132001f49Smrg
232001f49Smrg/* Copyright (c) Mark J. Kilgard, 1994. */
332001f49Smrg
432001f49Smrg/*
532001f49Smrg * (c) Copyright 1993, Silicon Graphics, Inc.
632001f49Smrg * ALL RIGHTS RESERVED
732001f49Smrg * Permission to use, copy, modify, and distribute this software for
832001f49Smrg * any purpose and without fee is hereby granted, provided that the above
932001f49Smrg * copyright notice appear in all copies and that both the copyright notice
1032001f49Smrg * and this permission notice appear in supporting documentation, and that
1132001f49Smrg * the name of Silicon Graphics, Inc. not be used in advertising
1232001f49Smrg * or publicity pertaining to distribution of the software without specific,
1332001f49Smrg * written prior permission.
1432001f49Smrg *
1532001f49Smrg * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
1632001f49Smrg * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
1732001f49Smrg * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
1832001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
1932001f49Smrg * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
2032001f49Smrg * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
2132001f49Smrg * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
2232001f49Smrg * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
2332001f49Smrg * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
2432001f49Smrg * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
2532001f49Smrg * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
2632001f49Smrg * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
2732001f49Smrg *
2832001f49Smrg * US Government Users Restricted Rights
2932001f49Smrg * Use, duplication, or disclosure by the Government is subject to
3032001f49Smrg * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
3132001f49Smrg * (c)(1)(ii) of the Rights in Technical Data and Computer Software
3232001f49Smrg * clause at DFARS 252.227-7013 and/or in similar or successor
3332001f49Smrg * clauses in the FAR or the DOD or NASA FAR Supplement.
3432001f49Smrg * Unpublished-- rights reserved under the copyright laws of the
3532001f49Smrg * United States.  Contractor/manufacturer is Silicon Graphics,
3632001f49Smrg * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
3732001f49Smrg *
3832001f49Smrg * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
3932001f49Smrg */
4032001f49Smrg/*  accanti.c
4132001f49Smrg */
4232001f49Smrg#include <stdlib.h>
4332001f49Smrg#include "glut_wrap.h"
4432001f49Smrg#include "jitter.h"
4532001f49Smrg
4632001f49Smrg/*  Initialize lighting and other values.
4732001f49Smrg */
4832001f49Smrgstatic void myinit(void)
4932001f49Smrg{
5032001f49Smrg    GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
5132001f49Smrg    GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
5232001f49Smrg    GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
5332001f49Smrg    GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
5432001f49Smrg
5532001f49Smrg    glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
5632001f49Smrg    glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
5732001f49Smrg    glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
5832001f49Smrg    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
5932001f49Smrg    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
6032001f49Smrg
6132001f49Smrg    glEnable(GL_LIGHTING);
6232001f49Smrg    glEnable(GL_LIGHT0);
6332001f49Smrg    glDepthFunc(GL_LESS);
6432001f49Smrg    glEnable(GL_DEPTH_TEST);
6532001f49Smrg    glShadeModel (GL_FLAT);
6632001f49Smrg
6732001f49Smrg    glClearColor(0.0, 0.0, 0.0, 0.0);
6832001f49Smrg    glClearAccum(0.0, 0.0, 0.0, 0.0);
6932001f49Smrg}
7032001f49Smrg
7132001f49Smrgstatic void displayObjects(void)
7232001f49Smrg{
7332001f49Smrg    GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
7432001f49Smrg    GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
7532001f49Smrg    GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
7632001f49Smrg    GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
7732001f49Smrg
7832001f49Smrg    glPushMatrix ();
