132001f49Smrgvoid main() { 232001f49Smrg float sum = 0.0; 332001f49Smrg while (true) { 432001f49Smrg sum += 0.1; 532001f49Smrg if (sum > 0.8) 632001f49Smrg break; 732001f49Smrg } 832001f49Smrg gl_FragColor = vec4(sum); 932001f49Smrg} 10