132001f49Smrg/*
232001f49Smrg * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
332001f49Smrg *
432001f49Smrg * Based on eglgears by
532001f49Smrg * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
632001f49Smrg *
732001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a
832001f49Smrg * copy of this software and associated documentation files (the "Software"),
932001f49Smrg * to deal in the Software without restriction, including without limitation
1032001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
1132001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the
1232001f49Smrg * Software is furnished to do so, subject to the following conditions:
1332001f49Smrg *
1432001f49Smrg * The above copyright notice and this permission notice shall be included
1532001f49Smrg * in all copies or substantial portions of the Software.
1632001f49Smrg *
1732001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
1832001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1932001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
2032001f49Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
2132001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
2232001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2332001f49Smrg */
2432001f49Smrg
2532001f49Smrg#include <stdlib.h>
2632001f49Smrg#include <stdio.h>
2732001f49Smrg#include <math.h>
2832001f49Smrg#include <assert.h>
2932001f49Smrg
3032001f49Smrg#include <GLES/gl.h>
3132001f49Smrg#include "eglut.h"
3232001f49Smrg
3332001f49Smrg#ifndef M_PI
3432001f49Smrg#define M_PI 3.14159265
3532001f49Smrg#endif
3632001f49Smrg
3732001f49Smrg
3832001f49Smrgstruct gear {
3932001f49Smrg   GLuint vbo;
4032001f49Smrg   GLfloat *vertices;
4132001f49Smrg   GLsizei stride;
4232001f49Smrg
4332001f49Smrg   GLint num_teeth;
4432001f49Smrg};
4532001f49Smrg
4632001f49Smrgstatic GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
4732001f49Smrgstatic struct gear gears[3];
4832001f49Smrgstatic GLfloat angle = 0.0;
4932001f49Smrg
5032001f49Smrg/*
5132001f49Smrg *  Initialize a gear wheel.
5232001f49Smrg *
5332001f49Smrg *  Input:  gear - gear to initialize
5432001f49Smrg *          inner_radius - radius of hole at center
5532001f49Smrg *          outer_radius - radius at center of teeth
5632001f49Smrg *          width - width of gear
5732001f49Smrg *          teeth - number of teeth
5832001f49Smrg *          tooth_depth - depth of tooth
5932001f49Smrg */
6032001f49Smrgstatic void
6132001f49Smrginit_gear(struct gear *gear, GLfloat inner_radius, GLfloat outer_radius,
6232001f49Smrg          GLfloat width, GLint teeth, GLfloat tooth_depth)
6332001f49Smrg{
6432001f49Smrg   GLfloat r0, r1, r2;
6532001f49Smrg   GLfloat a0, da;
6632001f49Smrg   GLint verts_per_tooth, total_verts, total_size;
6732001f49Smrg   GLint count, i;
6832001f49Smrg   GLfloat *verts;
6932001f49Smrg
7032001f49Smrg   r0 = inner_radius;
7132001f49Smrg   r1 = outer_radius - tooth_depth / 2.0;
7232001f49Smrg   r2 = outer_radius + tooth_depth / 2.0;
7332001f49Smrg
