midgard_compile.h revision 7ec681f3
1/*
2 * Copyright (C) 2018-2019 Alyssa Rosenzweig <alyssa@rosenzweig.io>
3 * Copyright (C) 2019-2020 Collabora, Ltd.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24
25#ifndef __MIDGARD_H_
26#define __MIDGARD_H_
27
28#include "compiler/nir/nir.h"
29#include "util/u_dynarray.h"
30#include "panfrost/util/pan_ir.h"
31
32void
33midgard_compile_shader_nir(nir_shader *nir,
34                           const struct panfrost_compile_inputs *inputs,
35                           struct util_dynarray *binary,
36                           struct pan_shader_info *info);
37
38/* NIR options are shared between the standalone compiler and the online
39 * compiler. Defining it here is the simplest, though maybe not the Right
40 * solution. */
41
42static const nir_shader_compiler_options midgard_nir_options = {
43        .lower_ffma16 = true,
44        .lower_ffma32 = true,
45        .lower_ffma64 = true,
46        .lower_scmp = true,
47        .lower_flrp16 = true,
48        .lower_flrp32 = true,
49        .lower_flrp64 = true,
50        .lower_ffract = true,
51        .lower_fmod = true,
52        .lower_fdiv = true,
53        .lower_isign = true,
54        .lower_fpow = true,
55        .lower_find_lsb = true,
56        .lower_ifind_msb = true,
57        .lower_fdph = true,
58
59        .lower_wpos_pntc = true,
60
61        /* TODO: We have native ops to help here, which we'll want to look into
62         * eventually */
63        .lower_fsign = true,
64
65        .lower_bit_count = true,
66        .lower_bitfield_reverse = true,
67        .lower_bitfield_insert_to_shifts = true,
68        .lower_bitfield_extract_to_shifts = true,
69        .lower_extract_byte = true,
70        .lower_extract_word = true,
71        .lower_insert_byte = true,
72        .lower_insert_word = true,
73        .lower_rotate = true,
74
75        .lower_pack_half_2x16 = true,
76        .lower_pack_unorm_2x16 = true,
77        .lower_pack_snorm_2x16 = true,
78        .lower_pack_unorm_4x8 = true,
79        .lower_pack_snorm_4x8 = true,
80        .lower_unpack_half_2x16 = true,
81        .lower_unpack_unorm_2x16 = true,
82        .lower_unpack_snorm_2x16 = true,
83        .lower_unpack_unorm_4x8 = true,
84        .lower_unpack_snorm_4x8 = true,
85        .lower_pack_split = true,
86
87        .lower_doubles_options = nir_lower_dmod,
88
89        .lower_bitfield_extract_to_shifts = true,
90        .lower_uniforms_to_ubo = true,
91        .has_fsub = true,
92        .has_isub = true,
93        .vectorize_io = true,
94        .use_interpolated_input_intrinsics = true,
95
96        .vertex_id_zero_based = true,
97        .has_cs_global_id = true,
98        .lower_cs_local_index_from_id = true,
99        .max_unroll_iterations = 32,
100        .force_indirect_unrolling = (nir_var_shader_in | nir_var_shader_out | nir_var_function_temp),
101};
102
103#endif
104