1f220fa62Smrg/* 2f220fa62Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) 3f220fa62Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. 4f220fa62Smrg * 5f220fa62Smrg * Permission is hereby granted, free of charge, to any person obtaining a 6f220fa62Smrg * copy of this software and associated documentation files (the "Software"), 7f220fa62Smrg * to deal in the Software without restriction, including without limitation 8f220fa62Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9f220fa62Smrg * and/or sell copies of the Software, and to permit persons to whom the 10f220fa62Smrg * Software is furnished to do so, subject to the following conditions: 11f220fa62Smrg * 12f220fa62Smrg * The above copyright notice including the dates of first publication and 13f220fa62Smrg * either this permission notice or a reference to 14f220fa62Smrg * http://oss.sgi.com/projects/FreeB/ 15f220fa62Smrg * shall be included in all copies or substantial portions of the Software. 16f220fa62Smrg * 17f220fa62Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18f220fa62Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19f220fa62Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20f220fa62Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21f220fa62Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 22f220fa62Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23f220fa62Smrg * SOFTWARE. 24f220fa62Smrg * 25f220fa62Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc. 26f220fa62Smrg * shall not be used in advertising or otherwise to promote the sale, use or 27f220fa62Smrg * other dealings in this Software without prior written authorization from 28f220fa62Smrg * Silicon Graphics, Inc. 29f220fa62Smrg */ 30f220fa62Smrg/* 31f220fa62Smrg** Author: Eric Veach, July 1994. 32f220fa62Smrg** 33f220fa62Smrg*/ 34f220fa62Smrg 35f220fa62Smrg#include "gluos.h" 36f220fa62Smrg#include <assert.h> 37f220fa62Smrg#include <stddef.h> 38f220fa62Smrg#include <setjmp.h> /* longjmp */ 39f220fa62Smrg#include <limits.h> /* LONG_MAX */ 40f220fa62Smrg 41f220fa62Smrg#include "mesh.h" 42f220fa62Smrg#include "geom.h" 43f220fa62Smrg#include "tess.h" 44f220fa62Smrg#include "dict.h" 45f220fa62Smrg#include "priorityq.h" 46f220fa62Smrg#include "memalloc.h" 47f220fa62Smrg#include "sweep.h" 48f220fa62Smrg 49f220fa62Smrg#ifndef TRUE 50f220fa62Smrg#define TRUE 1 51f220fa62Smrg#endif 52f220fa62Smrg#ifndef FALSE 53f220fa62Smrg#define FALSE 0 54f220fa62Smrg#endif 55f220fa62Smrg 56f220fa62Smrg#ifdef FOR_TRITE_TEST_PROGRAM 57f220fa62Smrgextern void DebugEvent( GLUtesselator *tess ); 58f220fa62Smrg#else 59f220fa62Smrg#define DebugEvent( tess ) 60f220fa62Smrg#endif 61f220fa62Smrg 62f220fa62Smrg/* 63f220fa62Smrg * Invariants for the Edge Dictionary. 64f220fa62Smrg * - each pair of adjacent edges e2=Succ(e1) satisfies EdgeLeq(e1,e2) 65f220fa62Smrg * at any valid location of the sweep event 66f220fa62Smrg * - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2 67f220fa62Smrg * share a common endpoint 68f220fa62Smrg * - for each e, e->Dst has been processed, but not e->Org 69f220fa62Smrg * - each edge e satisfies VertLeq(e->Dst,event) && VertLeq(event,e->Org) 70f220fa62Smrg * where "event" is the current sweep line event. 71f220fa62Smrg * - no edge e has zero length 72f220fa62Smrg * 73f220fa62Smrg * Invariants for the Mesh (the processed portion). 74f220fa62Smrg * - the portion of the mesh left of the sweep line is a planar graph, 75f220fa62Smrg * ie. there is *some* way to embed it in the plane 76f220fa62Smrg * - no processed edge has zero length 77f220fa62Smrg * - no two processed vertices have identical coordinates 78f220fa62Smrg * - each "inside" region is monotone, ie. can be broken into two chains 79f220fa62Smrg * of monotonically increasing vertices according to VertLeq(v1,v2) 80f220fa62Smrg * - a non-invariant: these chains may intersect (very slightly) 81f220fa62Smrg * 82f220fa62Smrg * Invariants for the Sweep. 83f220fa62Smrg * - if none of the edges incident to the event vertex have an activeRegion 84f220fa62Smrg * (ie. none of these edges are in the edge dictionary), then the vertex 85f220fa62Smrg * has only right-going edges. 86f220fa62Smrg * - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced 87f220fa62Smrg * by ConnectRightVertex), then it is the only right-going edge from 88f220fa62Smrg * its associated vertex. (This says that these edges exist only 89f220fa62Smrg * when it is necessary.) 90f220fa62Smrg */ 91f220fa62Smrg 92f220fa62Smrg#undef MAX 93f220fa62Smrg#undef MIN 94f220fa62Smrg#define MAX(x,y) ((x) >= (y) ? (x) : (y)) 95f220fa62Smrg#define MIN(x,y) ((x) <= (y) ? (x) : (y)) 96f220fa62Smrg 97f220fa62Smrg/* When we merge two edges into one, we need to compute the combined 98f220fa62Smrg * winding of the new edge. 99f220fa62Smrg */ 100f220fa62Smrg#define AddWinding(eDst,eSrc) (eDst->winding += eSrc->winding, \ 101f220fa62Smrg eDst->Sym->winding += eSrc->Sym->winding) 102f220fa62Smrg 103f220fa62Smrgstatic void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent ); 104f220fa62Smrgstatic void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp ); 105f220fa62Smrgstatic int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp ); 106f220fa62Smrg 107f220fa62Smrgstatic int EdgeLeq( GLUtesselator *tess, ActiveRegion *reg1, 108f220fa62Smrg ActiveRegion *reg2 ) 109f220fa62Smrg/* 110f220fa62Smrg * Both edges must be directed from right to left (this is the canonical 111f220fa62Smrg * direction for the upper edge of each region). 112f220fa62Smrg * 113f220fa62Smrg * The strategy is to evaluate a "t" value for each edge at the 114f220fa62Smrg * current sweep line position, given by tess->event. The calculations 115f220fa62Smrg * are designed to be very stable, but of course they are not perfect. 116f220fa62Smrg * 117f220fa62Smrg * Special case: if both edge destinations are at the sweep event, 118f220fa62Smrg * we sort the edges by slope (they would otherwise compare equally). 119f220fa62Smrg */ 120f220fa62Smrg{ 121f220fa62Smrg GLUvertex *event = tess->event; 122f220fa62Smrg GLUhalfEdge *e1, *e2; 123f220fa62Smrg GLdouble t1, t2; 124f220fa62Smrg 125f220fa62Smrg e1 = reg1->eUp; 126f220fa62Smrg e2 = reg2->eUp; 127f220fa62Smrg 128f220fa62Smrg if( e1->Dst == event ) { 129f220fa62Smrg if( e2->Dst == event ) { 130f220fa62Smrg /* Two edges right of the sweep line which meet at the sweep event. 131f220fa62Smrg * Sort them by slope. 132f220fa62Smrg */ 133f220fa62Smrg if( VertLeq( e1->Org, e2->Org )) { 134f220fa62Smrg return EdgeSign( e2->Dst, e1->Org, e2->Org ) <= 0; 135f220fa62Smrg } 136f220fa62Smrg return EdgeSign( e1->Dst, e2->Org, e1->Org ) >= 0; 137f220fa62Smrg } 138f220fa62Smrg return EdgeSign( e2->Dst, event, e2->Org ) <= 0; 139f220fa62Smrg } 140f220fa62Smrg if( e2->Dst == event ) { 141f220fa62Smrg return EdgeSign( e1->Dst, event, e1->Org ) >= 0; 142f220fa62Smrg } 143f220fa62Smrg 144f220fa62Smrg /* General case - compute signed distance *from* e1, e2 to event */ 145f220fa62Smrg t1 = EdgeEval( e1->Dst, event, e1->Org ); 146f220fa62Smrg t2 = EdgeEval( e2->Dst, event, e2->Org ); 147f220fa62Smrg return (t1 >= t2); 148f220fa62Smrg} 149f220fa62Smrg 150f220fa62Smrg 151f220fa62Smrgstatic void DeleteRegion( GLUtesselator *tess, ActiveRegion *reg ) 152f220fa62Smrg{ 153f220fa62Smrg if( reg->fixUpperEdge ) { 154f220fa62Smrg /* It was created with zero winding number, so it better be 155f220fa62Smrg * deleted with zero winding number (ie. it better not get merged 156f220fa62Smrg * with a real edge). 157f220fa62Smrg */ 158f220fa62Smrg assert( reg->eUp->winding == 0 ); 159f220fa62Smrg } 160f220fa62Smrg reg->eUp->activeRegion = NULL; 161f220fa62Smrg dictDelete( tess->dict, reg->nodeUp ); /* __gl_dictListDelete */ 162f220fa62Smrg memFree( reg ); 163f220fa62Smrg} 164f220fa62Smrg 165f220fa62Smrg 166f220fa62Smrgstatic int FixUpperEdge( ActiveRegion *reg, GLUhalfEdge *newEdge ) 167f220fa62Smrg/* 168f220fa62Smrg * Replace an upper edge which needs fixing (see ConnectRightVertex). 169f220fa62Smrg */ 170f220fa62Smrg{ 171f220fa62Smrg assert( reg->fixUpperEdge ); 172f220fa62Smrg if ( !