1f220fa62Smrg/*
2f220fa62Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3f220fa62Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4f220fa62Smrg *
5f220fa62Smrg * Permission is hereby granted, free of charge, to any person obtaining a
6f220fa62Smrg * copy of this software and associated documentation files (the "Software"),
7f220fa62Smrg * to deal in the Software without restriction, including without limitation
8f220fa62Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9f220fa62Smrg * and/or sell copies of the Software, and to permit persons to whom the
10f220fa62Smrg * Software is furnished to do so, subject to the following conditions:
11f220fa62Smrg *
12f220fa62Smrg * The above copyright notice including the dates of first publication and
13f220fa62Smrg * either this permission notice or a reference to
14f220fa62Smrg * http://oss.sgi.com/projects/FreeB/
15f220fa62Smrg * shall be included in all copies or substantial portions of the Software.
16f220fa62Smrg *
17f220fa62Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18f220fa62Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19f220fa62Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20f220fa62Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21f220fa62Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22f220fa62Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23f220fa62Smrg * SOFTWARE.
24f220fa62Smrg *
25f220fa62Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc.
26f220fa62Smrg * shall not be used in advertising or otherwise to promote the sale, use or
27f220fa62Smrg * other dealings in this Software without prior written authorization from
28f220fa62Smrg * Silicon Graphics, Inc.
29f220fa62Smrg */
30f220fa62Smrg/*
31f220fa62Smrg*/
32f220fa62Smrg
33f220fa62Smrg#ifndef _BEZIERPATCHMESH_H
34f220fa62Smrg#define _BEZIERPATCHMESH_H
35f220fa62Smrg
36f220fa62Smrg#include <GL/gl.h>
37f220fa62Smrg#include "bezierPatch.h"
38f220fa62Smrg
39f220fa62Smrgtypedef struct bezierPatchMesh{
40f220fa62Smrg  bezierPatch *bpatch; /*vertex*/
41f220fa62Smrg  bezierPatch *bpatch_normal;
42f220fa62Smrg  bezierPatch *bpatch_texcoord; /*s,t,r,q*/
43f220fa62Smrg  bezierPatch *bpatch_color; /*RGBA*/
44f220fa62Smrg
45f220fa62Smrg  float *UVarray; /*all UV components of all vertices of all strips*/
46f220fa62Smrg  int   *length_array; /*[i] is the number of vertices in the ith strip*/
47f220fa62Smrg  GLenum *type_array;  /*[i] is the type of the ith primitive*/
48f220fa62Smrg
49f220fa62Smrg  /*to support dynamic insertion*/
50f220fa62Smrg  int size_UVarray;
51f220fa62Smrg  int index_UVarray;
52f220fa62Smrg  int size_length_array;
53f220fa62Smrg  int index_length_array;
54f220fa62Smrg
55f220fa62Smrg  int counter; /*track the current strip size*/
56f220fa62Smrg  GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
57f220fa62Smrg
58f220fa62Smrg  /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
59f220fa62Smrg  float *vertex_array; /*each vertex contains three components*/
60f220fa62Smrg  float *normal_array; /*each normal contains three components*/
61f220fa62Smrg  float *color_array;
62f220fa62Smrg  float *texcoord_array;
63f220fa62Smrg
64f220fa62Smrg  /*in case we need a linked list*/
65f220fa62Smrg  struct bezierPatchMesh *next;
66f220fa62Smrg} bezierPatchMesh;
67f220fa62Smrg
68f220fa62Smrg#ifdef __cplusplus
69f220fa62Smrgextern "C" {
70f220fa62Smrg#endif
71f220fa62Smrg
72f220fa62Smrg
73f220fa62Smrg
74f220fa62SmrgbezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints,  int size_UVarray, int size_length_array);
75f220fa62Smrg
76f220fa62Smrg/*initilize patches to be null*/
77f220fa62SmrgbezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);
78f220fa62Smrg
79f220fa62Smrgvoid bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
80f220fa62Smrg
81f220fa62Smrgvoid bezierPatchMeshDelete(bezierPatchMesh *bpm);
82f220fa62Smrg
83f220fa62Smrgvoid bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);
84f220fa62Smrg
85f220fa62Smrgvoid bezierPatchMeshEndStrip(bezierPatchMesh *bpm);
86f220fa62Smrg
87f220fa62Smrgvoid bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
88f220fa62Smrg
89f220fa62Smrgvoid bezierPatchMeshPrint(bezierPatchMesh *bpm);
90f220fa62Smrg
91f220fa62SmrgbezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);
92f220fa62Smrg
93f220fa62Smrgvoid bezierPatchMeshListPrint(bezierPatchMesh* list);
94f220fa62Smrg
95f220fa62Smrgint bezierPatchMeshListTotalStrips(bezierPatchMesh* list);
96f220fa62Smrg
97f220fa62Smrgint bezierPatchMeshListTotalVert(bezierPatchMesh* list);
98f220fa62Smrgint bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);
99f220fa62Smrgint bezierPatchMeshListNumTriangles(bezierPatchMesh* list);
100f220fa62Smrg
101f220fa62Smrgvoid bezierPatchMeshDelDeg(bezierPatchMesh* bpm);
102f220fa62Smrg
103f220fa62Smrg
104f220fa62Smrgvoid bezierPatchMeshEval(bezierPatchMesh* bpm);
105f220fa62Smrg
106f220fa62Smrgvoid bezierPatchMeshDraw(bezierPatchMesh* bpm);
107f220fa62Smrg
108f220fa62Smrgvoid bezierPatchMeshListDraw(bezierPatchMesh* list);
109f220fa62Smrgvoid bezierPatchMeshListEval(bezierPatchMesh* list);
110f220fa62Smrgvoid bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
111f220fa62Smrg
112f220fa62Smrgvoid bezierPatchMeshListDelDeg(bezierPatchMesh* list);
113f220fa62Smrgvoid bezierPatchMeshListDelete(bezierPatchMesh *list);
114f220fa62SmrgbezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);
115f220fa62Smrgvoid drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
116f220fa62Smrg
117f220fa62Smrg#ifdef __cplusplus
118f220fa62Smrg}
119f220fa62Smrg#endif
120f220fa62Smrg
121f220fa62Smrg#endif
122