132001f49Smrg/** 232001f49Smrg * Implement glRasterPos + glBitmap with textures + shaders. 332001f49Smrg * Brian Paul 432001f49Smrg * 14 May 2007 532001f49Smrg */ 632001f49Smrg 732001f49Smrg#include <assert.h> 832001f49Smrg#include <string.h> 932001f49Smrg#include <stdio.h> 1032001f49Smrg#include <stdlib.h> 1132001f49Smrg#include <math.h> 1232001f49Smrg#include <GL/glew.h> 1332001f49Smrg#include "glut_wrap.h" 1432001f49Smrg#include "shaderutil.h" 1532001f49Smrg 1632001f49Smrg 1732001f49Smrgstatic GLuint FragShader; 1832001f49Smrgstatic GLuint VertShader; 1932001f49Smrgstatic GLuint Program; 2032001f49Smrg 2132001f49Smrgstatic GLint Win = 0; 2232001f49Smrgstatic GLint WinWidth = 500, WinHeight = 500; 2332001f49Smrgstatic GLboolean Anim = GL_TRUE; 2432001f49Smrgstatic GLboolean Bitmap = GL_FALSE; 2532001f49Smrgstatic GLfloat Xrot = 20.0f, Yrot = 70.0f; 2632001f49Smrgstatic GLint uTex, uScale; 2732001f49Smrgstatic GLuint Textures[2]; 2832001f49Smrg 2932001f49Smrg#define TEX_WIDTH 16 3032001f49Smrg#define TEX_HEIGHT 8 3132001f49Smrg 3232001f49Smrg 3332001f49Smrgstatic void 3432001f49SmrgBitmapText(const char *s) 3532001f49Smrg{ 3632001f49Smrg while (*s) { 3732001f49Smrg glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); 3832001f49Smrg s++; 3932001f49Smrg } 4032001f49Smrg} 4132001f49Smrg 4232001f49Smrg 4332001f49Smrgstatic void 4432001f49SmrgRedisplay(void) 4532001f49Smrg{ 4632001f49Smrg static const GLfloat px[3] = { 1.2, 0, 0}; 4732001f49Smrg static const GLfloat nx[3] = {-1.2, 0, 0}; 4832001f49Smrg 4932001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 5032001f49Smrg 5132001f49Smrg glPushMatrix(); 5232001f49Smrg glRotatef(Xrot, 1.0f, 0.0f, 0.0f); 5332001f49Smrg glRotatef(Yrot, 0.0f, 1.0f, 0.0f); 5432001f49Smrg 5532001f49Smrg glEnable(GL_LIGHTING); 5632001f49Smrg 5732001f49Smrg glPushMatrix(); 5832001f49Smrg glScalef(0.5, 0.5, 0.5); 5932001f49Smrg glutSolidDodecahedron(); 6032001f49Smrg glPopMatrix(); 6132001f49Smrg 6232001f49Smrg glDisable(GL_LIGHTING); 6332001f49Smrg 6432001f49Smrg glColor3f(0, 1, 0); 6532001f49Smrg glBegin(GL_LINES); 6632001f49Smrg glVertex3f(-1, 0, 0); 6732001f49Smrg glVertex3f( 1, 0, 0); 6832001f49Smrg glEnd(); 6932001f49Smrg 7032001f49Smrg glColor3f(1, 1, 0); 7132001f49Smrg 7232001f49Smrg if (Bitmap) { 7332001f49Smrg glRasterPos3fv(px); 7432001f49Smrg BitmapText("+X"); 7532001f49Smrg glRasterPos3fv(nx); 7632001f49Smrg BitmapText("-X"); 7732001f49Smrg } 7832001f49Smrg else { 7932001f49Smrg glUseProgram(Program); 8032001f49Smrg 8132001f49Smrg /* vertex positions (deltas) depend on texture size and window size */ 8232001f49Smrg if (uScale != -1) { 8332001f49Smrg glUniform2f(uScale, 8432001f49Smrg 2.0 * TEX_WIDTH / WinWidth, 8532001f49Smrg 2.0 * TEX_HEIGHT / WinHeight); 8632001f49Smrg } 8732001f49Smrg 8832001f49Smrg /* draw +X */ 8932001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[0]); 9032001f49Smrg glBegin(GL_QUADS); 9132001f49Smrg glTexCoord2f(0, 0); glVertex3fv(px); 9232001f49Smrg glTexCoord2f(1, 0); glVertex3fv(px); 9332001f49Smrg glTexCoord2f(1, 1); glVertex3fv(px); 9432001f49Smrg glTexCoord2f(0, 1); glVertex3fv(px); 9532001f49Smrg glEnd(); 9632001f49Smrg 9732001f49Smrg /* draw -X */ 9832001f49Smrg glBindTexture(GL_TEXTURE_2D, Textures[1]); 9932001f49Smrg glBegin(GL_QUADS); 10032001f49Smrg glTexCoord2f(0, 0); glVertex3fv(nx); 10132001f49Smrg glTexCoord2f(1, 0); glVertex3fv(nx); 10232001f49Smrg glTexCoord2f(1, 1); glVertex3fv(nx); 10332001f49Smrg glTexCoord2f(0, 1); glVertex3fv(nx); 10432001f49Smrg glEnd(); 10532001f49Smrg 10632001f49Smrg glUseProgram(0); 