__gl_meshDelete( reg->eUp ) ) return 0; 173f220fa62Smrg reg->fixUpperEdge = FALSE; 174f220fa62Smrg reg->eUp = newEdge; 175f220fa62Smrg newEdge->activeRegion = reg; 176f220fa62Smrg 177f220fa62Smrg return 1; 178f220fa62Smrg} 179f220fa62Smrg 180f220fa62Smrgstatic ActiveRegion *TopLeftRegion( ActiveRegion *reg ) 181f220fa62Smrg{ 182f220fa62Smrg GLUvertex *org = reg->eUp->Org; 183f220fa62Smrg GLUhalfEdge *e; 184f220fa62Smrg 185f220fa62Smrg /* Find the region above the uppermost edge with the same origin */ 186f220fa62Smrg do { 187f220fa62Smrg reg = RegionAbove( reg ); 188f220fa62Smrg } while( reg->eUp->Org == org ); 189f220fa62Smrg 190f220fa62Smrg /* If the edge above was a temporary edge introduced by ConnectRightVertex, 191f220fa62Smrg * now is the time to fix it. 192f220fa62Smrg */ 193f220fa62Smrg if( reg->fixUpperEdge ) { 194f220fa62Smrg e = __gl_meshConnect( RegionBelow(reg)->eUp->Sym, reg->eUp->Lnext ); 195f220fa62Smrg if (e == NULL) return NULL; 196f220fa62Smrg if ( !FixUpperEdge( reg, e ) ) return NULL; 197f220fa62Smrg reg = RegionAbove( reg ); 198f220fa62Smrg } 199f220fa62Smrg return reg; 200f220fa62Smrg} 201f220fa62Smrg 202f220fa62Smrgstatic ActiveRegion *TopRightRegion( ActiveRegion *reg ) 203f220fa62Smrg{ 204f220fa62Smrg GLUvertex *dst = reg->eUp->Dst; 205f220fa62Smrg 206f220fa62Smrg /* Find the region above the uppermost edge with the same destination */ 207f220fa62Smrg do { 208f220fa62Smrg reg = RegionAbove( reg ); 209f220fa62Smrg } while( reg->eUp->Dst == dst ); 210f220fa62Smrg return reg; 211f220fa62Smrg} 212f220fa62Smrg 213f220fa62Smrgstatic ActiveRegion *AddRegionBelow( GLUtesselator *tess, 214f220fa62Smrg ActiveRegion *regAbove, 215f220fa62Smrg GLUhalfEdge *eNewUp ) 216f220fa62Smrg/* 217f220fa62Smrg * Add a new active region to the sweep line, *somewhere* below "regAbove" 218f220fa62Smrg * (according to where the new edge belongs in the sweep-line dictionary). 219f220fa62Smrg * The upper edge of the new region will be "eNewUp". 220f220fa62Smrg * Winding number and "inside" flag are not updated. 221f220fa62Smrg */ 222f220fa62Smrg{ 223f220fa62Smrg ActiveRegion *regNew = (ActiveRegion *)memAlloc( sizeof( ActiveRegion )); 224f220fa62Smrg if (regNew == NULL) longjmp(tess->env,1); 225f220fa62Smrg 226f220fa62Smrg regNew->eUp = eNewUp; 227f220fa62Smrg /* __gl_dictListInsertBefore */ 228f220fa62Smrg regNew->nodeUp = dictInsertBefore( tess->dict, regAbove->nodeUp, regNew ); 229f220fa62Smrg if (regNew->nodeUp == NULL) longjmp(tess->env,1); 230f220fa62Smrg regNew->fixUpperEdge = FALSE; 231f220fa62Smrg regNew->sentinel = FALSE; 232f220fa62Smrg regNew->dirty = FALSE; 233f220fa62Smrg 234f220fa62Smrg eNewUp->activeRegion = regNew; 235f220fa62Smrg return regNew; 236f220fa62Smrg} 237f220fa62Smrg 238f220fa62Smrgstatic GLboolean IsWindingInside( GLUtesselator *tess, int n ) 239f220fa62Smrg{ 240f220fa62Smrg switch( tess->windingRule ) { 241f220fa62Smrg case GLU_TESS_WINDING_ODD: 242f220fa62Smrg return (n & 1); 243f220fa62Smrg case GLU_TESS_WINDING_NONZERO: 244f220fa62Smrg return (n != 0); 245f220fa62Smrg case GLU_TESS_WINDING_POSITIVE: 246f220fa62Smrg return (n > 0); 247f220fa62Smrg case GLU_TESS_WINDING_NEGATIVE: 248f220fa62Smrg return (n < 0); 249f220fa62Smrg case GLU_TESS_WINDING_ABS_GEQ_TWO: 250f220fa62Smrg return (n >= 2) || (n <= -2); 251f220fa62Smrg } 252f220fa62Smrg /*LINTED*/ 253f220fa62Smrg assert( FALSE ); 254f220fa62Smrg /*NOTREACHED*/ 255f220fa62Smrg return GL_FALSE; /* avoid compiler complaints */ 256f220fa62Smrg} 257f220fa62Smrg 258f220fa62Smrg 259f220fa62Smrgstatic void ComputeWinding( GLUtesselator *tess, ActiveRegion *reg ) 260f220fa62Smrg{ 261f220fa62Smrg reg->windingNumber = RegionAbove(reg)->windingNumber + reg->eUp->winding; 262f220fa62Smrg reg->inside = IsWindingInside( tess, reg->windingNumber ); 263f220fa62Smrg} 264f220fa62Smrg 265f220fa62Smrg 266f220fa62Smrgstatic void FinishRegion( GLUtesselator *tess, ActiveRegion *reg ) 267f220fa62Smrg/* 268f220fa62Smrg * Delete a region from the sweep line. This happens when the upper 269f220fa62Smrg * and lower chains of a region meet (at a vertex on the sweep line). 270f220fa62Smrg * The "inside" flag is copied to the appropriate mesh face (we could 271f220fa62Smrg * not do this before -- since the structure of the mesh is always 272f220fa62Smrg * changing, this face may not have even existed until now). 273f220fa62Smrg */ 274f220fa62Smrg{ 275f220fa62Smrg GLUhalfEdge *e = reg->eUp; 276f220fa62Smrg GLUface *f = e->Lface; 277f220fa62Smrg 278f220fa62Smrg f->inside = reg->inside; 279f220fa62Smrg f->anEdge = e; /* optimization for __gl_meshTessellateMonoRegion() */ 280f220fa62Smrg DeleteRegion( tess, reg ); 281f220fa62Smrg} 282f220fa62Smrg 283f220fa62Smrg 284f220fa62Smrgstatic GLUhalfEdge *FinishLeftRegions( GLUtesselator *tess, 285f220fa62Smrg ActiveRegion *regFirst, ActiveRegion *regLast ) 286f220fa62Smrg/* 287f220fa62Smrg * We are given a vertex with one or more left-going edges. All affected 288f220fa62Smrg * edges should be in the edge dictionary. Starting at regFirst->eUp, 289f220fa62Smrg * we walk down deleting all regions where both edges have the same 290f220fa62Smrg * origin vOrg. At the same time we copy the "inside" flag from the 291f220fa62Smrg * active region to the face, since at this point each face will belong 292f220fa62Smrg * to at most one region (this was not necessarily true until this point 293f220fa62Smrg * in the sweep). The walk stops at the region above regLast; if regLast 294f220fa62Smrg * is NULL we walk as far as possible. At the same time we relink the 295f220fa62Smrg * mesh if necessary, so that the ordering of edges around vOrg is the 296f220fa62Smrg * same as in the dictionary. 297f220fa62Smrg */ 298f220fa62Smrg{ 299f220fa62Smrg ActiveRegion *reg, *regPrev; 300f220fa62Smrg GLUhalfEdge *e, *ePrev; 301f220fa62Smrg 302f220fa62Smrg regPrev = regFirst; 303f220fa62Smrg ePrev = regFirst->eUp; 304f220fa62Smrg while( regPrev != regLast ) { 305f220fa62Smrg regPrev->fixUpperEdge = FALSE; /* placement was OK */ 306f220fa62Smrg reg = RegionBelow( regPrev ); 307f220fa62Smrg e = reg->eUp; 308f220fa62Smrg if( e->Org != ePrev->Org ) { 309f220fa62Smrg if( ! reg->fixUpperEdge ) { 310f220fa62Smrg /* Remove the last left-going edge. Even though there are no further 311f220fa62Smrg * edges in the dictionary with this origin, there may be further 312f220fa62Smrg * such edges in the mesh (if we are adding left edges to a vertex 313f220fa62Smrg * that has already been processed). Thus it is important to call 314f220fa62Smrg * FinishRegion rather than just DeleteRegion. 315f220fa62Smrg */ 316f220fa62Smrg FinishRegion( tess, regPrev ); 317f220fa62Smrg break; 318f220fa62Smrg } 319f220fa62Smrg /* If the edge below was a temporary edge introduced by 320f220fa62Smrg * ConnectRightVertex, now is the time to fix it. 321f220fa62Smrg */ 322f220fa62Smrg e = __gl_meshConnect( ePrev->Lprev, e->Sym ); 323f220fa62Smrg if (e == NULL) longjmp(tess->env,1); 324f220fa62Smrg if ( !FixUpperEdge( reg, e ) ) longjmp(tess->env,1); 325f220fa62Smrg } 326f220fa62Smrg 327f220fa62Smrg /* Relink edges so that ePrev->Onext == e */ 328f220fa62Smrg if( ePrev->Onext != e ) { 329f220fa62Smrg if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1); 330f220fa62Smrg if ( !__gl_meshSplice( ePrev, e ) ) longjmp(tess->env,1); 331f220fa62Smrg } 332f220fa62Smrg FinishRegion( tess, regPrev ); /* may change reg->eUp */ 333f220fa62Smrg ePrev = reg->eUp; 334f220fa62Smrg regPrev = reg; 335f220fa62Smrg } 336f220fa62Smrg return ePrev; 337f220fa62Smrg} 338f220fa62Smrg 339f220fa62Smrg 340f220fa62Smrgstatic void AddRightEdges( GLUtesselator *tess, ActiveRegion *regUp, 341f220fa62Smrg GLUhalfEdge *eFirst, GLUhalfEdge *eLast, GLUhalfEdge *eTopLeft, 342f220fa62Smrg GLboolean cleanUp ) 343f220fa62Smrg/* 344f220fa62Smrg * Purpose: insert right-going edges into the edge dictionary, and update 345f220fa62Smrg * winding numbers and mesh connectivity appropriately. All right-going 346f220fa62Smrg * edges share a common origin vOrg. Edges are inserted CCW starting at 347f220fa62Smrg * eFirst; the last edge inserted is eLast->Oprev. If vOrg has any 348f220fa62Smrg * left-going edges already processed, then eTopLeft must be the edge 349f220fa62Smrg * such that an imaginary upward vertical segment from vOrg would be 350f220fa62Smrg * contained between eTopLeft->Oprev and eTopLeft; otherwise eTopLeft 351f220fa62Smrg * should be NULL. 352f220fa62Smrg */ 353f220fa62Smrg{ 354f220fa62Smrg ActiveRegion *reg, *regPrev; 355f220fa62Smrg GLUhalfEdge *e, *ePrev; 356f220fa62Smrg int firstTime = TRUE; 357f220fa62Smrg 358f220fa62Smrg /* Insert the new right-going edges in the dictionary */ 359f220fa62Smrg e = eFirst; 360f220fa62Smrg do { 361f220fa62Smrg assert( VertLeq( e->Org, e->Dst )); 362f220fa62Smrg AddRegionBelow( tess, regUp, e->Sym ); 363f220fa62Smrg e = e->Onext; 364f220fa62Smrg } while ( e != eLast ); 365f220fa62Smrg 366f220fa62Smrg /* Walk *all* right-going edges from e->Org, in the dictionary order, 367f220fa62Smrg * updating the winding numbers of each region, and re-linking the mesh 368f220fa62Smrg * edges to match the dictionary ordering (if necessary). 