132001f49Smrg/* 232001f49Smrg * GL_ARB_multitexture demo 332001f49Smrg * 432001f49Smrg * Command line options: 532001f49Smrg * -info print GL implementation information 632001f49Smrg * 732001f49Smrg * 832001f49Smrg * Brian Paul November 1998 This program is in the public domain. 932001f49Smrg * Modified on 12 Feb 2002 for > 2 texture units. 1032001f49Smrg */ 1132001f49Smrg 1232001f49Smrg 1332001f49Smrg#include <math.h> 1432001f49Smrg#include <stdio.h> 1532001f49Smrg#include <stdlib.h> 1632001f49Smrg#include <string.h> 1732001f49Smrg#include <GL/glew.h> 1832001f49Smrg#include "glut_wrap.h" 1932001f49Smrg 2032001f49Smrg#include "readtex.h" 2132001f49Smrg 2232001f49Smrg#define TEXTURE_1_FILE DEMOS_DATA_DIR "girl.rgb" 2332001f49Smrg#define TEXTURE_2_FILE DEMOS_DATA_DIR "reflect.rgb" 2432001f49Smrg 2532001f49Smrg#define TEX0 1 2632001f49Smrg#define TEX7 8 2732001f49Smrg#define ANIMATE 10 2832001f49Smrg#define QUIT 100 2932001f49Smrg 3032001f49Smrgstatic GLint T0 = 0; 3132001f49Smrgstatic GLint Frames = 0; 3232001f49Smrgstatic GLboolean Animate = GL_TRUE; 3332001f49Smrgstatic GLint NumUnits = 1; 3432001f49Smrgstatic GLboolean TexEnabled[8]; 3532001f49Smrg 3632001f49Smrgstatic GLfloat Drift = 0.0; 3732001f49Smrgstatic GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0; 3832001f49Smrg 3932001f49Smrg 4032001f49Smrgstatic void Idle( void ) 4132001f49Smrg{ 4232001f49Smrg if (Animate) { 4332001f49Smrg GLint i; 4432001f49Smrg 4532001f49Smrg Drift = glutGet(GLUT_ELAPSED_TIME) * 0.001; 4632001f49Smrg 4732001f49Smrg for (i = 0; i < NumUnits; i++) { 4832001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + i); 4932001f49Smrg glMatrixMode(GL_TEXTURE); 5032001f49Smrg glLoadIdentity(); 5132001f49Smrg if (i == 0) { 5232001f49Smrg glTranslatef(Drift, 0.0, 0.0); 5332001f49Smrg glScalef(2, 2, 1); 5432001f49Smrg } 5532001f49Smrg else if (i == 1) { 5632001f49Smrg glTranslatef(0.0, Drift, 0.0); 5732001f49Smrg } 5832001f49Smrg else { 5932001f49Smrg float tx = 0.5, ty = 0.5; 6032001f49Smrg glTranslatef(tx, ty, 0.0); 6132001f49Smrg glRotatef(180.0 * Drift, 0, 0, 1); 6232001f49Smrg glScalef(1.0/i, 1.0/i, 1.0/i); 6332001f49Smrg glTranslatef(-tx, -ty + i * 0.1, 0.0); 6432001f49Smrg } 6532001f49Smrg } 6632001f49Smrg glMatrixMode(GL_MODELVIEW); 6732001f49Smrg 6832001f49Smrg glutPostRedisplay(); 6932001f49Smrg } 7032001f49Smrg} 7132001f49Smrg 7232001f49Smrg 7332001f49Smrgstatic void DrawObject(void) 7432001f49Smrg{ 7532001f49Smrg static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 }; 7632001f49Smrg static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 }; 7732001f49Smrg GLint i, j; 7832001f49Smrg 7932001f49Smrg if (!TexEnabled[0] && !TexEnabled[1]) 8032001f49Smrg glColor3f(0.1, 0.1, 0.1); /* add onto this */ 8132001f49Smrg else 8232001f49Smrg glColor3f(1, 1, 1); /* modulate this */ 8332001f49Smrg 8432001f49Smrg glBegin(GL_QUADS); 8532001f49Smrg for (j = 0; j < 4; j++ ) { 8632001f49Smrg for (i = 0; i < NumUnits; i++) { 8732001f49Smrg if (TexEnabled[i]) 8832001f49Smrg glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 8932001f49Smrg tex_coords[j], tex_coords[j+1]); 9032001f49Smrg } 9132001f49Smrg