deriv.c revision 32001f49
132001f49Smrg/**
232001f49Smrg * Test OpenGL 2.0 dx/dy functions for texcoords.
332001f49Smrg * Brian Paul
432001f49Smrg * 2 May 2007
532001f49Smrg *
632001f49Smrg * NOTE: resize the window to observe how the partial derivatives of
732001f49Smrg * the texcoords change.
832001f49Smrg */
932001f49Smrg
1032001f49Smrg
1132001f49Smrg#include <assert.h>
1232001f49Smrg#include <string.h>
1332001f49Smrg#include <stdio.h>
1432001f49Smrg#include <stdlib.h>
1532001f49Smrg#include <math.h>
1632001f49Smrg#include <GL/glew.h>
1732001f49Smrg#include "glut_wrap.h"
1832001f49Smrg#include "shaderutil.h"
1932001f49Smrg
2032001f49Smrg
2132001f49Smrgstatic char *FragProgFile = NULL;
2232001f49Smrgstatic char *VertProgFile = NULL;
2332001f49Smrgstatic GLuint fragShader;
2432001f49Smrgstatic GLuint vertShader;
2532001f49Smrgstatic GLuint program;
2632001f49Smrgstatic GLuint SphereList, RectList, CurList;
2732001f49Smrgstatic GLint win = 0;
2832001f49Smrgstatic GLboolean anim = GL_TRUE;
2932001f49Smrgstatic GLfloat xRot = 0.0f, yRot = 0.0f;
3032001f49Smrgstatic GLint WinSize[2];
3132001f49Smrgstatic GLint WinSizeUniform = -1;
3232001f49Smrg
3332001f49Smrg
3432001f49Smrgstatic void
3532001f49SmrgRedisplay(void)
3632001f49Smrg{
3732001f49Smrg   glUniform2iv(WinSizeUniform, 1, WinSize);
3832001f49Smrg
3932001f49Smrg   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
4032001f49Smrg
4132001f49Smrg   glPushMatrix();
4232001f49Smrg   glRotatef(xRot, 1.0f, 0.0f, 0.0f);
4332001f49Smrg   glRotatef(yRot, 0.0f, 1.0f, 0.0f);
4432001f49Smrg   glCallList(CurList);
4532001f49Smrg   glPopMatrix();
4632001f49Smrg
4732001f49Smrg   glutSwapBuffers();
4832001f49Smrg}
4932001f49Smrg
5032001f49Smrg
5132001f49Smrgstatic void
5232001f49SmrgIdle(void)
5332001f49Smrg{
5432001f49Smrg   yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
5532001f49Smrg   glutPostRedisplay();
5632001f49Smrg}
5732001f49Smrg
5832001f49Smrg
5932001f49Smrgstatic void
6032001f49SmrgReshape(int width, int height)
6132001f49Smrg{
6232001f49Smrg   WinSize[0] = width;
6332001f49Smrg   WinSize[1] = height;
6432001f49Smrg   glViewport(0, 0, width, height);
6532001f49Smrg   glMatrixMode(GL_PROJECTION);
6632001f49Smrg   glLoadIdentity();
6732001f49Smrg   glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
6832001f49Smrg   glMatrixMode(GL_MODELVIEW);
6932001f49Smrg   glLoadIdentity();
7032001f49Smrg   glTranslatef(0.0f, 0.0f, -15.0f);
7132001f49Smrg}
7232001f49Smrg
7332001f49Smrg
7432001f49Smrgstatic void
7532001f49SmrgCleanUp(void)
7632001f49Smrg{
7732001f49Smrg   glDeleteShader(fragShader);
7832001f49Smrg   glDeleteShader(vertShader);
7932001f49Smrg   glDeleteProgram(program);
8032001f49Smrg   glutDestroyWindow(win);
8132001f49Smrg}
8232001f49Smrg
8332001f49Smrg
8432001f49Smrgstatic void
8532001f49SmrgKey(unsigned char key, int x, int y)
8632001f49Smrg{