369f220fa62Smrg */ 370f220fa62Smrg if( eTopLeft == NULL ) { 371f220fa62Smrg eTopLeft = RegionBelow( regUp )->eUp->Rprev; 372f220fa62Smrg } 373f220fa62Smrg regPrev = regUp; 374f220fa62Smrg ePrev = eTopLeft; 375f220fa62Smrg for( ;; ) { 376f220fa62Smrg reg = RegionBelow( regPrev ); 377f220fa62Smrg e = reg->eUp->Sym; 378f220fa62Smrg if( e->Org != ePrev->Org ) break; 379f220fa62Smrg 380f220fa62Smrg if( e->Onext != ePrev ) { 381f220fa62Smrg /* Unlink e from its current position, and relink below ePrev */ 382f220fa62Smrg if ( !__gl_meshSplice( e->Oprev, e ) ) longjmp(tess->env,1); 383f220fa62Smrg if ( !__gl_meshSplice( ePrev->Oprev, e ) ) longjmp(tess->env,1); 384f220fa62Smrg } 385f220fa62Smrg /* Compute the winding number and "inside" flag for the new regions */ 386f220fa62Smrg reg->windingNumber = regPrev->windingNumber - e->winding; 387f220fa62Smrg reg->inside = IsWindingInside( tess, reg->windingNumber ); 388f220fa62Smrg 389f220fa62Smrg /* Check for two outgoing edges with same slope -- process these 390f220fa62Smrg * before any intersection tests (see example in __gl_computeInterior). 391f220fa62Smrg */ 392f220fa62Smrg regPrev->dirty = TRUE; 393f220fa62Smrg if( ! firstTime && CheckForRightSplice( tess, regPrev )) { 394f220fa62Smrg AddWinding( e, ePrev ); 395f220fa62Smrg DeleteRegion( tess, regPrev ); 396f220fa62Smrg if ( !__gl_meshDelete( ePrev ) ) longjmp(tess->env,1); 397f220fa62Smrg } 398f220fa62Smrg firstTime = FALSE; 399f220fa62Smrg regPrev = reg; 400f220fa62Smrg ePrev = e; 401f220fa62Smrg } 402f220fa62Smrg regPrev->dirty = TRUE; 403f220fa62Smrg assert( regPrev->windingNumber - e->winding == reg->windingNumber ); 404f220fa62Smrg 405f220fa62Smrg if( cleanUp ) { 406f220fa62Smrg /* Check for intersections between newly adjacent edges. */ 407f220fa62Smrg WalkDirtyRegions( tess, regPrev ); 408f220fa62Smrg } 409f220fa62Smrg} 410f220fa62Smrg 411f220fa62Smrg 412f220fa62Smrgstatic void CallCombine( GLUtesselator *tess, GLUvertex *isect, 413f220fa62Smrg void *data[4], GLfloat weights[4], int needed ) 414f220fa62Smrg{ 415f220fa62Smrg GLdouble coords[3]; 416f220fa62Smrg 417f220fa62Smrg /* Copy coord data in case the callback changes it. */ 418f220fa62Smrg coords[0] = isect->coords[0]; 419f220fa62Smrg coords[1] = isect->coords[1]; 420f220fa62Smrg coords[2] = isect->coords[2]; 421f220fa62Smrg 422f220fa62Smrg isect->data = NULL; 423f220fa62Smrg CALL_COMBINE_OR_COMBINE_DATA( coords, data, weights, &isect->data ); 424f220fa62Smrg if( isect->data == NULL ) { 425f220fa62Smrg if( ! needed ) { 426f220fa62Smrg isect->data = data[0]; 427f220fa62Smrg } else if( ! tess->fatalError ) { 428f220fa62Smrg /* The only way fatal error is when two edges are found to intersect, 429f220fa62Smrg * but the user has not provided the callback necessary to handle 430f220fa62Smrg * generated intersection points. 431f220fa62Smrg */ 432f220fa62Smrg CALL_ERROR_OR_ERROR_DATA( GLU_TESS_NEED_COMBINE_CALLBACK ); 433f220fa62Smrg tess->fatalError = TRUE; 434f220fa62Smrg } 435f220fa62Smrg } 436f220fa62Smrg} 437f220fa62Smrg 438f220fa62Smrgstatic void SpliceMergeVertices( GLUtesselator *tess, GLUhalfEdge *e1, 439f220fa62Smrg GLUhalfEdge *e2 ) 440f220fa62Smrg/* 441f220fa62Smrg * Two vertices with idential coordinates are combined into one. 442f220fa62Smrg * e1->Org is kept, while e2->Org is discarded. 443f220fa62Smrg */ 444f220fa62Smrg{ 445f220fa62Smrg void *data[4] = { NULL, NULL, NULL, NULL }; 446f220fa62Smrg GLfloat weights[4] = { 0.5, 0.5, 0.0, 0.0 }; 447f220fa62Smrg 448f220fa62Smrg data[0] = e1->Org->data; 449f220fa62Smrg data[1] = e2->Org->data; 450f220fa62Smrg CallCombine( tess, e1->Org, data, weights, FALSE ); 451f220fa62Smrg if ( !__gl_meshSplice( e1, e2 ) ) longjmp(tess->env,1); 452f220fa62Smrg} 453f220fa62Smrg 454f220fa62Smrgstatic void VertexWeights( GLUvertex *isect, GLUvertex *org, GLUvertex *dst, 455f220fa62Smrg GLfloat *weights ) 456f220fa62Smrg/* 457f220fa62Smrg * Find some weights which describe how the intersection vertex is 458f220fa62Smrg * a linear combination of "org" and "dest". Each of the two edges 459f220fa62Smrg * which generated "isect" is allocated 50% of the weight; each edge 460f220fa62Smrg * splits the weight between its org and dst according to the 461f220fa62Smrg * relative distance to "isect". 462f220fa62Smrg */ 463f220fa62Smrg{ 464f220fa62Smrg GLdouble t1 = VertL1dist( org, isect ); 465f220fa62Smrg GLdouble t2 = VertL1dist( dst, isect ); 466f220fa62Smrg 467f220fa62Smrg weights[0] = 0.5 * t2 / (t1 + t2); 468f220fa62Smrg weights[1] = 0.5 * t1 / (t1 + t2); 469f220fa62Smrg isect->coords[0] += weights[0]*org->coords[0] + weights[1]*dst->coords[0]; 470f220fa62Smrg isect->coords[1] += weights[0]*org->coords[1] + weights[1]*dst->coords[1]; 471f220fa62Smrg isect->coords[2] += weights[0]*org->coords[2] + weights[1]*dst->coords[2]; 472f220fa62Smrg} 473f220fa62Smrg 474f220fa62Smrg 475f220fa62Smrgstatic void GetIntersectData( GLUtesselator *tess, GLUvertex *isect, 476f220fa62Smrg GLUvertex *orgUp, GLUvertex *dstUp, 477f220fa62Smrg GLUvertex *orgLo, GLUvertex *dstLo ) 478f220fa62Smrg/* 479f220fa62Smrg * We've computed a new intersection point, now we need a "data" pointer 480f220fa62Smrg * from the user so that we can refer to this new vertex in the 481f220fa62Smrg * rendering callbacks. 482f220fa62Smrg */ 483f220fa62Smrg{ 484f220fa62Smrg void *data[4]; 485f220fa62Smrg GLfloat weights[4]; 486f220fa62Smrg 487f220fa62Smrg data[0] = orgUp->data; 488f220fa62Smrg data[1] = dstUp->data; 489f220fa62Smrg data[2] = orgLo->data; 490f220fa62Smrg data[3] = dstLo->data; 491f220fa62Smrg 492f220fa62Smrg isect->coords[0] = isect->coords[1] = isect->coords[2] = 0; 493f220fa62Smrg VertexWeights( isect, orgUp, dstUp, &weights[0] ); 494f220fa62Smrg VertexWeights( isect, orgLo, dstLo, &weights[2] ); 495f220fa62Smrg 496f220fa62Smrg CallCombine( tess, isect, data, weights, TRUE ); 497f220fa62Smrg} 498f220fa62Smrg 499f220fa62Smrgstatic int CheckForRightSplice( GLUtesselator *tess, ActiveRegion *regUp ) 500f220fa62Smrg/* 501f220fa62Smrg * Check the upper and lower edge of "regUp", to make sure that the 502f220fa62Smrg * eUp->Org is above eLo, or eLo->Org is below eUp (depending on which 503f220fa62Smrg * origin is leftmost). 504f220fa62Smrg * 505f220fa62Smrg * The main purpose is to splice right-going edges with the same 506f220fa62Smrg * dest vertex and nearly identical slopes (ie. we can't distinguish 507f220fa62Smrg * the slopes numerically). However the splicing can also help us 508f220fa62Smrg * to recover from numerical errors. For example, suppose at one 509f220fa62Smrg * point we checked eUp and eLo, and decided that eUp->Org is barely 510f220fa62Smrg * above eLo. Then later, we split eLo into two edges (eg. from 511f220fa62Smrg * a splice operation like this one). This can change the result of 512f220fa62Smrg * our test so that now eUp->Org is incident to eLo, or barely below it. 513f220fa62Smrg * We must correct this condition to maintain the dictionary invariants. 514f220fa62Smrg * 515f220fa62Smrg * One possibility is to check these edges for intersection again 516f220fa62Smrg * (ie. CheckForIntersect). This is what we do if possible. However 517f220fa62Smrg * CheckForIntersect requires that tess->event lies between eUp and eLo, 518f220fa62Smrg * so that it has something to fall back on when the intersection 519f220fa62Smrg * calculation gives us an unusable answer. So, for those cases where 520f220fa62Smrg * we can't check for intersection, this routine fixes the problem 521f220fa62Smrg * by just splicing the offending vertex into the other edge. 522f220fa62Smrg * This is a guaranteed solution, no matter how degenerate things get. 523f220fa62Smrg * Basically this is a combinatorial solution to a numerical problem. 