132001f49Smrgvoid main() {
232001f49Smrg    float sum = 0.0;
332001f49Smrg    do {
432001f49Smrg	sum += 0.1;
532001f49Smrg	break;
632001f49Smrg    } while (true);
732001f49Smrg    gl_FragColor = vec4(sum);
832001f49Smrg}
9