132001f49Smrg/*
232001f49Smrg * Copyright (c) 1993-1997, Silicon Graphics, Inc.
332001f49Smrg * ALL RIGHTS RESERVED
432001f49Smrg * Permission to use, copy, modify, and distribute this software for
532001f49Smrg * any purpose and without fee is hereby granted, provided that the above
632001f49Smrg * copyright notice appear in all copies and that both the copyright notice
732001f49Smrg * and this permission notice appear in supporting documentation, and that
832001f49Smrg * the name of Silicon Graphics, Inc. not be used in advertising
932001f49Smrg * or publicity pertaining to distribution of the software without specific,
1032001f49Smrg * written prior permission.
1132001f49Smrg *
1232001f49Smrg * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
1332001f49Smrg * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
1432001f49Smrg * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
1532001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
1632001f49Smrg * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
1732001f49Smrg * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
1832001f49Smrg * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
1932001f49Smrg * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
2032001f49Smrg * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
2132001f49Smrg * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
2232001f49Smrg * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
2332001f49Smrg * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
2432001f49Smrg *
2532001f49Smrg * US Government Users Restricted Rights
2632001f49Smrg * Use, duplication, or disclosure by the Government is subject to
2732001f49Smrg * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
2832001f49Smrg * (c)(1)(ii) of the Rights in Technical Data and Computer Software
2932001f49Smrg * clause at DFARS 252.227-7013 and/or in similar or successor
3032001f49Smrg * clauses in the FAR or the DOD or NASA FAR Supplement.
3132001f49Smrg * Unpublished-- rights reserved under the copyright laws of the
3232001f49Smrg * United States.  Contractor/manufacturer is Silicon Graphics,
3332001f49Smrg * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
3432001f49Smrg *
3532001f49Smrg * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
3632001f49Smrg */
3732001f49Smrg
3832001f49Smrg/*
3932001f49Smrg * select.c
4032001f49Smrg * This is an illustration of the selection mode and
4132001f49Smrg * name stack, which detects whether objects which collide
4232001f49Smrg * with a viewing volume.  First, four triangles and a
4332001f49Smrg * rectangular box representing a viewing volume are drawn
4432001f49Smrg * (drawScene routine).  The green triangle and yellow
4532001f49Smrg * triangles appear to lie within the viewing volume, but
4632001f49Smrg * the red triangle appears to lie outside it.  Then the
4732001f49Smrg * selection mode is entered (selectObjects routine).
4832001f49Smrg * Drawing to the screen ceases.  To see if any collisions
4932001f49Smrg * occur, the four triangles are called.  In this example,
5032001f49Smrg * the green triangle causes one hit with the name 1, and
5132001f49Smrg * the yellow triangles cause one hit with the name 3.
5232001f49Smrg */
5332001f49Smrg#include "glut_wrap.h"
5432001f49Smrg#include <stdlib.h>
5532001f49Smrg#include <stdio.h>
5632001f49Smrg
5732001f49Smrg/* draw a triangle with vertices at (x1, y1), (x2, y2)
5832001f49Smrg * and (x3, y3) at z units away from the origin.
5932001f49Smrg */
6032001f49Smrgstatic void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
6132001f49Smrg    GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z)
6232001f49Smrg{
6332001f49Smrg   glBegin (GL_TRIANGLES);
6432001f49Smrg   glVertex3f (x1, y1, z);
6532001f49Smrg   glVertex3f (x2, y2, z);
6632001f49Smrg   glVertex3f (x3, y3, z);
6732001f49Smrg   glEnd ();
6832001f49Smrg}
6932001f49Smrg
7032001f49Smrg/* draw a rectangular box with these outer x, y, and z values */
7132001f49Smrgstatic void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1,
7232001f49Smrg                            GLfloat y2, GLfloat z1, GLfloat z2)
7332001f49Smrg{
7432001f49Smrg   glColor3f (1.0, 1.0, 1.0);
7532001f49Smrg   glBegin (GL_LINE_LOOP);
7632001f49Smrg   glVertex3f (x1, y1, -z1);
7732001f49Smrg   glVertex3f (x2, y1, -z1);
7832001f49Smrg   glVertex3f (x2, y2, -z1);
7932001f49Smrg   glVertex3f (x1, y2, -z1);
8032001f49Smrg   glEnd ();
8132001f49Smrg
8232001f49Smrg   glBegin (GL_LINE_LOOP);
8332001f49Smrg   glVertex3f (x1, y1, -z2);
8432001f49Smrg   glVertex3f (x2, y1, -z2);
8532001f49Smrg   glVertex3f (x2, y2, -z2);
8632001f49Smrg   glVertex3f (x1, y2, -z2);
8732001f49Smrg   glEnd ();
8832001f49Smrg
8932001f49Smrg   glBegin (GL_LINES);	/*  4 lines	*/
9032001f49Smrg   glVertex3f (x1, y1, -z1);
9132001f49Smrg   glVertex3f (x1, y1, -z2);
9232001f49Smrg   glVertex3f (x1, y2, -z1);
9332001f49Smrg   glVertex3f (x1, y2, -z2);
9432001f49Smrg   glVertex3f (x2, y1, -z1);
9532001f49Smrg   glVertex3f (x2, y1, -z2);
9632001f49Smrg   glVertex3f (x2, y2, -z1);
9732001f49Smrg   glVertex3f (x2, y2, -z2);
9832001f49Smrg   glEnd ();
9932001f49Smrg}
10032001f49Smrg
10132001f49Smrg/* drawScene draws 4 triangles and a wire frame
10232001f49Smrg * which represents the viewing volume.