524f220fa62Smrg */ 525f220fa62Smrg{ 526f220fa62Smrg ActiveRegion *regLo = RegionBelow(regUp); 527f220fa62Smrg GLUhalfEdge *eUp = regUp->eUp; 528f220fa62Smrg GLUhalfEdge *eLo = regLo->eUp; 529f220fa62Smrg 530f220fa62Smrg if( VertLeq( eUp->Org, eLo->Org )) { 531f220fa62Smrg if( EdgeSign( eLo->Dst, eUp->Org, eLo->Org ) > 0 ) return FALSE; 532f220fa62Smrg 533f220fa62Smrg /* eUp->Org appears to be below eLo */ 534f220fa62Smrg if( ! VertEq( eUp->Org, eLo->Org )) { 535f220fa62Smrg /* Splice eUp->Org into eLo */ 536f220fa62Smrg if ( __gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); 537f220fa62Smrg if ( !__gl_meshSplice( eUp, eLo->Oprev ) ) longjmp(tess->env,1); 538f220fa62Smrg regUp->dirty = regLo->dirty = TRUE; 539f220fa62Smrg 540f220fa62Smrg } else if( eUp->Org != eLo->Org ) { 541f220fa62Smrg /* merge the two vertices, discarding eUp->Org */ 542f220fa62Smrg pqDelete( tess->pq, eUp->Org->pqHandle ); /* __gl_pqSortDelete */ 543f220fa62Smrg SpliceMergeVertices( tess, eLo->Oprev, eUp ); 544f220fa62Smrg } 545f220fa62Smrg } else { 546f220fa62Smrg if( EdgeSign( eUp->Dst, eLo->Org, eUp->Org ) < 0 ) return FALSE; 547f220fa62Smrg 548f220fa62Smrg /* eLo->Org appears to be above eUp, so splice eLo->Org into eUp */ 5490822fd64Snat if (RegionAbove(regUp)) 5500822fd64Snat RegionAbove(regUp)->dirty = TRUE; 5510822fd64Snat regUp->dirty = TRUE; 552f220fa62Smrg if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); 553f220fa62Smrg if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1); 554f220fa62Smrg } 555f220fa62Smrg return TRUE; 556f220fa62Smrg} 557f220fa62Smrg 558f220fa62Smrgstatic int CheckForLeftSplice( GLUtesselator *tess, ActiveRegion *regUp ) 559f220fa62Smrg/* 560f220fa62Smrg * Check the upper and lower edge of "regUp", to make sure that the 561f220fa62Smrg * eUp->Dst is above eLo, or eLo->Dst is below eUp (depending on which 562f220fa62Smrg * destination is rightmost). 563f220fa62Smrg * 564f220fa62Smrg * Theoretically, this should always be true. However, splitting an edge 565f220fa62Smrg * into two pieces can change the results of previous tests. For example, 566f220fa62Smrg * suppose at one point we checked eUp and eLo, and decided that eUp->Dst 567f220fa62Smrg * is barely above eLo. Then later, we split eLo into two edges (eg. from 568f220fa62Smrg * a splice operation like this one). This can change the result of 569f220fa62Smrg * the test so that now eUp->Dst is incident to eLo, or barely below it. 570f220fa62Smrg * We must correct this condition to maintain the dictionary invariants 571f220fa62Smrg * (otherwise new edges might get inserted in the wrong place in the 572f220fa62Smrg * dictionary, and bad stuff will happen). 573f220fa62Smrg * 574f220fa62Smrg * We fix the problem by just splicing the offending vertex into the 575f220fa62Smrg * other edge. 576f220fa62Smrg */ 577f220fa62Smrg{ 578f220fa62Smrg ActiveRegion *regLo = RegionBelow(regUp); 579f220fa62Smrg GLUhalfEdge *eUp = regUp->eUp; 580f220fa62Smrg GLUhalfEdge *eLo = regLo->eUp; 581f220fa62Smrg GLUhalfEdge *e; 582f220fa62Smrg 583f220fa62Smrg assert( ! VertEq( eUp->Dst, eLo->Dst )); 584f220fa62Smrg 585f220fa62Smrg if( VertLeq( eUp->Dst, eLo->Dst )) { 586f220fa62Smrg if( EdgeSign( eUp->Dst, eLo->Dst, eUp->Org ) < 0 ) return FALSE; 587f220fa62Smrg 588f220fa62Smrg /* eLo->Dst is above eUp, so splice eLo->Dst into eUp */ 5890822fd64Snat if (RegionAbove(regUp)) 5900822fd64Snat RegionAbove(regUp)->dirty = TRUE; 5910822fd64Snat regUp->dirty = TRUE; 592f220fa62Smrg e = __gl_meshSplitEdge( eUp ); 593f220fa62Smrg if (e == NULL) longjmp(tess->env,1); 594f220fa62Smrg if ( !__gl_meshSplice( eLo->Sym, e ) ) longjmp(tess->env,1); 595f220fa62Smrg e->Lface->inside = regUp->inside; 596f220fa62Smrg } else { 597f220fa62Smrg if( EdgeSign( eLo->Dst, eUp->Dst, eLo->Org ) > 0 ) return FALSE; 598f220fa62Smrg 599f220fa62Smrg /* eUp->Dst is below eLo, so splice eUp->Dst into eLo */ 600f220fa62Smrg regUp->dirty = regLo->dirty = TRUE; 601f220fa62Smrg e = __gl_meshSplitEdge( eLo ); 602f220fa62Smrg if (e == NULL) longjmp(tess->env,1); 603f220fa62Smrg if ( !__gl_meshSplice( eUp->Lnext, eLo->Sym ) ) longjmp(tess->env,1); 604f220fa62Smrg e->Rface->inside = regUp->inside; 605f220fa62Smrg } 606f220fa62Smrg return TRUE; 607f220fa62Smrg} 608f220fa62Smrg 609f220fa62Smrg 610f220fa62Smrgstatic int CheckForIntersect( GLUtesselator *tess, ActiveRegion *regUp ) 611f220fa62Smrg/* 612f220fa62Smrg * Check the upper and lower edges of the given region to see if 613f220fa62Smrg * they intersect. If so, create the intersection and add it 614f220fa62Smrg * to the data structures. 615f220fa62Smrg * 616f220fa62Smrg * Returns TRUE if adding the new intersection resulted in a recursive 617f220fa62Smrg * call to AddRightEdges(); in this case all "dirty" regions have been 618f220fa62Smrg * checked for intersections, and possibly regUp has been deleted. 619f220fa62Smrg */ 620f220fa62Smrg{ 621f220fa62Smrg ActiveRegion *regLo = RegionBelow(regUp); 622f220fa62Smrg GLUhalfEdge *eUp = regUp->eUp; 623f220fa62Smrg GLUhalfEdge *eLo = regLo->eUp; 624f220fa62Smrg GLUvertex *orgUp = eUp->Org; 625f220fa62Smrg GLUvertex *orgLo = eLo->Org; 626f220fa62Smrg GLUvertex *dstUp = eUp->Dst; 627f220fa62Smrg GLUvertex *dstLo = eLo->Dst; 628f220fa62Smrg GLdouble tMinUp, tMaxLo; 629f220fa62Smrg GLUvertex isect, *orgMin; 630f220fa62Smrg GLUhalfEdge *e; 631f220fa62Smrg 632f220fa62Smrg assert( ! VertEq( dstLo, dstUp )); 633f220fa62Smrg assert( EdgeSign( dstUp, tess->event, orgUp ) <= 0 ); 634f220fa62Smrg assert( EdgeSign( dstLo, tess->event, orgLo ) >= 0 ); 635f220fa62Smrg assert( orgUp != tess->event && orgLo != tess->event ); 636f220fa62Smrg assert( ! regUp->fixUpperEdge && ! regLo->fixUpperEdge ); 637f220fa62Smrg 638f220fa62Smrg if( orgUp == orgLo ) return FALSE; /* right endpoints are the same */ 639f220fa62Smrg 640f220fa62Smrg tMinUp = MIN( orgUp->t, dstUp->t ); 641f220fa62Smrg tMaxLo = MAX( orgLo->t, dstLo->t ); 642f220fa62Smrg if( tMinUp > tMaxLo ) return FALSE; /* t ranges do not overlap */ 643f220fa62Smrg 644f220fa62Smrg if( VertLeq( orgUp, orgLo )) { 645f220fa62Smrg if( EdgeSign( dstLo, orgUp, orgLo ) > 0 ) return FALSE; 646f220fa62Smrg } else { 647f220fa62Smrg if( EdgeSign( dstUp, orgLo, orgUp ) < 0 ) return FALSE; 648f220fa62Smrg } 649f220fa62Smrg 650f220fa62Smrg /* At this point the edges intersect, at least marginally */ 651f220fa62Smrg DebugEvent( tess ); 652f220fa62Smrg 653f220fa62Smrg __gl_edgeIntersect( dstUp, orgUp, dstLo, orgLo, &isect ); 654f220fa62Smrg /* The following properties are guaranteed: */ 655f220fa62Smrg assert( MIN( orgUp->t, dstUp->t ) <= isect.t ); 656f220fa62Smrg assert( isect.t <= MAX( orgLo->t, dstLo->t )); 657f220fa62Smrg assert( MIN( dstLo->s, dstUp->s ) <= isect.s ); 658f220fa62Smrg assert( isect.s <= MAX( orgLo->s, orgUp->s )); 659f220fa62Smrg 660f220fa62Smrg if( VertLeq( &isect, tess->event )) { 661f220fa62Smrg /* The intersection point lies slightly to the left of the sweep line, 662f220fa62Smrg * so move it until it''s slightly to the right of the sweep line. 663f220fa62Smrg * (If we had perfect numerical precision, this would never happen 664f220fa62Smrg * in the first place). The easiest and safest thing to do is 665f220fa62Smrg * replace the intersection by tess->event. 666f220fa62Smrg */ 667f220fa62Smrg isect.s = tess->event->s; 668f220fa62Smrg isect.t = tess->event->t; 669f220fa62Smrg } 670f220fa62Smrg /* Similarly, if the computed intersection lies to the right of the 671f220fa62Smrg * rightmost origin (which should rarely happen), it can cause 672f220fa62Smrg * unbelievable inefficiency on sufficiently degenerate inputs. 673f220fa62Smrg * (If you have the test program, try running test54.d with the 674f220fa62Smrg * "X zoom" option turned on). 675f220fa62Smrg */ 676f220fa62Smrg orgMin = VertLeq( orgUp, orgLo ) ? orgUp : orgLo; 677f220fa62Smrg if( VertLeq( orgMin, &isect )) { 678f220fa62Smrg isect.s = orgMin->s; 679f220fa62Smrg isect.t = orgMin->t; 680f220fa62Smrg } 681f220fa62Smrg 682f220fa62Smrg if( VertEq( &isect, orgUp ) || VertEq( &isect, orgLo )) { 683f220fa62Smrg /* Easy case -- intersection at one of the right endpoints */ 684f220fa62Smrg (void) CheckForRightSplice( tess, regUp ); 685f220fa62Smrg return FALSE; 686f220fa62Smrg } 687f220fa62Smrg 688f220fa62Smrg if( (! VertEq( dstUp, tess->event ) 689f220fa62Smrg && EdgeSign( dstUp, tess->event, &isect ) >= 0) 690f220fa62Smrg || (! VertEq( dstLo, tess->event ) 691f220fa62Smrg && EdgeSign( dstLo, tess->event, &isect ) <= 0 )) 692f220fa62Smrg { 693f220fa62Smrg /* Very unusual -- the new upper or lower edge would pass on the 694f220fa62Smrg * wrong side of the sweep event, or through it. This can happen 695f220fa62Smrg * due to very small numerical errors in the intersection calculation. 