132001f49Smrg/* 232001f49Smrg * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. 332001f49Smrg * 432001f49Smrg * Permission to use, copy, modify, distribute, and sell this software and 532001f49Smrg * its documentation for any purpose is hereby granted without fee, provided 632001f49Smrg * that (i) the above copyright notices and this permission notice appear in 732001f49Smrg * all copies of the software and related documentation, and (ii) the name of 832001f49Smrg * Silicon Graphics may not be used in any advertising or 932001f49Smrg * publicity relating to the software without the specific, prior written 1032001f49Smrg * permission of Silicon Graphics. 1132001f49Smrg * 1232001f49Smrg * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF 1332001f49Smrg * ANY KIND, 1432001f49Smrg * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY 1532001f49Smrg * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. 1632001f49Smrg * 1732001f49Smrg * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR 1832001f49Smrg * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, 1932001f49Smrg * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, 2032001f49Smrg * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF 2132001f49Smrg * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE 2232001f49Smrg * OF THIS SOFTWARE. 2332001f49Smrg */ 2432001f49Smrg 2532001f49Smrg#include <stdio.h> 2632001f49Smrg#include <string.h> 2732001f49Smrg#include <stdlib.h> 2832001f49Smrg#include <math.h> 2932001f49Smrg#include <time.h> 3032001f49Smrg#include "glut_wrap.h" 3132001f49Smrg 3232001f49Smrg 3332001f49Smrg#ifndef PI 3432001f49Smrg#define PI 3.141592657 3532001f49Smrg#endif 3632001f49Smrg 3732001f49Smrg 3832001f49Smrgenum { 3932001f49Smrg NORMAL = 0, 4032001f49Smrg WEIRD = 1 4132001f49Smrg}; 4232001f49Smrg 4332001f49Smrgenum { 4432001f49Smrg STREAK = 0, 4532001f49Smrg CIRCLE = 1 4632001f49Smrg}; 4732001f49Smrg 4832001f49Smrg#define MAXSTARS 400 4932001f49Smrg#define MAXPOS 10000 5032001f49Smrg#define MAXWARP 10 5132001f49Smrg#define MAXANGLES 6000 5232001f49Smrg 5332001f49Smrg 5432001f49Smrgtypedef struct _starRec { 5532001f49Smrg GLint type; 5632001f49Smrg float x[2], y[2], z[2]; 5732001f49Smrg float offsetX, offsetY, offsetR, rotation; 5832001f49Smrg} starRec; 5932001f49Smrg 6032001f49Smrg 6132001f49SmrgGLenum doubleBuffer; 6232001f49SmrgGLint windW, windH; 6332001f49Smrg 6432001f49SmrgGLenum flag = NORMAL, overlayInit = GL_FALSE; 6532001f49SmrgGLint starCount = MAXSTARS / 2; 6632001f49Smrgfloat speed = 1.0; 6732001f49SmrgGLint nitro = 0; 6832001f49SmrgstarRec stars[MAXSTARS]; 6932001f49Smrgfloat sinTable[MAXANGLES]; 7032001f49Smrg 7132001f49Smrg 7232001f49Smrgstatic float Sin(float angle) 7332001f49Smrg{ 7432001f49Smrg 7532001f49Smrg return (sinTable[(GLint)angle]); 7632001f49Smrg} 7732001f49Smrg 7832001f49Smrgstatic float Cos(float angle) 7932001f49Smrg{ 8032001f49Smrg 8132001f49Smrg return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]); 8232001f49Smrg} 8332001f49Smrg 8432001f49Smrgstatic void NewStar(GLint n, GLint d) 8532001f49Smrg{ 8632001f49Smrg 8732001f49Smrg if (rand()%4 == 0) { 8832001f49Smrg stars[n].type = CIRCLE; 8932001f49Smrg } else { 9032001f49Smrg stars[n].type = STREAK; 9132001f49Smrg } 9232001f49Smrg stars[n].x[0] = (float)(rand() % MAXPOS - MAXPOS / 2); 9332001f49Smrg stars[n].y[0] = (float)(rand() % MAXPOS - MAXPOS / 2); 9432001f49Smrg stars[n].z[0] = (float)(rand() % MAXPOS + d); 9532001f49Smrg if (rand()%4 == 0 && flag == WEIRD) { 9632001f49Smrg stars[n].offsetX = (float)(rand() % 100 - 100 / 2); 9732001f49Smrg stars[n].offsetY = (float)(rand() % 100 - 100 / 2); 9832001f49Smrg stars[n].offsetR = (float)(rand() % 25 - 25 / 2); 9932001f49Smrg } else { 10032001f49Smrg stars[n].offsetX = 0.0; 10132001f49Smrg stars[n].offsetY = 0.0; 10232001f49Smrg stars[n].offsetR = 0.0; 10332001f49Smrg } 10432001f49Smrg} 10532001f49Smrg 10632001f49Smrgstatic void RotatePoint(float *x, float *y, float rotation) 10732001f49Smrg{ 10832001f49Smrg float tmpX, tmpY; 10932001f49Smrg 11032001f49Smrg tmpX = *x * Cos(rotation) - *y * Sin(rotation); 11132001f49Smrg tmpY = *y * Cos(rotation) + *x * Sin(rotation); 11232001f49Smrg *x = tmpX; 11332001f49Smrg *y = tmpY; 11432001f49Smrg} 11532001f49Smrg 11632001f49Smrgstatic void MoveStars(void) 11732001f49Smrg{ 11832001f49Smrg float offset; 11932001f49Smrg GLint n; 12032001f49Smrg 12132001f49Smrg offset = speed * 60.0; 12232001f49Smrg 12332001f49Smrg for (n = 0; n < starCount; n++) { 12432001f49Smrg stars[n].x[1] = stars[n].x[0]; 12532001f49Smrg stars[n].y[1] = stars[n].y[0]; 12632001f49Smrg stars[n].z[1] = stars[n].z[0]; 12732001f49Smrg stars[n].x[0] += stars[n].offsetX; 12832001f49Smrg stars[n].y[0] += stars[n].offsetY; 12932001f49Smrg stars[n].z[0] -= offset; 13032001f49Smrg stars[n].rotation += stars[n].offsetR; 13132001f49Smrg if (stars[n].rotation > MAXANGLES) { 13232001f49Smrg stars[n].rotation = 0.0; 13332001f49Smrg } 13432001f49Smrg } 13532001f49Smrg} 13632001f49Smrg 13732001f49Smrgstatic GLenum StarPoint(GLint n) 13832001f49Smrg{ 13932001f49Smrg float x0, y0, x1, y1, width; 14032001f49Smrg GLint i; 14132001f49Smrg 14232001f49Smrg x0 = stars[n].x[0] * windW / stars[n].z[0]; 14332001f49Smrg y0 = stars[n].y[0] * windH / stars[n].z[0]; 14432001f49Smrg RotatePoint(&x0, &y0, stars[n].rotation); 14532001f49Smrg x0 += windW / 2.0; 14632001f49Smrg y0 += windH / 2.0; 14732001f49Smrg 14832001f49Smrg if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) { 14932001f49Smrg if (stars[n].type == STREAK) { 15032001f49Smrg x1 = stars[n].x[1] * windW / stars[n].z[1]; 15132001f49Smrg y1 = stars[n].y[1] * windH / stars[n].z[1]; 15232001f49Smrg RotatePoint(&x1, &y1, stars[n].rotation); 15332001f49Smrg x1 += windW / 2.0; 15432001f49Smrg y1 += windH / 2.0; 15532001f49Smrg 15632001f49Smrg glLineWidth(MAXPOS/100.0/stars[n].z[0]+1.0); 15732001f49Smrg glColor3f(1.0, (MAXWARP-speed)/MAXWARP, (MAXWARP-speed)/MAXWARP); 15832001f49Smrg if (fabs(x0-x1) < 1.0 && fabs(y0-y1) < 1.0) { 15932001f49Smrg glBegin(GL_POINTS); 16032001f49Smrg glVertex2f(x0, y0); 16132001f49Smrg glEnd(); 16232001f49Smrg } else { 16332001f49Smrg glBegin(GL_LINES); 16432001f49Smrg glVertex2f(x0, y0); 16532001f49Smrg glVertex2f(x1, y1); 16632001f49Smrg glEnd(); 16732001f49Smrg } 16832001f49Smrg } else { 16932001f49Smrg width = MAXPOS / 10.0 / stars[n].z[0] + 1.0; 17032001f49Smrg glColor3f(1.0, 0.0, 0.0); 17132001f49Smrg glBegin(GL_POLYGON); 17232001f49Smrg for (i = 0; i < 8; i++) { 17332001f49Smrg float x = x0 + width * Cos((float)i*MAXANGLES/8.0); 17432001f49Smrg float y = y0 + width * Sin((float)i*MAXANGLES/8.0); 17532001f49Smrg glVertex2f(x, y); 17632001f49Smrg }; 17732001f49Smrg glEnd(); 17832001f49Smrg } 17932001f49Smrg return GL_TRUE; 18032001f49Smrg } else { 18132001f49Smrg return GL_FALSE; 18232001f49Smrg } 18332001f49Smrg} 18432001f49Smrg 18532001f49Smrgstatic void ShowStars(void) 18632001f49Smrg{ 18732001f49Smrg GLint n; 18832001f49Smrg 18932001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 19032001f49Smrg 19132001f49Smrg for (n = 0; n < starCount; n++) { 19232001f49Smrg if (stars[n].z[0] > speed || (stars[n].z[0] > 0.0 && speed < MAXWARP)) { 19332001f49Smrg if (StarPoint(n) == GL_FALSE) { 19432001f49Smrg NewStar(n, MAXPOS); 19532001f49Smrg } 19632001f49Smrg } else { 19732001f49Smrg NewStar(n, MAXPOS); 19832001f49Smrg } 19932001f49Smrg } 20032001f49Smrg} 20132001f49Smrg 20232001f49Smrgstatic void Init(void) 20332001f49Smrg{ 20432001f49Smrg float angle; 20532001f49Smrg GLint n; 20632001f49Smrg 20732001f49Smrg srand((unsigned int)time(NULL)); 20832001f49Smrg 20932001f49Smrg for (n = 0; n < MAXSTARS; n++) { 21032001f49Smrg NewStar(n, 100); 21132001f49Smrg } 21232001f49Smrg 21332001f49Smrg angle = 0.0; 21432001f49Smrg for (n = 0; n < MAXANGLES ; n++) { 21532001f49Smrg sinTable[n] = sin(angle); 21632001f49Smrg angle += PI / (MAXANGLES / 2.0); 21732001f49Smrg } 21832001f49Smrg 21932001f49Smrg glClearColor(0.0, 0.0, 0.0, 0.0); 22032001f49Smrg 22132001f49Smrg glDisable(GL_DITHER); 22232001f49Smrg} 22332001f49Smrg 22432001f49Smrgstatic void Reshape(int width, int height) 22532001f49Smrg{ 22632001f49Smrg 22732001f49Smrg windW = (GLint)width; 22832001f49Smrg windH = (GLint)height; 22932001f49Smrg 23032001f49Smrg glutUseLayer(GLUT_OVERLAY); 23132001f49Smrg 23232001f49Smrg glViewport(0, 0, windW, windH); 23332001f49Smrg glMatrixMode(GL_PROJECTION); 23432001f49Smrg glLoadIdentity(); 23532001f49Smrg gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5); 23632001f49Smrg glMatrixMode(GL_MODELVIEW); 23732001f49Smrg overlayInit = GL_FALSE; 23832001f49Smrg 23932001f49Smrg glutUseLayer(GLUT_NORMAL); 24032001f49Smrg 24132001f49Smrg glViewport(0, 0, windW, windH); 24232001f49Smrg glMatrixMode(GL_PROJECTION); 24332001f49Smrg glLoadIdentity(); 24432001f49Smrg gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5); 24532001f49Smrg glMatrixMode(GL_MODELVIEW); 24632001f49Smrg} 24732001f49Smrg 24832001f49Smrgstatic void Key(unsigned char key, int x, int y) 24932001f49Smrg{ 25032001f49Smrg 25132001f49Smrg switch (key) { 25232001f49Smrg case 27: 25332001f49Smrg exit(1); 25432001f49Smrg case 32: 25532001f49Smrg flag = (flag == NORMAL) ? WEIRD : NORMAL; 25632001f49Smrg break; 25732001f49Smrg case 't': 25832001f49Smrg nitro = 1; 25932001f49Smrg break; 26032001f49Smrg default: 26132001f49Smrg return; 26232001f49Smrg } 26332001f49Smrg} 26432001f49Smrg 26532001f49Smrgstatic void Idle(void) 26632001f49Smrg{ 26732001f49Smrg 26832001f49Smrg if (overlayInit == GL_FALSE) { 26932001f49Smrg glutUseLayer(GLUT_OVERLAY); 27032001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 27132001f49Smrg/* glColor3f(1.0, 0.0, 0.0);*/ 27232001f49Smrg 27332001f49Smrg glIndexf( 2.0 ); 27432001f49Smrg glBegin(GL_POLYGON); 27532001f49Smrg glVertex2i(windW/4-10, windH/4-10); 27632001f49Smrg glVertex2i(windW/2-10, windH/4-10); 27732001f49Smrg