17ec681f3Smrg/*
27ec681f3Smrg * Copyright © Microsoft Corporation
37ec681f3Smrg *
47ec681f3Smrg * Permission is hereby granted, free of charge, to any person obtaining a
57ec681f3Smrg * copy of this software and associated documentation files (the "Software"),
67ec681f3Smrg * to deal in the Software without restriction, including without limitation
77ec681f3Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
87ec681f3Smrg * and/or sell copies of the Software, and to permit persons to whom the
97ec681f3Smrg * Software is furnished to do so, subject to the following conditions:
107ec681f3Smrg *
117ec681f3Smrg * The above copyright notice and this permission notice (including the next
127ec681f3Smrg * paragraph) shall be included in all copies or substantial portions of the
137ec681f3Smrg * Software.
147ec681f3Smrg *
157ec681f3Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
167ec681f3Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
177ec681f3Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
187ec681f3Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
197ec681f3Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
207ec681f3Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
217ec681f3Smrg * IN THE SOFTWARE.
227ec681f3Smrg */
237ec681f3Smrg
247ec681f3Smrg#ifndef DXIL_NIR_H
257ec681f3Smrg#define DXIL_NIR_H
267ec681f3Smrg
277ec681f3Smrg#include <stdbool.h>
287ec681f3Smrg#include "nir.h"
297ec681f3Smrg#include "nir_builder.h"
307ec681f3Smrg
317ec681f3Smrg#ifdef __cplusplus
327ec681f3Smrgextern "C" {
337ec681f3Smrg#endif
347ec681f3Smrg
357ec681f3Smrgbool dxil_nir_lower_8bit_conv(nir_shader *shader);
367ec681f3Smrgbool dxil_nir_lower_16bit_conv(nir_shader *shader);
377ec681f3Smrgbool dxil_nir_lower_x2b(nir_shader *shader);
387ec681f3Smrgbool dxil_nir_lower_inot(nir_shader *shader);
397ec681f3Smrgbool dxil_nir_lower_ubo_to_temp(nir_shader *shader);
407ec681f3Smrgbool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader);
417ec681f3Smrgbool dxil_nir_lower_atomics_to_dxil(nir_shader *shader);
427ec681f3Smrgbool dxil_nir_lower_deref_ssbo(nir_shader *shader);
437ec681f3Smrgbool dxil_nir_opt_alu_deref_srcs(nir_shader *shader);
447ec681f3Smrgbool dxil_nir_lower_memcpy_deref(nir_shader *shader);
457ec681f3Smrgbool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size);
467ec681f3Smrgbool dxil_nir_lower_fp16_casts(nir_shader *shader);
477ec681f3Smrgbool dxil_nir_split_clip_cull_distance(nir_shader *shader);
487ec681f3Smrgbool dxil_nir_lower_double_math(nir_shader *shader);
497ec681f3Smrgbool dxil_nir_lower_system_values_to_zero(nir_shader *shader,
507ec681f3Smrg                                          gl_system_value* system_value,
517ec681f3Smrg                                          uint32_t count);
527ec681f3Smrgbool dxil_nir_create_bare_samplers(nir_shader *shader);
537ec681f3Smrgbool dxil_nir_lower_bool_input(struct nir_shader *s);
547ec681f3Smrg
557ec681f3Smrgnir_ssa_def *
567ec681f3Smrgbuild_load_ubo_dxil(nir_builder *b, nir_ssa_def *buffer,
577ec681f3Smrg                    nir_ssa_def *offset, unsigned num_components,
587ec681f3Smrg                    unsigned bit_size);
597ec681f3Smrg
607ec681f3Smrguint64_t
617ec681f3Smrgdxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes);
627ec681f3Smrg
637ec681f3Smrgvoid
647ec681f3Smrgdxil_sort_ps_outputs(nir_shader* s);
657ec681f3Smrg
667ec681f3Smrguint64_t
677ec681f3Smrgdxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes,
687ec681f3Smrg   uint64_t other_stage_mask);
697ec681f3Smrg
707ec681f3Smrg#ifdef __cplusplus
717ec681f3Smrg}
727ec681f3Smrg#endif
737ec681f3Smrg
747ec681f3Smrg#endif /* DXIL_NIR_H */
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