132001f49Smrg/* 232001f49Smrg * Copyright (c) 1993-1997, Silicon Graphics, Inc. 332001f49Smrg * ALL RIGHTS RESERVED 432001f49Smrg * Permission to use, copy, modify, and distribute this software for 532001f49Smrg * any purpose and without fee is hereby granted, provided that the above 632001f49Smrg * copyright notice appear in all copies and that both the copyright notice 732001f49Smrg * and this permission notice appear in supporting documentation, and that 832001f49Smrg * the name of Silicon Graphics, Inc. not be used in advertising 932001f49Smrg * or publicity pertaining to distribution of the software without specific, 1032001f49Smrg * written prior permission. 1132001f49Smrg * 1232001f49Smrg * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 1332001f49Smrg * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 1432001f49Smrg * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 1532001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 1632001f49Smrg * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 1732001f49Smrg * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 1832001f49Smrg * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 1932001f49Smrg * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 2032001f49Smrg * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 2132001f49Smrg * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 2232001f49Smrg * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 2332001f49Smrg * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 2432001f49Smrg * 2532001f49Smrg * US Government Users Restricted Rights 2632001f49Smrg * Use, duplication, or disclosure by the Government is subject to 2732001f49Smrg * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 2832001f49Smrg * (c)(1)(ii) of the Rights in Technical Data and Computer Software 2932001f49Smrg * clause at DFARS 252.227-7013 and/or in similar or successor 3032001f49Smrg * clauses in the FAR or the DOD or NASA FAR Supplement. 3132001f49Smrg * Unpublished-- rights reserved under the copyright laws of the 3232001f49Smrg * United States. Contractor/manufacturer is Silicon Graphics, 3332001f49Smrg * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 3432001f49Smrg * 3532001f49Smrg * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 3632001f49Smrg */ 3732001f49Smrg 3832001f49Smrg/* 3932001f49Smrg * select.c 4032001f49Smrg * This is an illustration of the selection mode and 4132001f49Smrg * name stack, which detects whether objects which collide 4232001f49Smrg * with a viewing volume. First, four triangles and a 4332001f49Smrg * rectangular box representing a viewing volume are drawn 4432001f49Smrg * (drawScene routine). The green triangle and yellow 4532001f49Smrg * triangles appear to lie within the viewing volume, but 4632001f49Smrg * the red triangle appears to lie outside it. Then the 4732001f49Smrg * selection mode is entered (selectObjects routine). 4832001f49Smrg * Drawing to the screen ceases. To see if any collisions 4932001f49Smrg * occur, the four triangles are called. In this example, 5032001f49Smrg * the green triangle causes one hit with the name 1, and 5132001f49Smrg * the yellow triangles cause one hit with the name 3. 5232001f49Smrg */ 5332001f49Smrg#include "glut_wrap.h" 5432001f49Smrg#include <stdlib.h> 5532001f49Smrg#include <stdio.h> 5632001f49Smrg 5732001f49Smrg/* draw a triangle with vertices at (x1, y1), (x2, y2) 5832001f49Smrg * and (x3, y3) at z units away from the origin. 5932001f49Smrg */ 6032001f49Smrgstatic void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2, 6132001f49Smrg GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z) 6232001f49Smrg{ 6332001f49Smrg glBegin (GL_TRIANGLES); 6432001f49Smrg glVertex3f (x1, y1, z); 6532001f49Smrg glVertex3f (x2, y2, z); 6632001f49Smrg glVertex3f (x3, y3, z); 6732001f49Smrg glEnd (); 6832001f49Smrg} 6932001f49Smrg 7032001f49Smrg/* draw a rectangular box with these outer x, y, and z values */ 7132001f49Smrgstatic void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1, 7232001f49Smrg GLfloat y2, GLfloat z1, GLfloat z2) 7332001f49Smrg{ 7432001f49Smrg glColor3f (1.0, 1.0, 1.0); 7532001f49Smrg glBegin (GL_LINE_LOOP); 7632001f49Smrg glVertex3f (x1, y1, -z1); 7732001f49Smrg glVertex3f (x2, y1, -z1); 7832001f49Smrg glVertex3f (x2, y2, -z1); 7932001f49Smrg glVertex3f (x1, y2, -z1); 8032001f49Smrg glEnd (); 8132001f49Smrg 8232001f49Smrg glBegin (GL_LINE_LOOP); 8332001f49Smrg glVertex3f (x1, y1, -z2); 8432001f49Smrg glVertex3f (x2, y1, -z2); 8532001f49Smrg glVertex3f (x2, y2, -z2); 8632001f49Smrg glVertex3f (x1, y2, -z2); 8732001f49Smrg glEnd (); 8832001f49Smrg 8932001f49Smrg glBegin (GL_LINES); /* 4 lines */ 9032001f49Smrg glVertex3f (x1, y1, -z1); 9132001f49Smrg glVertex3f (x1, y1, -z2); 9232001f49Smrg glVertex3f (x1, y2, -z1); 9332001f49Smrg glVertex3f (x1, y2, -z2); 9432001f49Smrg glVertex3f (x2, y1, -z1); 9532001f49Smrg glVertex3f (x2, y1, -z2); 9632001f49Smrg glVertex3f (x2, y2, -z1); 9732001f49Smrg glVertex3f (x2, y2, -z2); 9832001f49Smrg glEnd (); 9932001f49Smrg} 10032001f49Smrg 10132001f49Smrg/* drawScene draws 4 triangles and a wire frame 10232001f49Smrg * which represents the viewing volume. 