swapbuffers.c revision 32001f49
1/*
2 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 */
21
22/**
23 * Measure SwapBuffers.
24 *
25 * Keith Whitwell
26 * 22 Sep 2009
27 */
28
29#include "glmain.h"
30#include "common.h"
31
32
33int WinWidth = 100, WinHeight = 100;
34int real_WinWidth, real_WinHeight; /* don't know whats going on here */
35
36static GLuint VBO;
37
38struct vertex
39{
40   GLfloat x, y;
41};
42
43static const struct vertex vertices[4] = {
44   { -1.0, -1.0 },
45   {  1.0, -1.0 },
46   {  1.0,  1.0 },
47   { -1.0,  1.0 }
48};
49
50
51/** Called from test harness/main */
52void
53PerfInit(void)
54{
55   /* setup VBO w/ vertex data */
56   glGenBuffersARB(1, &VBO);
57   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
58   glBufferDataARB(GL_ARRAY_BUFFER_ARB,
59                   sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
60   glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), (void *) 0);
61   glEnableClientState(GL_VERTEX_ARRAY);
62
63   /* misc GL state */
64   glAlphaFunc(GL_ALWAYS, 0.0);
65}
66
67static void
68SwapNaked(unsigned count)
69{
70   unsigned i;
71   for (i = 0; i < count; i++) {
72      PerfSwapBuffers();
73   }
74}
75
76
77static void
78SwapClear(unsigned count)
79{
80   unsigned i;
81   for (i = 0; i < count; i++) {
82      glClear(GL_COLOR_BUFFER_BIT);
83      PerfSwapBuffers();
84   }
85}
86
87static void
88SwapClearPoint(unsigned count)
89{
90   unsigned i;
91   for (i = 0; i < count; i++) {
92      glClear(GL_COLOR_BUFFER_BIT);
93      glDrawArrays(GL_POINTS, 0, 4);
94      PerfSwapBuffers();
95   }
96}
97
98
99static const struct {
100   unsigned w;
101   unsigned h;
102} sizes[] = {
103   { 320, 240 },
104   { 640, 480 },
105   { 1024, 768 },
106   { 1200, 1024 },
107   { 1600, 1200 }
108};
109
110void
111PerfNextRound(void)
112{
113   static unsigned i;
114
115   if (i < sizeof(sizes) / sizeof(sizes[0]) &&
116      PerfReshapeWindow( sizes[i].w, sizes[i].h ))
117   {
118      perf_printf("Reshape %dx%d\n", sizes[i].w, sizes[i].h);
119      real_WinWidth = sizes[i].w;
120      real_WinHeight = sizes[i].h;
121      i++;
122   }
123   else {
124      exit(0);
125   }
126}
127
128
129
130
131/** Called from test harness/main */
132void
133PerfDraw(void)
134{
135   double rate0;
136
137   rate0 = PerfMeasureRate(SwapNaked);
138   perf_printf("   Swapbuffers      %dx%d: %s swaps/second",
139               real_WinWidth, real_WinHeight,
140               PerfHumanFloat(rate0));
141   perf_printf(" %s pixels/second\n",
142               PerfHumanFloat(rate0 * real_WinWidth * real_WinHeight));
143
144
145
146   rate0 = PerfMeasureRate(SwapClear);
147   perf_printf("   Swap/Clear       %dx%d: %s swaps/second",
148               real_WinWidth, real_WinHeight,
149               PerfHumanFloat(rate0));
150   perf_printf(" %s pixels/second\n",
151               PerfHumanFloat(rate0 * real_WinWidth * real_WinHeight));
152
153
154   rate0 = PerfMeasureRate(SwapClearPoint);
155   perf_printf("   Swap/Clear/Draw  %dx%d: %s swaps/second",
156               real_WinWidth, real_WinHeight,
157               PerfHumanFloat(rate0));
158   perf_printf(" %s pixels/second\n",
159               PerfHumanFloat(rate0 * real_WinWidth * real_WinHeight));
160}
161
162