7432001f49Smrg   a0 = 2.0 * M_PI / teeth;
7532001f49Smrg   da = a0 / 4.0;
7632001f49Smrg
7732001f49Smrg   gear->vbo = 0;
7832001f49Smrg   gear->vertices = NULL;
7932001f49Smrg   gear->stride = sizeof(GLfloat) * 6; /* XYZ + normal */
8032001f49Smrg   gear->num_teeth = teeth;
8132001f49Smrg
8232001f49Smrg   verts_per_tooth = 10 + 4;
8332001f49Smrg   total_verts = teeth * verts_per_tooth;
8432001f49Smrg   total_size = total_verts * gear->stride;
8532001f49Smrg
8632001f49Smrg   verts = malloc(total_size);
8732001f49Smrg   if (!verts) {
8832001f49Smrg      printf("failed to allocate vertices\n");
8932001f49Smrg      return;
9032001f49Smrg   }
9132001f49Smrg
9232001f49Smrg#define GEAR_VERT(r, n, sign)                      \
9332001f49Smrg   do {                                            \
9432001f49Smrg      verts[count * 6 + 0] = (r) * vx[n];          \
9532001f49Smrg      verts[count * 6 + 1] = (r) * vy[n];          \
9632001f49Smrg      verts[count * 6 + 2] = (sign) * width * 0.5; \
9732001f49Smrg      verts[count * 6 + 3] = normal[0];            \
9832001f49Smrg      verts[count * 6 + 4] = normal[1];            \
9932001f49Smrg      verts[count * 6 + 5] = normal[2];            \
10032001f49Smrg      count++;                                     \
10132001f49Smrg   } while (0)
10232001f49Smrg
10332001f49Smrg   count = 0;
10432001f49Smrg   for (i = 0; i < teeth; i++) {
10532001f49Smrg      GLfloat normal[3];
10632001f49Smrg      GLfloat vx[5], vy[5];
10732001f49Smrg      GLfloat u, v;
10832001f49Smrg
10932001f49Smrg      normal[0] = 0.0;
11032001f49Smrg      normal[1] = 0.0;
11132001f49Smrg      normal[2] = 0.0;
11232001f49Smrg
11332001f49Smrg      vx[0] = cos(i * a0 + 0 * da);
11432001f49Smrg      vy[0] = sin(i * a0 + 0 * da);
11532001f49Smrg      vx[1] = cos(i * a0 + 1 * da);
11632001f49Smrg      vy[1] = sin(i * a0 + 1 * da);
11732001f49Smrg      vx[2] = cos(i * a0 + 2 * da);
11832001f49Smrg      vy[2] = sin(i * a0 + 2 * da);
11932001f49Smrg      vx[3] = cos(i * a0 + 3 * da);
12032001f49Smrg      vy[3] = sin(i * a0 + 3 * da);
12132001f49Smrg      vx[4] = cos(i * a0 + 4 * da);
12232001f49Smrg      vy[4] = sin(i * a0 + 4 * da);
12332001f49Smrg
12432001f49Smrg      /* outward faces of a tooth, 10 verts */
12532001f49Smrg      normal[0] = vx[0];
12632001f49Smrg      normal[1] = vy[0];
12732001f49Smrg      GEAR_VERT(r1, 0,  1);
12832001f49Smrg      GEAR_VERT(r1, 0, -1);
12932001f49Smrg
13032001f49Smrg      u = r2 * vx[1] - r1 * vx[0];
13132001f49Smrg      v = r2 * vy[1] - r1 * vy[0];
13232001f49Smrg      normal[0] = v;
13332001f49Smrg      normal[1] = -u;
13432001f49Smrg      GEAR_VERT(r2, 1,  1);
13532001f49Smrg      GEAR_VERT(r2, 1, -1);
13632001f49Smrg
13732001f49Smrg      normal[0] = vx[0];
13832001f49Smrg      normal[1] = vy[0];
13932001f49Smrg      GEAR_VERT(r2, 2,  1);
14032001f49Smrg      GEAR_VERT(r2, 2, -1);
14132001f49Smrg
14232001f49Smrg      u = r1 * vx[3] - r2 * vx[2];
14332001f49Smrg      v = r1 * vy[3] - r2 * vy[2];
14432001f49Smrg      normal[0] = v;
