GLAPIENTRY 915vbo_exec_PrimitiveRestartNV(void) 916{ 917 GLenum curPrim; 918 GET_CURRENT_CONTEXT(ctx); 919 920 curPrim = ctx->Driver.CurrentExecPrimitive; 921 922 if (curPrim == PRIM_OUTSIDE_BEGIN_END) { 923 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV"); 924 } 925 else { 926 vbo_exec_End(); 927 vbo_exec_Begin(curPrim); 928 } 929} 930 931 932static void 933vbo_exec_vtxfmt_init(struct vbo_exec_context *exec) 934{ 935 struct gl_context *ctx = exec->ctx; 936 GLvertexformat *vfmt = &exec->vtxfmt; 937 938 vfmt->ArrayElement = _ae_ArrayElement; 939 940 vfmt->Begin = vbo_exec_Begin; 941 vfmt->End = vbo_exec_End; 942 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV; 943 944 vfmt->CallList = _mesa_CallList; 945 vfmt->CallLists = _mesa_CallLists; 946 947 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f; 948 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv; 949 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f; 950 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv; 951 vfmt->EvalPoint1 = vbo_exec_EvalPoint1; 952 vfmt->EvalPoint2 = vbo_exec_EvalPoint2; 953 954 /* from attrib_tmp.h: 955 */ 956 vfmt->Color3f = vbo_Color3f; 957 vfmt->Color3fv = vbo_Color3fv; 958 vfmt->Color4f = vbo_Color4f; 959 vfmt->Color4fv = vbo_Color4fv; 960 vfmt->FogCoordfEXT = vbo_FogCoordfEXT; 961 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT; 962 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f; 963 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv; 964 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f; 965 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv; 966 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f; 967 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv; 968 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f; 969 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv; 970 vfmt->Normal3f = vbo_Normal3f; 971 vfmt->Normal3fv = vbo_Normal3fv; 972 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT; 973 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT; 974 vfmt->TexCoord1f = vbo_TexCoord1f; 975 vfmt->TexCoord1fv = vbo_TexCoord1fv; 976 vfmt->TexCoord2f = vbo_TexCoord2f; 977 vfmt->TexCoord2fv = vbo_TexCoord2fv; 978 vfmt->TexCoord3f = vbo_TexCoord3f; 979 vfmt->TexCoord3fv = vbo_TexCoord3fv; 980 vfmt->TexCoord4f = vbo_TexCoord4f; 981 vfmt->TexCoord4fv = vbo_TexCoord4fv; 982 vfmt->Vertex2f = vbo_Vertex2f; 983 vfmt->Vertex2fv = vbo_Vertex2fv; 984 vfmt->Vertex3f = vbo_Vertex3f; 985 vfmt->Vertex3fv = vbo_Vertex3fv; 986 vfmt->Vertex4f = vbo_Vertex4f; 987 vfmt->Vertex4fv = vbo_Vertex4fv; 988 989 if (ctx->API == API_OPENGLES2) { 990 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f; 991 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv; 992 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f; 993 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv; 994 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f; 995 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv; 996 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f; 997 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv; 998 } else { 999 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB; 1000 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB; 1001 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB; 1002 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB; 1003 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB; 1004 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB; 1005 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB; 1006 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB; 1007 } 1008 1009 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so 1010 * they can have a single entrypoint for updating any of the legacy 1011 * attribs. 