bezierPatch.cc revision f220fa62
1/* 2** License Applicability. Except to the extent portions of this file are 3** made subject to an alternative license as permitted in the SGI Free 4** Software License B, Version 1.1 (the "License"), the contents of this 5** file are subject only to the provisions of the License. You may not use 6** this file except in compliance with the License. You may obtain a copy 7** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 8** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 9** 10** http://oss.sgi.com/projects/FreeB 11** 12** Note that, as provided in the License, the Software is distributed on an 13** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 14** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 15** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 16** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 17** 18** Original Code. The Original Code is: OpenGL Sample Implementation, 19** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 20** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 21** Copyright in any portions created by third parties is as indicated 22** elsewhere herein. All Rights Reserved. 23** 24** Additional Notice Provisions: The application programming interfaces 25** established by SGI in conjunction with the Original Code are The 26** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 27** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 28** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 29** Window System(R) (Version 1.3), released October 19, 1998. This software 30** was created using the OpenGL(R) version 1.2.1 Sample Implementation 31** published by SGI, but has not been independently verified as being 32** compliant with the OpenGL(R) version 1.2.1 Specification. 33** 34*/ 35/* 36*/ 37 38#include "gluos.h" 39#include <stdlib.h> 40#include <stdio.h> 41#include <assert.h> 42#include <GL/glu.h> /*for drawing bzier patch*/ 43#include "bezierPatch.h" 44#include "bezierEval.h" 45 46/* 47 *allocate an instance of bezierPatch. The control points are unknown. But 48 *the space of this array is allocated with size of 49 * uorder*vorder*dimension 50 * 51 */ 52bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int uorder, int vorder, int dimension) 53{ 54 bezierPatch* ret = (bezierPatch*) malloc(sizeof(bezierPatch)); 55 assert(ret); 56 ret->umin = umin; 57 ret->vmin = vmin; 58 ret->umax = umax; 59 ret->vmax = vmax; 60 ret->uorder = uorder; 61 ret->vorder = vorder; 62 ret->dimension = dimension; 63 ret->ctlpoints = (float*) malloc(sizeof(float) * dimension * uorder * vorder); 64 assert(ret->ctlpoints); 65 66 ret->next = NULL; 67 68 return ret; 69} 70 71bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int uorder, int vorder, int dimension, int ustride, int vstride, float* ctlpoints) 72{ 73 bezierPatch* ret = (bezierPatch*) malloc(sizeof(bezierPatch)); 74 assert(ret); 75 ret->umin = umin; 76 ret->vmin = vmin; 77 ret->umax = umax; 78 ret->vmax = vmax; 79 ret->uorder = uorder; 80 ret->vorder = vorder; 81 ret->dimension = dimension; 82 ret->ctlpoints = (float*) malloc(sizeof(float) * dimension * uorder * vorder); 83 assert(ret->ctlpoints); 84 85 /*copy the control points there*/ 86 int the_ustride = vorder * dimension; 87 int the_vstride = dimension; 88 for(int i=0; i<uorder; i++) 89 for(int j=0; j<vorder; j++) 90 for(int k=0; k<dimension; k++) 91 ret->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k]; 92 93 ret->next = NULL; 94 95 return ret; 96} 97 98/* 99 *deallocate the space as allocated by Make 100 */ 101void bezierPatchDelete(bezierPatch *b) 102{ 103 free(b->ctlpoints); 104 free(b); 105} 106 107/*delete the whole linked list 108 */ 109void bezierPatchDeleteList(bezierPatch *b) 110{ 111 bezierPatch *temp; 112 while (b != NULL) { 113 temp = b; 114 b = b->next; 115 bezierPatchDelete(temp); 116 } 117} 118 119bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b) 120{ 121 b->next = list; 122 return b; 123} 124 125/*print the data stored in this patch*/ 126void bezierPatchPrint(bezierPatch *b) 127{ 128 printf("bezierPatch:\n"); 129 printf("umin,umax=(%f,%f), (vmin, vmax)=(%f,%f)\n", b->umin, b->umax, b->vmin, b->vmax); 130 printf("uorder=%i, vorder=%i\n", b->uorder, b->vorder); 131 printf("idmension = %i\n", b->dimension); 132} 133 134/*print the whole list*/ 135void bezierPatchPrintList(bezierPatch *list) 136{ 137 bezierPatch* temp; 138 for(temp=list; temp != NULL; temp = temp->next) 139 bezierPatchPrint(temp); 140} 141 142void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]) 143{ 144 if( u >= b->umin && u<= b->umax 145 && v >= b->vmin && v<= b->vmax) 146 { 147 148 bezierSurfEval(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); 149 150 } 151 else if(b->next != NULL) 152 bezierPatchEval(b->next, u,v, ret); 153 else 154 bezierSurfEval(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); 155} 156 157/*the returned normal is normlized 158 */ 159void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]) 160{ 161 bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); 162 163 if( u >= b->umin && u<= b->umax 164 && v >= b->vmin && v<= b->vmax) 165 { 166 bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); 167 } 168 else if(b->next != NULL) 169 bezierPatchEvalNormal(b->next, u,v, ret); 170 else 171 bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); 172 173} 174 175void bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso) 176{ 177 if(bpatch->dimension == 3) 178 glMap2f(GL_MAP2_VERTEX_3, bpatch->umin, bpatch->umax, 3*bpatch->vorder, bpatch->uorder, bpatch->vmin, bpatch->vmax,3, bpatch->vorder, (GLfloat*) bpatch->ctlpoints); 179 else 180 glMap2f(GL_MAP2_VERTEX_4, bpatch->umin, bpatch->umax, 4*bpatch->vorder, bpatch->uorder, bpatch->vmin, bpatch->vmax,3, bpatch->vorder, (GLfloat*) bpatch->ctlpoints); 181 182 glMapGrid2f(u_reso, bpatch->umin, bpatch->umax, 183 v_reso, bpatch->vmin, bpatch->vmax); 184 glEvalMesh2(GL_LINE, 0, u_reso, 0, v_reso); 185} 186 187void bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso) 188{ 189 bezierPatch *temp; 190glEnable(GL_LIGHTING); 191glEnable(GL_LIGHT0); 192glEnable(GL_MAP2_VERTEX_3); 193glEnable(GL_AUTO_NORMAL); 194glEnable(GL_NORMALIZE); 195glColor3f(1,0,0); 196#ifdef DEBUG 197printf("mapmap\n"); 198#endif 199 200 201 for(temp = list; temp != NULL; temp = temp->next) 202 bezierPatchDraw(temp, u_reso, v_reso); 203} 204 205 206 207