8732001f49Smrg  (void) x;
8832001f49Smrg  (void) y;
8932001f49Smrg
9032001f49Smrg   switch(key) {
9132001f49Smrg   case ' ':
9232001f49Smrg   case 'a':
9332001f49Smrg      anim = !anim;
9432001f49Smrg      if (anim)
9532001f49Smrg         glutIdleFunc(Idle);
9632001f49Smrg      else
9732001f49Smrg         glutIdleFunc(NULL);
9832001f49Smrg      break;
9932001f49Smrg   case 'o':
10032001f49Smrg      if (CurList == SphereList)
10132001f49Smrg         CurList = RectList;
10232001f49Smrg      else
10332001f49Smrg         CurList = SphereList;
10432001f49Smrg      break;
10532001f49Smrg   case 27:
10632001f49Smrg      CleanUp();
10732001f49Smrg      exit(0);
10832001f49Smrg      break;
10932001f49Smrg   }
11032001f49Smrg   glutPostRedisplay();
11132001f49Smrg}
11232001f49Smrg
11332001f49Smrg
11432001f49Smrgstatic void
11532001f49SmrgSpecialKey(int key, int x, int y)
11632001f49Smrg{
11732001f49Smrg   const GLfloat step = 3.0f;
11832001f49Smrg
11932001f49Smrg  (void) x;
12032001f49Smrg  (void) y;
12132001f49Smrg
12232001f49Smrg   switch(key) {
12332001f49Smrg   case GLUT_KEY_UP:
12432001f49Smrg      xRot -= step;
12532001f49Smrg      break;
12632001f49Smrg   case GLUT_KEY_DOWN:
12732001f49Smrg      xRot += step;
12832001f49Smrg      break;
12932001f49Smrg   case GLUT_KEY_LEFT:
13032001f49Smrg      yRot -= step;
13132001f49Smrg      break;
13232001f49Smrg   case GLUT_KEY_RIGHT:
13332001f49Smrg      yRot += step;
13432001f49Smrg      break;
13532001f49Smrg   }
13632001f49Smrg   glutPostRedisplay();
13732001f49Smrg}
13832001f49Smrg
13932001f49Smrg
14032001f49Smrgstatic void
14132001f49SmrgMakeSphere(void)
14232001f49Smrg{
14332001f49Smrg   GLUquadricObj *obj = gluNewQuadric();
14432001f49Smrg   SphereList = glGenLists(1);
14532001f49Smrg   gluQuadricTexture(obj, GL_TRUE);
14632001f49Smrg   glNewList(SphereList, GL_COMPILE);
14732001f49Smrg   gluSphere(obj, 2.0f, 30, 15);
14832001f49Smrg   glEndList();
14932001f49Smrg   gluDeleteQuadric(obj);
15032001f49Smrg}
15132001f49Smrg
15232001f49Smrg
15332001f49Smrgstatic void
15432001f49SmrgMakeRect(void)
15532001f49Smrg{
15632001f49Smrg   RectList = glGenLists(1);
15732001f49Smrg   glNewList(RectList, GL_COMPILE);
15832001f49Smrg   glBegin(GL_POLYGON);
15932001f49Smrg   glTexCoord2f(0, 0);   glVertex2f(-2, -2);
16032001f49Smrg   glTexCoord2f(1, 0);   glVertex2f( 2, -2);
16132001f49Smrg   glTexCoord2f(1, 1);   glVertex2f( 2,  2);
16232001f49Smrg   glTexCoord2f(0, 1);   glVertex2f(-2,  2);
16332001f49Smrg   glEnd();
16432001f49Smrg   glEndList();
16532001f49Smrg}
16632001f49Smrg
16732001f49Smrg
16832001f49Smrgstatic void
16932001f49SmrgInit(void)
17032001f49Smrg{
17132001f49Smrg   static const char *fragShaderText =
17232001f49Smrg      "uniform ivec2 WinSize; \n"
17332001f49Smrg      "void main() {\n"
17432001f49Smrg      "   vec2 d = dFdy(gl_TexCoord[0].xy) * vec2(WinSize); \n"
