18a1362adSmaya#version 450 core 28a1362adSmayalayout(location = 0) out vec4 fColor; 38a1362adSmaya 48a1362adSmayalayout(set=0, binding=0) uniform sampler2D sTexture; 58a1362adSmaya 68a1362adSmayalayout(location = 0) in struct{ 78a1362adSmaya vec4 Color; 88a1362adSmaya vec2 UV; 98a1362adSmaya} In; 108a1362adSmaya 118a1362adSmayavoid main() 128a1362adSmaya{ 138a1362adSmaya fColor = In.Color * texture(sTexture, In.UV.st); 148a1362adSmaya} 15