132001f49Smrg// Simple vertex shader
232001f49Smrg// Brian Paul
332001f49Smrg
432001f49Smrg
532001f49Smrgvoid main() 
632001f49Smrg{
732001f49Smrg   gl_TexCoord[0] = gl_MultiTexCoord0;
832001f49Smrg   gl_Position = ftransform();
932001f49Smrg}
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