RotateRight revision 1.1 1 1.1 mrg #define RotateRight_width 30
2 1.1 mrg #define RotateRight_height 30
3 1.1 mrg static char RotateRight_bits[] = {
4 1.1 mrg 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x07, 0x00, 0x00, 0x80, 0x0f, 0x00,
5 1.1 mrg 0x00, 0x80, 0x1d, 0x00, 0x00, 0x80, 0x3b, 0x00, 0x00, 0x00, 0x77, 0x00,
6 1.1 mrg 0x00, 0x00, 0xee, 0x00, 0x00, 0x00, 0xdc, 0x01, 0x00, 0xfc, 0xbf, 0x03,
7 1.1 mrg 0x00, 0xfe, 0x5f, 0x07, 0x00, 0xab, 0xaa, 0x0e, 0x80, 0x55, 0x55, 0x1d,
8 1.1 mrg 0xc0, 0xaa, 0xaa, 0x0e, 0xe0, 0xff, 0x5f, 0x07, 0xf0, 0xff, 0xbf, 0x03,
9 1.1 mrg 0xb0, 0x06, 0xdc, 0x01, 0x70, 0x07, 0xee, 0x00, 0xb0, 0x06, 0x77, 0x00,
10 1.1 mrg 0x70, 0x87, 0x3b, 0x00, 0xb0, 0x86, 0x1d, 0x00, 0x70, 0x87, 0x0f, 0x00,
11 1.1 mrg 0xb0, 0x86, 0x07, 0x00, 0x70, 0x07, 0x00, 0x00, 0xb0, 0x06, 0x00, 0x00,
12 1.1 mrg 0xf0, 0x07, 0x00, 0x00, 0x70, 0x07, 0x00, 0x00, 0x30, 0x06, 0x00, 0x00,
13 1.1 mrg 0x10, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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