17532001f49Smrg      "   gl_FragColor =  vec4(d.x, d.y, 0.0, 1.0);\n"
17632001f49Smrg      "  // gl_FragColor = gl_TexCoord[0];\n"
17732001f49Smrg      "}\n";
17832001f49Smrg   static const char *vertShaderText =
17932001f49Smrg      "void main() {\n"
18032001f49Smrg      "   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
18132001f49Smrg      "   gl_TexCoord[0] = gl_MultiTexCoord0;\n"
18232001f49Smrg      "}\n";
18332001f49Smrg
18432001f49Smrg   if (!ShadersSupported())
18532001f49Smrg      exit(1);
18632001f49Smrg
18732001f49Smrg   vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
18832001f49Smrg   fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
18932001f49Smrg   program = LinkShaders(vertShader, fragShader);
19032001f49Smrg
19132001f49Smrg   glUseProgram(program);
19232001f49Smrg   WinSizeUniform = glGetUniformLocation(program, "WinSize");
19332001f49Smrg
19432001f49Smrg   /*assert(glGetError() == 0);*/
19532001f49Smrg
19632001f49Smrg   glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
19732001f49Smrg   glEnable(GL_DEPTH_TEST);
19832001f49Smrg
19932001f49Smrg   MakeSphere();
20032001f49Smrg   MakeRect();
20132001f49Smrg
20232001f49Smrg   CurList = SphereList;
20332001f49Smrg
20432001f49Smrg   printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
20532001f49Smrg
20632001f49Smrg   assert(glIsProgram(program));
20732001f49Smrg   assert(glIsShader(fragShader));
20832001f49Smrg   assert(glIsShader(vertShader));
20932001f49Smrg
21032001f49Smrg   glColor3f(1, 0, 0);
21132001f49Smrg}
21232001f49Smrg
21332001f49Smrg
21432001f49Smrgstatic void
21532001f49SmrgParseOptions(int argc, char *argv[])
21632001f49Smrg{
21732001f49Smrg   int i;
21832001f49Smrg   for (i = 1; i < argc; i++) {
21932001f49Smrg      if (strcmp(argv[i], "-fs") == 0) {
22032001f49Smrg         FragProgFile = argv[i+1];
22132001f49Smrg      }
22232001f49Smrg      else if (strcmp(argv[i], "-vs") == 0) {
22332001f49Smrg         VertProgFile = argv[i+1];
22432001f49Smrg      }
22532001f49Smrg   }
22632001f49Smrg}
22732001f49Smrg
22832001f49Smrg
22932001f49Smrgint
23032001f49Smrgmain(int argc, char *argv[])
23132001f49Smrg{
23232001f49Smrg   WinSize[0] = WinSize[1] = 200;
23332001f49Smrg
23432001f49Smrg   glutInit(&argc, argv);
23532001f49Smrg   glutInitWindowSize(WinSize[0], WinSize[1]);
23632001f49Smrg   glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
23732001f49Smrg   win = glutCreateWindow(argv[0]);
23832001f49Smrg   glewInit();
23932001f49Smrg   glutReshapeFunc(Reshape);
24032001f49Smrg   glutKeyboardFunc(Key);
24132001f49Smrg   glutSpecialFunc(SpecialKey);
24232001f49Smrg   glutDisplayFunc(Redisplay);
24332001f49Smrg   if (anim)
24432001f49Smrg      glutIdleFunc(Idle);
24532001f49Smrg   ParseOptions(argc, argv);
24632001f49Smrg   Init();
24732001f49Smrg   glutMainLoop();
24832001f49Smrg   return 0;
24932001f49Smrg}
250