vbo_save.h revision 4a49301e
1/************************************************************************** 2 3Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. 4 5All Rights Reserved. 6 7Permission is hereby granted, free of charge, to any person obtaining a 8copy of this software and associated documentation files (the "Software"), 9to deal in the Software without restriction, including without limitation 10on the rights to use, copy, modify, merge, publish, distribute, sub 11license, and/or sell copies of the Software, and to permit persons to whom 12the Software is furnished to do so, subject to the following conditions: 13 14The above copyright notice and this permission notice (including the next 15paragraph) shall be included in all copies or substantial portions of the 16Software. 17 18THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 22DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 23OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 24USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26**************************************************************************/ 27 28/* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 * 32 */ 33 34#ifndef VBO_SAVE_H 35#define VBO_SAVE_H 36 37#include "main/mtypes.h" 38#include "vbo.h" 39#include "vbo_attrib.h" 40 41 42struct vbo_save_copied_vtx { 43 GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; 44 GLuint nr; 45}; 46 47 48/* For display lists, this structure holds a run of vertices of the 49 * same format, and a strictly well-formed set of begin/end pairs, 50 * starting on the first vertex and ending at the last. Vertex 51 * copying on buffer breaks is precomputed according to these 52 * primitives, though there are situations where the copying will need 53 * correction at execute-time, perhaps by replaying the list as 54 * immediate mode commands. 55 * 56 * On executing this list, the 'current' values may be updated with 57 * the values of the final vertex, and often no fixup of the start of 58 * the vertex list is required. 59 * 60 * Eval and other commands that don't fit into these vertex lists are 61 * compiled using the fallback opcode mechanism provided by dlist.c. 62 */ 63struct vbo_save_vertex_list { 64 GLubyte attrsz[VBO_ATTRIB_MAX]; 65 GLuint vertex_size; 66 67 /* Copy of the final vertex from node->vertex_store->bufferobj. 68 * Keep this in regular (non-VBO) memory to avoid repeated 69 * map/unmap of the VBO when updating GL current data. 70 */ 71 GLfloat *current_data; 72 GLuint current_size; 73 74 GLuint buffer_offset; 75 GLuint count; 76 GLuint wrap_count; /* number of copied vertices at start */ 77 GLboolean dangling_attr_ref; /* current attr implicitly referenced 78 outside the list */ 79 80 struct _mesa_prim *prim; 81 GLuint prim_count; 82 83 struct vbo_save_vertex_store *vertex_store; 84 struct vbo_save_primitive_store *prim_store; 85}; 86 87/* These buffers should be a reasonable size to support upload to 88 * hardware. Current vbo implementation will re-upload on any 89 * changes, so don't make too big or apps which dynamically create 90 * dlists and use only a few times will suffer. 91 * 92 * Consider stategy of uploading regions from the VBO on demand in the 93 * case of dynamic vbos. Then make the dlist code signal that 94 * likelyhood as it occurs. No reason we couldn't change usage 95 * internally even though this probably isn't allowed for client VBOs? 96 */ 97#define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */ 98#define VBO_SAVE_PRIM_SIZE 128 99#define VBO_SAVE_PRIM_WEAK 0x40 100 101#define VBO_SAVE_FALLBACK 0x10000000 102 103/* Storage to be shared among several vertex_lists. 104 */ 105struct vbo_save_vertex_store { 106 struct gl_buffer_object *bufferobj; 107 GLfloat *buffer; 108 GLuint used; 109 GLuint refcount; 110}; 111 112struct vbo_save_primitive_store { 113 struct _mesa_prim buffer[VBO_SAVE_PRIM_SIZE]; 114 GLuint used; 115 GLuint refcount; 116}; 117 118 119struct vbo_save_context { 120 GLcontext *ctx; 121 GLvertexformat vtxfmt; 122 struct gl_client_array arrays[VBO_ATTRIB_MAX]; 123 const struct gl_client_array *inputs[VBO_ATTRIB_MAX]; 124 125 GLubyte attrsz[VBO_ATTRIB_MAX]; 126 GLubyte active_sz[VBO_ATTRIB_MAX]; 127 GLuint vertex_size; 128 129 GLfloat *buffer; 130 GLuint count; 131 GLuint wrap_count; 132 GLuint replay_flags; 133 134 struct _mesa_prim *prim; 135 GLuint prim_count, prim_max; 136 137 struct vbo_save_vertex_store *vertex_store; 138 struct vbo_save_primitive_store *prim_store; 139 140 GLfloat *buffer_ptr; /* cursor, points into buffer */ 141 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */ 142 GLfloat *attrptr[VBO_ATTRIB_MAX]; 143 GLuint vert_count; 144 GLuint max_vert; 145 GLboolean dangling_attr_ref; 146 GLboolean have_materials; 147 148 GLuint opcode_vertex_list; 149 150 struct vbo_save_copied_vtx copied; 151 152 GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */ 153 GLubyte *currentsz[VBO_ATTRIB_MAX]; 154}; 155 156 157void vbo_save_init( GLcontext *ctx ); 158void vbo_save_destroy( GLcontext *ctx ); 159void vbo_save_fallback( GLcontext *ctx, GLboolean fallback ); 160 161/* save_loopback.c: 162 */ 163void vbo_loopback_vertex_list( GLcontext *ctx, 164 const GLfloat *buffer, 165 const GLubyte *attrsz, 166 const struct _mesa_prim *prim, 167 GLuint prim_count, 168 GLuint wrap_count, 169 GLuint vertex_size); 170 171/* Callbacks: 172 */ 173void vbo_save_EndList( GLcontext *ctx ); 174void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ); 175void vbo_save_EndCallList( GLcontext *ctx ); 176void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *list ); 177void vbo_save_SaveFlushVertices( GLcontext *ctx ); 178GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode ); 179 180void vbo_save_playback_vertex_list( GLcontext *ctx, void *data ); 181 182void vbo_save_api_init( struct vbo_save_context *save ); 183 184#endif 185