glVertex2f( vtx_coords[j], vtx_coords[j+1] ); 9232001f49Smrg } 9332001f49Smrg glEnd(); 9432001f49Smrg} 9532001f49Smrg 9632001f49Smrg 9732001f49Smrgstatic void Display( void ) 9832001f49Smrg{ 9932001f49Smrg glClear( GL_COLOR_BUFFER_BIT ); 10032001f49Smrg 10132001f49Smrg glPushMatrix(); 10232001f49Smrg glRotatef(Xrot, 1.0, 0.0, 0.0); 10332001f49Smrg glRotatef(Yrot, 0.0, 1.0, 0.0); 10432001f49Smrg glRotatef(Zrot, 0.0, 0.0, 1.0); 10532001f49Smrg glScalef(5.0, 5.0, 5.0); 10632001f49Smrg DrawObject(); 10732001f49Smrg glPopMatrix(); 10832001f49Smrg 10932001f49Smrg glutSwapBuffers(); 11032001f49Smrg 11132001f49Smrg Frames++; 11232001f49Smrg 11332001f49Smrg { 11432001f49Smrg GLint t = glutGet(GLUT_ELAPSED_TIME); 11532001f49Smrg if (t - T0 >= 5000) { 11632001f49Smrg GLfloat seconds = (t - T0) / 1000.0; 11732001f49Smrg GLfloat fps = Frames / seconds; 11832001f49Smrg printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); 11932001f49Smrg fflush(stdout); 12032001f49Smrg T0 = t; 12132001f49Smrg Frames = 0; 12232001f49Smrg } 12332001f49Smrg } 12432001f49Smrg} 12532001f49Smrg 12632001f49Smrg 12732001f49Smrgstatic void Reshape( int width, int height ) 12832001f49Smrg{ 12932001f49Smrg glViewport( 0, 0, width, height ); 13032001f49Smrg glMatrixMode( GL_PROJECTION ); 13132001f49Smrg glLoadIdentity(); 13232001f49Smrg glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); 13332001f49Smrg /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/ 13432001f49Smrg glMatrixMode( GL_MODELVIEW ); 13532001f49Smrg glLoadIdentity(); 13632001f49Smrg glTranslatef( 0.0, 0.0, -70.0 ); 13732001f49Smrg} 13832001f49Smrg 13932001f49Smrg 14032001f49Smrgstatic void ToggleUnit(int unit) 14132001f49Smrg{ 14232001f49Smrg TexEnabled[unit] = !TexEnabled[unit]; 14332001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + unit); 14432001f49Smrg if (TexEnabled[unit]) 14532001f49Smrg glEnable(GL_TEXTURE_2D); 14632001f49Smrg else 14732001f49Smrg glDisable(GL_TEXTURE_2D); 14832001f49Smrg printf("Enabled: "); 14932001f49Smrg for (unit = 0; unit < NumUnits; unit++) 15032001f49Smrg printf("%d ", (int) TexEnabled[unit]); 15132001f49Smrg printf("\n"); 15232001f49Smrg} 15332001f49Smrg 15432001f49Smrg 15532001f49Smrgstatic void ModeMenu(int entry) 15632001f49Smrg{ 15732001f49Smrg if (entry >= TEX0 && entry <= TEX7) { 15832001f49Smrg /* toggle */ 15932001f49Smrg GLint i = entry - TEX0; 16032001f49Smrg ToggleUnit(i); 16132001f49Smrg } 16232001f49Smrg else if (entry==ANIMATE) { 16332001f49Smrg Animate = !Animate; 16432001f49Smrg if (Animate) 16532001f49Smrg glutIdleFunc(Idle); 16632001f49Smrg else 16732001f49Smrg glutIdleFunc(NULL); 16832001f49Smrg } 16932001f49Smrg else if (entry==QUIT) { 17032001f49Smrg exit(0); 17132001f49Smrg } 17232001f49Smrg 17332001f49Smrg glutPostRedisplay(); 17432001f49Smrg} 17532001f49Smrg 17632001f49Smrg 17732001f49Smrgstatic void Key( unsigned char key, int x, int y ) 17832001f49Smrg{ 17932001f49Smrg (void) x; 18032001f49Smrg (void) y; 18132001f49Smrg switch (key) { 18232001f49Smrg case 'a': 18332001f49Smrg Animate = !Animate; 18432001f49Smrg break; 18532001f49Smrg case '0': 18632001f49Smrg ToggleUnit(0); 18732001f49Smrg break; 