1012 */ 1013 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV; 1014 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV; 1015 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV; 1016 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV; 1017 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV; 1018 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV; 1019 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV; 1020 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV; 1021 1022 /* integer-valued */ 1023 vfmt->VertexAttribI1i = vbo_VertexAttribI1i; 1024 vfmt->VertexAttribI2i = vbo_VertexAttribI2i; 1025 vfmt->VertexAttribI3i = vbo_VertexAttribI3i; 1026 vfmt->VertexAttribI4i = vbo_VertexAttribI4i; 1027 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv; 1028 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv; 1029 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv; 1030 1031 /* unsigned integer-valued */ 1032 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui; 1033 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui; 1034 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui; 1035 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui; 1036 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv; 1037 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv; 1038 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv; 1039 1040 vfmt->Materialfv = vbo_Materialfv; 1041 1042 vfmt->EdgeFlag = vbo_EdgeFlag; 1043 vfmt->Indexf = vbo_Indexf; 1044 vfmt->Indexfv = vbo_Indexfv; 1045 1046 /* ARB_vertex_type_2_10_10_10_rev */ 1047 vfmt->VertexP2ui = vbo_VertexP2ui; 1048 vfmt->VertexP2uiv = vbo_VertexP2uiv; 1049 vfmt->VertexP3ui = vbo_VertexP3ui; 1050 vfmt->VertexP3uiv = vbo_VertexP3uiv; 1051 vfmt->VertexP4ui = vbo_VertexP4ui; 1052 vfmt->VertexP4uiv = vbo_VertexP4uiv; 1053 1054 vfmt->TexCoordP1ui = vbo_TexCoordP1ui; 1055 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv; 1056 vfmt->TexCoordP2ui = vbo_TexCoordP2ui; 1057 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv; 1058 vfmt->TexCoordP3ui = vbo_TexCoordP3ui; 1059 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv; 1060 vfmt->TexCoordP4ui = vbo_TexCoordP4ui; 1061 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv; 1062 1063 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui; 1064 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv; 1065 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui; 1066 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv; 1067 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui; 1068 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv; 1069 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui; 1070 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv; 1071 1072 vfmt->NormalP3ui = vbo_NormalP3ui; 1073 vfmt->NormalP3uiv = vbo_NormalP3uiv; 1074 1075 vfmt->ColorP3ui = vbo_ColorP3ui; 1076 vfmt->ColorP3uiv = vbo_ColorP3uiv; 1077 vfmt->ColorP4ui = vbo_ColorP4ui; 1078 vfmt->ColorP4uiv = vbo_ColorP4uiv; 1079 1080 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui; 1081 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv; 1082 1083 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui; 1084 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv; 1085 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui; 1086 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv; 1087 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui; 1088 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv; 1089 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui; 1090 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv; 1091 1092 vfmt->VertexAttribL1d = vbo_VertexAttribL1d; 1093 vfmt->VertexAttribL2d = vbo_VertexAttribL2d; 1094 vfmt->VertexAttribL3d = vbo_VertexAttribL3d; 1095 vfmt->VertexAttribL4d = vbo_VertexAttribL4d; 1096 1097 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv; 1098 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv; 1099 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv; 1100 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv; 1101 1102 vfmt->VertexAttribL1ui64ARB = vbo_VertexAttribL1ui64ARB; 1103 vfmt->VertexAttribL1ui64vARB = vbo_VertexAttribL1ui64vARB; 1104} 1105 1106 1107/** 1108 * Tell the VBO module to use a real OpenGL vertex buffer object to 1109 * store accumulated immediate-mode vertex data. 1110 * This replaces the malloced buffer which was created in 1111 * vb_exec_vtx_init() below. 