lodbias.c revision 32001f49
132001f49Smrg/* 232001f49Smrg * GL_EXT_texture_lod_bias demo 332001f49Smrg * 432001f49Smrg * Thanks to Michael Vance for implementing this extension in Mesa. 532001f49Smrg * 632001f49Smrg * Brian Paul 732001f49Smrg * 20 March 2000 832001f49Smrg * 932001f49Smrg * Copyright (C) 2000 Brian Paul All Rights Reserved. 1032001f49Smrg * 1132001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a 1232001f49Smrg * copy of this software and associated documentation files (the "Software"), 1332001f49Smrg * to deal in the Software without restriction, including without limitation 1432001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 1532001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the 1632001f49Smrg * Software is furnished to do so, subject to the following conditions: 1732001f49Smrg * 1832001f49Smrg * The above copyright notice and this permission notice shall be included 1932001f49Smrg * in all copies or substantial portions of the Software. 2032001f49Smrg * 2132001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 2232001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 2332001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 2432001f49Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 2532001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 2632001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 2732001f49Smrg */ 2832001f49Smrg 2932001f49Smrg 3032001f49Smrg#include <assert.h> 3132001f49Smrg#include <stdlib.h> 3232001f49Smrg#include <stdio.h> 3332001f49Smrg#include <math.h> 3432001f49Smrg#include <GL/glew.h> 3532001f49Smrg#include "glut_wrap.h" 3632001f49Smrg 3732001f49Smrg#include "readtex.h" 3832001f49Smrg 3932001f49Smrg#define TEXTURE_FILE DEMOS_DATA_DIR "girl.rgb" 4032001f49Smrg 4132001f49Smrgstatic GLfloat Xrot = 0, Yrot = -30, Zrot = 0; 4232001f49Smrgstatic GLboolean Anim = GL_TRUE; 4332001f49Smrgstatic GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */ 4432001f49Smrgstatic GLint BiasMin = -400, BiasMax = 400; 4532001f49Smrgstatic int win = 0; 4632001f49Smrgstatic GLuint TexObj = 0; 4732001f49Smrg 4832001f49Smrg 4932001f49Smrgstatic void 5032001f49SmrgPrintString(const char *s) 5132001f49Smrg{ 5232001f49Smrg while (*s) { 5332001f49Smrg glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); 5432001f49Smrg s++; 5532001f49Smrg } 5632001f49Smrg} 5732001f49Smrg 5832001f49Smrgstatic void Idle( void ) 5932001f49Smrg{ 6032001f49Smrg static int lastTime = 0; 6132001f49Smrg int time = glutGet(GLUT_ELAPSED_TIME); 6232001f49Smrg int step; 6332001f49Smrg 6432001f49Smrg if (lastTime == 0) 6532001f49Smrg lastTime = time; 6632001f49Smrg else if (time - lastTime < 10) 6732001f49Smrg return; 6832001f49Smrg 6932001f49Smrg step = (time - lastTime) / 10 * BiasStepSign; 7032001f49Smrg lastTime = time; 7132001f49Smrg 7232001f49Smrg Bias += step; 7332001f49Smrg if (Bias < BiasMin) { 7432001f49Smrg Bias = BiasMin; 7532001f49Smrg BiasStepSign = +1; 7632001f49Smrg } 7732001f49Smrg else if (Bias > BiasMax) { 7832001f49Smrg Bias = BiasMax; 7932001f49Smrg BiasStepSign = -1; 8032001f49Smrg } 8132001f49Smrg 8232001f49Smrg glutPostRedisplay(); 8332001f49Smrg} 8432001f49Smrg 8532001f49Smrg 8632001f49Smrgstatic void Display( void ) 8732001f49Smrg{ 8832001f49Smrg char str[100]; 8932001f49Smrg 9032001f49Smrg glClear( GL_COLOR_BUFFER_BIT ); 9132001f49Smrg 9232001f49Smrg glMatrixMode( GL_PROJECTION ); 9332001f49Smrg glLoadIdentity(); 9432001f49Smrg glOrtho(-1, 1, -1, 1, -1, 1); 9532001f49Smrg glMatrixMode( GL_MODELVIEW ); 9632001f49Smrg glLoadIdentity(); 9732001f49Smrg 9832001f49Smrg glDisable(GL_TEXTURE_2D); 