deriv.c revision 32001f49
132001f49Smrg/** 232001f49Smrg * Test OpenGL 2.0 dx/dy functions for texcoords. 332001f49Smrg * Brian Paul 432001f49Smrg * 2 May 2007 532001f49Smrg * 632001f49Smrg * NOTE: resize the window to observe how the partial derivatives of 732001f49Smrg * the texcoords change. 832001f49Smrg */ 932001f49Smrg 1032001f49Smrg 1132001f49Smrg#include <assert.h> 1232001f49Smrg#include <string.h> 1332001f49Smrg#include <stdio.h> 1432001f49Smrg#include <stdlib.h> 1532001f49Smrg#include <math.h> 1632001f49Smrg#include <GL/glew.h> 1732001f49Smrg#include "glut_wrap.h" 1832001f49Smrg#include "shaderutil.h" 1932001f49Smrg 2032001f49Smrg 2132001f49Smrgstatic char *FragProgFile = NULL; 2232001f49Smrgstatic char *VertProgFile = NULL; 2332001f49Smrgstatic GLuint fragShader; 2432001f49Smrgstatic GLuint vertShader; 2532001f49Smrgstatic GLuint program; 2632001f49Smrgstatic GLuint SphereList, RectList, CurList; 2732001f49Smrgstatic GLint win = 0; 2832001f49Smrgstatic GLboolean anim = GL_TRUE; 2932001f49Smrgstatic GLfloat xRot = 0.0f, yRot = 0.0f; 3032001f49Smrgstatic GLint WinSize[2]; 3132001f49Smrgstatic GLint WinSizeUniform = -1; 3232001f49Smrg 3332001f49Smrg 3432001f49Smrgstatic void 3532001f49SmrgRedisplay(void) 3632001f49Smrg{ 3732001f49Smrg glUniform2iv(WinSizeUniform, 1, WinSize); 3832001f49Smrg 3932001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 4032001f49Smrg 4132001f49Smrg glPushMatrix(); 4232001f49Smrg glRotatef(xRot, 1.0f, 0.0f, 0.0f); 4332001f49Smrg glRotatef(yRot, 0.0f, 1.0f, 0.0f); 4432001f49Smrg glCallList(CurList); 4532001f49Smrg glPopMatrix(); 4632001f49Smrg 4732001f49Smrg glutSwapBuffers(); 4832001f49Smrg} 4932001f49Smrg 5032001f49Smrg 5132001f49Smrgstatic void 5232001f49SmrgIdle(void) 5332001f49Smrg{ 5432001f49Smrg yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1; 5532001f49Smrg glutPostRedisplay(); 5632001f49Smrg} 5732001f49Smrg 5832001f49Smrg 5932001f49Smrgstatic void 6032001f49SmrgReshape(int width, int height) 6132001f49Smrg{ 6232001f49Smrg WinSize[0] = width; 6332001f49Smrg WinSize[1] = height; 6432001f49Smrg glViewport(0, 0, width, height); 6532001f49Smrg glMatrixMode(GL_PROJECTION); 6632001f49Smrg glLoadIdentity(); 6732001f49Smrg glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); 6832001f49Smrg glMatrixMode(GL_MODELVIEW); 6932001f49Smrg glLoadIdentity(); 7032001f49Smrg glTranslatef(0.0f, 0.0f, -15.0f); 7132001f49Smrg} 7232001f49Smrg 7332001f49Smrg 7432001f49Smrgstatic void 7532001f49SmrgCleanUp(void) 7632001f49Smrg{ 7732001f49Smrg glDeleteShader(fragShader); 7832001f49Smrg glDeleteShader(vertShader); 7932001f49Smrg glDeleteProgram(program); 8032001f49Smrg glutDestroyWindow(win); 8132001f49Smrg} 8232001f49Smrg 8332001f49Smrg 8432001f49Smrgstatic void 8532001f49SmrgKey(unsigned char key, int x, int y) 8632001f49Smrg{ 8732001f49Smrg (void) x; 8832001f49Smrg (void) y; 8932001f49Smrg 9032001f49Smrg switch(key) { 9132001f49Smrg case ' ': 9232001f49Smrg case 'a': 9332001f49Smrg anim = !anim; 9432001f49Smrg if (anim) 9532001f49Smrg glutIdleFunc(Idle); 9632001f49Smrg else 9732001f49Smrg glutIdleFunc(NULL); 9832001f49Smrg break; 9932001f49Smrg case 'o': 10032001f49Smrg if (CurList == SphereList) 10132001f49Smrg CurList = RectList; 10232001f49Smrg else 10332001f49Smrg CurList = SphereList; 10432001f49Smrg break; 10532001f49Smrg case 27: 10632001f49Smrg CleanUp(); 10732001f49Smrg exit(0); 10832001f49Smrg break; 10932001f49Smrg } 11032001f49Smrg glutPostRedisplay(); 11132001f49Smrg} 11232001f49Smrg 11332001f49Smrg 11432001f49Smrgstatic void 11532001f49SmrgSpecialKey(int key, int x, int y) 11632001f49Smrg{ 11732001f49Smrg const GLfloat step = 3.0f; 11832001f49Smrg 11932001f49Smrg (void) x; 12032001f49Smrg (void) y; 12132001f49Smrg 12232001f49Smrg switch(key) { 12332001f49Smrg case GLUT_KEY_UP: 12432001f49Smrg xRot -= step; 12532001f49Smrg break; 12632001f49Smrg case GLUT_KEY_DOWN: 12732001f49Smrg xRot += step; 12832001f49Smrg break; 12932001f49Smrg case GLUT_KEY_LEFT: 13032001f49Smrg yRot -= step; 13132001f49Smrg break; 13232001f49Smrg case GLUT_KEY_RIGHT: 