1112 */ 1113void 1114vbo_use_buffer_objects(struct gl_context *ctx) 1115{ 1116 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; 1117 /* Any buffer name but 0 can be used here since this bufferobj won't 1118 * go into the bufferobj hashtable. 1119 */ 1120 GLuint bufName = IMM_BUFFER_NAME; 1121 GLenum target = GL_ARRAY_BUFFER_ARB; 1122 GLenum usage = GL_STREAM_DRAW_ARB; 1123 GLsizei size = VBO_VERT_BUFFER_SIZE; 1124 1125 /* Make sure this func is only used once */ 1126 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj); 1127 1128 _mesa_align_free(exec->vtx.buffer_map); 1129 exec->vtx.buffer_map = NULL; 1130 exec->vtx.buffer_ptr = NULL; 1131 1132 /* Allocate a real buffer object now */ 1133 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); 1134 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName); 1135 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, 1136 GL_MAP_WRITE_BIT | 1137 GL_DYNAMIC_STORAGE_BIT | 1138 GL_CLIENT_STORAGE_BIT, 1139 exec->vtx.bufferobj)) { 1140 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation"); 1141 } 1142} 1143 1144 1145/** 1146 * If this function is called, all VBO buffers will be unmapped when 1147 * we flush. 1148 * Otherwise, if a simple command like glColor3f() is called and we flush, 1149 * the current VBO may be left mapped. 1150 */ 1151void 1152vbo_always_unmap_buffers(struct gl_context *ctx) 1153{ 1154 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; 1155 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES; 1156} 1157 1158 1159void 1160vbo_exec_vtx_init(struct vbo_exec_context *exec) 1161{ 1162 struct gl_context *ctx = exec->ctx; 1163 GLuint i; 1164 1165 /* Allocate a buffer object. Will just reuse this object 1166 * continuously, unless vbo_use_buffer_objects() is called to enable 1167 * use of real VBOs. 1168 */ 1169 _mesa_reference_buffer_object(ctx, 1170 &exec->vtx.bufferobj, 1171 ctx->Shared->NullBufferObj); 1172 1173 assert(!exec->vtx.buffer_map); 1174 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64); 1175 exec->vtx.buffer_ptr = exec->vtx.buffer_map; 1176 1177 vbo_exec_vtxfmt_init(exec); 1178 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop); 1179 1180 exec->vtx.enabled = 0; 1181 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { 1182 assert(i < ARRAY_SIZE(exec->vtx.attrsz)); 1183 exec->vtx.attrsz[i] = 0; 1184 assert(i < ARRAY_SIZE(exec->vtx.attrtype)); 1185 exec->vtx.attrtype[i] = GL_FLOAT; 1186 assert(i < ARRAY_SIZE(exec->vtx.active_sz)); 1187 exec->vtx.active_sz[i] = 0; 1188 } 1189 1190 exec->vtx.vertex_size = 0; 1191 1192 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT; 1193} 1194 1195 1196void 1197vbo_exec_vtx_destroy(struct vbo_exec_context *exec) 1198{ 1199 /* using a real VBO for vertex data */ 1200 struct gl_context *ctx = exec->ctx; 1201 1202 /* True VBOs should already be unmapped 1203 */ 1204 if (exec->vtx.buffer_map) { 1205 assert(exec->vtx.bufferobj->Name == 0 || 1206 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME); 1207 if (exec->vtx.bufferobj->Name == 0) { 1208 _mesa_align_free(exec->vtx.buffer_map); 1209 exec->vtx.buffer_map = NULL; 1210 exec->vtx.buffer_ptr = NULL; 1211 } 1212 } 1213 1214 /* Free the vertex buffer. Unmap first if needed. 1215 */ 1216 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) { 1217 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL); 1218 } 1219 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); 1220} 1221 1222 1223/** 1224 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if 1225 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered 1226 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates 1227 * __struct gl_contextRec::Current and gl_light_attrib::Material 1228 * 1229 * Note that the default T&L engine never clears the 1230 * FLUSH_UPDATE_CURRENT bit, even after performing the update. 