00-mesa-defaults.conf revision 01e04c3f
1<!-- 2 3============================================ 4Application bugs worked around in this file: 5============================================ 6 7* Unigine Heaven 3.0 and older contain too many bugs and can't be supported 8 by drivers that want to be compliant. 9 10* Various Unigine products don't use the #version and #extension GLSL 11 directives, meaning they only get GLSL 1.10 and no extensions for their 12 shaders. 13 Enabling all extensions for Unigine fixes most issues, but the GLSL version 14 is still 1.10. 15 16* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses 17 an #extension directive in the middle of its shaders, which is illegal 18 in GLSL. 19 20* Dying Light and Dead Island Definitive Edition redeclare vertex shader 21 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail 22 to compile. 23 24TODO: document the other workarounds. 25 26--> 27 28<driconf> 29 <!-- Please always enable app-specific workarounds for all drivers and 30 screens. --> 31 <device> 32 <application name="Unigine Sanctuary" executable="Sanctuary"> 33 <option name="force_glsl_extensions_warn" value="true" /> 34 <option name="disable_blend_func_extended" value="true" /> 35 </application> 36 37 <application name="Unigine Tropics" executable="Tropics"> 38 <option name="force_glsl_extensions_warn" value="true" /> 39 <option name="disable_blend_func_extended" value="true" /> 40 </application> 41 42 <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> 43 <option name="allow_glsl_extension_directive_midshader" value="true" /> 44 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 45 <option name="dual_color_blend_by_location" value="true" /> 46 </application> 47 48 <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> 49 <option name="allow_glsl_extension_directive_midshader" value="true" /> 50 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 51 <option name="dual_color_blend_by_location" value="true" /> 52 </application> 53 54 <application name="Unigine Valley (32-bit)" executable="valley_x86"> 55 <option name="allow_glsl_extension_directive_midshader" value="true" /> 56 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 57 <option name="dual_color_blend_by_location" value="true" /> 58 </application> 59 60 <application name="Unigine Valley (64-bit)" executable="valley_x64"> 61 <option name="allow_glsl_extension_directive_midshader" value="true" /> 62 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 63 <option name="dual_color_blend_by_location" value="true" /> 64 </application> 65 66 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> 67 <option name="disable_blend_func_extended" value="true" /> 68 <option name="allow_glsl_extension_directive_midshader" value="true" /> 69 </application> 70 71 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> 72 <option name="disable_blend_func_extended" value="true" /> 73 <option name="allow_glsl_extension_directive_midshader" value="true" /> 74 </application> 75 76 <application name="Savage 2" executable="savage2.bin"> 77 <option name="disable_glsl_line_continuations" value="true" /> 78 </application> 79 80 <application name="Topogun (32-bit)" executable="topogun32"> 81 <option name="always_have_depth_buffer" value="true" /> 82 </application> 83 84 <application name="Topogun (64-bit)" executable="topogun64"> 85 <option name="always_have_depth_buffer" value="true" /> 86 </application> 87 88 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> 89 <option name="allow_glsl_extension_directive_midshader" value="true" /> 90 91 <!-- For the Definitive Edition which shares the same executable name --> 92 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 93 </application> 94 95 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> 96 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 97 </application> 98 99 <application name="Dying Light" executable="DyingLightGame"> 100 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 101 </application> 102 103 <application name="RAGE (64-bit)" executable="Rage64.exe"> 104 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 105 </application> 106 107 <application name="RAGE (32-bit)" executable="Rage.exe"> 108 <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> 109 </application> 110 111 <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> 112 <option name="allow_glsl_extension_directive_midshader" value="true" /> 113 </application> 114 115 <application name="Warsow (32-bit)" executable="warsow.i386"> 116 <option name="allow_glsl_extension_directive_midshader" value="true" /> 117 </application> 118 119 <application name="Warsow (64-bit)" executable="warsow.x86_64"> 120 <option name="allow_glsl_extension_directive_midshader" value="true" /> 121 </application> 122 123 <application name="Rust" executable="rust"> 124 <option name="glsl_zero_init" value="true"/> 125 </application> 126 127 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> 128 <option name="allow_glsl_extension_directive_midshader" value="true" /> 129 </application> 130 131 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro"> 132 <option name="allow_glsl_extension_directive_midshader" value="true" /> 133 </application> 134 135 <application name="Worms W.M.D" executable="Worms W.M.Dx64"> 136 <option name="allow_higher_compat_version" value="true" /> 137 </application> 138 139 <application name="Crookz - The Big Heist" executable="Crookz"> 140 <option name="allow_higher_compat_version" value="true" /> 141 </application> 142 143 <application name="Tropico 5" executable="Tropico5"> 144 <option name="allow_higher_compat_version" value="true" /> 145 </application> 146 147 <application name="The Culling" executable="Victory"> 148 <option name="force_glsl_version" value="440" /> 149 </application> 150 151 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> 152 <option name="force_glsl_abs_sqrt" value="true" /> 153 </application> 154 155 <application name="Spec Ops: The Line (64-bit)" executable="specops"> 156 <option name="force_glsl_abs_sqrt" value="true" /> 157 </application> 158 159 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> 160 <option name="glsl_zero_init" value="true"/> 161 </application> 162 163 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> 164 <option name="glsl_zero_init" value="true"/> 165 </application> 166 167 <application name="Rocket League" executable="RocketLeague"> 168 <option name="glsl_correct_derivatives_after_discard" value="true"/> 169 </application> 170 171 <application name="The Witcher 2" executable="witcher2"> 172 <option name="glsl_correct_derivatives_after_discard" value="true"/> 173 </application> 174 175 <application name="Unreal 4 Editor" executable="UE4Editor"> 176 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 177 </application> 178 179 <application name="Observer" executable="TheObserver-Linux-Shipping"> 180 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 181 </application> 182 183 <application name="Steamroll" executable="Steamroll-Linux-Shipping"> 184 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 185 </application> 186 187 <application name="Refunct" executable="Refunct-Linux-Shipping"> 188 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/> 189 </application> 190 191 <application name="Google Earth VR" executable="Earth.exe"> 192 <option name="allow_glsl_builtin_const_expression" value="true"/> 193 <option name="allow_glsl_relaxed_es" value="true"/> 194 </application> 195 196 <application name="No Mans Sky" executable="NMS.exe"> 197 <option name="force_glsl_extensions_warn" value="true" /> 198 <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" /> 199 </application> 200 201 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe"> 202 <option name="force_compat_profile" value="true" /> 203 </application> 204 205 <application name="ARMA 3" executable="arma3.x86_64"> 206 <option name="glsl_correct_derivatives_after_discard" value="true"/> 207 </application> 208 209 <!-- The GL thread whitelist is below, workarounds are above. 210 Keep it that way. --> 211 212 <application name="Alien Isolation" executable="AlienIsolation"> 213 <option name="mesa_glthread" value="true"/> 214 </application> 215 216 <application name="BioShock Infinite" executable="bioshock.i386"> 217 <option name="mesa_glthread" value="true"/> 218 </application> 219 220 <application name="Borderlands 2" executable="Borderlands2"> 221 <option name="mesa_glthread" value="true"/> 222 </application> 223 224 <application name="Civilization 5" executable="Civ5XP"> 225 <option name="mesa_glthread" value="true"/> 226 </application> 227 <application name="Civilization 6" executable="Civ6"> 228 <option name="mesa_glthread" value="true"/> 229 </application> 230 231 <application name="Dreamfall Chapters" executable="Dreamfall Chapters"> 232 <option name="mesa_glthread" value="true"/> 233 </application> 234 235 <application name="Hitman" executable="HitmanPro"> 236 <option name="mesa_glthread" value="true"/> 237 </application> 238 239 <application name="Renowned Explorers: International Society" executable="abbeycore_steam"> 240 <option name="mesa_glthread" value="true"/> 241 </application> 242 243 <application name="Saints Row 2" executable="saintsrow2.i386"> 244 <option name="mesa_glthread" value="true"/> 245 </application> 246 <application name="Saints Row: The Third" executable="SaintsRow3.i386"> 247 <option name="mesa_glthread" value="true"/> 248 </application> 249 <application name="Saints Row IV" executable="SaintsRow4.i386"> 250 <option name="mesa_glthread" value="true"/> 251 </application> 252 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386"> 253 <option name="mesa_glthread" value="true"/> 254 </application> 255 256 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE"> 257 <option name="mesa_glthread" value="true"/> 258 </application> 259 260 <application name="The Witcher 2" executable="witcher2"> 261 <option name="mesa_glthread" value="true"/> 262 </application> 263 264 <application name="American Truck Simulator" executable="amtrucks"> 265 <option name="mesa_glthread" value="true"/> 266 </application> 267 <application name="Euro Truck Simulator 2" executable="eurotrucks2"> 268 <option name="mesa_glthread" value="true"/> 269 </application> 270 271 <application name="Overlord" executable="overlord.i386"> 272 <option name="mesa_glthread" value="true"/> 273 </application> 274 <application name="Overlord 2" executable="overlord2.i386"> 275 <option name="mesa_glthread" value="true"/> 276 </application> 277 278 <application name="Oil Rush" executable="OilRush_x86"> 279 <option name="mesa_glthread" value="true"/> 280 </application> 281 282 <application name="War Thunder" executable="aces"> 283 <option name="mesa_glthread" value="true"/> 284 </application> 285 <application name="War Thunder (Wine)" executable="aces.exe"> 286 <option name="mesa_glthread" value="true"/> 287 </application> 288 289 <application name="Outlast" executable="OLGame.x86_64"> 290 <option name="mesa_glthread" value="true"/> 291 </application> 292 293 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> 294 <option name="mesa_glthread" value="true"/> 295 </application> 296 <application name="Spec Ops: The Line (64-bit)" executable="specops"> 297 <option name="mesa_glthread" value="true"/> 298 </application> 299 <application name="Mount and Blade Warband" executable="mb_warband_linux"> 300 <option name="mesa_glthread" value="true"/> 301 </application> 302 303 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. --> 304 <application name="Medieval II: Total War" executable="Medieval2"> 305 <option name="mesa_glthread" value="true"/> 306 </application> 307 308 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. --> 309 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe"> 310 <option name="mesa_glthread" value="true"/> 311 </application> 312 313 <!-- around 30% increase in avg fps --> 314 <application name="Far Cry 2 (wine)" executable="farcry2.exe"> 315 <option name="mesa_glthread" value="true"/> 316 </application> 317 </device> 318 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> 319 <device driver="vmwgfx"> 320 <application name="gnome-shell" executable="gnome-shell"> 321 <option name="glx_disable_ext_buffer_age" value="true" /> 322 <option name="glx_disable_oml_sync_control" value="true" /> 323 <option name="glx_disable_sgi_video_sync" value="true" /> 324 </application> 325 <application name="Compiz" executable="Compiz"> 326 <option name="glx_disable_ext_buffer_age" value="true" /> 327 <option name="glx_disable_oml_sync_control" value="true" /> 328 </application> 329 </device> 330 <device driver="radeonsi"> 331 <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame"> 332 <option name="radeonsi_clear_db_cache_before_clear" value="true" /> 333 </application> 334 <application name="No Mans Sky" executable="NMS.exe"> 335 <option name="radeonsi_zerovram" value="true" /> 336 </application> 337 </device> 338</driconf> 339