1f220fa62Smrg/* 2f220fa62Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) 3f220fa62Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. 4f220fa62Smrg * 5f220fa62Smrg * Permission is hereby granted, free of charge, to any person obtaining a 6f220fa62Smrg * copy of this software and associated documentation files (the "Software"), 7f220fa62Smrg * to deal in the Software without restriction, including without limitation 8f220fa62Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9f220fa62Smrg * and/or sell copies of the Software, and to permit persons to whom the 10f220fa62Smrg * Software is furnished to do so, subject to the following conditions: 11f220fa62Smrg * 12f220fa62Smrg * The above copyright notice including the dates of first publication and 13f220fa62Smrg * either this permission notice or a reference to 14f220fa62Smrg * http://oss.sgi.com/projects/FreeB/ 15f220fa62Smrg * shall be included in all copies or substantial portions of the Software. 16f220fa62Smrg * 17f220fa62Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18f220fa62Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19f220fa62Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20f220fa62Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21f220fa62Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 22f220fa62Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23f220fa62Smrg * SOFTWARE. 24f220fa62Smrg * 25f220fa62Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc. 26f220fa62Smrg * shall not be used in advertising or otherwise to promote the sale, use or 27f220fa62Smrg * other dealings in this Software without prior written authorization from 28f220fa62Smrg * Silicon Graphics, Inc. 29f220fa62Smrg */ 30f220fa62Smrg/* 31f220fa62Smrg** Author: Eric Veach, July 1994. 32f220fa62Smrg** 33f220fa62Smrg*/ 34f220fa62Smrg 35f220fa62Smrg#ifndef __tessmono_h_ 36f220fa62Smrg#define __tessmono_h_ 37f220fa62Smrg 38f220fa62Smrg/* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region 39f220fa62Smrg * (what else would it do??) The region must consist of a single 40f220fa62Smrg * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this 41f220fa62Smrg * case means that any vertical line intersects the interior of the 42f220fa62Smrg * region in a single interval. 43f220fa62Smrg * 44f220fa62Smrg * Tessellation consists of adding interior edges (actually pairs of 45f220fa62Smrg * half-edges), to split the region into non-overlapping triangles. 46f220fa62Smrg * 47f220fa62Smrg * __gl_meshTessellateInterior( mesh ) tessellates each region of 48f220fa62Smrg * the mesh which is marked "inside" the polygon. Each such region 49f220fa62Smrg * must be monotone. 50f220fa62Smrg * 51f220fa62Smrg * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces 52f220fa62Smrg * which are not marked "inside" the polygon. Since further mesh operations 53f220fa62Smrg * on NULL faces are not allowed, the main purpose is to clean up the 54f220fa62Smrg * mesh so that exterior loops are not represented in the data structure. 55f220fa62Smrg * 56f220fa62Smrg * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the 57f220fa62Smrg * winding numbers on all edges so that regions marked "inside" the 58f220fa62Smrg * polygon have a winding number of "value", and regions outside 59f220fa62Smrg * have a winding number of 0. 60f220fa62Smrg * 61f220fa62Smrg * If keepOnlyBoundary is TRUE, it also deletes all edges which do not 62f220fa62Smrg * separate an interior region from an exterior one. 63f220fa62Smrg */ 64f220fa62Smrg 65f220fa62Smrgint __gl_meshTessellateMonoRegion( GLUface *face ); 66f220fa62Smrgint __gl_meshTessellateInterior( GLUmesh *mesh ); 67f220fa62Smrgvoid __gl_meshDiscardExterior( GLUmesh *mesh ); 68f220fa62Smrgint __gl_meshSetWindingNumber( GLUmesh *mesh, int value, 69f220fa62Smrg GLboolean keepOnlyBoundary ); 70f220fa62Smrg 71f220fa62Smrg#endif 72