132001f49Smrg/* 232001f49Smrg * GL_ARB_occlusion_query demo 332001f49Smrg * 432001f49Smrg * Brian Paul 532001f49Smrg * 12 June 2003 632001f49Smrg * 732001f49Smrg * Copyright (C) 2003 Brian Paul All Rights Reserved. 832001f49Smrg * 932001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a 1032001f49Smrg * copy of this software and associated documentation files (the "Software"), 1132001f49Smrg * to deal in the Software without restriction, including without limitation 1232001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 1332001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the 1432001f49Smrg * Software is furnished to do so, subject to the following conditions: 1532001f49Smrg * 1632001f49Smrg * The above copyright notice and this permission notice shall be included 1732001f49Smrg * in all copies or substantial portions of the Software. 1832001f49Smrg * 1932001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 2032001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 2132001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 2232001f49Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 2332001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 2432001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 2532001f49Smrg */ 2632001f49Smrg 2732001f49Smrg#include <assert.h> 2832001f49Smrg#include <stdio.h> 2932001f49Smrg#include <stdlib.h> 3032001f49Smrg#include <string.h> 3132001f49Smrg#include <math.h> 3232001f49Smrg#include <GL/glew.h> 3332001f49Smrg#include "glut_wrap.h" 3432001f49Smrg 3532001f49Smrg#define NUM_OCC 10 3632001f49Smrg 3732001f49Smrgstatic GLboolean Anim = GL_TRUE; 3832001f49Smrgstatic GLfloat Xpos[NUM_OCC], Ypos[NUM_OCC]; 3932001f49Smrgstatic GLfloat Sign[NUM_OCC]; 4032001f49Smrgstatic GLuint OccQuery[NUM_OCC]; 4132001f49Smrgstatic GLint Win = 0; 4232001f49Smrg 4332001f49Smrg 4432001f49Smrgstatic void 4532001f49SmrgPrintString(const char *s) 4632001f49Smrg{ 4732001f49Smrg while (*s) { 4832001f49Smrg glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); 4932001f49Smrg s++; 5032001f49Smrg } 5132001f49Smrg} 5232001f49Smrg 5332001f49Smrg 5432001f49Smrg 5532001f49Smrgstatic void Idle(void) 5632001f49Smrg{ 5732001f49Smrg static int lastTime = 0; 5832001f49Smrg int time = glutGet(GLUT_ELAPSED_TIME); 5932001f49Smrg float step; 6032001f49Smrg int i; 6132001f49Smrg 6232001f49Smrg if (lastTime == 0) 6332001f49Smrg lastTime = time; 6432001f49Smrg else if (time - lastTime < 20) /* 50Hz update */ 6532001f49Smrg return; 6632001f49Smrg 6732001f49Smrg for (i = 0; i < NUM_OCC; i++) { 6832001f49Smrg 6932001f49Smrg step = (time - lastTime) / 1000.0 * Sign[i]; 7032001f49Smrg 7132001f49Smrg Xpos[i] += step; 7232001f49Smrg 7332001f49Smrg if (Xpos[i] > 2.5) { 7432001f49Smrg Xpos[i] = 2.5; 7532001f49Smrg Sign[i] = -1; 7632001f49Smrg } 7732001f49Smrg else if (Xpos[i] < -2.5) { 7832001f49Smrg Xpos[i] = -2.5; 7932001f49Smrg Sign[i] = +1; 8032001f49Smrg } 8132001f49Smrg 8232001f49Smrg } 8332001f49Smrg 8432001f49Smrg lastTime = time; 8532001f49Smrg 8632001f49Smrg glutPostRedisplay(); 8732001f49Smrg} 8832001f49Smrg 8932001f49Smrg 9032001f49Smrgstatic void Display( void ) 9132001f49Smrg{ 9232001f49Smrg int i; 9332001f49Smrg 9432001f49Smrg glClearColor(0.25, 0.25, 0.25, 0.0); 9532001f49Smrg glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); 9632001f49Smrg 9732001f49Smrg glMatrixMode( GL_PROJECTION ); 9832001f49Smrg glLoadIdentity(); 9932001f49Smrg glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); 10032001f49Smrg glMatrixMode( GL_MODELVIEW ); 10132001f49Smrg glLoadIdentity(); 10232001f49Smrg glTranslatef( 0.0, 0.0, -15.0 ); 10332001f49Smrg 10432001f49Smrg /* draw the occluding polygons */ 10532001f49Smrg glColor3f(0, 0.4, 0.6); 10632001f49Smrg glBegin(GL_QUADS); 10732001f49Smrg glVertex2f(-1.6, -2.5); 10832001f49Smrg glVertex2f(-0.4, -2.5); 10932001f49Smrg glVertex2f(-0.4, 2.5); 11032001f49Smrg glVertex2f(-1.6, 2.5); 11132001f49Smrg glVertex2f( 0.4, -2.5); 11232001f49Smrg glVertex2f( 1.6, -2.5); 11332001f49Smrg glVertex2f( 1.6, 2.5); 11432001f49Smrg glVertex2f( 0.4, 2.5); 11532001f49Smrg glEnd(); 11632001f49Smrg 11732001f49Smrg 11832001f49Smrg glColorMask(0, 0, 0, 0); 11932001f49Smrg glDepthMask(GL_FALSE); 12032001f49Smrg 12132001f49Smrg /* draw the test polygons with occlusion testing */ 12232001f49Smrg for (i = 0; i < NUM_OCC; i++) { 12332001f49Smrg glPushMatrix(); 12432001f49Smrg glTranslatef(Xpos[i], Ypos[i], -0.5); 12532001f49Smrg glScalef(0.2, 0.2, 1.0); 12632001f49Smrg glRotatef(-90.0 * Xpos[i], 0, 0, 1); 12732001f49Smrg 12832001f49Smrg glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery[i]); 12932001f49Smrg glBegin(GL_POLYGON); 13032001f49Smrg glVertex3f(-1, -1, 0); 13132001f49Smrg glVertex3f( 1, -1, 0); 13232001f49Smrg glVertex3f( 1, 1, 0); 13332001f49Smrg glVertex3f(-1, 1, 0); 13432001f49Smrg glEnd(); 13532001f49Smrg glEndQueryARB(GL_SAMPLES_PASSED_ARB); 13632001f49Smrg 13732001f49Smrg glPopMatrix(); 13832001f49Smrg } 13932001f49Smrg 14032001f49Smrg glColorMask(1, 1, 1, 1); 14132001f49Smrg glDepthMask(GL_TRUE); 14232001f49Smrg 14332001f49Smrg /* Draw the rectangles now. 14432001f49Smrg * Draw orange if result was ready 14532001f49Smrg * Draw red if result was not ready. 14632001f49Smrg */ 14732001f49Smrg for (i = 0; i < NUM_OCC; i++) { 14832001f49Smrg GLuint passed; 14932001f49Smrg GLint ready; 15032001f49Smrg 15132001f49Smrg glGetQueryObjectivARB(OccQuery[i], GL_QUERY_RESULT_AVAILABLE_ARB, &ready); 15232001f49Smrg 15332001f49Smrg glGetQueryObjectuivARB(OccQuery[i], GL_QUERY_RESULT_ARB, &passed); 15432001f49Smrg 15532001f49Smrg if (!ready) 15632001f49Smrg glColor3f(1, 0, 0); 15732001f49Smrg else 15832001f49Smrg glColor3f(0.8, 0.5, 0); 15932001f49Smrg 16032001f49Smrg if (!ready || passed) { 16132001f49Smrg glPushMatrix(); 16232001f49Smrg glTranslatef(Xpos[i], Ypos[i], -0.5); 16332001f49Smrg glScalef(0.2, 0.2, 1.0); 16432001f49Smrg glRotatef(-90.0 * Xpos[i], 0, 0, 1); 16532001f49Smrg 16632001f49Smrg glBegin(GL_POLYGON); 16732001f49Smrg glVertex3f(-1, -1, 0); 16832001f49Smrg glVertex3f( 1, -1, 0); 16932001f49Smrg glVertex3f( 1, 1, 0); 17032001f49Smrg glVertex3f(-1, 1, 0); 17132001f49Smrg glEnd(); 17232001f49Smrg 17332001f49Smrg glPopMatrix(); 17432001f49Smrg } 17532001f49Smrg 17632001f49Smrg { 17732001f49Smrg char s[10]; 17832001f49Smrg glRasterPos3f(0.45, Ypos[i], 1.0); 17932001f49Smrg sprintf(s, "%4d", passed); 18032001f49Smrg PrintString(s); 18132001f49Smrg } 18232001f49Smrg } 18332001f49Smrg 18432001f49Smrg glutSwapBuffers(); 18532001f49Smrg} 18632001f49Smrg 18732001f49Smrg 