132001f49Smrgvoid main() {
232001f49Smrg    // this should always be true
332001f49Smrg    if (gl_FragCoord.x >= 0.0) {
432001f49Smrg	gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0);
532001f49Smrg    }
632001f49Smrg}
7