lodbias.c revision 32001f49
132001f49Smrg/*
232001f49Smrg * GL_EXT_texture_lod_bias demo
332001f49Smrg *
432001f49Smrg * Thanks to Michael Vance for implementing this extension in Mesa.
532001f49Smrg *
632001f49Smrg * Brian Paul
732001f49Smrg * 20 March 2000
832001f49Smrg *
932001f49Smrg * Copyright (C) 2000  Brian Paul   All Rights Reserved.
1032001f49Smrg *
1132001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a
1232001f49Smrg * copy of this software and associated documentation files (the "Software"),
1332001f49Smrg * to deal in the Software without restriction, including without limitation
1432001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
1532001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the
1632001f49Smrg * Software is furnished to do so, subject to the following conditions:
1732001f49Smrg *
1832001f49Smrg * The above copyright notice and this permission notice shall be included
1932001f49Smrg * in all copies or substantial portions of the Software.
2032001f49Smrg *
2132001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
2232001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
2332001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
2432001f49Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
2532001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
2632001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2732001f49Smrg */
2832001f49Smrg
2932001f49Smrg
3032001f49Smrg#include <assert.h>
3132001f49Smrg#include <stdlib.h>
3232001f49Smrg#include <stdio.h>
3332001f49Smrg#include <math.h>
3432001f49Smrg#include <GL/glew.h>
3532001f49Smrg#include "glut_wrap.h"
3632001f49Smrg
3732001f49Smrg#include "readtex.h"
3832001f49Smrg
3932001f49Smrg#define TEXTURE_FILE DEMOS_DATA_DIR "girl.rgb"
4032001f49Smrg
4132001f49Smrgstatic GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
4232001f49Smrgstatic GLboolean Anim = GL_TRUE;
4332001f49Smrgstatic GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
4432001f49Smrgstatic GLint BiasMin = -400, BiasMax = 400;
4532001f49Smrgstatic int win = 0;
4632001f49Smrgstatic GLuint TexObj = 0;
4732001f49Smrg
4832001f49Smrg
4932001f49Smrgstatic void
5032001f49SmrgPrintString(const char *s)
5132001f49Smrg{
5232001f49Smrg   while (*s) {
5332001f49Smrg      glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
5432001f49Smrg      s++;
5532001f49Smrg   }
5632001f49Smrg}
5732001f49Smrg
5832001f49Smrgstatic void Idle( void )
5932001f49Smrg{
6032001f49Smrg   static int lastTime = 0;
6132001f49Smrg   int time = glutGet(GLUT_ELAPSED_TIME);
6232001f49Smrg   int step;
6332001f49Smrg
6432001f49Smrg   if (lastTime == 0)
6532001f49Smrg      lastTime = time;
6632001f49Smrg   else if (time - lastTime < 10)
6732001f49Smrg      return;
6832001f49Smrg
6932001f49Smrg   step = (time - lastTime) / 10 * BiasStepSign;
7032001f49Smrg   lastTime = time;
7132001f49Smrg
7232001f49Smrg   Bias += step;
7332001f49Smrg   if (Bias < BiasMin) {
7432001f49Smrg      Bias = BiasMin;
7532001f49Smrg      BiasStepSign = +1;
7632001f49Smrg   }
7732001f49Smrg   else if (Bias > BiasMax) {
7832001f49Smrg      Bias = BiasMax;
7932001f49Smrg      BiasStepSign = -1;
8032001f49Smrg   }
8132001f49Smrg
8232001f49Smrg   glutPostRedisplay();
8332001f49Smrg}
8432001f49Smrg
8532001f49Smrg
8632001f49Smrgstatic void Display( void )
8732001f49Smrg{
8832001f49Smrg   char str[100];
8932001f49Smrg
9032001f49Smrg   glClear( GL_COLOR_BUFFER_BIT );
9132001f49Smrg
9232001f49Smrg   glMatrixMode( GL_PROJECTION );
9332001f49Smrg   glLoadIdentity();
9432001f49Smrg   glOrtho(-1, 1, -1, 1, -1, 1);
9532001f49Smrg   glMatrixMode( GL_MODELVIEW );
9632001f49Smrg   glLoadIdentity();
9732001f49Smrg
9832001f49Smrg   glDisable(GL_TEXTURE_2D);
9932001f49Smrg   glColor3f(1,1,1);
10032001f49Smrg   glRasterPos3f(-0.9, -0.9, 0.0);
10132001f49Smrg   sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01);
