while2.glsl revision 32001f49
132001f49Smrgvoid main() {
232001f49Smrg    float sum = 0.0;
332001f49Smrg    while (true) {
432001f49Smrg	sum += 0.1;
532001f49Smrg        if (sum > 0.8)
632001f49Smrg           break;
732001f49Smrg    }
832001f49Smrg    gl_FragColor = vec4(sum);
932001f49Smrg}
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