13332001f49Smrg yRot += step; 13432001f49Smrg break; 13532001f49Smrg } 13632001f49Smrg glutPostRedisplay(); 13732001f49Smrg} 13832001f49Smrg 13932001f49Smrg 14032001f49Smrgstatic void 14132001f49SmrgMakeSphere(void) 14232001f49Smrg{ 14332001f49Smrg GLUquadricObj *obj = gluNewQuadric(); 14432001f49Smrg SphereList = glGenLists(1); 14532001f49Smrg gluQuadricTexture(obj, GL_TRUE); 14632001f49Smrg glNewList(SphereList, GL_COMPILE); 14732001f49Smrg gluSphere(obj, 2.0f, 30, 15); 14832001f49Smrg glEndList(); 14932001f49Smrg gluDeleteQuadric(obj); 15032001f49Smrg} 15132001f49Smrg 15232001f49Smrg 15332001f49Smrgstatic void 15432001f49SmrgMakeRect(void) 15532001f49Smrg{ 15632001f49Smrg RectList = glGenLists(1); 15732001f49Smrg glNewList(RectList, GL_COMPILE); 15832001f49Smrg glBegin(GL_POLYGON); 15932001f49Smrg glTexCoord2f(0, 0); glVertex2f(-2, -2); 16032001f49Smrg glTexCoord2f(1, 0); glVertex2f( 2, -2); 16132001f49Smrg glTexCoord2f(1, 1); glVertex2f( 2, 2); 16232001f49Smrg glTexCoord2f(0, 1); glVertex2f(-2, 2); 16332001f49Smrg glEnd(); 16432001f49Smrg glEndList(); 16532001f49Smrg} 16632001f49Smrg 16732001f49Smrg 16832001f49Smrgstatic void 16932001f49SmrgInit(void) 17032001f49Smrg{ 17132001f49Smrg static const char *fragShaderText = 17232001f49Smrg "uniform ivec2 WinSize; \n" 17332001f49Smrg "void main() {\n" 17432001f49Smrg " vec2 d = dFdy(gl_TexCoord[0].xy) * vec2(WinSize); \n" 17532001f49Smrg " gl_FragColor = vec4(d.x, d.y, 0.0, 1.0);\n" 17632001f49Smrg " // gl_FragColor = gl_TexCoord[0];\n" 17732001f49Smrg "}\n"; 17832001f49Smrg static const char *vertShaderText = 17932001f49Smrg "void main() {\n" 18032001f49Smrg " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" 18132001f49Smrg " gl_TexCoord[0] = gl_MultiTexCoord0;\n" 18232001f49Smrg "}\n"; 18332001f49Smrg 18432001f49Smrg if (!ShadersSupported()) 18532001f49Smrg exit(1); 18632001f49Smrg 18732001f49Smrg vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); 18832001f49Smrg fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); 18932001f49Smrg program = LinkShaders(vertShader, fragShader); 19032001f49Smrg 19132001f49Smrg glUseProgram(program); 19232001f49Smrg WinSizeUniform = glGetUniformLocation(program, "WinSize"); 19332001f49Smrg 19432001f49Smrg /*assert(glGetError() == 0);*/ 19532001f49Smrg 19632001f49Smrg glClearColor(0.3f, 0.3f, 0.3f, 0.0f); 19732001f49Smrg glEnable(GL_DEPTH_TEST); 19832001f49Smrg 19932001f49Smrg MakeSphere(); 20032001f49Smrg MakeRect(); 20132001f49Smrg 20232001f49Smrg CurList = SphereList; 20332001f49Smrg 20432001f49Smrg printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); 20532001f49Smrg 20632001f49Smrg assert(glIsProgram(program)); 20732001f49Smrg assert(glIsShader(fragShader)); 20832001f49Smrg assert(glIsShader(vertShader)); 20932001f49Smrg 21032001f49Smrg glColor3f(1, 0, 0); 21132001f49Smrg} 21232001f49Smrg 21332001f49Smrg 21432001f49Smrgstatic void 21532001f49SmrgParseOptions(int argc, char *argv[]) 21632001f49Smrg{ 21732001f49Smrg int i; 21832001f49Smrg for (i = 1; i < argc; i++) { 21932001f49Smrg if (strcmp(argv[i], "-fs") == 0) { 22032001f49Smrg FragProgFile = argv[i+1]; 22132001f49Smrg } 22232001f49Smrg else if (strcmp(argv[i], "-vs") == 0) { 22332001f49Smrg VertProgFile = argv[i+1]; 22432001f49Smrg } 22532001f49Smrg } 22632001f49Smrg} 22732001f49Smrg 22832001f49Smrg 22932001f49Smrgint 23032001f49Smrgmain(int argc, char *argv[]) 23132001f49Smrg{ 23232001f49Smrg WinSize[0] = WinSize[1] = 200; 23332001f49Smrg 23432001f49Smrg glutInit(&argc, argv); 23532001f49Smrg glutInitWindowSize(WinSize[0], WinSize[1]); 23632001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 23732001f49Smrg win = glutCreateWindow(argv[0]); 23832001f49Smrg glewInit(); 23932001f49Smrg glutReshapeFunc(Reshape); 24032001f49Smrg glutKeyboardFunc(Key); 24132001f49Smrg glutSpecialFunc(SpecialKey); 24232001f49Smrg glutDisplayFunc(Redisplay); 24332001f49Smrg if (anim) 24432001f49Smrg glutIdleFunc(Idle); 24532001f49Smrg ParseOptions(argc, argv); 24632001f49Smrg Init(); 24732001f49Smrg glutMainLoop(); 24832001f49Smrg return 0; 24932001f49Smrg} 250