14532001f49Smrg      normal[1] = -u;
14632001f49Smrg      GEAR_VERT(r1, 3,  1);
14732001f49Smrg      GEAR_VERT(r1, 3, -1);
14832001f49Smrg
14932001f49Smrg      normal[0] = vx[0];
15032001f49Smrg      normal[1] = vy[0];
15132001f49Smrg      GEAR_VERT(r1, 4,  1);
15232001f49Smrg      GEAR_VERT(r1, 4, -1);
15332001f49Smrg
15432001f49Smrg      /* inside radius cylinder, 4 verts */
15532001f49Smrg      normal[0] = -vx[4];
15632001f49Smrg      normal[1] = -vy[4];
15732001f49Smrg      GEAR_VERT(r0, 4,  1);
15832001f49Smrg      GEAR_VERT(r0, 4, -1);
15932001f49Smrg
16032001f49Smrg      normal[0] = -vx[0];
16132001f49Smrg      normal[1] = -vy[0];
16232001f49Smrg      GEAR_VERT(r0, 0,  1);
16332001f49Smrg      GEAR_VERT(r0, 0, -1);
16432001f49Smrg
16532001f49Smrg      assert(count % verts_per_tooth == 0);
16632001f49Smrg   }
16732001f49Smrg   assert(count == total_verts);
16832001f49Smrg#undef GEAR_VERT
16932001f49Smrg
17032001f49Smrg   gear->vertices = verts;
17132001f49Smrg
17232001f49Smrg   /* setup VBO */
17332001f49Smrg   glGenBuffers(1, &gear->vbo);
17432001f49Smrg   if (gear->vbo) {
17532001f49Smrg      glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
17632001f49Smrg      glBufferData(GL_ARRAY_BUFFER, total_size, verts, GL_STATIC_DRAW);
17732001f49Smrg   }
17832001f49Smrg}
17932001f49Smrg
18032001f49Smrg
18132001f49Smrgstatic void
18232001f49Smrgdraw_gear(const struct gear *gear)
18332001f49Smrg{
18432001f49Smrg   GLint i;
18532001f49Smrg
18632001f49Smrg   if (!gear->vbo && !gear->vertices) {
18732001f49Smrg      printf("nothing to be drawn\n");
18832001f49Smrg      return;
18932001f49Smrg   }
19032001f49Smrg
19132001f49Smrg   if (gear->vbo) {
19232001f49Smrg      glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
19332001f49Smrg      glVertexPointer(3, GL_FLOAT, gear->stride, (const GLvoid *) 0);
19432001f49Smrg      glNormalPointer(GL_FLOAT, gear->stride, (const GLvoid *) (sizeof(GLfloat) * 3));
19532001f49Smrg   } else {
19632001f49Smrg      glBindBuffer(GL_ARRAY_BUFFER, 0);
19732001f49Smrg      glVertexPointer(3, GL_FLOAT, gear->stride, gear->vertices);
19832001f49Smrg      glNormalPointer(GL_FLOAT, gear->stride, gear->vertices + 3);
19932001f49Smrg   }
20032001f49Smrg
20132001f49Smrg   glEnableClientState(GL_VERTEX_ARRAY);
20232001f49Smrg
20332001f49Smrg   for (i = 0; i < gear->num_teeth; i++) {
20432001f49Smrg      const GLint base = (10 + 4) * i;
20532001f49Smrg      GLushort indices[7];
20632001f49Smrg
20732001f49Smrg      glShadeModel(GL_FLAT);
20832001f49Smrg
20932001f49Smrg      /* front face */
21032001f49Smrg      indices[0] = base + 12;
21132001f49Smrg      indices[1] = base +  0;
21232001f49Smrg      indices[2] = base +  2;
21332001f49Smrg      indices[3] = base +  4;
21432001f49Smrg      indices[4] = base +  6;
21532001f49Smrg      indices[5] = base +  8;
21632001f49Smrg      indices[6] = base + 10;
21732001f49Smrg
21832001f49Smrg      glNormal3f(0.0, 0.0, 1.0);
21932001f49Smrg      glDrawElements(GL_TRIANGLE_FAN, 7, GL_UNSIGNED_SHORT, indices);