10732001f49Smrg } 10832001f49Smrg 10932001f49Smrg glPopMatrix(); 11032001f49Smrg 11132001f49Smrg glutSwapBuffers(); 11232001f49Smrg} 11332001f49Smrg 11432001f49Smrg 11532001f49Smrgstatic void 11632001f49SmrgIdle(void) 11732001f49Smrg{ 11832001f49Smrg Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.01; 11932001f49Smrg glutPostRedisplay(); 12032001f49Smrg} 12132001f49Smrg 12232001f49Smrg 12332001f49Smrgstatic void 12432001f49SmrgReshape(int width, int height) 12532001f49Smrg{ 12632001f49Smrg WinWidth = width; 12732001f49Smrg WinHeight = height; 12832001f49Smrg glViewport(0, 0, width, height); 12932001f49Smrg glMatrixMode(GL_PROJECTION); 13032001f49Smrg glLoadIdentity(); 13132001f49Smrg glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); 13232001f49Smrg glMatrixMode(GL_MODELVIEW); 13332001f49Smrg glLoadIdentity(); 13432001f49Smrg glTranslatef(0.0f, 0.0f, -10.0f); 13532001f49Smrg} 13632001f49Smrg 13732001f49Smrg 13832001f49Smrgstatic void 13932001f49SmrgKey(unsigned char key, int x, int y) 14032001f49Smrg{ 14132001f49Smrg (void) x; 14232001f49Smrg (void) y; 14332001f49Smrg 14432001f49Smrg switch(key) { 14532001f49Smrg case ' ': 14632001f49Smrg case 'a': 14732001f49Smrg Anim = !Anim; 14832001f49Smrg if (Anim) 14932001f49Smrg glutIdleFunc(Idle); 15032001f49Smrg else 15132001f49Smrg glutIdleFunc(NULL); 15232001f49Smrg break; 15332001f49Smrg case 'b': 15432001f49Smrg Bitmap = !Bitmap; 15532001f49Smrg if (Bitmap) 15632001f49Smrg printf("Using glBitmap\n"); 15732001f49Smrg else 15832001f49Smrg printf("Using billboard texture\n"); 15932001f49Smrg break; 16032001f49Smrg case 27: 16132001f49Smrg glDeleteShader(FragShader); 16232001f49Smrg glDeleteShader(VertShader); 16332001f49Smrg glDeleteProgram(Program); 16432001f49Smrg glutDestroyWindow(Win); 16532001f49Smrg exit(0); 16632001f49Smrg } 16732001f49Smrg glutPostRedisplay(); 16832001f49Smrg} 16932001f49Smrg 17032001f49Smrg 17132001f49Smrgstatic void 17232001f49SmrgSpecialKey(int key, int x, int y) 17332001f49Smrg{ 17432001f49Smrg const GLfloat step = 0.125f; 17532001f49Smrg switch(key) { 17632001f49Smrg case GLUT_KEY_UP: 17732001f49Smrg Xrot -= step; 17832001f49Smrg break; 17932001f49Smrg case GLUT_KEY_DOWN: 18032001f49Smrg Xrot += step; 18132001f49Smrg break; 18232001f49Smrg case GLUT_KEY_LEFT: 18332001f49Smrg Yrot -= step; 18432001f49Smrg break; 18532001f49Smrg case GLUT_KEY_RIGHT: 18632001f49Smrg Yrot += step; 18732001f49Smrg break; 18832001f49Smrg } 18932001f49Smrg /*printf("Xrot: %f Yrot: %f\n", Xrot, Yrot);*/ 19032001f49Smrg glutPostRedisplay(); 19132001f49Smrg} 19232001f49Smrg 19332001f49Smrg 19432001f49Smrgstatic void 19532001f49SmrgMakeTexImage(const char *p, GLuint texobj) 19632001f49Smrg{ 19732001f49Smrg GLubyte image[TEX_HEIGHT][TEX_WIDTH]; 19832001f49Smrg GLuint i, j, k; 19932001f49Smrg 20032001f49Smrg for (i = 0; i < TEX_HEIGHT; i++) { 20132001f49Smrg for (j = 0; j < TEX_WIDTH; j++) { 20232001f49Smrg k = i * TEX_WIDTH + j; 20332001f49Smrg if (p[k] == ' ') { 20432001f49Smrg image[i][j] = 0; 20532001f49Smrg } 20632001f49Smrg else { 20732001f49Smrg image[i][j] = 255; 20832001f49Smrg } 20932001f49Smrg } 21032001f49Smrg } 21132001f49Smrg 21232001f49Smrg glBindTexture(GL_TEXTURE_2D, texobj); 21332001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, TEX_WIDTH, TEX_HEIGHT, 0, 21432001f49Smrg GL_RED, GL_UNSIGNED_BYTE, image); 21532001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); 21632001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 21732001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 21832001f49Smrg} 21932001f49Smrg 