vbo_save.c revision 3464ebd5
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.2 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith@tungstengraphics.com> 26 */ 27 28 29#include "main/mtypes.h" 30#include "main/bufferobj.h" 31#include "main/imports.h" 32#include "main/mfeatures.h" 33 34#include "vbo_context.h" 35 36 37#if FEATURE_dlist 38 39 40static void vbo_save_callback_init( struct gl_context *ctx ) 41{ 42 ctx->Driver.NewList = vbo_save_NewList; 43 ctx->Driver.EndList = vbo_save_EndList; 44 ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices; 45 ctx->Driver.BeginCallList = vbo_save_BeginCallList; 46 ctx->Driver.EndCallList = vbo_save_EndCallList; 47 ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; 48} 49 50 51 52void vbo_save_init( struct gl_context *ctx ) 53{ 54 struct vbo_context *vbo = vbo_context(ctx); 55 struct vbo_save_context *save = &vbo->save; 56 57 save->ctx = ctx; 58 59 vbo_save_api_init( save ); 60 vbo_save_callback_init(ctx); 61 62 { 63 struct gl_client_array *arrays = save->arrays; 64 unsigned i; 65 66 memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); 67 memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); 68 69 for (i = 0; i < 16; ++i) { 70 arrays[i ].BufferObj = NULL; 71 arrays[i + 16].BufferObj = NULL; 72 _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj, 73 vbo->legacy_currval[i].BufferObj); 74 _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj, 75 vbo->generic_currval[i].BufferObj); 76 } 77 } 78 79 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; 80} 81 82 83void vbo_save_destroy( struct gl_context *ctx ) 84{ 85 struct vbo_context *vbo = vbo_context(ctx); 86 struct vbo_save_context *save = &vbo->save; 87 GLuint i; 88 89 if (save->prim_store) { 90 if ( --save->prim_store->refcount == 0 ) { 91 FREE( save->prim_store ); 92 save->prim_store = NULL; 93 } 94 if ( --save->vertex_store->refcount == 0 ) { 95 _mesa_reference_buffer_object(ctx, 96 &save->vertex_store->bufferobj, NULL); 97 FREE( save->vertex_store ); 98 save->vertex_store = NULL; 99 } 100 } 101 102 for (i = 0; i < VBO_ATTRIB_MAX; i++) { 103 _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL); 104 } 105} 106 107 108 109 110/* Note that this can occur during the playback of a display list: 111 */ 112void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback ) 113{ 114 struct vbo_save_context *save = &vbo_context(ctx)->save; 115 116 if (fallback) 117 save->replay_flags |= VBO_SAVE_FALLBACK; 118 else 119 save->replay_flags &= ~VBO_SAVE_FALLBACK; 120} 121 122 123#endif /* FEATURE_dlist */ 124