22032001f49Smrg
22132001f49Smrg      /* back face */
22232001f49Smrg      indices[0] = base + 13;
22332001f49Smrg      indices[1] = base + 11;
22432001f49Smrg      indices[2] = base +  9;
22532001f49Smrg      indices[3] = base +  7;
22632001f49Smrg      indices[4] = base +  5;
22732001f49Smrg      indices[5] = base +  3;
22832001f49Smrg      indices[6] = base +  1;
22932001f49Smrg
23032001f49Smrg      glNormal3f(0.0, 0.0, -1.0);
23132001f49Smrg      glDrawElements(GL_TRIANGLE_FAN, 7, GL_UNSIGNED_SHORT, indices);
23232001f49Smrg
23332001f49Smrg      glEnableClientState(GL_NORMAL_ARRAY);
23432001f49Smrg
23532001f49Smrg      /* outward face of a tooth */
23632001f49Smrg      glDrawArrays(GL_TRIANGLE_STRIP, base, 10);
23732001f49Smrg
23832001f49Smrg      /* inside radius cylinder */
23932001f49Smrg      glShadeModel(GL_SMOOTH);
24032001f49Smrg      glDrawArrays(GL_TRIANGLE_STRIP, base + 10, 4);
24132001f49Smrg
24232001f49Smrg      glDisableClientState(GL_NORMAL_ARRAY);
24332001f49Smrg   }
24432001f49Smrg
24532001f49Smrg   glDisableClientState(GL_VERTEX_ARRAY);
24632001f49Smrg}
24732001f49Smrg
24832001f49Smrg
24932001f49Smrgstatic void
25032001f49Smrggears_draw(void)
25132001f49Smrg{
25232001f49Smrg   static const GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
25332001f49Smrg   static const GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
25432001f49Smrg   static const GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
25532001f49Smrg
25632001f49Smrg   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
25732001f49Smrg
25832001f49Smrg   glPushMatrix();
25932001f49Smrg   glRotatef(view_rotx, 1.0, 0.0, 0.0);
26032001f49Smrg   glRotatef(view_roty, 0.0, 1.0, 0.0);
26132001f49Smrg   glRotatef(view_rotz, 0.0, 0.0, 1.0);
26232001f49Smrg
26332001f49Smrg   glPushMatrix();
26432001f49Smrg   glTranslatef(-3.0, -2.0, 0.0);
26532001f49Smrg   glRotatef(angle, 0.0, 0.0, 1.0);
26632001f49Smrg
26732001f49Smrg   glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
26832001f49Smrg   draw_gear(&gears[0]);
26932001f49Smrg
27032001f49Smrg   glPopMatrix();
27132001f49Smrg
27232001f49Smrg   glPushMatrix();
27332001f49Smrg   glTranslatef(3.1, -2.0, 0.0);
27432001f49Smrg   glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
27532001f49Smrg
27632001f49Smrg   glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green);
27732001f49Smrg   draw_gear(&gears[1]);
27832001f49Smrg
27932001f49Smrg   glPopMatrix();
28032001f49Smrg
28132001f49Smrg   glPushMatrix();
28232001f49Smrg   glTranslatef(-3.1, 4.2, 0.0);
28332001f49Smrg   glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
28432001f49Smrg
28532001f49Smrg   glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
28632001f49Smrg   draw_gear(&gears[2]);
28732001f49Smrg
28832001f49Smrg   glPopMatrix();
28932001f49Smrg
29032001f49Smrg   glPopMatrix();
29132001f49Smrg}
29232001f49Smrg
29332001f49Smrg
29432001f49Smrgstatic void gears_fini(void)
29532001f49Smrg{
29632001f49Smrg   GLint i;
29732001f49Smrg   for (i = 0; i < 3; i++) {