18832001f49Smrg case '1': 18932001f49Smrg ToggleUnit(1); 19032001f49Smrg break; 19132001f49Smrg case '2': 19232001f49Smrg ToggleUnit(2); 19332001f49Smrg break; 19432001f49Smrg case '3': 19532001f49Smrg ToggleUnit(3); 19632001f49Smrg break; 19732001f49Smrg case '4': 19832001f49Smrg ToggleUnit(4); 19932001f49Smrg break; 20032001f49Smrg case '5': 20132001f49Smrg ToggleUnit(5); 20232001f49Smrg break; 20332001f49Smrg case '6': 20432001f49Smrg ToggleUnit(6); 20532001f49Smrg break; 20632001f49Smrg case '7': 20732001f49Smrg ToggleUnit(7); 20832001f49Smrg break; 20932001f49Smrg case 27: 21032001f49Smrg exit(0); 21132001f49Smrg break; 21232001f49Smrg } 21332001f49Smrg glutPostRedisplay(); 21432001f49Smrg} 21532001f49Smrg 21632001f49Smrg 21732001f49Smrgstatic void SpecialKey( int key, int x, int y ) 21832001f49Smrg{ 21932001f49Smrg float step = 3.0; 22032001f49Smrg (void) x; 22132001f49Smrg (void) y; 22232001f49Smrg 22332001f49Smrg switch (key) { 22432001f49Smrg case GLUT_KEY_UP: 22532001f49Smrg Xrot += step; 22632001f49Smrg break; 22732001f49Smrg case GLUT_KEY_DOWN: 22832001f49Smrg Xrot -= step; 22932001f49Smrg break; 23032001f49Smrg case GLUT_KEY_LEFT: 23132001f49Smrg Yrot += step; 23232001f49Smrg break; 23332001f49Smrg case GLUT_KEY_RIGHT: 23432001f49Smrg Yrot -= step; 23532001f49Smrg break; 23632001f49Smrg } 23732001f49Smrg glutPostRedisplay(); 23832001f49Smrg} 23932001f49Smrg 24032001f49Smrg 24132001f49Smrgstatic void Init( int argc, char *argv[] ) 24232001f49Smrg{ 24332001f49Smrg GLuint texObj[8]; 24432001f49Smrg GLint size, i; 24532001f49Smrg 24632001f49Smrg const char *exten = (const char *) glGetString(GL_EXTENSIONS); 24732001f49Smrg if (!strstr(exten, "GL_ARB_multitexture")) { 24832001f49Smrg printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n"); 24932001f49Smrg exit(1); 25032001f49Smrg } 25132001f49Smrg 25232001f49Smrg glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits); 25332001f49Smrg printf("%d texture units supported\n", NumUnits); 25432001f49Smrg if (NumUnits > 8) 25532001f49Smrg NumUnits = 8; 25632001f49Smrg 25732001f49Smrg glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); 25832001f49Smrg printf("%d x %d max texture size\n", size, size); 25932001f49Smrg 26032001f49Smrg glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 26132001f49Smrg 26232001f49Smrg for (i = 0; i < NumUnits; i++) { 26332001f49Smrg if (i < 2) 26432001f49Smrg TexEnabled[i] = GL_TRUE; 26532001f49Smrg else 26632001f49Smrg TexEnabled[i] = GL_FALSE; 26732001f49Smrg } 26832001f49Smrg 26932001f49Smrg /* allocate two texture objects */ 27032001f49Smrg glGenTextures(NumUnits, texObj); 27132001f49Smrg 27232001f49Smrg /* setup the texture objects */ 27332001f49Smrg for (i = 0; i < NumUnits; i++) { 27432001f49Smrg 27532001f49Smrg glActiveTextureARB(GL_TEXTURE0_ARB + i); 27632001f49Smrg glBindTexture(GL_TEXTURE_2D, texObj[i]); 27732001f49Smrg 27832001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 27932001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 28032001f49Smrg 28132001f49Smrg if (i == 0) { 28232001f49Smrg if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { 28332001f49Smrg printf("Error: