1f220fa62Smrg/* 2f220fa62Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) 3f220fa62Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. 4f220fa62Smrg * 5f220fa62Smrg * Permission is hereby granted, free of charge, to any person obtaining a 6f220fa62Smrg * copy of this software and associated documentation files (the "Software"), 7f220fa62Smrg * to deal in the Software without restriction, including without limitation 8f220fa62Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9f220fa62Smrg * and/or sell copies of the Software, and to permit persons to whom the 10f220fa62Smrg * Software is furnished to do so, subject to the following conditions: 11f220fa62Smrg * 12f220fa62Smrg * The above copyright notice including the dates of first publication and 13f220fa62Smrg * either this permission notice or a reference to 14f220fa62Smrg * http://oss.sgi.com/projects/FreeB/ 15f220fa62Smrg * shall be included in all copies or substantial portions of the Software. 16f220fa62Smrg * 17f220fa62Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18f220fa62Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19f220fa62Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20f220fa62Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21f220fa62Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 22f220fa62Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23f220fa62Smrg * SOFTWARE. 24f220fa62Smrg * 25f220fa62Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc. 26f220fa62Smrg * shall not be used in advertising or otherwise to promote the sale, use or 27f220fa62Smrg * other dealings in this Software without prior written authorization from 28f220fa62Smrg * Silicon Graphics, Inc. 29f220fa62Smrg */ 30f220fa62Smrg/* 31f220fa62Smrg*/ 32f220fa62Smrg 33f220fa62Smrg#ifndef _BEZIERPATCHMESH_H 34f220fa62Smrg#define _BEZIERPATCHMESH_H 35f220fa62Smrg 36f220fa62Smrg#include <GL/gl.h> 37f220fa62Smrg#include "bezierPatch.h" 38f220fa62Smrg 39f220fa62Smrgtypedef struct bezierPatchMesh{ 40f220fa62Smrg bezierPatch *bpatch; /*vertex*/ 41f220fa62Smrg bezierPatch *bpatch_normal; 42f220fa62Smrg bezierPatch *bpatch_texcoord; /*s,t,r,q*/ 43f220fa62Smrg bezierPatch *bpatch_color; /*RGBA*/ 44f220fa62Smrg 45f220fa62Smrg float *UVarray; /*all UV components of all vertices of all strips*/ 46f220fa62Smrg int *length_array; /*[i] is the number of vertices in the ith strip*/ 47f220fa62Smrg GLenum *type_array; /*[i] is the type of the ith primitive*/ 48f220fa62Smrg 49f220fa62Smrg /*to support dynamic insertion*/ 50f220fa62Smrg int size_UVarray; 51f220fa62Smrg int index_UVarray; 52f220fa62Smrg int size_length_array; 53f220fa62Smrg int index_length_array; 54f220fa62Smrg 55f220fa62Smrg int counter; /*track the current strip size*/ 56f220fa62Smrg GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/ 57f220fa62Smrg 58f220fa62Smrg /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/ 59f220fa62Smrg float *vertex_array; /*each vertex contains three components*/ 60f220fa62Smrg float *normal_array; /*each normal contains three components*/ 61f220fa62Smrg float *color_array; 62f220fa62Smrg float *texcoord_array; 63f220fa62Smrg 64f220fa62Smrg /*in case we need a linked list*/ 65f220fa62Smrg struct bezierPatchMesh *next; 66f220fa62Smrg} bezierPatchMesh; 67f220fa62Smrg 68f220fa62Smrg#ifdef __cplusplus 69f220fa62Smrgextern "C" { 70f220fa62Smrg#endif 71f220fa62Smrg 72f220fa62Smrg 73f220fa62Smrg 74f220fa62SmrgbezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array); 75f220fa62Smrg 76f220fa62Smrg/*initilize patches to be null*/ 77f220fa62SmrgbezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array); 78f220fa62Smrg 79f220fa62Smrgvoid bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints); 80f220fa62Smrg 81f220fa62Smrgvoid bezierPatchMeshDelete(bezierPatchMesh *bpm); 82f220fa62Smrg 83f220fa62Smrgvoid bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type); 84f220fa62Smrg 85f220fa62Smrgvoid bezierPatchMeshEndStrip(bezierPatchMesh *bpm); 86f220fa62Smrg 87f220fa62Smrgvoid bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v); 88f220fa62Smrg 89f220fa62Smrgvoid bezierPatchMeshPrint(bezierPatchMesh *bpm); 90f220fa62Smrg 91f220fa62SmrgbezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm); 92f220fa62Smrg 93f220fa62Smrgvoid bezierPatchMeshListPrint(bezierPatchMesh* list); 94f220fa62Smrg 95f220fa62Smrgint bezierPatchMeshListTotalStrips(bezierPatchMesh* list); 96f220fa62Smrg 97f220fa62Smrgint bezierPatchMeshListTotalVert(bezierPatchMesh* list); 98f220fa62Smrgint bezierPatchMeshNumTriangles(bezierPatchMesh* bpm); 99f220fa62Smrgint bezierPatchMeshListNumTriangles(bezierPatchMesh* list); 100f220fa62Smrg 101f220fa62Smrgvoid bezierPatchMeshDelDeg(bezierPatchMesh* bpm); 102f220fa62Smrg 103f220fa62Smrg 104f220fa62Smrgvoid bezierPatchMeshEval(bezierPatchMesh* bpm); 105f220fa62Smrg 106f220fa62Smrgvoid bezierPatchMeshDraw(bezierPatchMesh* bpm); 107f220fa62Smrg 108f220fa62Smrgvoid bezierPatchMeshListDraw(bezierPatchMesh* list); 109f220fa62Smrgvoid bezierPatchMeshListEval(bezierPatchMesh* list); 110f220fa62Smrgvoid bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips); 111f220fa62Smrg 112f220fa62Smrgvoid bezierPatchMeshListDelDeg(bezierPatchMesh* list); 113f220fa62Smrgvoid bezierPatchMeshListDelete(bezierPatchMesh *list); 114f220fa62SmrgbezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list); 115f220fa62Smrgvoid drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips); 116f220fa62Smrg 117f220fa62Smrg#ifdef __cplusplus 118f220fa62Smrg} 119f220fa62Smrg#endif 120f220fa62Smrg 121f220fa62Smrg#endif 122