17ec681f3Smrg/* 27ec681f3Smrg * Copyright © Microsoft Corporation 37ec681f3Smrg * 47ec681f3Smrg * Permission is hereby granted, free of charge, to any person obtaining a 57ec681f3Smrg * copy of this software and associated documentation files (the "Software"), 67ec681f3Smrg * to deal in the Software without restriction, including without limitation 77ec681f3Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 87ec681f3Smrg * and/or sell copies of the Software, and to permit persons to whom the 97ec681f3Smrg * Software is furnished to do so, subject to the following conditions: 107ec681f3Smrg * 117ec681f3Smrg * The above copyright notice and this permission notice (including the next 127ec681f3Smrg * paragraph) shall be included in all copies or substantial portions of the 137ec681f3Smrg * Software. 147ec681f3Smrg * 157ec681f3Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 167ec681f3Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 177ec681f3Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 187ec681f3Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 197ec681f3Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 207ec681f3Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 217ec681f3Smrg * IN THE SOFTWARE. 227ec681f3Smrg */ 237ec681f3Smrg 247ec681f3Smrg#ifndef DXIL_NIR_H 257ec681f3Smrg#define DXIL_NIR_H 267ec681f3Smrg 277ec681f3Smrg#include <stdbool.h> 287ec681f3Smrg#include "nir.h" 297ec681f3Smrg#include "nir_builder.h" 307ec681f3Smrg 317ec681f3Smrg#ifdef __cplusplus 327ec681f3Smrgextern "C" { 337ec681f3Smrg#endif 347ec681f3Smrg 357ec681f3Smrgbool dxil_nir_lower_8bit_conv(nir_shader *shader); 367ec681f3Smrgbool dxil_nir_lower_16bit_conv(nir_shader *shader); 377ec681f3Smrgbool dxil_nir_lower_x2b(nir_shader *shader); 387ec681f3Smrgbool dxil_nir_lower_inot(nir_shader *shader); 397ec681f3Smrgbool dxil_nir_lower_ubo_to_temp(nir_shader *shader); 407ec681f3Smrgbool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader); 417ec681f3Smrgbool dxil_nir_lower_atomics_to_dxil(nir_shader *shader); 427ec681f3Smrgbool dxil_nir_lower_deref_ssbo(nir_shader *shader); 437ec681f3Smrgbool dxil_nir_opt_alu_deref_srcs(nir_shader *shader); 447ec681f3Smrgbool dxil_nir_lower_memcpy_deref(nir_shader *shader); 457ec681f3Smrgbool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size); 467ec681f3Smrgbool dxil_nir_lower_fp16_casts(nir_shader *shader); 477ec681f3Smrgbool dxil_nir_split_clip_cull_distance(nir_shader *shader); 487ec681f3Smrgbool dxil_nir_lower_double_math(nir_shader *shader); 497ec681f3Smrgbool dxil_nir_lower_system_values_to_zero(nir_shader *shader, 507ec681f3Smrg gl_system_value* system_value, 517ec681f3Smrg uint32_t count); 527ec681f3Smrgbool dxil_nir_create_bare_samplers(nir_shader *shader); 537ec681f3Smrgbool dxil_nir_lower_bool_input(struct nir_shader *s); 547ec681f3Smrg 557ec681f3Smrgnir_ssa_def * 567ec681f3Smrgbuild_load_ubo_dxil(nir_builder *b, nir_ssa_def *buffer, 577ec681f3Smrg nir_ssa_def *offset, unsigned num_components, 587ec681f3Smrg unsigned bit_size); 597ec681f3Smrg 607ec681f3Smrguint64_t 617ec681f3Smrgdxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes); 627ec681f3Smrg 637ec681f3Smrgvoid 647ec681f3Smrgdxil_sort_ps_outputs(nir_shader* s); 657ec681f3Smrg 667ec681f3Smrguint64_t 677ec681f3Smrgdxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes, 687ec681f3Smrg uint64_t other_stage_mask); 697ec681f3Smrg 707ec681f3Smrg#ifdef __cplusplus 717ec681f3Smrg} 727ec681f3Smrg#endif 737ec681f3Smrg 747ec681f3Smrg#endif /* DXIL_NIR_H */ 75