9932001f49Smrg glColor3f(1,1,1); 10032001f49Smrg glRasterPos3f(-0.9, -0.9, 0.0); 10132001f49Smrg sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01); 10232001f49Smrg PrintString(str); 10332001f49Smrg 10432001f49Smrg glMatrixMode( GL_PROJECTION ); 10532001f49Smrg glLoadIdentity(); 10632001f49Smrg glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); 10732001f49Smrg glMatrixMode( GL_MODELVIEW ); 10832001f49Smrg glLoadIdentity(); 10932001f49Smrg glTranslatef( 0.0, 0.0, -8.0 ); 11032001f49Smrg 11132001f49Smrg glPushMatrix(); 11232001f49Smrg glRotatef(Xrot, 1, 0, 0); 11332001f49Smrg glRotatef(Yrot, 0, 1, 0); 11432001f49Smrg glRotatef(Zrot, 0, 0, 1); 11532001f49Smrg 11632001f49Smrg glEnable(GL_TEXTURE_2D); 11732001f49Smrg glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias); 11832001f49Smrg 11932001f49Smrg glBegin(GL_POLYGON); 12032001f49Smrg glTexCoord2f(0, 0); glVertex2f(-1, -1); 12132001f49Smrg glTexCoord2f(2, 0); glVertex2f( 1, -1); 12232001f49Smrg glTexCoord2f(2, 2); glVertex2f( 1, 1); 12332001f49Smrg glTexCoord2f(0, 2); glVertex2f(-1, 1); 12432001f49Smrg glEnd(); 12532001f49Smrg 12632001f49Smrg glPopMatrix(); 12732001f49Smrg 12832001f49Smrg glutSwapBuffers(); 12932001f49Smrg} 13032001f49Smrg 13132001f49Smrg 13232001f49Smrgstatic void Reshape( int width, int height ) 13332001f49Smrg{ 13432001f49Smrg glViewport( 0, 0, width, height ); 13532001f49Smrg} 13632001f49Smrg 13732001f49Smrg 13832001f49Smrgstatic void Key( unsigned char key, int x, int y ) 13932001f49Smrg{ 14032001f49Smrg const GLfloat step = 3.0; 14132001f49Smrg (void) x; 14232001f49Smrg (void) y; 14332001f49Smrg switch (key) { 14432001f49Smrg case 'a': 14532001f49Smrg Anim = !Anim; 14632001f49Smrg if (Anim) 14732001f49Smrg glutIdleFunc(Idle); 14832001f49Smrg else 14932001f49Smrg glutIdleFunc(NULL); 15032001f49Smrg break; 15132001f49Smrg case 'z': 15232001f49Smrg Zrot -= step; 15332001f49Smrg break; 15432001f49Smrg case 'Z': 15532001f49Smrg Zrot += step; 15632001f49Smrg break; 15732001f49Smrg case 'b': 15832001f49Smrg Bias -= 10; 15932001f49Smrg break; 16032001f49Smrg case 'B': 16132001f49Smrg Bias += 10; 16232001f49Smrg break; 16332001f49Smrg case '0': 16432001f49Smrg case '1': 16532001f49Smrg case '2': 16632001f49Smrg case '3': 16732001f49Smrg case '4': 16832001f49Smrg case '5': 16932001f49Smrg case '6': 17032001f49Smrg case '7': 17132001f49Smrg case '8': 17232001f49Smrg case '9': 17332001f49Smrg Bias = 100.0 * (key - '0'); 17432001f49Smrg break; 17532001f49Smrg case 27: 17632001f49Smrg glutDestroyWindow(win); 17732001f49Smrg exit(0); 17832001f49Smrg break; 17932001f49Smrg } 18032001f49Smrg glutPostRedisplay(); 18132001f49Smrg} 18232001f49Smrg 18332001f49Smrg 18432001f49Smrgstatic void SpecialKey( int key, int x, int y ) 18532001f49Smrg{ 18632001f49Smrg const GLfloat step = 3.0; 18732001f49Smrg (void) x; 18832001f49Smrg (void) y; 18932001f49Smrg switch (key) { 19032001f49Smrg case GLUT_KEY_UP: 19132001f49Smrg Xrot -= step; 19232001f49Smrg break; 19332001f49Smrg case GLUT_KEY_DOWN: 19432001f49Smrg Xrot += step; 19532001f49Smrg break; 19632001f49Smrg case GLUT_KEY_LEFT: 19732001f49Smrg Yrot -= step; 19832001f49Smrg break; 19932001f49Smrg case GLUT_KEY_RIGHT: 20032001f49Smrg Yrot += step; 20132001f49Smrg break; 20232001f49Smrg } 20332001f49Smrg glutPostRedisplay(); 20432001f49Smrg} 20532001f49Smrg 20632001f49Smrg 20732001f49Smrgstatic void Init( void ) 20832001f49Smrg{ 20932001f49Smrg GLfloat maxBias; 21032001f49Smrg 21132001f49Smrg if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) { 21232001f49Smrg printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n"); 