vbo_save.c revision c1f859d4
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.2 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith@tungstengraphics.com> 26 */ 27 28 29#include "main/mtypes.h" 30#include "main/bufferobj.h" 31#include "main/dlist.h" 32#include "main/vtxfmt.h" 33#include "main/imports.h" 34 35#include "vbo_context.h" 36 37 38 39static void vbo_save_callback_init( GLcontext *ctx ) 40{ 41 ctx->Driver.NewList = vbo_save_NewList; 42 ctx->Driver.EndList = vbo_save_EndList; 43 ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices; 44 ctx->Driver.BeginCallList = vbo_save_BeginCallList; 45 ctx->Driver.EndCallList = vbo_save_EndCallList; 46 ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; 47} 48 49 50 51void vbo_save_init( GLcontext *ctx ) 52{ 53 struct vbo_context *vbo = vbo_context(ctx); 54 struct vbo_save_context *save = &vbo->save; 55 56 save->ctx = ctx; 57 58 vbo_save_api_init( save ); 59 vbo_save_callback_init(ctx); 60 61 { 62 struct gl_client_array *arrays = save->arrays; 63 memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); 64 memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); 65 } 66 67 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; 68} 69 70 71void vbo_save_destroy( GLcontext *ctx ) 72{ 73 struct vbo_context *vbo = vbo_context(ctx); 74 struct vbo_save_context *save = &vbo->save; 75 GLuint i; 76 77 if (save->prim_store) { 78 if ( --save->prim_store->refcount == 0 ) { 79 FREE( save->prim_store ); 80 save->prim_store = NULL; 81 } 82 if ( --save->vertex_store->refcount == 0 ) { 83 _mesa_reference_buffer_object(ctx, 84 &save->vertex_store->bufferobj, NULL); 85 FREE( save->vertex_store ); 86 save->vertex_store = NULL; 87 } 88 } 89 90 for (i = 0; i < VBO_ATTRIB_MAX; i++) { 91 _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL); 92 } 93} 94 95 96 97 98/* Note that this can occur during the playback of a display list: 99 */ 100void vbo_save_fallback( GLcontext *ctx, GLboolean fallback ) 101{ 102 struct vbo_save_context *save = &vbo_context(ctx)->save; 103 104 if (fallback) 105 save->replay_flags |= VBO_SAVE_FALLBACK; 106 else 107 save->replay_flags &= ~VBO_SAVE_FALLBACK; 108} 109 110 111