696f220fa62Smrg */ 697f220fa62Smrg if( dstLo == tess->event ) { 698f220fa62Smrg /* Splice dstLo into eUp, and process the new region(s) */ 699f220fa62Smrg if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); 700f220fa62Smrg if ( !__gl_meshSplice( eLo->Sym, eUp ) ) longjmp(tess->env,1); 701f220fa62Smrg regUp = TopLeftRegion( regUp ); 702f220fa62Smrg if (regUp == NULL) longjmp(tess->env,1); 703f220fa62Smrg eUp = RegionBelow(regUp)->eUp; 704f220fa62Smrg FinishLeftRegions( tess, RegionBelow(regUp), regLo ); 705f220fa62Smrg AddRightEdges( tess, regUp, eUp->Oprev, eUp, eUp, TRUE ); 706f220fa62Smrg return TRUE; 707f220fa62Smrg } 708f220fa62Smrg if( dstUp == tess->event ) { 709f220fa62Smrg /* Splice dstUp into eLo, and process the new region(s) */ 710f220fa62Smrg if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); 711f220fa62Smrg if ( !__gl_meshSplice( eUp->Lnext, eLo->Oprev ) ) longjmp(tess->env,1); 712f220fa62Smrg regLo = regUp; 713f220fa62Smrg regUp = TopRightRegion( regUp ); 714f220fa62Smrg e = RegionBelow(regUp)->eUp->Rprev; 715f220fa62Smrg regLo->eUp = eLo->Oprev; 716f220fa62Smrg eLo = FinishLeftRegions( tess, regLo, NULL ); 717f220fa62Smrg AddRightEdges( tess, regUp, eLo->Onext, eUp->Rprev, e, TRUE ); 718f220fa62Smrg return TRUE; 719f220fa62Smrg } 720f220fa62Smrg /* Special case: called from ConnectRightVertex. If either 721f220fa62Smrg * edge passes on the wrong side of tess->event, split it 722f220fa62Smrg * (and wait for ConnectRightVertex to splice it appropriately). 723f220fa62Smrg */ 724f220fa62Smrg if( EdgeSign( dstUp, tess->event, &isect ) >= 0 ) { 7250822fd64Snat if (RegionAbove(regUp)) 7260822fd64Snat RegionAbove(regUp)->dirty = TRUE; 7270822fd64Snat regUp->dirty = TRUE; 728f220fa62Smrg if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); 729f220fa62Smrg eUp->Org->s = tess->event->s; 730f220fa62Smrg eUp->Org->t = tess->event->t; 731f220fa62Smrg } 732f220fa62Smrg if( EdgeSign( dstLo, tess->event, &isect ) <= 0 ) { 733f220fa62Smrg regUp->dirty = regLo->dirty = TRUE; 734f220fa62Smrg if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); 735f220fa62Smrg eLo->Org->s = tess->event->s; 736f220fa62Smrg eLo->Org->t = tess->event->t; 737f220fa62Smrg } 738f220fa62Smrg /* leave the rest for ConnectRightVertex */ 739f220fa62Smrg return FALSE; 740f220fa62Smrg } 741f220fa62Smrg 742f220fa62Smrg /* General case -- split both edges, splice into new vertex. 743f220fa62Smrg * When we do the splice operation, the order of the arguments is 744f220fa62Smrg * arbitrary as far as correctness goes. However, when the operation 745f220fa62Smrg * creates a new face, the work done is proportional to the size of 746f220fa62Smrg * the new face. We expect the faces in the processed part of 747f220fa62Smrg * the mesh (ie. eUp->Lface) to be smaller than the faces in the 748f220fa62Smrg * unprocessed original contours (which will be eLo->Oprev->Lface). 749f220fa62Smrg */ 750f220fa62Smrg if (__gl_meshSplitEdge( eUp->Sym ) == NULL) longjmp(tess->env,1); 751f220fa62Smrg if (__gl_meshSplitEdge( eLo->Sym ) == NULL) longjmp(tess->env,1); 752f220fa62Smrg if ( !__gl_meshSplice( eLo->Oprev, eUp ) ) longjmp(tess->env,1); 753f220fa62Smrg eUp->Org->s = isect.s; 754f220fa62Smrg eUp->Org->t = isect.t; 755f220fa62Smrg eUp->Org->pqHandle = pqInsert( tess->pq, eUp->Org ); /* __gl_pqSortInsert */ 756f220fa62Smrg if (eUp->Org->pqHandle == LONG_MAX) { 757f220fa62Smrg pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */ 758f220fa62Smrg tess->pq = NULL; 759f220fa62Smrg longjmp(tess->env,1); 760f220fa62Smrg } 761f220fa62Smrg GetIntersectData( tess, eUp->Org, orgUp, dstUp, orgLo, dstLo ); 7620822fd64Snat if (RegionAbove(regUp)) 7630822fd64Snat RegionAbove(regUp)->dirty = TRUE; 7640822fd64Snat regUp->dirty = regLo->dirty = TRUE; 765f220fa62Smrg return FALSE; 766f220fa62Smrg} 767f220fa62Smrg 768f220fa62Smrgstatic void WalkDirtyRegions( GLUtesselator *tess, ActiveRegion *regUp ) 769f220fa62Smrg/* 770f220fa62Smrg * When the upper or lower edge of any region changes, the region is 771f220fa62Smrg * marked "dirty". This routine walks through all the dirty regions 772f220fa62Smrg * and makes sure that the dictionary invariants are satisfied 773f220fa62Smrg * (see the comments at the beginning of this file). Of course 774f220fa62Smrg * new dirty regions can be created as we make changes to restore 775f220fa62Smrg * the invariants. 776f220fa62Smrg */ 777f220fa62Smrg{ 778f220fa62Smrg ActiveRegion *regLo = RegionBelow(regUp); 779f220fa62Smrg GLUhalfEdge *eUp, *eLo; 780f220fa62Smrg 781f220fa62Smrg for( ;; ) { 782f220fa62Smrg /* Find the lowest dirty region (we walk from the bottom up). */ 783f220fa62Smrg while( regLo->dirty ) { 784f220fa62Smrg regUp = regLo; 785f220fa62Smrg regLo = RegionBelow(regLo); 786f220fa62Smrg } 787f220fa62Smrg if( ! regUp->dirty ) { 788f220fa62Smrg regLo = regUp; 789f220fa62Smrg regUp = RegionAbove( regUp ); 790f220fa62Smrg if( regUp == NULL || ! regUp->dirty ) { 791f220fa62Smrg /* We've walked all the dirty regions */ 792f220fa62Smrg return; 793f220fa62Smrg } 794f220fa62Smrg } 795f220fa62Smrg regUp->dirty = FALSE; 796f220fa62Smrg eUp = regUp->eUp; 797f220fa62Smrg eLo = regLo->eUp; 798f220fa62Smrg 799f220fa62Smrg if( eUp->Dst != eLo->Dst ) { 800f220fa62Smrg /* Check that the edge ordering is obeyed at the Dst vertices. */ 801f220fa62Smrg if( CheckForLeftSplice( tess, regUp )) { 802f220fa62Smrg 803f220fa62Smrg /* If the upper or lower edge was marked fixUpperEdge, then 804f220fa62Smrg * we no longer need it (since these edges are needed only for 805f220fa62Smrg * vertices which otherwise have no right-going edges). 806f220fa62Smrg */ 807f220fa62Smrg if( regLo->fixUpperEdge ) { 808f220fa62Smrg DeleteRegion( tess, regLo ); 809f220fa62Smrg if ( !__gl_meshDelete( eLo ) ) longjmp(tess->env,1); 810f220fa62Smrg regLo = RegionBelow( regUp ); 811f220fa62Smrg eLo = regLo->eUp; 812f220fa62Smrg } else if( regUp->fixUpperEdge ) { 813f220fa62Smrg DeleteRegion( tess, regUp ); 814f220fa62Smrg if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1); 815f220fa62Smrg regUp = RegionAbove( regLo ); 816f220fa62Smrg eUp = regUp->eUp; 817f220fa62Smrg } 818f220fa62Smrg } 819f220fa62Smrg } 820f220fa62Smrg if( eUp->Org != eLo->Org ) { 821f220fa62Smrg if( eUp->Dst != eLo->Dst 822f220fa62Smrg && ! regUp->fixUpperEdge && ! regLo->fixUpperEdge 823f220fa62Smrg && (eUp->Dst == tess->event || eLo->Dst == tess->event) ) 824f220fa62Smrg { 825f220fa62Smrg /* When all else fails in CheckForIntersect(), it uses tess->event 826f220fa62Smrg * as the intersection location. To make this possible, it requires 827f220fa62Smrg * that tess->event lie between the upper and lower edges, and also 828f220fa62Smrg * that neither of these is marked fixUpperEdge (since in the worst 829f220fa62Smrg * case it might splice one of these edges into tess->event, and 830f220fa62Smrg * violate the invariant that fixable edges are the only right-going 831f220fa62Smrg * edge from their associated vertex). 832f220fa62Smrg */ 833f220fa62Smrg if( CheckForIntersect( tess, regUp )) { 834f220fa62Smrg /* WalkDirtyRegions() was called recursively; we're done */ 835f220fa62Smrg return; 836f220fa62Smrg } 837f220fa62Smrg } else { 838f220fa62Smrg /* Even though we can't use CheckForIntersect(), the Org vertices 839f220fa62Smrg * may violate the dictionary edge ordering. Check and correct this. 840f220fa62Smrg */ 841f220fa62Smrg (void) CheckForRightSplice( tess, regUp ); 842f220fa62Smrg } 843f220fa62Smrg } 844f220fa62Smrg if( eUp->Org == eLo->Org && eUp->Dst == eLo->Dst ) { 845f220fa62Smrg /* A degenerate loop consisting of only two edges -- delete it. */ 846f220fa62Smrg AddWinding( eLo, eUp ); 847f220fa62Smrg DeleteRegion( tess, regUp ); 848f220fa62Smrg if ( !__gl_meshDelete( eUp ) ) longjmp(tess->env,1); 849f220fa62Smrg regUp = RegionAbove( regLo ); 850f220fa62Smrg } 851f220fa62Smrg } 852f220fa62Smrg} 853f220fa62Smrg 854f220fa62Smrg 855f220fa62Smrgstatic void ConnectRightVertex( GLUtesselator *tess, ActiveRegion *regUp, 856f220fa62Smrg GLUhalfEdge *eBottomLeft ) 857f220fa62Smrg/* 858f220fa62Smrg * Purpose: connect a "right" vertex vEvent (one where all edges go left) 859f220fa62Smrg * to the unprocessed portion of the mesh. Since there are no right-going 860f220fa62Smrg * edges, two regions (one above vEvent and one below) are being merged 861f220fa62Smrg * into one. "regUp" is the upper of these two regions. 