10232001f49Smrg   PrintString(str);
10332001f49Smrg
10432001f49Smrg   glMatrixMode( GL_PROJECTION );
10532001f49Smrg   glLoadIdentity();
10632001f49Smrg   glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
10732001f49Smrg   glMatrixMode( GL_MODELVIEW );
10832001f49Smrg   glLoadIdentity();
10932001f49Smrg   glTranslatef( 0.0, 0.0, -8.0 );
11032001f49Smrg
11132001f49Smrg   glPushMatrix();
11232001f49Smrg   glRotatef(Xrot, 1, 0, 0);
11332001f49Smrg   glRotatef(Yrot, 0, 1, 0);
11432001f49Smrg   glRotatef(Zrot, 0, 0, 1);
11532001f49Smrg
11632001f49Smrg   glEnable(GL_TEXTURE_2D);
11732001f49Smrg   glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias);
11832001f49Smrg
11932001f49Smrg   glBegin(GL_POLYGON);
12032001f49Smrg   glTexCoord2f(0, 0);  glVertex2f(-1, -1);
12132001f49Smrg   glTexCoord2f(2, 0);  glVertex2f( 1, -1);
12232001f49Smrg   glTexCoord2f(2, 2);  glVertex2f( 1,  1);
12332001f49Smrg   glTexCoord2f(0, 2);  glVertex2f(-1,  1);
12432001f49Smrg   glEnd();
12532001f49Smrg
12632001f49Smrg   glPopMatrix();
12732001f49Smrg
12832001f49Smrg   glutSwapBuffers();
12932001f49Smrg}
13032001f49Smrg
13132001f49Smrg
13232001f49Smrgstatic void Reshape( int width, int height )
13332001f49Smrg{
13432001f49Smrg   glViewport( 0, 0, width, height );
13532001f49Smrg}
13632001f49Smrg
13732001f49Smrg
13832001f49Smrgstatic void Key( unsigned char key, int x, int y )
13932001f49Smrg{
14032001f49Smrg   const GLfloat step = 3.0;
14132001f49Smrg   (void) x;
14232001f49Smrg   (void) y;
14332001f49Smrg   switch (key) {
14432001f49Smrg      case 'a':
14532001f49Smrg         Anim = !Anim;
14632001f49Smrg         if (Anim)
14732001f49Smrg            glutIdleFunc(Idle);
14832001f49Smrg         else
14932001f49Smrg            glutIdleFunc(NULL);
15032001f49Smrg         break;
15132001f49Smrg      case 'z':
15232001f49Smrg         Zrot -= step;
15332001f49Smrg         break;
15432001f49Smrg      case 'Z':
15532001f49Smrg         Zrot += step;
15632001f49Smrg         break;
15732001f49Smrg      case 'b':
15832001f49Smrg         Bias -= 10;
15932001f49Smrg         break;
16032001f49Smrg      case 'B':
16132001f49Smrg         Bias += 10;
16232001f49Smrg         break;
16332001f49Smrg      case '0':
16432001f49Smrg      case '1':
16532001f49Smrg      case '2':
16632001f49Smrg      case '3':
16732001f49Smrg      case '4':
16832001f49Smrg      case '5':
16932001f49Smrg      case '6':
17032001f49Smrg      case '7':
17132001f49Smrg      case '8':
17232001f49Smrg      case '9':
17332001f49Smrg         Bias = 100.0 * (key - '0');
17432001f49Smrg         break;
17532001f49Smrg      case 27:
17632001f49Smrg         glutDestroyWindow(win);
17732001f49Smrg         exit(0);
17832001f49Smrg         break;
17932001f49Smrg   }
18032001f49Smrg   glutPostRedisplay();
18132001f49Smrg}
18232001f49Smrg
18332001f49Smrg
18432001f49Smrgstatic void SpecialKey( int key, int x, int y )
18532001f49Smrg{
18632001f49Smrg   const GLfloat step = 3.0;
18732001f49Smrg   (void) x;
18832001f49Smrg   (void) y;
18932001f49Smrg   switch (key) {
19032001f49Smrg      case GLUT_KEY_UP:
19132001f49Smrg         Xrot -= step;
19232001f49Smrg         break;
19332001f49Smrg      case GLUT_KEY_DOWN:
19432001f49Smrg         Xrot += step;
19532001f49Smrg         break;
19632001f49Smrg      case GLUT_KEY_LEFT:
19732001f49Smrg         Yrot -= step;
19832001f49Smrg         break;
19932001f49Smrg      case GLUT_KEY_RIGHT:
20032001f49Smrg         Yrot += step;
20132001f49Smrg         break;
20232001f49Smrg   }
20332001f49Smrg   glutPostRedisplay();
20432001f49Smrg}
20532001f49Smrg
20632001f49Smrg
20732001f49Smrgstatic void Init( void )
20832001f49Smrg{
20932001f49Smrg   GLfloat maxBias;
21032001f49Smrg
21132001f49Smrg   if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
21232001f49Smrg      printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
21332001f49Smrg      exit(1);
