132001f49Smrgvoid main() {
232001f49Smrg    float sum = 0.0;
332001f49Smrg    while (sum < 0.499999) {
432001f49Smrg	sum += 0.1;
532001f49Smrg    }
632001f49Smrg    gl_FragColor = vec4(sum);
732001f49Smrg}
8