132001f49Smrg 232001f49Smrg/* Copyright (c) Mark J. Kilgard, 1994. */ 332001f49Smrg 432001f49Smrg/* 532001f49Smrg * (c) Copyright 1993, Silicon Graphics, Inc. 632001f49Smrg * ALL RIGHTS RESERVED 732001f49Smrg * Permission to use, copy, modify, and distribute this software for 832001f49Smrg * any purpose and without fee is hereby granted, provided that the above 932001f49Smrg * copyright notice appear in all copies and that both the copyright notice 1032001f49Smrg * and this permission notice appear in supporting documentation, and that 1132001f49Smrg * the name of Silicon Graphics, Inc. not be used in advertising 1232001f49Smrg * or publicity pertaining to distribution of the software without specific, 1332001f49Smrg * written prior permission. 1432001f49Smrg * 1532001f49Smrg * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 1632001f49Smrg * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 1732001f49Smrg * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 1832001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 1932001f49Smrg * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 2032001f49Smrg * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 2132001f49Smrg * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 2232001f49Smrg * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 2332001f49Smrg * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 2432001f49Smrg * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 2532001f49Smrg * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 2632001f49Smrg * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 2732001f49Smrg * 2832001f49Smrg * US Government Users Restricted Rights 2932001f49Smrg * Use, duplication, or disclosure by the Government is subject to 3032001f49Smrg * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 3132001f49Smrg * (c)(1)(ii) of the Rights in Technical Data and Computer Software 3232001f49Smrg * clause at DFARS 252.227-7013 and/or in similar or successor 3332001f49Smrg * clauses in the FAR or the DOD or NASA FAR Supplement. 3432001f49Smrg * Unpublished-- rights reserved under the copyright laws of the 3532001f49Smrg * United States. Contractor/manufacturer is Silicon Graphics, 3632001f49Smrg * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 3732001f49Smrg * 3832001f49Smrg * OpenGL(TM) is a trademark of Silicon Graphics, Inc. 3932001f49Smrg */ 4032001f49Smrg/* accanti.c 4132001f49Smrg */ 4232001f49Smrg#include <stdlib.h> 4332001f49Smrg#include "glut_wrap.h" 4432001f49Smrg#include "jitter.h" 4532001f49Smrg 4632001f49Smrg/* Initialize lighting and other values. 4732001f49Smrg */ 4832001f49Smrgstatic void myinit(void) 4932001f49Smrg{ 5032001f49Smrg GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; 5132001f49Smrg GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; 5232001f49Smrg GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 }; 5332001f49Smrg GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; 5432001f49Smrg 5532001f49Smrg glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); 5632001f49Smrg glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); 5732001f49Smrg glMaterialf(GL_FRONT, GL_SHININESS, 50.0); 5832001f49Smrg glLightfv(GL_LIGHT0, GL_POSITION, light_position); 5932001f49Smrg glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient); 6032001f49Smrg 6132001f49Smrg glEnable(GL_LIGHTING); 6232001f49Smrg glEnable(GL_LIGHT0); 6332001f49Smrg glDepthFunc(GL_LESS); 6432001f49Smrg glEnable(GL_DEPTH_TEST); 6532001f49Smrg glShadeModel (GL_FLAT); 6632001f49Smrg 6732001f49Smrg glClearColor(0.0, 0.0, 0.0, 0.0); 6832001f49Smrg glClearAccum(0.0, 0.0, 0.0, 0.0); 6932001f49Smrg} 7032001f49Smrg 7132001f49Smrgstatic void displayObjects(void) 7232001f49Smrg{ 7332001f49Smrg GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 }; 7432001f49Smrg GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 }; 7532001f49Smrg GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 }; 7632001f49Smrg GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 }; 7732001f49Smrg 7832001f49Smrg glPushMatrix (); 7932001f49Smrg glRotatef (30.0, 1.0, 0.0, 0.0); 8032001f49Smrg 8132001f49Smrg glPushMatrix (); 8232001f49Smrg glTranslatef (-0.80, 0.35, 0.0); 8332001f49Smrg glRotatef (100.0, 1.0, 0.0, 0.0); 8432001f49Smrg glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); 8532001f49Smrg glutSolidTorus (0.275, 0.85, 16, 16); 8632001f49Smrg glPopMatrix (); 8732001f49Smrg 8832001f49Smrg glPushMatrix (); 8932001f49Smrg glTranslatef (-0.75, -0.50, 0.0); 9032001f49Smrg glRotatef (45.0, 0.0, 0.0, 1.0); 9132001f49Smrg glRotatef (45.0, 1.0, 0.0, 0.0); 9232001f49Smrg glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); 9332001f49Smrg glutSolidCube (1.5); 9432001f49Smrg glPopMatrix (); 9532001f49Smrg 9632001f49Smrg glPushMatrix (); 9732001f49Smrg glTranslatef (0.75, 0.60, 0.0); 9832001f49Smrg glRotatef (30.0, 1.0, 0.0, 0.0); 9932001f49Smrg glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); 10032001f49Smrg glutSolidSphere (1.0, 16, 16); 10132001f49Smrg glPopMatrix (); 10232001f49Smrg 10332001f49Smrg glPushMatrix (); 10432001f49Smrg glTranslatef (0.70, -0.90, 0.25); 10532001f49Smrg glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); 10632001f49Smrg glutSolidOctahedron (); 10732001f49Smrg glPopMatrix (); 10832001f49Smrg 10932001f49Smrg glPopMatrix (); 11032001f49Smrg} 11132001f49Smrg 11232001f49Smrg#define ACSIZE 8 11332001f49Smrg 11432001f49Smrgstatic void display(void) 11532001f49Smrg{ 11632001f49Smrg GLint viewport[4]; 11732001f49Smrg int jitter; 11832001f49Smrg 11932001f49Smrg glGetIntegerv (GL_VIEWPORT, viewport); 12032001f49Smrg 12132001f49Smrg glClear(GL_ACCUM_BUFFER_BIT); 12232001f49Smrg for (jitter = 0; jitter < ACSIZE; jitter++) { 12332001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 12432001f49Smrg glPushMatrix (); 12532001f49Smrg/* Note that 4.5 is the distance in world space between 12632001f49Smrg * left and right and bottom and top. 12732001f49Smrg * This formula converts fractional pixel movement to 12832001f49Smrg * world coordinates. 12932001f49Smrg */ 13032001f49Smrg glTranslatef (j8[jitter].x*4.5/viewport[2], 13132001f49Smrg j8[jitter].y*4.5/viewport[3], 0.0); 13232001f49Smrg displayObjects (); 13332001f49Smrg glPopMatrix (); 13432001f49Smrg glAccum(GL_ACCUM, 1.0/ACSIZE); 13532001f49Smrg } 13632001f49Smrg glAccum (GL_RETURN, 1.0); 13732001f49Smrg glFlush(); 13832001f49Smrg} 13932001f49Smrg 14032001f49Smrgstatic void myReshape(int w, int h) 14132001f49Smrg{ 14232001f49Smrg glViewport(0, 0, w, h); 14332001f49Smrg glMatrixMode(GL_PROJECTION); 14432001f49Smrg glLoadIdentity(); 14532001f49Smrg if (w <= h) 14632001f49Smrg glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0); 14732001f49Smrg else 14832001f49Smrg glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0); 14932001f49Smrg glMatrixMode(GL_MODELVIEW); 15032001f49Smrg} 15132001f49Smrg 15232001f49Smrgstatic void 15332001f49Smrgkey(unsigned char k, int x, int y) 15432001f49Smrg{ 15532001f49Smrg switch (k) { 15632001f49Smrg case 27: /* Escape */ 15732001f49Smrg exit(0); 15832001f49Smrg break; 15932001f49Smrg default: 16032001f49Smrg return; 16132001f49Smrg } 16232001f49Smrg glutPostRedisplay(); 16332001f49Smrg} 16432001f49Smrg 16532001f49Smrg/* Main Loop 16632001f49Smrg * Open window with initial window size, title bar, 16732001f49Smrg * RGBA display mode, and handle input events. 16832001f49Smrg */ 16932001f49Smrgint main(int argc, char** argv) 17032001f49Smrg{ 17132001f49Smrg glutInit(&argc, argv); 17232001f49Smrg glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB 17332001f49Smrg | GLUT_ACCUM | GLUT_DEPTH); 17432001f49Smrg glutInitWindowSize (250, 250); 17532001f49Smrg glutCreateWindow (argv[0]); 17632001f49Smrg myinit(); 17732001f49Smrg glutReshapeFunc (myReshape); 17832001f49Smrg glutDisplayFunc(display); 17932001f49Smrg glutKeyboardFunc(key); 18032001f49Smrg glutMainLoop(); 18132001f49Smrg return 0; /* ANSI C requires main to return int. */ 18232001f49Smrg} 183