glVertex2i(windW/2-10, windH/2-10); 27832001f49Smrg glVertex2i(windW/4-10, windH/2-10); 27932001f49Smrg glEnd(); 28032001f49Smrg 28132001f49Smrg glIndexf( 0.0 ); 28232001f49Smrg glBegin(GL_POLYGON); 28332001f49Smrg glVertex2i(windW/4, windH/4); 28432001f49Smrg glVertex2i(windW/2, windH/4); 28532001f49Smrg glVertex2i(windW/2, windH/2); 28632001f49Smrg glVertex2i(windW/4, windH/2); 28732001f49Smrg glEnd(); 28832001f49Smrg 28932001f49Smrg glIndexf( 1.0 ); 29032001f49Smrg glBegin(GL_POLYGON); 29132001f49Smrg glVertex2i(windW/4+10, windH/4+10); 29232001f49Smrg glVertex2i(windW/2+10, windH/4+10); 29332001f49Smrg glVertex2i(windW/2+10, windH/2+10); 29432001f49Smrg glVertex2i(windW/4+10, windH/2+10); 29532001f49Smrg glEnd(); 29632001f49Smrg 29732001f49Smrg glutUseLayer(GLUT_NORMAL); 29832001f49Smrg overlayInit = GL_TRUE; 29932001f49Smrg } 30032001f49Smrg 30132001f49Smrg MoveStars(); 30232001f49Smrg ShowStars(); 30332001f49Smrg if (nitro > 0) { 30432001f49Smrg speed = (float)(nitro / 10) + 1.0; 30532001f49Smrg if (speed > MAXWARP) { 30632001f49Smrg speed = MAXWARP; 30732001f49Smrg } 30832001f49Smrg if (++nitro > MAXWARP*10) { 30932001f49Smrg nitro = -nitro; 31032001f49Smrg } 31132001f49Smrg } else if (nitro < 0) { 31232001f49Smrg nitro++; 31332001f49Smrg speed = (float)(-nitro / 10) + 1.0; 31432001f49Smrg if (speed > MAXWARP) { 31532001f49Smrg speed = MAXWARP; 31632001f49Smrg } 31732001f49Smrg } 31832001f49Smrg 31932001f49Smrg glFlush(); 32032001f49Smrg if (doubleBuffer) { 32132001f49Smrg glutSwapBuffers(); 32232001f49Smrg } 32332001f49Smrg} 32432001f49Smrg 32532001f49Smrgstatic GLenum Args(int argc, char **argv) 32632001f49Smrg{ 32732001f49Smrg GLint i; 32832001f49Smrg 32932001f49Smrg doubleBuffer = GL_TRUE; 33032001f49Smrg 33132001f49Smrg for (i = 1; i < argc; i++) { 33232001f49Smrg if (strcmp(argv[i], "-sb") == 0) { 33332001f49Smrg doubleBuffer = GL_FALSE; 33432001f49Smrg } else if (strcmp(argv[i], "-db") == 0) { 33532001f49Smrg doubleBuffer = GL_TRUE; 33632001f49Smrg } 33732001f49Smrg } 33832001f49Smrg return GL_TRUE; 33932001f49Smrg} 34032001f49Smrg 34132001f49Smrgint main(int argc, char **argv) 34232001f49Smrg{ 34332001f49Smrg GLenum type; 34432001f49Smrg 34532001f49Smrg glutInit(&argc, argv); 34632001f49Smrg 34732001f49Smrg if (!glutLayerGet(GLUT_OVERLAY_POSSIBLE)) 34832001f49Smrg { 34932001f49Smrg fprintf(stderr, "Overlay not available\n"); 35032001f49Smrg return(1); 35132001f49Smrg } 35232001f49Smrg 35332001f49Smrg if (Args(argc, argv) == GL_FALSE) { 35432001f49Smrg return(1); 35532001f49Smrg } 35632001f49Smrg 35732001f49Smrg windW = 300; 35832001f49Smrg windH = 300; 35932001f49Smrg glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300); 36032001f49Smrg 36132001f49Smrg type = GLUT_RGB; 36232001f49Smrg type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; 36332001f49Smrg glutInitDisplayMode(type); 36432001f49Smrg 36532001f49Smrg if (glutCreateWindow("Overlay Test") == GL_FALSE) { 36632001f49Smrg return(1); 36732001f49Smrg } 36832001f49Smrg 36932001f49Smrg glutEstablishOverlay(); 37032001f49Smrg 37132001f49Smrg Init(); 37232001f49Smrg 37332001f49Smrg glutReshapeFunc(Reshape); 37432001f49Smrg glutKeyboardFunc(Key); 37532001f49Smrg glutIdleFunc(Idle); 37632001f49Smrg glutMainLoop(); 37732001f49Smrg return 0; 37832001f49Smrg} 379