1f220fa62Smrg/*
2f220fa62Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3f220fa62Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4f220fa62Smrg *
5f220fa62Smrg * Permission is hereby granted, free of charge, to any person obtaining a
6f220fa62Smrg * copy of this software and associated documentation files (the "Software"),
7f220fa62Smrg * to deal in the Software without restriction, including without limitation
8f220fa62Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9f220fa62Smrg * and/or sell copies of the Software, and to permit persons to whom the
10f220fa62Smrg * Software is furnished to do so, subject to the following conditions:
11f220fa62Smrg *
12f220fa62Smrg * The above copyright notice including the dates of first publication and
13f220fa62Smrg * either this permission notice or a reference to
14f220fa62Smrg * http://oss.sgi.com/projects/FreeB/
15f220fa62Smrg * shall be included in all copies or substantial portions of the Software.
16f220fa62Smrg *
17f220fa62Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18f220fa62Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19f220fa62Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20f220fa62Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21f220fa62Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22f220fa62Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23f220fa62Smrg * SOFTWARE.
24f220fa62Smrg *
25f220fa62Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc.
26f220fa62Smrg * shall not be used in advertising or otherwise to promote the sale, use or
27f220fa62Smrg * other dealings in this Software without prior written authorization from
28f220fa62Smrg * Silicon Graphics, Inc.
29f220fa62Smrg */
30f220fa62Smrg/*
31f220fa62Smrg** Author: Eric Veach, July 1994.
32f220fa62Smrg**
33f220fa62Smrg*/
34f220fa62Smrg
35f220fa62Smrg#ifndef __tessmono_h_
36f220fa62Smrg#define __tessmono_h_
37f220fa62Smrg
38f220fa62Smrg/* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
39f220fa62Smrg * (what else would it do??)  The region must consist of a single
40f220fa62Smrg * loop of half-edges (see mesh.h) oriented CCW.  "Monotone" in this
41f220fa62Smrg * case means that any vertical line intersects the interior of the
42f220fa62Smrg * region in a single interval.
43f220fa62Smrg *
44f220fa62Smrg * Tessellation consists of adding interior edges (actually pairs of
45f220fa62Smrg * half-edges), to split the region into non-overlapping triangles.
46f220fa62Smrg *
47f220fa62Smrg * __gl_meshTessellateInterior( mesh ) tessellates each region of
48f220fa62Smrg * the mesh which is marked "inside" the polygon.  Each such region
49f220fa62Smrg * must be monotone.
50f220fa62Smrg *
51f220fa62Smrg * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
52f220fa62Smrg * which are not marked "inside" the polygon.  Since further mesh operations
53f220fa62Smrg * on NULL faces are not allowed, the main purpose is to clean up the
54f220fa62Smrg * mesh so that exterior loops are not represented in the data structure.
55f220fa62Smrg *
56f220fa62Smrg * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
57f220fa62Smrg * winding numbers on all edges so that regions marked "inside" the
58f220fa62Smrg * polygon have a winding number of "value", and regions outside
59f220fa62Smrg * have a winding number of 0.
60f220fa62Smrg *
61f220fa62Smrg * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
62f220fa62Smrg * separate an interior region from an exterior one.
63f220fa62Smrg */
64f220fa62Smrg
65f220fa62Smrgint __gl_meshTessellateMonoRegion( GLUface *face );
66f220fa62Smrgint __gl_meshTessellateInterior( GLUmesh *mesh );
67f220fa62Smrgvoid __gl_meshDiscardExterior( GLUmesh *mesh );
68f220fa62Smrgint __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
69f220fa62Smrg			        GLboolean keepOnlyBoundary );
70f220fa62Smrg
71f220fa62Smrg#endif
72