couldn't load texture image\n"); 28432001f49Smrg exit(1); 28532001f49Smrg } 28632001f49Smrg } 28732001f49Smrg else if (i == 1) { 28832001f49Smrg if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { 28932001f49Smrg printf("Error: couldn't load texture image\n"); 29032001f49Smrg exit(1); 29132001f49Smrg } 29232001f49Smrg } 29332001f49Smrg else { 29432001f49Smrg /* checker */ 29532001f49Smrg GLubyte image[8][8][3]; 29632001f49Smrg GLint i, j; 29732001f49Smrg for (i = 0; i < 8; i++) { 29832001f49Smrg for (j = 0; j < 8; j++) { 29932001f49Smrg if ((i + j) & 1) { 30032001f49Smrg image[i][j][0] = 50; 30132001f49Smrg image[i][j][1] = 50; 30232001f49Smrg image[i][j][2] = 50; 30332001f49Smrg } 30432001f49Smrg else { 30532001f49Smrg image[i][j][0] = 25; 30632001f49Smrg image[i][j][1] = 25; 30732001f49Smrg image[i][j][2] = 25; 30832001f49Smrg } 30932001f49Smrg } 31032001f49Smrg } 31132001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, 31232001f49Smrg GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) image); 31332001f49Smrg } 31432001f49Smrg 31532001f49Smrg /* Bind texObj[i] to ith texture unit */ 31632001f49Smrg if (i < 2) 31732001f49Smrg glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 31832001f49Smrg else 31932001f49Smrg glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); 32032001f49Smrg 32132001f49Smrg if (TexEnabled[i]) 32232001f49Smrg glEnable(GL_TEXTURE_2D); 32332001f49Smrg } 32432001f49Smrg 32532001f49Smrg glShadeModel(GL_FLAT); 32632001f49Smrg glClearColor(0.3, 0.3, 0.4, 1.0); 32732001f49Smrg 32832001f49Smrg if (argc > 1 && strcmp(argv[1], "-info")==0) { 32932001f49Smrg printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 33032001f49Smrg printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); 33132001f49Smrg printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); 33232001f49Smrg printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); 33332001f49Smrg } 33432001f49Smrg} 33532001f49Smrg 33632001f49Smrg 33732001f49Smrgint main( int argc, char *argv[] ) 33832001f49Smrg{ 33932001f49Smrg GLint i; 34032001f49Smrg 34132001f49Smrg glutInitWindowSize( 300, 300 ); 34232001f49Smrg glutInit( &argc, argv ); 34332001f49Smrg glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); 34432001f49Smrg glutCreateWindow(argv[0] ); 34532001f49Smrg glewInit(); 34632001f49Smrg 34732001f49Smrg Init( argc, argv ); 34832001f49Smrg 34932001f49Smrg glutReshapeFunc( Reshape ); 35032001f49Smrg glutKeyboardFunc( Key ); 35132001f49Smrg glutSpecialFunc( SpecialKey ); 35232001f49Smrg glutDisplayFunc( Display ); 35332001f49Smrg if (Animate) 35432001f49Smrg glutIdleFunc(Idle); 35532001f49Smrg 35632001f49Smrg glutCreateMenu(ModeMenu); 35732001f49Smrg 35832001f49Smrg for (i = 0; i < NumUnits; i++) { 35932001f49Smrg char s[100]; 36032001f49Smrg sprintf(s, "Toggle Texture %d", i); 36132001f49Smrg glutAddMenuEntry(s, TEX0 + i); 36232001f49Smrg } 36332001f49Smrg glutAddMenuEntry("Toggle Animation", ANIMATE); 36432001f49Smrg glutAddMenuEntry("Quit", QUIT); 36532001f49Smrg glutAttachMenu(GLUT_RIGHT_BUTTON); 36632001f49Smrg 36732001f49Smrg glutMainLoop(); 36832001f49Smrg return 0; 36932001f49Smrg} 370