10332001f49Smrg */
10432001f49Smrgstatic void drawScene (void)
10532001f49Smrg{
10632001f49Smrg   glMatrixMode (GL_PROJECTION);
10732001f49Smrg   glLoadIdentity ();
10832001f49Smrg   gluPerspective (40.0, 4.0/3.0, 1.0, 100.0);
10932001f49Smrg
11032001f49Smrg   glMatrixMode (GL_MODELVIEW);
11132001f49Smrg   glLoadIdentity ();
11232001f49Smrg   gluLookAt (7.5, 7.5, 12.5, 2.5, 2.5, -5.0, 0.0, 1.0, 0.0);
11332001f49Smrg   glColor3f (0.0, 1.0, 0.0);	/*  green triangle	*/
11432001f49Smrg   drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
11532001f49Smrg   glColor3f (1.0, 0.0, 0.0);	/*  red triangle	*/
11632001f49Smrg   drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
11732001f49Smrg   glColor3f (1.0, 1.0, 0.0);	/*  yellow triangles	*/
11832001f49Smrg   drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
11932001f49Smrg   drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
12032001f49Smrg   drawViewVolume (0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
12132001f49Smrg}
12232001f49Smrg
12332001f49Smrg/* processHits prints out the contents of the selection array
12432001f49Smrg */
12532001f49Smrgstatic void processHits (GLint hits, GLuint buffer[])
12632001f49Smrg{
12732001f49Smrg   GLint i;
12832001f49Smrg   GLuint j, names, *ptr;
12932001f49Smrg
13032001f49Smrg   printf ("hits = %d\n", hits);
13132001f49Smrg   ptr = (GLuint *) buffer;
13232001f49Smrg   for (i = 0; i < hits; i++) {	/*  for each hit  */
13332001f49Smrg      names = *ptr;
13432001f49Smrg      printf (" number of names for hit = %d\n", names); ptr++;
13532001f49Smrg      printf("  z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
13632001f49Smrg      printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++;
13732001f49Smrg      printf ("   the name is ");
13832001f49Smrg      for (j = 0; j < names; j++) {	/*  for each name */
13932001f49Smrg         printf ("%d ", *ptr); ptr++;
14032001f49Smrg      }
14132001f49Smrg      printf ("\n");
14232001f49Smrg   }
14332001f49Smrg}
14432001f49Smrg
14532001f49Smrg/* selectObjects "draws" the triangles in selection mode,
14632001f49Smrg * assigning names for the triangles.  Note that the third
14732001f49Smrg * and fourth triangles share one name, so that if either
14832001f49Smrg * or both triangles intersects the viewing/clipping volume,
14932001f49Smrg * only one hit will be registered.
15032001f49Smrg */
15132001f49Smrg#define BUFSIZE 512
15232001f49Smrg
15332001f49Smrgstatic void selectObjects(void)
15432001f49Smrg{
15532001f49Smrg   GLuint selectBuf[BUFSIZE];
15632001f49Smrg   GLint hits;
15732001f49Smrg
15832001f49Smrg   glSelectBuffer (BUFSIZE, selectBuf);
15932001f49Smrg   (void) glRenderMode (GL_SELECT);
16032001f49Smrg
16132001f49Smrg   glInitNames();
16232001f49Smrg   glPushName(0);
16332001f49Smrg
16432001f49Smrg   glPushMatrix ();
16532001f49Smrg   glMatrixMode (GL_PROJECTION);
16632001f49Smrg   glLoadIdentity ();
16732001f49Smrg   glOrtho (0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
16832001f49Smrg   glMatrixMode (GL_MODELVIEW);
16932001f49Smrg   glLoadIdentity ();
17032001f49Smrg   glLoadName(1);
17132001f49Smrg   drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
17232001f49Smrg   glLoadName(2);
17332001f49Smrg   drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
17432001f49Smrg   glLoadName(3);
17532001f49Smrg   drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
17632001f49Smrg   drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
17732001f49Smrg   glPopMatrix ();
17832001f49Smrg   glFlush ();
17932001f49Smrg
18032001f49Smrg   hits = glRenderMode (GL_RENDER);
18132001f49Smrg   processHits (hits, selectBuf);
18232001f49Smrg}
18332001f49Smrg
18432001f49Smrgstatic void init (void)
18532001f49Smrg{
18632001f49Smrg   glEnable(GL_DEPTH_TEST);
18732001f49Smrg   glShadeModel(GL_FLAT);
18832001f49Smrg}
18932001f49Smrg
19032001f49Smrgstatic void display(void)
19132001f49Smrg{
19232001f49Smrg   glClearColor (0.0, 0.0, 0.0, 0.0);
19332001f49Smrg   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
19432001f49Smrg   drawScene ();
19532001f49Smrg   selectObjects ();
19632001f49Smrg   glFlush();
19732001f49Smrg}
19832001f49Smrg
19932001f49Smrg/* ARGSUSED1 */
20032001f49Smrgstatic void keyboard(unsigned char key, int x, int y)
20132001f49Smrg{
20232001f49Smrg   switch (key) {
20332001f49Smrg      case 27:
20432001f49Smrg         exit(0);
20532001f49Smrg         break;
20632001f49Smrg   }
20732001f49Smrg}
20832001f49Smrg
20932001f49Smrg/*  Main Loop  */
21032001f49Smrgint main(int argc, char** argv)
21132001f49Smrg{
21232001f49Smrg   glutInit(&argc, argv);
21332001f49Smrg   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
21432001f49Smrg   glutInitWindowSize (200, 200);
21532001f49Smrg   glutInitWindowPosition (100, 100);
21632001f49Smrg   glutCreateWindow (argv[0]);
21732001f49Smrg   init();
21832001f49Smrg   glutDisplayFunc(display);
21932001f49Smrg   glutKeyboardFunc(keyboard);
22032001f49Smrg   glutMainLoop();
22132001f49Smrg   return 0;
22232001f49Smrg}
223