7932001f49Smrg    glRotatef (30.0, 1.0, 0.0, 0.0);
8032001f49Smrg
8132001f49Smrg    glPushMatrix ();
8232001f49Smrg    glTranslatef (-0.80, 0.35, 0.0);
8332001f49Smrg    glRotatef (100.0, 1.0, 0.0, 0.0);
8432001f49Smrg    glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
8532001f49Smrg    glutSolidTorus (0.275, 0.85, 16, 16);
8632001f49Smrg    glPopMatrix ();
8732001f49Smrg
8832001f49Smrg    glPushMatrix ();
8932001f49Smrg    glTranslatef (-0.75, -0.50, 0.0);
9032001f49Smrg    glRotatef (45.0, 0.0, 0.0, 1.0);
9132001f49Smrg    glRotatef (45.0, 1.0, 0.0, 0.0);
9232001f49Smrg    glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
9332001f49Smrg    glutSolidCube (1.5);
9432001f49Smrg    glPopMatrix ();
9532001f49Smrg
9632001f49Smrg    glPushMatrix ();
9732001f49Smrg    glTranslatef (0.75, 0.60, 0.0);
9832001f49Smrg    glRotatef (30.0, 1.0, 0.0, 0.0);
9932001f49Smrg    glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
10032001f49Smrg    glutSolidSphere (1.0, 16, 16);
10132001f49Smrg    glPopMatrix ();
10232001f49Smrg
10332001f49Smrg    glPushMatrix ();
10432001f49Smrg    glTranslatef (0.70, -0.90, 0.25);
10532001f49Smrg    glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
10632001f49Smrg    glutSolidOctahedron ();
10732001f49Smrg    glPopMatrix ();
10832001f49Smrg
10932001f49Smrg    glPopMatrix ();
11032001f49Smrg}
11132001f49Smrg
11232001f49Smrg#define ACSIZE	8
11332001f49Smrg
11432001f49Smrgstatic void display(void)
11532001f49Smrg{
11632001f49Smrg    GLint viewport[4];
11732001f49Smrg    int jitter;
11832001f49Smrg
11932001f49Smrg    glGetIntegerv (GL_VIEWPORT, viewport);
12032001f49Smrg
12132001f49Smrg    glClear(GL_ACCUM_BUFFER_BIT);
12232001f49Smrg    for (jitter = 0; jitter < ACSIZE; jitter++) {
12332001f49Smrg	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
12432001f49Smrg	glPushMatrix ();
12532001f49Smrg/*	Note that 4.5 is the distance in world space between
12632001f49Smrg *	left and right and bottom and top.
12732001f49Smrg *	This formula converts fractional pixel movement to
12832001f49Smrg *	world coordinates.
12932001f49Smrg */
13032001f49Smrg	glTranslatef (j8[jitter].x*4.5/viewport[2],
13132001f49Smrg	    j8[jitter].y*4.5/viewport[3], 0.0);
13232001f49Smrg	displayObjects ();
13332001f49Smrg	glPopMatrix ();
13432001f49Smrg	glAccum(GL_ACCUM, 1.0/ACSIZE);
13532001f49Smrg    }
13632001f49Smrg    glAccum (GL_RETURN, 1.0);
13732001f49Smrg    glFlush();
13832001f49Smrg}
13932001f49Smrg
14032001f49Smrgstatic void myReshape(int w, int h)
14132001f49Smrg{
14232001f49Smrg    glViewport(0, 0, w, h);
14332001f49Smrg    glMatrixMode(GL_PROJECTION);
14432001f49Smrg    glLoadIdentity();
14532001f49Smrg    if (w <= h)
14632001f49Smrg	glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
14732001f49Smrg    else
14832001f49Smrg	glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
14932001f49Smrg    glMatrixMode(GL_MODELVIEW);
15032001f49Smrg}
15132001f49Smrg
15232001f49Smrgstatic void
15332001f49Smrgkey(unsigned char k, int x, int y)
15432001f49Smrg{
15532001f49Smrg  switch (k) {
15632001f49Smrg  case 27:  /* Escape */
15732001f49Smrg    exit(0);
15832001f49Smrg    break;
15932001f49Smrg  default:
16032001f49Smrg    return;
16132001f49Smrg  }
16232001f49Smrg  glutPostRedisplay();
16332001f49Smrg}
16432001f49Smrg
16532001f49Smrg/*  Main Loop
16632001f49Smrg *  Open window with initial window size, title bar,
16732001f49Smrg *  RGBA display mode, and handle input events.
16832001f49Smrg */
16932001f49Smrgint main(int argc, char** argv)
17032001f49Smrg{
17132001f49Smrg    glutInit(&argc, argv);
17232001f49Smrg    glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
17332001f49Smrg			| GLUT_ACCUM | GLUT_DEPTH);
17432001f49Smrg    glutInitWindowSize (250, 250);
17532001f49Smrg    glutCreateWindow (argv[0]);
17632001f49Smrg    myinit();
17732001f49Smrg    glutReshapeFunc (myReshape);
17832001f49Smrg    glutDisplayFunc(display);
17932001f49Smrg    glutKeyboardFunc(key);
18032001f49Smrg    glutMainLoop();
18132001f49Smrg    return 0;             /* ANSI C requires main to return int. */
18232001f49Smrg}
183