862f220fa62Smrg * 863f220fa62Smrg * There are two reasons for doing this (adding a right-going edge): 864f220fa62Smrg * - if the two regions being merged are "inside", we must add an edge 865f220fa62Smrg * to keep them separated (the combined region would not be monotone). 866f220fa62Smrg * - in any case, we must leave some record of vEvent in the dictionary, 867f220fa62Smrg * so that we can merge vEvent with features that we have not seen yet. 868f220fa62Smrg * For example, maybe there is a vertical edge which passes just to 869f220fa62Smrg * the right of vEvent; we would like to splice vEvent into this edge. 870f220fa62Smrg * 871f220fa62Smrg * However, we don't want to connect vEvent to just any vertex. We don''t 872f220fa62Smrg * want the new edge to cross any other edges; otherwise we will create 873f220fa62Smrg * intersection vertices even when the input data had no self-intersections. 874f220fa62Smrg * (This is a bad thing; if the user's input data has no intersections, 875f220fa62Smrg * we don't want to generate any false intersections ourselves.) 876f220fa62Smrg * 877f220fa62Smrg * Our eventual goal is to connect vEvent to the leftmost unprocessed 878f220fa62Smrg * vertex of the combined region (the union of regUp and regLo). 879f220fa62Smrg * But because of unseen vertices with all right-going edges, and also 880f220fa62Smrg * new vertices which may be created by edge intersections, we don''t 881f220fa62Smrg * know where that leftmost unprocessed vertex is. In the meantime, we 882f220fa62Smrg * connect vEvent to the closest vertex of either chain, and mark the region 883f220fa62Smrg * as "fixUpperEdge". This flag says to delete and reconnect this edge 884f220fa62Smrg * to the next processed vertex on the boundary of the combined region. 885f220fa62Smrg * Quite possibly the vertex we connected to will turn out to be the 886f220fa62Smrg * closest one, in which case we won''t need to make any changes. 887f220fa62Smrg */ 888f220fa62Smrg{ 889f220fa62Smrg GLUhalfEdge *eNew; 890f220fa62Smrg GLUhalfEdge *eTopLeft = eBottomLeft->Onext; 891f220fa62Smrg ActiveRegion *regLo = RegionBelow(regUp); 892f220fa62Smrg GLUhalfEdge *eUp = regUp->eUp; 893f220fa62Smrg GLUhalfEdge *eLo = regLo->eUp; 894f220fa62Smrg int degenerate = FALSE; 895f220fa62Smrg 896f220fa62Smrg if( eUp->Dst != eLo->Dst ) { 897f220fa62Smrg (void) CheckForIntersect( tess, regUp ); 898f220fa62Smrg } 899f220fa62Smrg 900f220fa62Smrg /* Possible new degeneracies: upper or lower edge of regUp may pass 901f220fa62Smrg * through vEvent, or may coincide with new intersection vertex 902f220fa62Smrg */ 903f220fa62Smrg if( VertEq( eUp->Org, tess->event )) { 904f220fa62Smrg if ( !__gl_meshSplice( eTopLeft->Oprev, eUp ) ) longjmp(tess->env,1); 905f220fa62Smrg regUp = TopLeftRegion( regUp ); 906f220fa62Smrg if (regUp == NULL) longjmp(tess->env,1); 907f220fa62Smrg eTopLeft = RegionBelow( regUp )->eUp; 908f220fa62Smrg FinishLeftRegions( tess, RegionBelow(regUp), regLo ); 909f220fa62Smrg degenerate = TRUE; 910f220fa62Smrg } 911f220fa62Smrg if( VertEq( eLo->Org, tess->event )) { 912f220fa62Smrg if ( !__gl_meshSplice( eBottomLeft, eLo->Oprev ) ) longjmp(tess->env,1); 913f220fa62Smrg eBottomLeft = FinishLeftRegions( tess, regLo, NULL ); 914f220fa62Smrg degenerate = TRUE; 915f220fa62Smrg } 916f220fa62Smrg if( degenerate ) { 917f220fa62Smrg AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE ); 918f220fa62Smrg return; 919f220fa62Smrg } 920f220fa62Smrg 921f220fa62Smrg /* Non-degenerate situation -- need to add a temporary, fixable edge. 922f220fa62Smrg * Connect to the closer of eLo->Org, eUp->Org. 923f220fa62Smrg */ 924f220fa62Smrg if( VertLeq( eLo->Org, eUp->Org )) { 925f220fa62Smrg eNew = eLo->Oprev; 926f220fa62Smrg } else { 927f220fa62Smrg eNew = eUp; 928f220fa62Smrg } 929f220fa62Smrg eNew = __gl_meshConnect( eBottomLeft->Lprev, eNew ); 930f220fa62Smrg if (eNew == NULL) longjmp(tess->env,1); 931f220fa62Smrg 932f220fa62Smrg /* Prevent cleanup, otherwise eNew might disappear before we've even 933f220fa62Smrg * had a chance to mark it as a temporary edge. 934f220fa62Smrg */ 935f220fa62Smrg AddRightEdges( tess, regUp, eNew, eNew->Onext, eNew->Onext, FALSE ); 936f220fa62Smrg eNew->Sym->activeRegion->fixUpperEdge = TRUE; 937f220fa62Smrg WalkDirtyRegions( tess, regUp ); 938f220fa62Smrg} 939f220fa62Smrg 940f220fa62Smrg/* Because vertices at exactly the same location are merged together 941f220fa62Smrg * before we process the sweep event, some degenerate cases can't occur. 942f220fa62Smrg * However if someone eventually makes the modifications required to 943f220fa62Smrg * merge features which are close together, the cases below marked 944f220fa62Smrg * TOLERANCE_NONZERO will be useful. They were debugged before the 945f220fa62Smrg * code to merge identical vertices in the main loop was added. 946f220fa62Smrg */ 947f220fa62Smrg#define TOLERANCE_NONZERO FALSE 948f220fa62Smrg 949f220fa62Smrgstatic void ConnectLeftDegenerate( GLUtesselator *tess, 950f220fa62Smrg ActiveRegion *regUp, GLUvertex *vEvent ) 951f220fa62Smrg/* 952f220fa62Smrg * The event vertex lies exacty on an already-processed edge or vertex. 953f220fa62Smrg * Adding the new vertex involves splicing it into the already-processed 954f220fa62Smrg * part of the mesh. 955f220fa62Smrg */ 956f220fa62Smrg{ 957f220fa62Smrg GLUhalfEdge *e, *eTopLeft, *eTopRight, *eLast; 958f220fa62Smrg ActiveRegion *reg; 959f220fa62Smrg 960f220fa62Smrg e = regUp->eUp; 961f220fa62Smrg if( VertEq( e->Org, vEvent )) { 962f220fa62Smrg /* e->Org is an unprocessed vertex - just combine them, and wait 963f220fa62Smrg * for e->Org to be pulled from the queue 964f220fa62Smrg */ 965f220fa62Smrg assert( TOLERANCE_NONZERO ); 966f220fa62Smrg SpliceMergeVertices( tess, e, vEvent->anEdge ); 967f220fa62Smrg return; 968f220fa62Smrg } 969f220fa62Smrg 970f220fa62Smrg if( ! VertEq( e->Dst, vEvent )) { 971f220fa62Smrg /* General case -- splice vEvent into edge e which passes through it */ 972f220fa62Smrg if (__gl_meshSplitEdge( e->Sym ) == NULL) longjmp(tess->env,1); 973f220fa62Smrg if( regUp->fixUpperEdge ) { 974f220fa62Smrg /* This edge was fixable -- delete unused portion of original edge */ 975f220fa62Smrg if ( !__gl_meshDelete( e->Onext ) ) longjmp(tess->env,1); 976f220fa62Smrg regUp->fixUpperEdge = FALSE; 977f220fa62Smrg } 978f220fa62Smrg if ( !__gl_meshSplice( vEvent->anEdge, e ) ) longjmp(tess->env,1); 979f220fa62Smrg SweepEvent( tess, vEvent ); /* recurse */ 980f220fa62Smrg return; 981f220fa62Smrg } 982f220fa62Smrg 983f220fa62Smrg /* vEvent coincides with e->Dst, which has already been processed. 984f220fa62Smrg * Splice in the additional right-going edges. 985f220fa62Smrg */ 986f220fa62Smrg assert( TOLERANCE_NONZERO ); 987f220fa62Smrg regUp = TopRightRegion( regUp ); 988f220fa62Smrg reg = RegionBelow( regUp ); 989f220fa62Smrg eTopRight = reg->eUp->Sym; 990f220fa62Smrg eTopLeft = eLast = eTopRight->Onext; 991f220fa62Smrg if( reg->fixUpperEdge ) { 992f220fa62Smrg /* Here e->Dst has only a single fixable edge going right. 993f220fa62Smrg * We can delete it since now we have some real right-going edges. 994f220fa62Smrg */ 995f220fa62Smrg assert( eTopLeft != eTopRight ); /* there are some left edges too */ 996f220fa62Smrg DeleteRegion( tess, reg ); 997f220fa62Smrg if ( !__gl_meshDelete( eTopRight ) ) longjmp(tess->env,1); 998f220fa62Smrg eTopRight = eTopLeft->Oprev; 999f220fa62Smrg } 1000f220fa62Smrg if ( !