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README.md

      1 [![Build Status](https://travis-ci.org/anholt/libepoxy.svg?branch=master)](https://travis-ci.org/anholt/libepoxy)
      2 [![Build status](https://ci.appveyor.com/api/projects/status/xv6y5jurt5v5ngjx/branch/master?svg=true)](https://ci.appveyor.com/project/ebassi/libepoxy/branch/master)
      3 
      4 Epoxy is a library for handling OpenGL function pointer management for
      5 you.
      6 
      7 It hides the complexity of `dlopen()`, `dlsym()`, `glXGetProcAddress()`,
      8 `eglGetProcAddress()`, etc. from the app developer, with very little
      9 knowledge needed on their part.  They get to read GL specs and write
     10 code using undecorated function names like `glCompileShader()`.
     11 
     12 Don't forget to check for your extensions or versions being present
     13 before you use them, just like before!  We'll tell you what you forgot
     14 to check for instead of just segfaulting, though.
     15 
     16 Features
     17 --------
     18 
     19   * Automatically initializes as new GL functions are used.
     20   * GL 4.6 core and compatibility context support.
     21   * GLES 1/2/3 context support.
     22   * Knows about function aliases so (e.g.) `glBufferData()` can be
     23     used with `GL_ARB_vertex_buffer_object` implementations, along
     24     with GL 1.5+ implementations.
     25   * EGL, GLX, and WGL support.
     26   * Can be mixed with non-epoxy GL usage.
     27 
     28 Building
     29 --------
     30 
     31 ```sh
     32 mkdir _build && cd _build
     33 meson
     34 ninja
     35 sudo ninja install
     36 ```
     37 
     38 Dependencies for Debian:
     39 
     40   * meson
     41   * libegl1-mesa-dev
     42 
     43 Dependencies for macOS (using MacPorts): 
     44 
     45   * pkgconfig
     46   * meson
     47 
     48 The test suite has additional dependencies depending on the platform.
     49 (X11, EGL, a running X Server).
     50 
     51 Switching your code to using epoxy
     52 ----------------------------------
     53 
     54 It should be as easy as replacing:
     55 
     56 ```cpp
     57 #include <GL/gl.h>
     58 #include <GL/glx.h>
     59 #include <GL/glext.h>
     60 ```
     61 
     62 with:
     63 
     64 ```cpp
     65 #include <epoxy/gl.h>
     66 #include <epoxy/glx.h>
     67 ```
     68 
     69 As long as epoxy's headers appear first, you should be ready to go.
     70 Additionally, some new helpers become available, so you don't have to
     71 write them:
     72 
     73 `int epoxy_gl_version()` returns the GL version:
     74 
     75   * 12 for GL 1.2
     76   * 20 for GL 2.0
     77   * 44 for GL 4.4
     78 
     79 `bool epoxy_has_gl_extension()` returns whether a GL extension is
     80 available (`GL_ARB_texture_buffer_object`, for example).
     81 
     82 Note that this is not terribly fast, so keep it out of your hot paths,
     83 ok?
     84 
     85 Why not use libGLEW?
     86 --------------------
     87 
     88 GLEW has several issues:
     89 
     90   * Doesn't know about aliases of functions (There are 5 providers of
     91     `glPointParameterfv()`, for example, and you don't want to have to
     92     choose which one to call when they're all the same).
     93   * Doesn't support OpenGL ES.
     94   * Has a hard-to-maintain parser of extension specification text
     95     instead of using the old .spec file or the new .xml.
     96   * Has significant startup time overhead when `glewInit()`
     97     autodetects the world.
     98   * User-visible multithreading support choice for win32.
     99 
    100 The motivation for this project came out of previous use of libGLEW in
    101 [piglit](http://piglit.freedesktop.org/).  Other GL dispatch code
    102 generation projects had similar failures.  Ideally, piglit wants to be
    103 able to build a single binary for a test that can run on whatever
    104 context or window system it chooses, not based on link time choices.
    105 
    106 We had to solve some of GLEW's problems for piglit and solving them
    107 meant replacing every single piece of GLEW, so we built
    108 piglit-dispatch from scratch.  And since we wanted to reuse it in
    109 other GL-related projects, this is the result.
    110 
    111 Known issues when running on Windows
    112 ------------------------------------
    113 
    114 The automatic per-context symbol resolution for win32 requires that
    115 epoxy knows when `wglMakeCurrent()` is called, because `wglGetProcAddress()`
    116 returns values depend on the context's device and pixel format.  If
    117 `wglMakeCurrent()` is called from outside of epoxy (in a way that might
    118 change the device or pixel format), then epoxy needs to be notified of
    119 the change using the `epoxy_handle_external_wglMakeCurrent()` function.
    120 
    121 The win32 `wglMakeCurrent()` variants are slower than they should be,
    122 because they should be caching the resolved dispatch tables instead of
    123 resetting an entire thread-local dispatch table every time.
    124