132001f49Smrg/*
232001f49Smrg * GL_ARB_occlusion_query demo
332001f49Smrg *
432001f49Smrg * Brian Paul
532001f49Smrg * 12 June 2003
632001f49Smrg *
732001f49Smrg * Copyright (C) 2003  Brian Paul   All Rights Reserved.
832001f49Smrg *
932001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a
1032001f49Smrg * copy of this software and associated documentation files (the "Software"),
1132001f49Smrg * to deal in the Software without restriction, including without limitation
1232001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
1332001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the
1432001f49Smrg * Software is furnished to do so, subject to the following conditions:
1532001f49Smrg *
1632001f49Smrg * The above copyright notice and this permission notice shall be included
1732001f49Smrg * in all copies or substantial portions of the Software.
1832001f49Smrg *
1932001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
2032001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
2132001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
2232001f49Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
2332001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
2432001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2532001f49Smrg */
2632001f49Smrg
2732001f49Smrg#include <assert.h>
2832001f49Smrg#include <stdio.h>
2932001f49Smrg#include <stdlib.h>
3032001f49Smrg#include <string.h>
3132001f49Smrg#include <math.h>
3232001f49Smrg#include <GL/glew.h>
3332001f49Smrg#include "glut_wrap.h"
3432001f49Smrg
3532001f49Smrg#define NUM_OCC 10
3632001f49Smrg
3732001f49Smrgstatic GLboolean Anim = GL_TRUE;
3832001f49Smrgstatic GLfloat Xpos[NUM_OCC], Ypos[NUM_OCC];
3932001f49Smrgstatic GLfloat Sign[NUM_OCC];
4032001f49Smrgstatic GLuint OccQuery[NUM_OCC];
4132001f49Smrgstatic GLint Win = 0;
4232001f49Smrg
4332001f49Smrg
4432001f49Smrgstatic void
4532001f49SmrgPrintString(const char *s)
4632001f49Smrg{
4732001f49Smrg   while (*s) {
4832001f49Smrg      glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
4932001f49Smrg      s++;
5032001f49Smrg   }
5132001f49Smrg}
5232001f49Smrg
5332001f49Smrg
5432001f49Smrg
5532001f49Smrgstatic void Idle(void)
5632001f49Smrg{
5732001f49Smrg   static int lastTime = 0;
5832001f49Smrg   int time = glutGet(GLUT_ELAPSED_TIME);
5932001f49Smrg   float step;
6032001f49Smrg   int i;
6132001f49Smrg
6232001f49Smrg   if (lastTime == 0)
6332001f49Smrg      lastTime = time;
6432001f49Smrg   else if (time - lastTime < 20)  /* 50Hz update */
6532001f49Smrg      return;
6632001f49Smrg
6732001f49Smrg   for (i = 0; i < NUM_OCC; i++) {
6832001f49Smrg
6932001f49Smrg      step = (time - lastTime) / 1000.0 * Sign[i];
7032001f49Smrg
7132001f49Smrg      Xpos[i] += step;
7232001f49Smrg
7332001f49Smrg      if (Xpos[i] > 2.5) {
7432001f49Smrg         Xpos[i] = 2.5;
7532001f49Smrg         Sign[i] = -1;
7632001f49Smrg      }
7732001f49Smrg      else if (Xpos[i] < -2.5) {
7832001f49Smrg         Xpos[i] = -2.5;
7932001f49Smrg         Sign[i] = +1;
8032001f49Smrg      }
8132001f49Smrg
8232001f49Smrg   }
8332001f49Smrg
8432001f49Smrg   lastTime = time;
8532001f49Smrg
8632001f49Smrg   glutPostRedisplay();
8732001f49Smrg}
8832001f49Smrg
8932001f49Smrg
9032001f49Smrgstatic void Display( void )
9132001f49Smrg{
9232001f49Smrg   int i;
9332001f49Smrg
9432001f49Smrg   glClearColor(0.25, 0.25, 0.25, 0.0);
9532001f49Smrg   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
9632001f49Smrg
9732001f49Smrg   glMatrixMode( GL_PROJECTION );
9832001f49Smrg   glLoadIdentity();