1231 * 1232 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT 1233 */ 1234void 1235vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags) 1236{ 1237 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; 1238 1239#ifdef DEBUG 1240 /* debug check: make sure we don't get called recursively */ 1241 exec->flush_call_depth++; 1242 assert(exec->flush_call_depth == 1); 1243#endif 1244 1245 if (_mesa_inside_begin_end(ctx)) { 1246 /* We've had glBegin but not glEnd! */ 1247#ifdef DEBUG 1248 exec->flush_call_depth--; 1249 assert(exec->flush_call_depth == 0); 1250#endif 1251 return; 1252 } 1253 1254 /* Flush (draw), and make sure VBO is left unmapped when done */ 1255 vbo_exec_FlushVertices_internal(exec, GL_TRUE); 1256 1257 /* Need to do this to ensure vbo_exec_begin_vertices gets called again: 1258 */ 1259 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags); 1260 1261#ifdef DEBUG 1262 exec->flush_call_depth--; 1263 assert(exec->flush_call_depth == 0); 1264#endif 1265} 1266 1267 1268/** 1269 * Reset the vertex attribute by setting its size to zero. 1270 */ 1271static void 1272vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr) 1273{ 1274 exec->vtx.attrsz[attr] = 0; 1275 exec->vtx.attrtype[attr] = GL_FLOAT; 1276 exec->vtx.active_sz[attr] = 0; 1277} 1278 1279 1280static void 1281vbo_reset_all_attr(struct vbo_exec_context *exec) 1282{ 1283 while (exec->vtx.enabled) { 1284 const int i = u_bit_scan64(&exec->vtx.enabled); 1285 vbo_reset_attr(exec, i); 1286 } 1287 1288 exec->vtx.vertex_size = 0; 1289} 1290 1291 1292void GLAPIENTRY 1293_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) 1294{ 1295 vbo_Color4f(r, g, b, a); 1296} 1297 1298 1299void GLAPIENTRY 1300_es_Normal3f(GLfloat x, GLfloat y, GLfloat z) 1301{ 1302 vbo_Normal3f(x, y, z); 1303} 1304 1305 1306void GLAPIENTRY 1307_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) 1308{ 1309 vbo_MultiTexCoord4f(target, s, t, r, q); 1310} 1311 1312 1313void GLAPIENTRY 1314_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params) 1315{ 1316 vbo_Materialfv(face, pname, params); 1317} 1318 1319 1320void GLAPIENTRY 1321_es_Materialf(GLenum face, GLenum pname, GLfloat param) 1322{ 1323 GLfloat p[4]; 1324 p[0] = param; 1325 p[1] = p[2] = p[3] = 0.0F; 1326 vbo_Materialfv(face, pname, p); 1327} 1328 1329 1330/** 1331 * A special version of glVertexAttrib4f that does not treat index 0 as 1332 * VBO_ATTRIB_POS. 1333 */ 1334static void 1335VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) 1336{ 1337 GET_CURRENT_CONTEXT(ctx); 1338 if (index < MAX_VERTEX_GENERIC_ATTRIBS) 1339 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w); 1340 else 1341 ERROR(GL_INVALID_VALUE); 1342} 1343 1344void GLAPIENTRY 1345_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) 1346{ 1347 VertexAttrib4f_nopos(index, x, y, z, w); 1348} 1349 1350 1351void GLAPIENTRY 1352_es_VertexAttrib1f(GLuint indx, GLfloat x) 1353{ 1354 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f); 1355} 1356 1357 1358void GLAPIENTRY 1359_es_VertexAttrib1fv(GLuint indx, const GLfloat* values) 1360{ 1361 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f); 1362} 1363 1364 1365void GLAPIENTRY 1366_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) 1367{ 1368 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f); 1369} 1370 1371 1372void GLAPIENTRY 1373_es_VertexAttrib2fv(GLuint indx, const GLfloat* values) 1374{ 1375 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f); 1376} 1377 1378 1379void GLAPIENTRY 1380_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) 1381{ 1382 VertexAttrib4f_nopos(indx, x, y, z, 1.0f); 1383} 1384 1385 1386void GLAPIENTRY 1387_es_VertexAttrib3fv(GLuint indx, const GLfloat* values) 1388{ 1389 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f); 1390} 1391 1392 1393void GLAPIENTRY 1394_es_VertexAttrib4fv(GLuint indx, const GLfloat* values) 1395{ 1396 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]); 1397} 1398