18a1362adSmaya#version 450 core
28a1362adSmayalayout(location = 0) out vec4 fColor;
38a1362adSmaya
48a1362adSmayalayout(set=0, binding=0) uniform sampler2D sTexture;
58a1362adSmaya
68a1362adSmayalayout(location = 0) in struct{
78a1362adSmaya    vec4 Color;
88a1362adSmaya    vec2 UV;
98a1362adSmaya} In;
108a1362adSmaya
118a1362adSmayavoid main()
128a1362adSmaya{
138a1362adSmaya    fColor = In.Color * texture(sTexture, In.UV.st);
148a1362adSmaya}
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