21432001f49Smrg   }
21532001f49Smrg
21632001f49Smrg   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
21732001f49Smrg
21832001f49Smrg   glGenTextures(1, &TexObj);
21932001f49Smrg   glBindTexture(GL_TEXTURE_2D, TexObj);
22032001f49Smrg
22132001f49Smrg   if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
22232001f49Smrg      /* test auto mipmap generation */
22332001f49Smrg      GLint width, height, i;
22432001f49Smrg      GLenum format;
22532001f49Smrg      GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
22632001f49Smrg      if (!image) {
22732001f49Smrg         printf("Error: could not load texture image %s\n", TEXTURE_FILE);
22832001f49Smrg         exit(1);
22932001f49Smrg      }
23032001f49Smrg      /* resize to 256 x 256 */
23132001f49Smrg      if (width != 256 || height != 256) {
23232001f49Smrg         GLubyte *newImage = malloc(256 * 256 * 4);
23332001f49Smrg         gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
23432001f49Smrg                       256, 256, GL_UNSIGNED_BYTE, newImage);
23532001f49Smrg         free(image);
23632001f49Smrg         image = newImage;
23732001f49Smrg      }
23832001f49Smrg      printf("Using GL_SGIS_generate_mipmap\n");
23932001f49Smrg      glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
24032001f49Smrg      glTexImage2D(GL_TEXTURE_2D, 0, format, 256, 256, 0,
24132001f49Smrg                   format, GL_UNSIGNED_BYTE, image);
24232001f49Smrg      free(image);
24332001f49Smrg
24432001f49Smrg      /* make sure mipmap was really generated correctly */
24532001f49Smrg      width = height = 256;
24632001f49Smrg      for (i = 0; i < 9; i++) {
24732001f49Smrg         GLint w, h;
24832001f49Smrg         glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
24932001f49Smrg         glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
25032001f49Smrg         printf("Level %d size: %d x %d\n", i, w, h);
25132001f49Smrg         assert(w == width);
25232001f49Smrg         assert(h == height);
25332001f49Smrg         width /= 2;
25432001f49Smrg         height /= 2;
25532001f49Smrg      }
25632001f49Smrg
25732001f49Smrg   }
25832001f49Smrg   else if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
25932001f49Smrg      printf("Error: could not load texture image %s\n", TEXTURE_FILE);
26032001f49Smrg      exit(1);
26132001f49Smrg   }
26232001f49Smrg
26332001f49Smrg   /* mipmapping required for this extension */
26432001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
26532001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
26632001f49Smrg   glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
26732001f49Smrg
26832001f49Smrg   glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
26932001f49Smrg   printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
27032001f49Smrg   BiasMin = -100 * maxBias;
27132001f49Smrg   BiasMax =  100 * maxBias;
27232001f49Smrg
27332001f49Smrg   /* Since we have (about) 8 mipmap levels, no need to bias beyond
27432001f49Smrg    * the range [-1, +8].
27532001f49Smrg    */
27632001f49Smrg   if (BiasMin < -100)
27732001f49Smrg      BiasMin = -100;
27832001f49Smrg   if (BiasMax > 800)
27932001f49Smrg      BiasMax = 800;
28032001f49Smrg}
28132001f49Smrg
28232001f49Smrg
28332001f49Smrgint main( int argc, char *argv[] )
28432001f49Smrg{
28532001f49Smrg   glutInitWindowSize( 350, 350 );
28632001f49Smrg   glutInit( &argc, argv );
28732001f49Smrg   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
28832001f49Smrg   win = glutCreateWindow(argv[0]);
28932001f49Smrg   glutReshapeFunc( Reshape );
29032001f49Smrg   glutKeyboardFunc( Key );
29132001f49Smrg   glutSpecialFunc( SpecialKey );
29232001f49Smrg   glutDisplayFunc( Display );
29332001f49Smrg   if (Anim)
29432001f49Smrg      glutIdleFunc(Idle);
29532001f49Smrg   Init();
29632001f49Smrg   glutMainLoop();
29732001f49Smrg   return 0;
29832001f49Smrg}
299