132001f49Smrg/*
232001f49Smrg * Copyright (c) 1993-2003, Silicon Graphics, Inc.
332001f49Smrg * All Rights Reserved
432001f49Smrg *
532001f49Smrg * Permission to use, copy, modify, and distribute this software for any
632001f49Smrg * purpose and without fee is hereby granted, provided that the above
732001f49Smrg * copyright notice appear in all copies and that both the copyright
832001f49Smrg * notice and this permission notice appear in supporting documentation,
932001f49Smrg * and that the name of Silicon Graphics, Inc. not be used in
1032001f49Smrg * advertising or publicity pertaining to distribution of the software
1132001f49Smrg * without specific, written prior permission.
1232001f49Smrg *
1332001f49Smrg * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
1432001f49Smrg * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
1532001f49Smrg * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
1632001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
1732001f49Smrg * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
1832001f49Smrg * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
1932001f49Smrg * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
2032001f49Smrg * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
2132001f49Smrg * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN ADVISED OF
2232001f49Smrg * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
2332001f49Smrg * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
2432001f49Smrg * OR PERFORMANCE OF THIS SOFTWARE.
2532001f49Smrg *
2632001f49Smrg * US Government Users Restricted Rights
2732001f49Smrg * Use, duplication, or disclosure by the Government is subject to
2832001f49Smrg * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
2932001f49Smrg * (c)(1)(ii) of the Rights in Technical Data and Computer Software
3032001f49Smrg * clause at DFARS 252.227-7013 and/or in similar or successor clauses
3132001f49Smrg * in the FAR or the DOD or NASA FAR Supplement.  Unpublished - rights
3232001f49Smrg * reserved under the copyright laws of the United States.
3332001f49Smrg *
3432001f49Smrg * Contractor/manufacturer is:
3532001f49Smrg *	Silicon Graphics, Inc.
3632001f49Smrg *	1500 Crittenden Lane
3732001f49Smrg *	Mountain View, CA  94043
3832001f49Smrg *	United State of America
3932001f49Smrg *
4032001f49Smrg * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
4132001f49Smrg */
4232001f49Smrg
4332001f49Smrg/*  multitex.c
4432001f49Smrg */
4532001f49Smrg#include <GL/glew.h>
4632001f49Smrg#include "glut_wrap.h"
4732001f49Smrg#include <stdlib.h>
4832001f49Smrg#include <stdio.h>
4932001f49Smrg
5032001f49Smrg
5132001f49Smrgstatic GLubyte texels0[32][32][4];
5232001f49Smrgstatic GLubyte texels1[16][16][4];
5332001f49Smrg
5432001f49Smrgstatic void makeCheckImages(void)
5532001f49Smrg{
5632001f49Smrg   int i, j;
5732001f49Smrg
5832001f49Smrg   for (i = 0; i < 32; i++) {
5932001f49Smrg      for (j = 0; j < 32; j++) {
6032001f49Smrg         texels0[i][j][0] = (GLubyte) (255 * i / 31);
6132001f49Smrg         texels0[i][j][1] = (GLubyte) (255 * j / 31);
6232001f49Smrg         texels0[i][j][2] = (GLubyte) (i*j)/255;
6332001f49Smrg         texels0[i][j][3] = (GLubyte) 255;
6432001f49Smrg      }
6532001f49Smrg   }
6632001f49Smrg
6732001f49Smrg   for (i = 0; i < 16; i++) {
6832001f49Smrg      for (j = 0; j < 16; j++) {
6932001f49Smrg         texels1[i][j][0] = (GLubyte) 255;
7032001f49Smrg         texels1[i][j][1] = (GLubyte) (255 * i / 15);
7132001f49Smrg         texels1[i][j][2] = (GLubyte) (255 * j / 15);
7232001f49Smrg         texels1[i][j][3] = (GLubyte) 255;
7332001f49Smrg      }
7432001f49Smrg   }
7532001f49Smrg}
7632001f49Smrg
7732001f49Smrgstatic void init(void)
7832001f49Smrg{
7932001f49Smrg   GLuint texNames[2];
8032001f49Smrg
8132001f49Smrg   glClearColor (0.0, 0.0, 0.0, 0.0);
8232001f49Smrg   glShadeModel(GL_FLAT);
8332001f49Smrg   glEnable(GL_DEPTH_TEST);
8432001f49Smrg
8532001f49Smrg   makeCheckImages();
8632001f49Smrg   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
8732001f49Smrg
8832001f49Smrg   glGenTextures(2, texNames);
8932001f49Smrg   glBindTexture(GL_TEXTURE_2D, texNames[0]);