21332001f49Smrg exit(1); 21432001f49Smrg } 21532001f49Smrg 21632001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 21732001f49Smrg 21832001f49Smrg glGenTextures(1, &TexObj); 21932001f49Smrg glBindTexture(GL_TEXTURE_2D, TexObj); 22032001f49Smrg 22132001f49Smrg if (glutExtensionSupported("GL_SGIS_generate_mipmap")) { 22232001f49Smrg /* test auto mipmap generation */ 22332001f49Smrg GLint width, height, i; 22432001f49Smrg GLenum format; 22532001f49Smrg GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format); 22632001f49Smrg if (!image) { 22732001f49Smrg printf("Error: could not load texture image %s\n", TEXTURE_FILE); 22832001f49Smrg exit(1); 22932001f49Smrg } 23032001f49Smrg /* resize to 256 x 256 */ 23132001f49Smrg if (width != 256 || height != 256) { 23232001f49Smrg GLubyte *newImage = malloc(256 * 256 * 4); 23332001f49Smrg gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image, 23432001f49Smrg 256, 256, GL_UNSIGNED_BYTE, newImage); 23532001f49Smrg free(image); 23632001f49Smrg image = newImage; 23732001f49Smrg } 23832001f49Smrg printf("Using GL_SGIS_generate_mipmap\n"); 23932001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); 24032001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, format, 256, 256, 0, 24132001f49Smrg format, GL_UNSIGNED_BYTE, image); 24232001f49Smrg free(image); 24332001f49Smrg 24432001f49Smrg /* make sure mipmap was really generated correctly */ 24532001f49Smrg width = height = 256; 24632001f49Smrg for (i = 0; i < 9; i++) { 24732001f49Smrg GLint w, h; 24832001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); 24932001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h); 25032001f49Smrg printf("Level %d size: %d x %d\n", i, w, h); 25132001f49Smrg assert(w == width); 25232001f49Smrg assert(h == height); 25332001f49Smrg width /= 2; 25432001f49Smrg height /= 2; 25532001f49Smrg } 25632001f49Smrg 25732001f49Smrg } 25832001f49Smrg else if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { 25932001f49Smrg printf("Error: could not load texture image %s\n", TEXTURE_FILE); 26032001f49Smrg exit(1); 26132001f49Smrg } 26232001f49Smrg 26332001f49Smrg /* mipmapping required for this extension */ 26432001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 26532001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 26632001f49Smrg glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 26732001f49Smrg 26832001f49Smrg glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias); 26932001f49Smrg printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias); 27032001f49Smrg BiasMin = -100 * maxBias; 27132001f49Smrg BiasMax = 100 * maxBias; 27232001f49Smrg 27332001f49Smrg /* Since we have (about) 8 mipmap levels, no need to bias beyond 27432001f49Smrg * the range [-1, +8]. 27532001f49Smrg */ 27632001f49Smrg if (BiasMin < -100) 27732001f49Smrg BiasMin = -100; 27832001f49Smrg if (BiasMax > 800) 27932001f49Smrg BiasMax = 800; 28032001f49Smrg} 28132001f49Smrg 28232001f49Smrg 28332001f49Smrgint main( int argc, char *argv[] ) 28432001f49Smrg{ 28532001f49Smrg glutInitWindowSize( 350, 350 ); 28632001f49Smrg glutInit( &argc, argv ); 28732001f49Smrg glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); 28832001f49Smrg win = glutCreateWindow(argv[0]); 28932001f49Smrg glutReshapeFunc( Reshape ); 29032001f49Smrg glutKeyboardFunc( Key ); 29132001f49Smrg glutSpecialFunc( SpecialKey ); 29232001f49Smrg glutDisplayFunc( Display ); 29332001f49Smrg if (Anim) 29432001f49Smrg glutIdleFunc(Idle); 29532001f49Smrg Init(); 29632001f49Smrg glutMainLoop(); 29732001f49Smrg return 0; 29832001f49Smrg} 299