wrap.c revision 32001f49
1/* 2 * Copyright (c) 1993-1997, Silicon Graphics, Inc. 3 * ALL RIGHTS RESERVED 4 * Permission to use, copy, modify, and distribute this software for 5 * any purpose and without fee is hereby granted, provided that the above 6 * copyright notice appear in all copies and that both the copyright notice 7 * and this permission notice appear in supporting documentation, and that 8 * the name of Silicon Graphics, Inc. not be used in advertising 9 * or publicity pertaining to distribution of the software without specific, 10 * written prior permission. 11 * 12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" 13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, 14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR 15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON 16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, 17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY 18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, 19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF 20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN 21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON 22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE 23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. 24 * 25 * US Government Users Restricted Rights 26 * Use, duplication, or disclosure by the Government is subject to 27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph 28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software 29 * clause at DFARS 252.227-7013 and/or in similar or successor 30 * clauses in the FAR or the DOD or NASA FAR Supplement. 31 * Unpublished-- rights reserved under the copyright laws of the 32 * United States. Contractor/manufacturer is Silicon Graphics, 33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. 34 * 35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. 36 */ 37 38/* wrap.c 39 * This program texture maps a checkerboard image onto 40 * two rectangles. This program demonstrates the wrapping 41 * modes, if the texture coordinates fall outside 0.0 and 1.0. 42 * Interaction: Pressing the 's' and 'S' keys switch the 43 * wrapping between clamping and repeating for the s parameter. 44 * The 't' and 'T' keys control the wrapping for the t parameter. 45 * 46 * If running this program on OpenGL 1.0, texture objects are 47 * not used. 48 */ 49#include "glut_wrap.h" 50#include <stdlib.h> 51#include <stdio.h> 52 53/* Create checkerboard texture */ 54#define checkImageWidth 64 55#define checkImageHeight 64 56static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; 57 58#ifdef GL_VERSION_1_1 59static GLuint texName; 60#endif 61 62static void makeCheckImage(void) 63{ 64 int i, j, c; 65 66 for (i = 0; i < checkImageHeight; i++) { 67 for (j = 0; j < checkImageWidth; j++) { 68 c = (((i&0x8)==0)^((j&0x8)==0))*255; 69 checkImage[i][j][0] = (GLubyte) c; 70 checkImage[i][j][1] = (GLubyte) c; 71 checkImage[i][j][2] = (GLubyte) c; 72 checkImage[i][j][3] = (GLubyte) 255; 73 } 74 } 75} 76 77static void init(void) 78{ 79 glClearColor (0.0, 0.0, 0.0, 0.0); 80 glShadeModel(GL_FLAT); 81 glEnable(GL_DEPTH_TEST); 82 83 makeCheckImage(); 84 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 85 86#ifdef GL_VERSION_1_1 87 glGenTextures(1, &texName); 88 glBindTexture(GL_TEXTURE_2D, texName); 89#endif 90 91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 95#ifdef GL_VERSION_1_1 96 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 97 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); 98#else 99 glTexImage2D(GL_TEXTURE_2D, 0, 4, checkImageWidth, checkImageHeight, 100 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); 101#endif 102} 103 104static void display(void) 105{ 106 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 107 glEnable(GL_TEXTURE_2D); 108 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); 109#ifdef GL_VERSION_1_1 110 glBindTexture(GL_TEXTURE_2D, texName); 111#endif 112 113 glBegin(GL_QUADS); 114 glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); 115 glTexCoord2f(0.0, 3.0); glVertex3f(-2.0, 1.0, 0.0); 116 glTexCoord2f(3.0, 3.0); glVertex3f(0.0, 1.0, 0.0); 117 glTexCoord2f(3.0, 0.0); glVertex3f(0.0, -1.0, 0.0); 118 119 glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0); 120 glTexCoord2f(0.0, 3.0); glVertex3f(1.0, 1.0, 0.0); 121 glTexCoord2f(3.0, 3.0); glVertex3f(2.41421, 1.0, -1.41421); 122 glTexCoord2f(3.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421); 123 glEnd(); 124 glFlush(); 125 glDisable(GL_TEXTURE_2D); 126} 127 128static void reshape(int w, int h) 129{ 130 glViewport(0, 0, (GLsizei) w, (GLsizei) h); 131 glMatrixMode(GL_PROJECTION); 132 glLoadIdentity(); 133 gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0); 134 glMatrixMode(GL_MODELVIEW); 135 glLoadIdentity(); 136 glTranslatef(0.0, 0.0, -3.6); 137} 138 139/* ARGSUSED1 */ 140static void keyboard (unsigned char key, int x, int y) 141{ 142 switch (key) { 143 case 's': 144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 145 glutPostRedisplay(); 146 break; 147 case 'S': 148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 149 glutPostRedisplay(); 150 break; 151 case 't': 152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 153 glutPostRedisplay(); 154 break; 155 case 'T': 156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 157 glutPostRedisplay(); 158 break; 159 case 27: 160 exit(0); 161 break; 162 default: 163 break; 164 } 165} 166 167int main(int argc, char** argv) 168{ 169 glutInit(&argc, argv); 170 glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); 171 glutInitWindowSize(250, 250); 172 glutInitWindowPosition(100, 100); 173 glutCreateWindow(argv[0]); 174 init(); 175 glutDisplayFunc(display); 176 glutReshapeFunc(reshape); 177 glutKeyboardFunc(keyboard); 178 glutMainLoop(); 179 return 0; 180} 181