9032001f49Smrg   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA,
9132001f49Smrg		GL_UNSIGNED_BYTE, texels0);
9232001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
9332001f49Smrg                   GL_NEAREST);
9432001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
9532001f49Smrg                   GL_NEAREST);
9632001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
9732001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
9832001f49Smrg
9932001f49Smrg   glBindTexture(GL_TEXTURE_2D, texNames[1]);
10032001f49Smrg   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
10132001f49Smrg		GL_UNSIGNED_BYTE, texels1);
10232001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
10332001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
10432001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
10532001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
10632001f49Smrg   /*  Use the two texture objects to define two texture units
10732001f49Smrg    *  for use in multitexturing  */
10832001f49Smrg   glActiveTextureARB (GL_TEXTURE0_ARB);
10932001f49Smrg   glEnable(GL_TEXTURE_2D);
11032001f49Smrg   glBindTexture(GL_TEXTURE_2D, texNames[0]);
11132001f49Smrg   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
11232001f49Smrg   glMatrixMode (GL_TEXTURE);
11332001f49Smrg      glLoadIdentity();
11432001f49Smrg      glTranslatef(0.5f, 0.5f, 0.0f);
11532001f49Smrg      glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
11632001f49Smrg      glTranslatef(-0.5f, -0.5f, 0.0f);
11732001f49Smrg   glMatrixMode (GL_MODELVIEW);
11832001f49Smrg   glActiveTextureARB (GL_TEXTURE1_ARB);
11932001f49Smrg   glEnable(GL_TEXTURE_2D);
12032001f49Smrg   glBindTexture(GL_TEXTURE_2D, texNames[1]);
12132001f49Smrg   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
12232001f49Smrg}
12332001f49Smrg
12432001f49Smrgstatic void display(void)
12532001f49Smrg{
12632001f49Smrg   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
12732001f49Smrg   glBegin(GL_TRIANGLES);
12832001f49Smrg   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.0, 0.0);
12932001f49Smrg   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 0.0);
13032001f49Smrg   glVertex2f(0.0, 0.0);
13132001f49Smrg   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.5, 1.0);
13232001f49Smrg   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 0.5, 0.0);
13332001f49Smrg   glVertex2f(50.0, 100.0);
13432001f49Smrg   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 1.0, 0.0);
13532001f49Smrg   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 1.0);
13632001f49Smrg   glVertex2f(100.0, 0.0);
13732001f49Smrg   glEnd();
13832001f49Smrg   glFlush();
13932001f49Smrg}
14032001f49Smrg
14132001f49Smrgstatic void reshape(int w, int h)
14232001f49Smrg{
14332001f49Smrg   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
14432001f49Smrg   glMatrixMode(GL_PROJECTION);
14532001f49Smrg   glLoadIdentity();
14632001f49Smrg   if (w <= h)
14732001f49Smrg      gluOrtho2D(0.0, 100.0, 0.0, 100.0 * (GLdouble)h/(GLdouble)w);
14832001f49Smrg   else
14932001f49Smrg      gluOrtho2D(0.0, 100.0 * (GLdouble)w/(GLdouble)h, 0.0, 100.0);
15032001f49Smrg   glMatrixMode(GL_MODELVIEW);
15132001f49Smrg   glLoadIdentity();
15232001f49Smrg}
15332001f49Smrg
15432001f49Smrgstatic void keyboard(unsigned char key, int x, int y)
15532001f49Smrg{
15632001f49Smrg   switch (key) {
15732001f49Smrg      case 27:
15832001f49Smrg         exit(0);
15932001f49Smrg         break;
16032001f49Smrg   }
16132001f49Smrg}
16232001f49Smrg
16332001f49Smrgint main(int argc, char** argv)
16432001f49Smrg{
16532001f49Smrg   glutInit(&argc, argv);
16632001f49Smrg   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
16732001f49Smrg   glutInitWindowSize(250, 250);
16832001f49Smrg   glutInitWindowPosition(100, 100);
16932001f49Smrg   glutCreateWindow(argv[0]);
17032001f49Smrg   glewInit();
17132001f49Smrg   init();
17232001f49Smrg   glutReshapeFunc(reshape);
17332001f49Smrg   glutDisplayFunc(display);
17432001f49Smrg   glutKeyboardFunc (keyboard);
17532001f49Smrg   glutMainLoop();
17632001f49Smrg   return 0;
17732001f49Smrg}
178