10332001f49Smrg */ 10432001f49Smrgstatic void drawScene (void) 10532001f49Smrg{ 10632001f49Smrg glMatrixMode (GL_PROJECTION); 10732001f49Smrg glLoadIdentity (); 10832001f49Smrg gluPerspective (40.0, 4.0/3.0, 1.0, 100.0); 10932001f49Smrg 11032001f49Smrg glMatrixMode (GL_MODELVIEW); 11132001f49Smrg glLoadIdentity (); 11232001f49Smrg gluLookAt (7.5, 7.5, 12.5, 2.5, 2.5, -5.0, 0.0, 1.0, 0.0); 11332001f49Smrg glColor3f (0.0, 1.0, 0.0); /* green triangle */ 11432001f49Smrg drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0); 11532001f49Smrg glColor3f (1.0, 0.0, 0.0); /* red triangle */ 11632001f49Smrg drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0); 11732001f49Smrg glColor3f (1.0, 1.0, 0.0); /* yellow triangles */ 11832001f49Smrg drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0); 11932001f49Smrg drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0); 12032001f49Smrg drawViewVolume (0.0, 5.0, 0.0, 5.0, 0.0, 10.0); 12132001f49Smrg} 12232001f49Smrg 12332001f49Smrg/* processHits prints out the contents of the selection array 12432001f49Smrg */ 12532001f49Smrgstatic void processHits (GLint hits, GLuint buffer[]) 12632001f49Smrg{ 12732001f49Smrg GLint i; 12832001f49Smrg GLuint j, names, *ptr; 12932001f49Smrg 13032001f49Smrg printf ("hits = %d\n", hits); 13132001f49Smrg ptr = (GLuint *) buffer; 13232001f49Smrg for (i = 0; i < hits; i++) { /* for each hit */ 13332001f49Smrg names = *ptr; 13432001f49Smrg printf (" number of names for hit = %d\n", names); ptr++; 13532001f49Smrg printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++; 13632001f49Smrg printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++; 13732001f49Smrg printf (" the name is "); 13832001f49Smrg for (j = 0; j < names; j++) { /* for each name */ 13932001f49Smrg printf ("%d ", *ptr); ptr++; 14032001f49Smrg } 14132001f49Smrg printf ("\n"); 14232001f49Smrg } 14332001f49Smrg} 14432001f49Smrg 14532001f49Smrg/* selectObjects "draws" the triangles in selection mode, 14632001f49Smrg * assigning names for the triangles. Note that the third 14732001f49Smrg * and fourth triangles share one name, so that if either 14832001f49Smrg * or both triangles intersects the viewing/clipping volume, 14932001f49Smrg * only one hit will be registered. 15032001f49Smrg */ 15132001f49Smrg#define BUFSIZE 512 15232001f49Smrg 15332001f49Smrgstatic void selectObjects(void) 15432001f49Smrg{ 15532001f49Smrg GLuint selectBuf[BUFSIZE]; 15632001f49Smrg GLint hits; 15732001f49Smrg 15832001f49Smrg glSelectBuffer (BUFSIZE, selectBuf); 15932001f49Smrg (void) glRenderMode (GL_SELECT); 16032001f49Smrg 16132001f49Smrg glInitNames(); 16232001f49Smrg glPushName(0); 16332001f49Smrg 16432001f49Smrg glPushMatrix (); 16532001f49Smrg glMatrixMode (GL_PROJECTION); 16632001f49Smrg glLoadIdentity (); 16732001f49Smrg glOrtho (0.0, 5.0, 0.0, 5.0, 0.0, 10.0); 16832001f49Smrg glMatrixMode (GL_MODELVIEW); 16932001f49Smrg glLoadIdentity (); 17032001f49Smrg glLoadName(1); 17132001f49Smrg drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0); 17232001f49Smrg glLoadName(2); 17332001f49Smrg drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0); 17432001f49Smrg glLoadName(3); 17532001f49Smrg drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0); 17632001f49Smrg drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0); 17732001f49Smrg glPopMatrix (); 17832001f49Smrg glFlush (); 17932001f49Smrg 18032001f49Smrg hits = glRenderMode (GL_RENDER); 18132001f49Smrg processHits (hits, selectBuf); 18232001f49Smrg} 18332001f49Smrg 18432001f49Smrgstatic void init (void) 18532001f49Smrg{ 18632001f49Smrg glEnable(GL_DEPTH_TEST); 18732001f49Smrg glShadeModel(GL_FLAT); 18832001f49Smrg} 18932001f49Smrg 19032001f49Smrgstatic void display(void) 19132001f49Smrg{ 19232001f49Smrg glClearColor (0.0, 0.0, 0.0, 0.0); 19332001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 19432001f49Smrg drawScene (); 19532001f49Smrg selectObjects (); 19632001f49Smrg glFlush(); 19732001f49Smrg} 19832001f49Smrg 19932001f49Smrg/* ARGSUSED1 */ 20032001f49Smrgstatic void keyboard(unsigned char key, int x, int y) 20132001f49Smrg{ 20232001f49Smrg switch (key) { 20332001f49Smrg case 27: 20432001f49Smrg exit(0); 20532001f49Smrg break; 20632001f49Smrg } 20732001f49Smrg} 20832001f49Smrg 20932001f49Smrg/* Main Loop */ 21032001f49Smrgint main(int argc, char** argv) 21132001f49Smrg{ 21232001f49Smrg glutInit(&argc, argv); 21332001f49Smrg glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 21432001f49Smrg glutInitWindowSize (200, 200); 21532001f49Smrg glutInitWindowPosition (100, 100); 21632001f49Smrg glutCreateWindow (argv[0]); 21732001f49Smrg init(); 21832001f49Smrg glutDisplayFunc(display); 21932001f49Smrg glutKeyboardFunc(keyboard); 22032001f49Smrg glutMainLoop(); 22132001f49Smrg return 0; 22232001f49Smrg} 223