22032001f49Smrg 22132001f49Smrgstatic void 22232001f49SmrgMakeBitmapTextures(void) 22332001f49Smrg{ 22432001f49Smrg const char *px = 22532001f49Smrg " X X " 22632001f49Smrg " X X X " 22732001f49Smrg " X X X " 22832001f49Smrg " XXXXX X " 22932001f49Smrg " X X X " 23032001f49Smrg " X X X " 23132001f49Smrg " X X " 23232001f49Smrg " X X "; 23332001f49Smrg const char *nx = 23432001f49Smrg " X X " 23532001f49Smrg " X X " 23632001f49Smrg " X X " 23732001f49Smrg " XXXXX X " 23832001f49Smrg " X X " 23932001f49Smrg " X X " 24032001f49Smrg " X X " 24132001f49Smrg " X X "; 24232001f49Smrg glGenTextures(2, Textures); 24332001f49Smrg MakeTexImage(px, Textures[0]); 24432001f49Smrg MakeTexImage(nx, Textures[1]); 24532001f49Smrg} 24632001f49Smrg 24732001f49Smrg 24832001f49Smrgstatic void 24932001f49SmrgInit(void) 25032001f49Smrg{ 25132001f49Smrg /* Fragment shader: modulate raster color by texture, discard fragments 25232001f49Smrg * with alpha < 1.0 25332001f49Smrg */ 25432001f49Smrg static const char *fragShaderText = 25532001f49Smrg "uniform sampler2D tex2d; \n" 25632001f49Smrg "void main() {\n" 25732001f49Smrg " vec4 c = texture2D(tex2d, gl_TexCoord[0].xy); \n" 25832001f49Smrg " if (c.w < 1.0) \n" 25932001f49Smrg " discard; \n" 26032001f49Smrg " gl_FragColor = c * gl_Color; \n" 26132001f49Smrg "}\n"; 26232001f49Smrg /* Vertex shader: compute new vertex position based on incoming vertex pos, 26332001f49Smrg * texcoords and special scale factor. 26432001f49Smrg */ 26532001f49Smrg static const char *vertShaderText = 26632001f49Smrg "uniform vec2 scale; \n" 26732001f49Smrg "void main() {\n" 26832001f49Smrg " vec4 p = gl_ModelViewProjectionMatrix * gl_Vertex;\n" 26932001f49Smrg " gl_Position.xy = p.xy + gl_MultiTexCoord0.xy * scale * p.w; \n" 27032001f49Smrg " gl_Position.zw = p.zw; \n" 27132001f49Smrg " gl_TexCoord[0] = gl_MultiTexCoord0; \n" 27232001f49Smrg " gl_FrontColor = gl_Color; \n" 27332001f49Smrg "}\n"; 27432001f49Smrg 27532001f49Smrg if (!ShadersSupported()) 27632001f49Smrg exit(1); 27732001f49Smrg 27832001f49Smrg VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); 27932001f49Smrg FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); 28032001f49Smrg Program = LinkShaders(VertShader, FragShader); 28132001f49Smrg 28232001f49Smrg glUseProgram(Program); 28332001f49Smrg 28432001f49Smrg uScale = glGetUniformLocation(Program, "scale"); 28532001f49Smrg uTex = glGetUniformLocation(Program, "tex2d"); 28632001f49Smrg if (uTex != -1) { 28732001f49Smrg glUniform1i(uTex, 0); /* tex unit 0 */ 28832001f49Smrg } 28932001f49Smrg 29032001f49Smrg glUseProgram(0); 29132001f49Smrg 29232001f49Smrg glClearColor(0.3f, 0.3f, 0.3f, 0.0f); 29332001f49Smrg glEnable(GL_DEPTH_TEST); 29432001f49Smrg glEnable(GL_NORMALIZE); 29532001f49Smrg glEnable(GL_LIGHT0); 29632001f49Smrg 29732001f49Smrg MakeBitmapTextures(); 29832001f49Smrg} 29932001f49Smrg 30032001f49Smrg 30132001f49Smrgint 30232001f49Smrgmain(int argc, char *argv[]) 30332001f49Smrg{ 30432001f49Smrg glutInit(&argc, argv); 30532001f49Smrg glutInitWindowSize(WinWidth, WinHeight); 30632001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 30732001f49Smrg Win = glutCreateWindow(argv[0]); 30832001f49Smrg glewInit(); 30932001f49Smrg glutReshapeFunc(Reshape); 31032001f49Smrg glutKeyboardFunc(Key); 31132001f49Smrg glutSpecialFunc(SpecialKey); 31232001f49Smrg glutDisplayFunc(Redisplay); 31332001f49Smrg if (Anim) 31432001f49Smrg glutIdleFunc(Idle); 31532001f49Smrg Init(); 31632001f49Smrg glutMainLoop(); 31732001f49Smrg return 0; 31832001f49Smrg} 31932001f49Smrg 32032001f49Smrg 321