__gl_meshSplice( vEvent->anEdge, eTopRight ) ) longjmp(tess->env,1); 1001f220fa62Smrg if( ! EdgeGoesLeft( eTopLeft )) { 1002f220fa62Smrg /* e->Dst had no left-going edges -- indicate this to AddRightEdges() */ 1003f220fa62Smrg eTopLeft = NULL; 1004f220fa62Smrg } 1005f220fa62Smrg AddRightEdges( tess, regUp, eTopRight->Onext, eLast, eTopLeft, TRUE ); 1006f220fa62Smrg} 1007f220fa62Smrg 1008f220fa62Smrg 1009f220fa62Smrgstatic void ConnectLeftVertex( GLUtesselator *tess, GLUvertex *vEvent ) 1010f220fa62Smrg/* 1011f220fa62Smrg * Purpose: connect a "left" vertex (one where both edges go right) 1012f220fa62Smrg * to the processed portion of the mesh. Let R be the active region 1013f220fa62Smrg * containing vEvent, and let U and L be the upper and lower edge 1014f220fa62Smrg * chains of R. There are two possibilities: 1015f220fa62Smrg * 1016f220fa62Smrg * - the normal case: split R into two regions, by connecting vEvent to 1017f220fa62Smrg * the rightmost vertex of U or L lying to the left of the sweep line 1018f220fa62Smrg * 1019f220fa62Smrg * - the degenerate case: if vEvent is close enough to U or L, we 1020f220fa62Smrg * merge vEvent into that edge chain. The subcases are: 1021f220fa62Smrg * - merging with the rightmost vertex of U or L 1022f220fa62Smrg * - merging with the active edge of U or L 1023f220fa62Smrg * - merging with an already-processed portion of U or L 1024f220fa62Smrg */ 1025f220fa62Smrg{ 1026f220fa62Smrg ActiveRegion *regUp, *regLo, *reg; 1027f220fa62Smrg GLUhalfEdge *eUp, *eLo, *eNew; 1028f220fa62Smrg ActiveRegion tmp; 1029f220fa62Smrg 1030f220fa62Smrg /* assert( vEvent->anEdge->Onext->Onext == vEvent->anEdge ); */ 1031f220fa62Smrg 1032f220fa62Smrg /* Get a pointer to the active region containing vEvent */ 1033f220fa62Smrg tmp.eUp = vEvent->anEdge->Sym; 1034f220fa62Smrg /* __GL_DICTLISTKEY */ /* __gl_dictListSearch */ 1035f220fa62Smrg regUp = (ActiveRegion *)dictKey( dictSearch( tess->dict, &tmp )); 1036f220fa62Smrg regLo = RegionBelow( regUp ); 1037f220fa62Smrg eUp = regUp->eUp; 1038f220fa62Smrg eLo = regLo->eUp; 1039f220fa62Smrg 1040f220fa62Smrg /* Try merging with U or L first */ 1041f220fa62Smrg if( EdgeSign( eUp->Dst, vEvent, eUp->Org ) == 0 ) { 1042f220fa62Smrg ConnectLeftDegenerate( tess, regUp, vEvent ); 1043f220fa62Smrg return; 1044f220fa62Smrg } 1045f220fa62Smrg 1046f220fa62Smrg /* Connect vEvent to rightmost processed vertex of either chain. 1047f220fa62Smrg * e->Dst is the vertex that we will connect to vEvent. 1048f220fa62Smrg */ 1049f220fa62Smrg reg = VertLeq( eLo->Dst, eUp->Dst ) ? regUp : regLo; 1050f220fa62Smrg 1051f220fa62Smrg if( regUp->inside || reg->fixUpperEdge) { 1052f220fa62Smrg if( reg == regUp ) { 1053f220fa62Smrg eNew = __gl_meshConnect( vEvent->anEdge->Sym, eUp->Lnext ); 1054f220fa62Smrg if (eNew == NULL) longjmp(tess->env,1); 1055f220fa62Smrg } else { 1056f220fa62Smrg GLUhalfEdge *tempHalfEdge= __gl_meshConnect( eLo->Dnext, vEvent->anEdge); 1057f220fa62Smrg if (tempHalfEdge == NULL) longjmp(tess->env,1); 1058f220fa62Smrg 1059f220fa62Smrg eNew = tempHalfEdge->Sym; 1060f220fa62Smrg } 1061f220fa62Smrg if( reg->fixUpperEdge ) { 1062f220fa62Smrg if ( !FixUpperEdge( reg, eNew ) ) longjmp(tess->env,1); 1063f220fa62Smrg } else { 1064f220fa62Smrg ComputeWinding( tess, AddRegionBelow( tess, regUp, eNew )); 1065f220fa62Smrg } 1066f220fa62Smrg SweepEvent( tess, vEvent ); 1067f220fa62Smrg } else { 1068f220fa62Smrg /* The new vertex is in a region which does not belong to the polygon. 1069f220fa62Smrg * We don''t need to connect this vertex to the rest of the mesh. 1070f220fa62Smrg */ 1071f220fa62Smrg AddRightEdges( tess, regUp, vEvent->anEdge, vEvent->anEdge, NULL, TRUE ); 1072f220fa62Smrg } 1073f220fa62Smrg} 1074f220fa62Smrg 1075f220fa62Smrg 1076f220fa62Smrgstatic void SweepEvent( GLUtesselator *tess, GLUvertex *vEvent ) 1077f220fa62Smrg/* 1078f220fa62Smrg * Does everything necessary when the sweep line crosses a vertex. 1079f220fa62Smrg * Updates the mesh and the edge dictionary. 1080f220fa62Smrg */ 1081f220fa62Smrg{ 1082f220fa62Smrg ActiveRegion *regUp, *reg; 1083f220fa62Smrg GLUhalfEdge *e, *eTopLeft, *eBottomLeft; 1084f220fa62Smrg 1085f220fa62Smrg tess->event = vEvent; /* for access in EdgeLeq() */ 1086f220fa62Smrg DebugEvent( tess ); 1087f220fa62Smrg 1088f220fa62Smrg /* Check if this vertex is the right endpoint of an edge that is 1089f220fa62Smrg * already in the dictionary. In this case we don't need to waste 1090f220fa62Smrg * time searching for the location to insert new edges. 1091f220fa62Smrg */ 1092f220fa62Smrg e = vEvent->anEdge; 1093f220fa62Smrg while( e->activeRegion == NULL ) { 1094f220fa62Smrg e = e->Onext; 1095f220fa62Smrg if( e == vEvent->anEdge ) { 1096f220fa62Smrg /* All edges go right -- not incident to any processed edges */ 1097f220fa62Smrg ConnectLeftVertex( tess, vEvent ); 1098f220fa62Smrg return; 1099f220fa62Smrg } 1100f220fa62Smrg } 1101f220fa62Smrg 1102f220fa62Smrg /* Processing consists of two phases: first we "finish" all the 1103f220fa62Smrg * active regions where both the upper and lower edges terminate 1104f220fa62Smrg * at vEvent (ie. vEvent is closing off these regions). 1105f220fa62Smrg * We mark these faces "inside" or "outside" the polygon according 1106f220fa62Smrg * to their winding number, and delete the edges from the dictionary. 1107f220fa62Smrg * This takes care of all the left-going edges from vEvent. 1108f220fa62Smrg */ 1109f220fa62Smrg regUp = TopLeftRegion( e->activeRegion ); 1110f220fa62Smrg if (regUp == NULL) longjmp(tess->env,1); 1111f220fa62Smrg reg = RegionBelow( regUp ); 1112f220fa62Smrg eTopLeft = reg->eUp; 1113f220fa62Smrg eBottomLeft = FinishLeftRegions( tess, reg, NULL ); 1114f220fa62Smrg 1115f220fa62Smrg /* Next we process all the right-going edges from vEvent. This 1116f220fa62Smrg * involves adding the edges to the dictionary, and creating the 1117f220fa62Smrg * associated "active regions" which record information about the 1118f220fa62Smrg * regions between adjacent dictionary edges. 1119f220fa62Smrg */ 1120f220fa62Smrg if( eBottomLeft->Onext == eTopLeft ) { 1121f220fa62Smrg /* No right-going edges -- add a temporary "fixable" edge */ 1122f220fa62Smrg ConnectRightVertex( tess, regUp, eBottomLeft ); 1123f220fa62Smrg } else { 1124f220fa62Smrg AddRightEdges( tess, regUp, eBottomLeft->Onext, eTopLeft, eTopLeft, TRUE ); 1125f220fa62Smrg } 1126f220fa62Smrg} 1127f220fa62Smrg 1128f220fa62Smrg 1129f220fa62Smrg/* Make the sentinel coordinates big enough that they will never be 1130f220fa62Smrg * merged with real input features. (Even with the largest possible 1131f220fa62Smrg * input contour and the maximum tolerance of 1.0, no merging will be 1132f220fa62Smrg * done with coordinates larger than 3 * GLU_TESS_MAX_COORD). 1133f220fa62Smrg */ 1134f220fa62Smrg#define SENTINEL_COORD (4 * GLU_TESS_MAX_COORD) 1135f220fa62Smrg 1136f220fa62Smrgstatic void AddSentinel( GLUtesselator *tess, GLdouble t ) 1137f220fa62Smrg/* 1138f220fa62Smrg * We add two sentinel edges above and below all other edges, 1139f220fa62Smrg * to avoid special cases at the top and bottom. 1140f220fa62Smrg */ 1141f220fa62Smrg{ 1142f220fa62Smrg GLUhalfEdge *e; 1143f220fa62Smrg ActiveRegion *reg = (ActiveRegion *)memAlloc( sizeof( ActiveRegion )); 1144f220fa62Smrg if (reg == NULL) longjmp(tess->env,1); 1145f220fa62Smrg 1146f220fa62Smrg e = __gl_meshMakeEdge( tess->mesh ); 1147f220fa62Smrg if (e == NULL) longjmp(tess->env,1); 1148f220fa62Smrg 1149f220fa62Smrg e->Org->s = SENTINEL_COORD; 1150f220fa62Smrg e->Org->t = t; 1151f220fa62Smrg e->Dst->s = -SENTINEL_COORD; 1152f220fa62Smrg e->Dst->t = t; 1153f220fa62Smrg tess->event = e->Dst; /* initialize it */ 1154f220fa62Smrg 1155f220fa62Smrg reg->eUp = e; 1156f220fa62Smrg reg->windingNumber = 0; 1157f220fa62Smrg reg->inside = FALSE; 1158f220fa62Smrg reg->fixUpperEdge = FALSE; 1159f220fa62Smrg reg->sentinel = TRUE; 1160f220fa62Smrg reg->dirty = FALSE; 1161f220fa62Smrg reg->nodeUp = dictInsert( tess->dict, reg ); /* __gl_dictListInsertBefore */ 1162f220fa62Smrg if (reg->nodeUp == NULL) longjmp(tess->env,1); 1163f220fa62Smrg} 1164f220fa62Smrg 1165f220fa62Smrg 1166f220fa62Smrgstatic void InitEdgeDict( GLUtesselator *tess ) 1167f220fa62Smrg/* 1168f220fa62Smrg * We maintain an ordering of edge intersections with the sweep line. 1169f220fa62Smrg * This order is maintained in a dynamic dictionary. 1170f220fa62Smrg */ 1171f220fa62Smrg{ 1172f220fa62Smrg /* __gl_dictListNewDict */ 1173f220fa62Smrg tess->dict = dictNewDict( tess, (int (*)(void *, DictKey, DictKey)) EdgeLeq ); 1174f220fa62Smrg if (tess->dict == NULL) longjmp(tess->env,1); 1175f220fa62Smrg 1176f220fa62Smrg AddSentinel( tess, -SENTINEL_COORD ); 1177f220fa62Smrg AddSentinel( tess, SENTINEL_COORD ); 1178f220fa62Smrg} 1179f220fa62Smrg 1180f220fa62Smrg 1181f220fa62Smrgstatic void DoneEdgeDict( GLUtesselator *tess ) 1182f220fa62Smrg{ 1183f220fa62Smrg ActiveRegion *reg; 1184f220fa62Smrg#ifndef NDEBUG 1185f220fa62Smrg int fixedEdges = 0; 1186f220fa62Smrg#endif 1187f220fa62Smrg 1188f220fa62Smrg /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */ 1189f220fa62Smrg while( (reg = (ActiveRegion *)dictKey( dictMin( tess->dict ))) != NULL ) { 1190f220fa62Smrg /* 1191f220fa62Smrg * At the end of all processing, the dictionary should contain 1192f220fa62Smrg * only the two sentinel edges, plus at most one "fixable" edge 1193f220fa62Smrg * created by ConnectRightVertex(). 