132001f49Smrg
232001f49Smrg#include <assert.h>
332001f49Smrg#include <stdio.h>
432001f49Smrg#include <string.h>
532001f49Smrg#include <stdlib.h>
632001f49Smrg#include <GL/glew.h>
732001f49Smrg#include "glut_wrap.h"
832001f49Smrg
932001f49Smrg#include "readtex.c"
1032001f49Smrg
1132001f49Smrg
1232001f49Smrg#define TEXTURE_FILE DEMOS_DATA_DIR "girl.rgb"
1332001f49Smrg
1432001f49Smrg
1532001f49Smrg
1632001f49Smrgstatic void Init( void )
1732001f49Smrg{
1832001f49Smrg   static const char *modulate2D =
1932001f49Smrg      "!!ARBfp1.0\n"
2032001f49Smrg      "TEX result.color, fragment.color, texture[0], 2D; \n"
2132001f49Smrg      "END"
2232001f49Smrg      ;
2332001f49Smrg   GLuint modulateProg;
2432001f49Smrg   GLuint Texture;
2532001f49Smrg
2632001f49Smrg   if (!GLEW_ARB_fragment_program) {
2732001f49Smrg      printf("Error: GL_ARB_fragment_program not supported!\n");
2832001f49Smrg      exit(1);
2932001f49Smrg   }
3032001f49Smrg   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
3132001f49Smrg
3232001f49Smrg   /* Setup the fragment program */
3332001f49Smrg   glGenProgramsARB(1, &modulateProg);
3432001f49Smrg   glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
3532001f49Smrg   glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
3632001f49Smrg                        strlen(modulate2D), (const GLubyte *)modulate2D);
3732001f49Smrg
3832001f49Smrg   printf("glGetError = 0x%x\n", (int) glGetError());
3932001f49Smrg   printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
4032001f49Smrg          (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
4132001f49Smrg   assert(glIsProgramARB(modulateProg));
4232001f49Smrg
4332001f49Smrg   glEnable(GL_FRAGMENT_PROGRAM_ARB);
4432001f49Smrg
4532001f49Smrg   /* Load texture */
4632001f49Smrg   glGenTextures(1, &Texture);
4732001f49Smrg   glBindTexture(GL_TEXTURE_2D, Texture);
4832001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
4932001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
5032001f49Smrg   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
5132001f49Smrg   if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
5232001f49Smrg      printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
5332001f49Smrg      exit(1);
5432001f49Smrg   }
5532001f49Smrg   /* XXX this enable shouldn't really be needed!!! */
5632001f49Smrg   glEnable(GL_TEXTURE_2D);
5732001f49Smrg
5832001f49Smrg   glClearColor(.3, .3, .3, 0);
5932001f49Smrg}
6032001f49Smrg
6132001f49Smrgstatic void Reshape(int width, int height)
6232001f49Smrg{
6332001f49Smrg
6432001f49Smrg    glViewport(0, 0, (GLint)width, (GLint)height);
6532001f49Smrg
6632001f49Smrg    glMatrixMode(GL_PROJECTION);
6732001f49Smrg    glLoadIdentity();
6832001f49Smrg    glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
6932001f49Smrg    glMatrixMode(GL_MODELVIEW);
7032001f49Smrg}
7132001f49Smrg
7232001f49Smrgstatic void Key(unsigned char key, int x, int y)
7332001f49Smrg{
7432001f49Smrg
7532001f49Smrg    switch (key) {
7632001f49Smrg      case 27:
7732001f49Smrg	exit(1);
7832001f49Smrg      default:
7932001f49Smrg	break;
8032001f49Smrg    }
8132001f49Smrg
8232001f49Smrg    glutPostRedisplay();
8332001f49Smrg}
8432001f49Smrg
8532001f49Smrgstatic void Draw(void)
8632001f49Smrg{
8732001f49Smrg   glClear(GL_COLOR_BUFFER_BIT);
8832001f49Smrg
8932001f49Smrg   glBegin(GL_TRIANGLES);
9032001f49Smrg   glColor3f(0,0,1);
9132001f49Smrg/*    glTexCoord2f(1, 0); */
9232001f49Smrg   glVertex3f( 0.9, -0.9, -30.0);
9332001f49Smrg   glColor3f(1,0,0);
9432001f49Smrg/*    glTexCoord2f(1, 1); */
9532001f49Smrg   glVertex3f( 0.9,  0.9, -30.0);
9632001f49Smrg   glColor3f(0,1,0);
9732001f49Smrg/*    glTexCoord2f(0, .5); */
9832001f49Smrg   glVertex3f(-0.9,  0.0, -30.0);
9932001f49Smrg   glEnd();
10032001f49Smrg
10132001f49Smrg   glFlush();
10232001f49Smrg}
10332001f49Smrg
10432001f49Smrg
10532001f49Smrgint main(int argc, char **argv)
10632001f49Smrg{
10732001f49Smrg    GLenum type;
10832001f49Smrg
10932001f49Smrg    glutInit(&argc, argv);
11032001f49Smrg
11132001f49Smrg
11232001f49Smrg
11332001f49Smrg    glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
11432001f49Smrg
11532001f49Smrg    type = GLUT_RGB;
11632001f49Smrg    type |= GLUT_SINGLE;
11732001f49Smrg    glutInitDisplayMode(type);
11832001f49Smrg
11932001f49Smrg    if (glutCreateWindow("First Tri") == GL_FALSE) {
12032001f49Smrg	exit(1);
12132001f49Smrg    }
12232001f49Smrg
12332001f49Smrg    glewInit();
12432001f49Smrg
12532001f49Smrg    Init();
12632001f49Smrg
12732001f49Smrg    glutReshapeFunc(Reshape);
12832001f49Smrg    glutKeyboardFunc(Key);
12932001f49Smrg    glutDisplayFunc(Draw);
13032001f49Smrg    glutMainLoop();
13132001f49Smrg	return 0;
13232001f49Smrg}
133