29832001f49Smrg      struct gear *gear = &gears[i];
29932001f49Smrg      if (gear->vbo) {
30032001f49Smrg         glDeleteBuffers(1, &gear->vbo);
30132001f49Smrg         gear->vbo = 0;
30232001f49Smrg      }
30332001f49Smrg      if (gear->vertices) {
30432001f49Smrg         free(gear->vertices);
30532001f49Smrg         gear->vertices = NULL;
30632001f49Smrg      }
30732001f49Smrg   }
30832001f49Smrg}
30932001f49Smrg
31032001f49Smrg
31132001f49Smrgstatic void gears_init(void)
31232001f49Smrg{
31332001f49Smrg   static const GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
31432001f49Smrg
31532001f49Smrg   glLightfv(GL_LIGHT0, GL_POSITION, pos);
31632001f49Smrg   glEnable(GL_CULL_FACE);
31732001f49Smrg   glEnable(GL_LIGHTING);
31832001f49Smrg   glEnable(GL_LIGHT0);
31932001f49Smrg   glEnable(GL_DEPTH_TEST);
32032001f49Smrg   glEnable(GL_NORMALIZE);
32132001f49Smrg
32232001f49Smrg   init_gear(&gears[0], 1.0, 4.0, 1.0, 20, 0.7);
32332001f49Smrg   init_gear(&gears[1], 0.5, 2.0, 2.0, 10, 0.7);
32432001f49Smrg   init_gear(&gears[2], 1.3, 2.0, 0.5, 10, 0.7);
32532001f49Smrg}
32632001f49Smrg
32732001f49Smrg
32832001f49Smrg/* new window size or exposure */
32932001f49Smrgstatic void
33032001f49Smrggears_reshape(int width, int height)
33132001f49Smrg{
33232001f49Smrg   GLfloat h = (GLfloat) height / (GLfloat) width;
33332001f49Smrg
33432001f49Smrg   glViewport(0, 0, (GLint) width, (GLint) height);
33532001f49Smrg
33632001f49Smrg   glMatrixMode(GL_PROJECTION);
33732001f49Smrg   glLoadIdentity();
33832001f49Smrg   glFrustumf(-1.0, 1.0, -h, h, 5.0, 60.0);
33932001f49Smrg
34032001f49Smrg   glMatrixMode(GL_MODELVIEW);
34132001f49Smrg   glLoadIdentity();
34232001f49Smrg   glTranslatef(0.0, 0.0, -40.0);
34332001f49Smrg}
34432001f49Smrg
34532001f49Smrg
34632001f49Smrgstatic void
34732001f49Smrggears_idle(void)
34832001f49Smrg{
34932001f49Smrg  static double t0 = -1.;
35032001f49Smrg  double dt, t = eglutGet(EGLUT_ELAPSED_TIME) / 1000.0;
35132001f49Smrg  if (t0 < 0.0)
35232001f49Smrg    t0 = t;
35332001f49Smrg  dt = t - t0;
35432001f49Smrg  t0 = t;
35532001f49Smrg
35632001f49Smrg  angle += 70.0 * dt;  /* 70 degrees per second */
35732001f49Smrg  angle = fmod(angle, 360.0); /* prevents eventual overflow */
35832001f49Smrg
35932001f49Smrg  eglutPostRedisplay();
36032001f49Smrg}
36132001f49Smrg
36232001f49Smrg
36332001f49Smrgint
36432001f49Smrgmain(int argc, char *argv[])
36532001f49Smrg{
36632001f49Smrg   eglutInitWindowSize(300, 300);
36732001f49Smrg   eglutInitAPIMask(EGLUT_OPENGL_ES1_BIT);
36832001f49Smrg   eglutInit(argc, argv);
36932001f49Smrg
37032001f49Smrg   eglutCreateWindow("gears");
37132001f49Smrg
37232001f49Smrg   eglutIdleFunc(gears_idle);
37332001f49Smrg   eglutReshapeFunc(gears_reshape);
37432001f49Smrg   eglutDisplayFunc(gears_draw);
37532001f49Smrg
37632001f49Smrg   gears_init();
37732001f49Smrg
37832001f49Smrg   eglutMainLoop();
37932001f49Smrg
38032001f49Smrg   gears_fini();
38132001f49Smrg
38232001f49Smrg   return 0;
38332001f49Smrg}
384