132001f49Smrgvoid main() { 232001f49Smrg float sum = 0.0; 332001f49Smrg do { 432001f49Smrg sum += 0.1; 532001f49Smrg break; 632001f49Smrg } while (true); 732001f49Smrg gl_FragColor = vec4(sum); 832001f49Smrg} 9