18832001f49Smrgstatic void Reshape( int width, int height ) 18932001f49Smrg{ 19032001f49Smrg glViewport( 0, 0, width, height ); 19132001f49Smrg} 19232001f49Smrg 19332001f49Smrg 19432001f49Smrgstatic void Key( unsigned char key, int x, int y ) 19532001f49Smrg{ 19632001f49Smrg (void) x; 19732001f49Smrg (void) y; 19832001f49Smrg switch (key) { 19932001f49Smrg case 27: 20032001f49Smrg glutDestroyWindow(Win); 20132001f49Smrg exit(0); 20232001f49Smrg break; 20332001f49Smrg case ' ': 20432001f49Smrg Anim = !Anim; 20532001f49Smrg if (Anim) 20632001f49Smrg glutIdleFunc(Idle); 20732001f49Smrg else 20832001f49Smrg glutIdleFunc(NULL); 20932001f49Smrg break; 21032001f49Smrg } 21132001f49Smrg glutPostRedisplay(); 21232001f49Smrg} 21332001f49Smrg 21432001f49Smrg 21532001f49Smrgstatic void SpecialKey( int key, int x, int y ) 21632001f49Smrg{ 21732001f49Smrg const GLfloat step = 0.1; 21832001f49Smrg int i; 21932001f49Smrg (void) x; 22032001f49Smrg (void) y; 22132001f49Smrg switch (key) { 22232001f49Smrg case GLUT_KEY_LEFT: 22332001f49Smrg for (i = 0; i < NUM_OCC; i++) 22432001f49Smrg Xpos[i] -= step; 22532001f49Smrg break; 22632001f49Smrg case GLUT_KEY_RIGHT: 22732001f49Smrg for (i = 0; i < NUM_OCC; i++) 22832001f49Smrg Xpos[i] += step; 22932001f49Smrg break; 23032001f49Smrg } 23132001f49Smrg glutPostRedisplay(); 23232001f49Smrg} 23332001f49Smrg 23432001f49Smrg 23532001f49Smrgstatic void Init( void ) 23632001f49Smrg{ 23732001f49Smrg const char *ext = (const char *) glGetString(GL_EXTENSIONS); 23832001f49Smrg GLint bits; 23932001f49Smrg int i; 24032001f49Smrg 24132001f49Smrg if (!strstr(ext, "GL_ARB_occlusion_query")) { 24232001f49Smrg printf("Sorry, this demo requires the GL_ARB_occlusion_query extension\n"); 24332001f49Smrg exit(-1); 24432001f49Smrg } 24532001f49Smrg 24632001f49Smrg glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits); 24732001f49Smrg if (!bits) { 24832001f49Smrg printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n"); 24932001f49Smrg exit(-1); 25032001f49Smrg } 25132001f49Smrg 25232001f49Smrg glGetIntegerv(GL_DEPTH_BITS, &bits); 25332001f49Smrg printf("Depthbits: %d\n", bits); 25432001f49Smrg 25532001f49Smrg glGenQueriesARB(NUM_OCC, OccQuery); 25632001f49Smrg 25732001f49Smrg glEnable(GL_DEPTH_TEST); 25832001f49Smrg 25932001f49Smrg for (i = 0; i < NUM_OCC; i++) { 26032001f49Smrg float t = (float) i / (NUM_OCC - 1); 26132001f49Smrg Xpos[i] = 2.5 * t; 26232001f49Smrg Ypos[i] = 4.0 * (t - 0.5); 26332001f49Smrg Sign[i] = 1.0; 26432001f49Smrg } 26532001f49Smrg 26632001f49Smrg} 26732001f49Smrg 26832001f49Smrg 26932001f49Smrgint main( int argc, char *argv[] ) 27032001f49Smrg{ 27132001f49Smrg glutInitWindowSize( 400, 400 ); 27232001f49Smrg glutInit( &argc, argv ); 27332001f49Smrg glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); 27432001f49Smrg Win = glutCreateWindow(argv[0]); 27532001f49Smrg glewInit(); 27632001f49Smrg glutReshapeFunc( Reshape ); 27732001f49Smrg glutKeyboardFunc( Key ); 27832001f49Smrg glutSpecialFunc( SpecialKey ); 27932001f49Smrg if (Anim) 28032001f49Smrg glutIdleFunc(Idle); 28132001f49Smrg else 28232001f49Smrg glutIdleFunc(NULL); 28332001f49Smrg glutDisplayFunc( Display ); 28432001f49Smrg Init(); 28532001f49Smrg glutMainLoop(); 28632001f49Smrg return 0; 28732001f49Smrg} 288