9932001f49Smrg   glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
10032001f49Smrg   glMatrixMode( GL_MODELVIEW );
10132001f49Smrg   glLoadIdentity();
10232001f49Smrg   glTranslatef( 0.0, 0.0, -15.0 );
10332001f49Smrg
10432001f49Smrg   /* draw the occluding polygons */
10532001f49Smrg   glColor3f(0, 0.4, 0.6);
10632001f49Smrg   glBegin(GL_QUADS);
10732001f49Smrg   glVertex2f(-1.6, -2.5);
10832001f49Smrg   glVertex2f(-0.4, -2.5);
10932001f49Smrg   glVertex2f(-0.4,  2.5);
11032001f49Smrg   glVertex2f(-1.6,  2.5);
11132001f49Smrg   glVertex2f( 0.4, -2.5);
11232001f49Smrg   glVertex2f( 1.6, -2.5);
11332001f49Smrg   glVertex2f( 1.6,  2.5);
11432001f49Smrg   glVertex2f( 0.4,  2.5);
11532001f49Smrg   glEnd();
11632001f49Smrg
11732001f49Smrg
11832001f49Smrg   glColorMask(0, 0, 0, 0);
11932001f49Smrg   glDepthMask(GL_FALSE);
12032001f49Smrg
12132001f49Smrg   /* draw the test polygons with occlusion testing */
12232001f49Smrg   for (i = 0; i < NUM_OCC; i++) {
12332001f49Smrg      glPushMatrix();
12432001f49Smrg         glTranslatef(Xpos[i], Ypos[i], -0.5);
12532001f49Smrg         glScalef(0.2, 0.2, 1.0);
12632001f49Smrg         glRotatef(-90.0 * Xpos[i], 0, 0, 1);
12732001f49Smrg
12832001f49Smrg         glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery[i]);
12932001f49Smrg         glBegin(GL_POLYGON);
13032001f49Smrg         glVertex3f(-1, -1, 0);
13132001f49Smrg         glVertex3f( 1, -1, 0);
13232001f49Smrg         glVertex3f( 1,  1, 0);
13332001f49Smrg         glVertex3f(-1,  1, 0);
13432001f49Smrg         glEnd();
13532001f49Smrg         glEndQueryARB(GL_SAMPLES_PASSED_ARB);
13632001f49Smrg
13732001f49Smrg      glPopMatrix();
13832001f49Smrg   }
13932001f49Smrg
14032001f49Smrg   glColorMask(1, 1, 1, 1);
14132001f49Smrg   glDepthMask(GL_TRUE);
14232001f49Smrg
14332001f49Smrg   /* Draw the rectangles now.
14432001f49Smrg    * Draw orange if result was ready
14532001f49Smrg    * Draw red if result was not ready.
14632001f49Smrg    */
14732001f49Smrg   for (i = 0; i < NUM_OCC; i++) {
14832001f49Smrg      GLuint passed;
14932001f49Smrg      GLint ready;
15032001f49Smrg
15132001f49Smrg      glGetQueryObjectivARB(OccQuery[i], GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
15232001f49Smrg
15332001f49Smrg      glGetQueryObjectuivARB(OccQuery[i], GL_QUERY_RESULT_ARB, &passed);
15432001f49Smrg
15532001f49Smrg      if (!ready)
15632001f49Smrg         glColor3f(1, 0, 0);
15732001f49Smrg      else
15832001f49Smrg         glColor3f(0.8, 0.5, 0);
15932001f49Smrg
16032001f49Smrg      if (!ready || passed) {
16132001f49Smrg         glPushMatrix();
16232001f49Smrg            glTranslatef(Xpos[i], Ypos[i], -0.5);
16332001f49Smrg            glScalef(0.2, 0.2, 1.0);
16432001f49Smrg            glRotatef(-90.0 * Xpos[i], 0, 0, 1);
16532001f49Smrg
16632001f49Smrg            glBegin(GL_POLYGON);
16732001f49Smrg            glVertex3f(-1, -1, 0);
16832001f49Smrg            glVertex3f( 1, -1, 0);
16932001f49Smrg            glVertex3f( 1,  1, 0);
17032001f49Smrg            glVertex3f(-1,  1, 0);
17132001f49Smrg            glEnd();
17232001f49Smrg
17332001f49Smrg         glPopMatrix();
17432001f49Smrg      }
17532001f49Smrg
17632001f49Smrg      {
17732001f49Smrg         char s[10];
17832001f49Smrg         glRasterPos3f(0.45, Ypos[i], 1.0);
17932001f49Smrg         sprintf(s, "%4d", passed);
18032001f49Smrg         PrintString(s);
18132001f49Smrg      }
18232001f49Smrg   }
18332001f49Smrg
18432001f49Smrg   glutSwapBuffers();
18532001f49Smrg}
18632001f49Smrg
18732001f49Smrg
