132001f49Smrg// Simple vertex shader 232001f49Smrg// Brian Paul 332001f49Smrg 432001f49Smrg 532001f49Smrgvoid main() 632001f49Smrg{ 732001f49Smrg gl_TexCoord[0] = gl_MultiTexCoord0; 832001f49Smrg gl_Position = ftransform(); 932001f49Smrg} 10