132001f49Smrgvoid main() { 232001f49Smrg // this should always be true 332001f49Smrg if (gl_FragCoord.x >= 0.0) { 432001f49Smrg gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0); 532001f49Smrg } 632001f49Smrg} 7