18832001f49Smrgstatic void Reshape( int width, int height )
18932001f49Smrg{
19032001f49Smrg   glViewport( 0, 0, width, height );
19132001f49Smrg}
19232001f49Smrg
19332001f49Smrg
19432001f49Smrgstatic void Key( unsigned char key, int x, int y )
19532001f49Smrg{
19632001f49Smrg   (void) x;
19732001f49Smrg   (void) y;
19832001f49Smrg   switch (key) {
19932001f49Smrg      case 27:
20032001f49Smrg         glutDestroyWindow(Win);
20132001f49Smrg         exit(0);
20232001f49Smrg         break;
20332001f49Smrg      case ' ':
20432001f49Smrg         Anim = !Anim;
20532001f49Smrg         if (Anim)
20632001f49Smrg            glutIdleFunc(Idle);
20732001f49Smrg         else
20832001f49Smrg            glutIdleFunc(NULL);
20932001f49Smrg         break;
21032001f49Smrg   }
21132001f49Smrg   glutPostRedisplay();
21232001f49Smrg}
21332001f49Smrg
21432001f49Smrg
21532001f49Smrgstatic void SpecialKey( int key, int x, int y )
21632001f49Smrg{
21732001f49Smrg   const GLfloat step = 0.1;
21832001f49Smrg   int i;
21932001f49Smrg   (void) x;
22032001f49Smrg   (void) y;
22132001f49Smrg   switch (key) {
22232001f49Smrg      case GLUT_KEY_LEFT:
22332001f49Smrg         for (i = 0; i < NUM_OCC; i++)
22432001f49Smrg            Xpos[i] -= step;
22532001f49Smrg         break;
22632001f49Smrg      case GLUT_KEY_RIGHT:
22732001f49Smrg         for (i = 0; i < NUM_OCC; i++)
22832001f49Smrg            Xpos[i] += step;
22932001f49Smrg         break;
23032001f49Smrg   }
23132001f49Smrg   glutPostRedisplay();
23232001f49Smrg}
23332001f49Smrg
23432001f49Smrg
23532001f49Smrgstatic void Init( void )
23632001f49Smrg{
23732001f49Smrg   const char *ext = (const char *) glGetString(GL_EXTENSIONS);
23832001f49Smrg   GLint bits;
23932001f49Smrg   int i;
24032001f49Smrg
24132001f49Smrg   if (!strstr(ext, "GL_ARB_occlusion_query")) {
24232001f49Smrg      printf("Sorry, this demo requires the GL_ARB_occlusion_query extension\n");
24332001f49Smrg      exit(-1);
24432001f49Smrg   }
24532001f49Smrg
24632001f49Smrg   glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits);
24732001f49Smrg   if (!bits) {
24832001f49Smrg      printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n");
24932001f49Smrg      exit(-1);
25032001f49Smrg   }
25132001f49Smrg
25232001f49Smrg   glGetIntegerv(GL_DEPTH_BITS, &bits);
25332001f49Smrg   printf("Depthbits: %d\n", bits);
25432001f49Smrg
25532001f49Smrg   glGenQueriesARB(NUM_OCC, OccQuery);
25632001f49Smrg
25732001f49Smrg   glEnable(GL_DEPTH_TEST);
25832001f49Smrg
25932001f49Smrg   for (i = 0; i < NUM_OCC; i++) {
26032001f49Smrg      float t = (float) i / (NUM_OCC - 1);
26132001f49Smrg      Xpos[i] = 2.5 * t;
26232001f49Smrg      Ypos[i] = 4.0 * (t - 0.5);
26332001f49Smrg      Sign[i] = 1.0;
26432001f49Smrg   }
26532001f49Smrg
26632001f49Smrg}
26732001f49Smrg
26832001f49Smrg
26932001f49Smrgint main( int argc, char *argv[] )
27032001f49Smrg{
27132001f49Smrg   glutInitWindowSize( 400, 400 );
27232001f49Smrg   glutInit( &argc, argv );
27332001f49Smrg   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
27432001f49Smrg   Win = glutCreateWindow(argv[0]);
27532001f49Smrg   glewInit();
27632001f49Smrg   glutReshapeFunc( Reshape );
27732001f49Smrg   glutKeyboardFunc( Key );
27832001f49Smrg   glutSpecialFunc( SpecialKey );
27932001f49Smrg   if (Anim)
28032001f49Smrg      glutIdleFunc(Idle);
28132001f49Smrg   else
28232001f49Smrg      glutIdleFunc(NULL);
28332001f49Smrg   glutDisplayFunc( Display );
28432001f49Smrg   Init();
28532001f49Smrg   glutMainLoop();
28632001f49Smrg   return 0;
28732001f49Smrg}
288