1194f220fa62Smrg */ 1195f220fa62Smrg if( ! reg->sentinel ) { 1196f220fa62Smrg assert( reg->fixUpperEdge ); 1197f220fa62Smrg assert( ++fixedEdges == 1 ); 1198f220fa62Smrg } 1199f220fa62Smrg assert( reg->windingNumber == 0 ); 1200f220fa62Smrg DeleteRegion( tess, reg ); 1201f220fa62Smrg/* __gl_meshDelete( reg->eUp );*/ 1202f220fa62Smrg } 1203f220fa62Smrg dictDeleteDict( tess->dict ); /* __gl_dictListDeleteDict */ 1204f220fa62Smrg} 1205f220fa62Smrg 1206f220fa62Smrg 1207f220fa62Smrgstatic void RemoveDegenerateEdges( GLUtesselator *tess ) 1208f220fa62Smrg/* 1209f220fa62Smrg * Remove zero-length edges, and contours with fewer than 3 vertices. 1210f220fa62Smrg */ 1211f220fa62Smrg{ 1212f220fa62Smrg GLUhalfEdge *e, *eNext, *eLnext; 1213f220fa62Smrg GLUhalfEdge *eHead = &tess->mesh->eHead; 1214f220fa62Smrg 1215f220fa62Smrg /*LINTED*/ 1216f220fa62Smrg for( e = eHead->next; e != eHead; e = eNext ) { 1217f220fa62Smrg eNext = e->next; 1218f220fa62Smrg eLnext = e->Lnext; 1219f220fa62Smrg 1220f220fa62Smrg if( VertEq( e->Org, e->Dst ) && e->Lnext->Lnext != e ) { 1221f220fa62Smrg /* Zero-length edge, contour has at least 3 edges */ 1222f220fa62Smrg 1223f220fa62Smrg SpliceMergeVertices( tess, eLnext, e ); /* deletes e->Org */ 1224f220fa62Smrg if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1); /* e is a self-loop */ 1225f220fa62Smrg e = eLnext; 1226f220fa62Smrg eLnext = e->Lnext; 1227f220fa62Smrg } 1228f220fa62Smrg if( eLnext->Lnext == e ) { 1229f220fa62Smrg /* Degenerate contour (one or two edges) */ 1230f220fa62Smrg 1231f220fa62Smrg if( eLnext != e ) { 1232f220fa62Smrg if( eLnext == eNext || eLnext == eNext->Sym ) { eNext = eNext->next; } 1233f220fa62Smrg if ( !__gl_meshDelete( eLnext ) ) longjmp(tess->env,1); 1234f220fa62Smrg } 1235f220fa62Smrg if( e == eNext || e == eNext->Sym ) { eNext = eNext->next; } 1236f220fa62Smrg if ( !__gl_meshDelete( e ) ) longjmp(tess->env,1); 1237f220fa62Smrg } 1238f220fa62Smrg } 1239f220fa62Smrg} 1240f220fa62Smrg 1241f220fa62Smrgstatic int InitPriorityQ( GLUtesselator *tess ) 1242f220fa62Smrg/* 1243f220fa62Smrg * Insert all vertices into the priority queue which determines the 1244f220fa62Smrg * order in which vertices cross the sweep line. 1245f220fa62Smrg */ 1246f220fa62Smrg{ 1247f220fa62Smrg PriorityQ *pq; 1248f220fa62Smrg GLUvertex *v, *vHead; 1249f220fa62Smrg 1250f220fa62Smrg /* __gl_pqSortNewPriorityQ */ 1251f220fa62Smrg pq = tess->pq = pqNewPriorityQ( (int (*)(PQkey, PQkey)) __gl_vertLeq ); 1252f220fa62Smrg if (pq == NULL) return 0; 1253f220fa62Smrg 1254f220fa62Smrg vHead = &tess->mesh->vHead; 1255f220fa62Smrg for( v = vHead->next; v != vHead; v = v->next ) { 1256f220fa62Smrg v->pqHandle = pqInsert( pq, v ); /* __gl_pqSortInsert */ 1257f220fa62Smrg if (v->pqHandle == LONG_MAX) break; 1258f220fa62Smrg } 1259f220fa62Smrg if (v != vHead || !pqInit( pq ) ) { /* __gl_pqSortInit */ 1260f220fa62Smrg pqDeletePriorityQ(tess->pq); /* __gl_pqSortDeletePriorityQ */ 1261f220fa62Smrg tess->pq = NULL; 1262f220fa62Smrg return 0; 1263f220fa62Smrg } 1264f220fa62Smrg 1265f220fa62Smrg return 1; 1266f220fa62Smrg} 1267f220fa62Smrg 1268f220fa62Smrg 1269f220fa62Smrgstatic void DonePriorityQ( GLUtesselator *tess ) 1270f220fa62Smrg{ 1271f220fa62Smrg pqDeletePriorityQ( tess->pq ); /* __gl_pqSortDeletePriorityQ */ 1272f220fa62Smrg} 1273f220fa62Smrg 1274f220fa62Smrg 1275f220fa62Smrgstatic int RemoveDegenerateFaces( GLUmesh *mesh ) 1276f220fa62Smrg/* 1277f220fa62Smrg * Delete any degenerate faces with only two edges. WalkDirtyRegions() 1278f220fa62Smrg * will catch almost all of these, but it won't catch degenerate faces 1279f220fa62Smrg * produced by splice operations on already-processed edges. 1280f220fa62Smrg * The two places this can happen are in FinishLeftRegions(), when 1281f220fa62Smrg * we splice in a "temporary" edge produced by ConnectRightVertex(), 1282f220fa62Smrg * and in CheckForLeftSplice(), where we splice already-processed 1283f220fa62Smrg * edges to ensure that our dictionary invariants are not violated 1284f220fa62Smrg * by numerical errors. 1285f220fa62Smrg * 1286f220fa62Smrg * In both these cases it is *very* dangerous to delete the offending 1287f220fa62Smrg * edge at the time, since one of the routines further up the stack 1288f220fa62Smrg * will sometimes be keeping a pointer to that edge. 1289f220fa62Smrg */ 1290f220fa62Smrg{ 1291f220fa62Smrg GLUface *f, *fNext; 1292f220fa62Smrg GLUhalfEdge *e; 1293f220fa62Smrg 1294f220fa62Smrg /*LINTED*/ 1295f220fa62Smrg for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) { 1296f220fa62Smrg fNext = f->next; 1297f220fa62Smrg e = f->anEdge; 1298f220fa62Smrg assert( e->Lnext != e ); 1299f220fa62Smrg 1300f220fa62Smrg if( e->Lnext->Lnext == e ) { 1301f220fa62Smrg /* A face with only two edges */ 1302f220fa62Smrg AddWinding( e->Onext, e ); 1303f220fa62Smrg if ( !__gl_meshDelete( e ) ) return 0; 1304f220fa62Smrg } 1305f220fa62Smrg } 1306f220fa62Smrg return 1; 1307f220fa62Smrg} 1308f220fa62Smrg 1309f220fa62Smrgint __gl_computeInterior( GLUtesselator *tess ) 1310f220fa62Smrg/* 1311f220fa62Smrg * __gl_computeInterior( tess ) computes the planar arrangement specified 1312f220fa62Smrg * by the given contours, and further subdivides this arrangement 1313f220fa62Smrg * into regions. Each region is marked "inside" if it belongs 1314f220fa62Smrg * to the polygon, according to the rule given by tess->windingRule. 1315f220fa62Smrg * Each interior region is guaranteed be monotone. 1316f220fa62Smrg */ 1317f220fa62Smrg{ 1318f220fa62Smrg GLUvertex *v, *vNext; 1319f220fa62Smrg 1320f220fa62Smrg tess->fatalError = FALSE; 1321f220fa62Smrg 1322f220fa62Smrg /* Each vertex defines an event for our sweep line. Start by inserting 1323f220fa62Smrg * all the vertices in a priority queue. Events are processed in 1324f220fa62Smrg * lexicographic order, ie. 1325f220fa62Smrg * 1326f220fa62Smrg * e1 < e2 iff e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y) 1327f220fa62Smrg */ 1328f220fa62Smrg RemoveDegenerateEdges( tess ); 1329f220fa62Smrg if ( !InitPriorityQ( tess ) ) return 0; /* if error */ 1330f220fa62Smrg InitEdgeDict( tess ); 1331f220fa62Smrg 1332f220fa62Smrg /* __gl_pqSortExtractMin */ 1333f220fa62Smrg while( (v = (GLUvertex *)pqExtractMin( tess->pq )) != NULL ) { 1334f220fa62Smrg for( ;; ) { 1335f220fa62Smrg vNext = (GLUvertex *)pqMinimum( tess->pq ); /* __gl_pqSortMinimum */ 1336f220fa62Smrg if( vNext == NULL || ! VertEq( vNext, v )) break; 1337f220fa62Smrg 1338f220fa62Smrg /* Merge together all vertices at exactly the same location. 1339f220fa62Smrg * This is more efficient than processing them one at a time, 1340f220fa62Smrg * simplifies the code (see ConnectLeftDegenerate), and is also 1341f220fa62Smrg * important for correct handling of certain degenerate cases. 1342f220fa62Smrg * For example, suppose there are two identical edges A and B 1343f220fa62Smrg * that belong to different contours (so without this code they would 1344f220fa62Smrg * be processed by separate sweep events). Suppose another edge C 1345f220fa62Smrg * crosses A and B from above. When A is processed, we split it 1346f220fa62Smrg * at its intersection point with C. However this also splits C, 1347f220fa62Smrg * so when we insert B we may compute a slightly different 1348f220fa62Smrg * intersection point. This might leave two edges with a small 1349f220fa62Smrg * gap between them. This kind of error is especially obvious 1350f220fa62Smrg * when using boundary extraction (GLU_TESS_BOUNDARY_ONLY). 1351f220fa62Smrg */ 1352f220fa62Smrg vNext = (GLUvertex *)pqExtractMin( tess->pq ); /* __gl_pqSortExtractMin*/ 1353f220fa62Smrg SpliceMergeVertices( tess, v->anEdge, vNext->anEdge ); 1354f220fa62Smrg } 1355f220fa62Smrg SweepEvent( tess, v ); 1356f220fa62Smrg } 1357f220fa62Smrg 1358f220fa62Smrg /* Set tess->event for debugging purposes */ 1359f220fa62Smrg /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */ 1360f220fa62Smrg tess->event = ((ActiveRegion *) dictKey( dictMin( tess->dict )))->eUp->Org; 1361f220fa62Smrg DebugEvent( tess ); 1362f220fa62Smrg DoneEdgeDict( tess ); 1363f220fa62Smrg DonePriorityQ( tess ); 1364f220fa62Smrg 1365f220fa62Smrg if ( !RemoveDegenerateFaces( tess->mesh ) ) return 0; 1366f220fa62Smrg __gl_meshCheckMesh( tess->mesh ); 1367f220fa62Smrg 1368f220fa62Smrg return 1; 1369f220fa62Smrg} 1370