132001f49Smrg/* 232001f49Smrg * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. 332001f49Smrg * 432001f49Smrg * Permission to use, copy, modify, distribute, and sell this software and 532001f49Smrg * its documentation for any purpose is hereby granted without fee, provided 632001f49Smrg * that (i) the above copyright notices and this permission notice appear in 732001f49Smrg * all copies of the software and related documentation, and (ii) the name of 832001f49Smrg * Silicon Graphics may not be used in any advertising or 932001f49Smrg * publicity relating to the software without the specific, prior written 1032001f49Smrg * permission of Silicon Graphics. 1132001f49Smrg * 1232001f49Smrg * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF 1332001f49Smrg * ANY KIND, 1432001f49Smrg * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY 1532001f49Smrg * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. 1632001f49Smrg * 1732001f49Smrg * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR 1832001f49Smrg * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, 1932001f49Smrg * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, 2032001f49Smrg * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF 2132001f49Smrg * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE 2232001f49Smrg * OF THIS SOFTWARE. 2332001f49Smrg */ 2432001f49Smrg 2532001f49Smrg#include <stdio.h> 2632001f49Smrg#include <string.h> 2732001f49Smrg#include <stdlib.h> 2832001f49Smrg#include "glut_wrap.h" 2932001f49Smrg 3032001f49Smrg 3132001f49Smrg#define SOLID 1 3232001f49Smrg#define LINE 2 3332001f49Smrg#define POINT 3 3432001f49Smrg 3532001f49Smrg 3632001f49SmrgGLenum rgb, doubleBuffer, windType; 3732001f49SmrgGLint windW, windH; 3832001f49Smrg 3932001f49SmrgGLenum dithering = GL_TRUE; 4032001f49SmrgGLenum showVerticies = GL_TRUE; 4132001f49SmrgGLenum hideBottomTriangle = GL_FALSE; 4232001f49SmrgGLenum outline = GL_TRUE; 4332001f49SmrgGLenum culling = GL_FALSE; 4432001f49SmrgGLenum winding = GL_FALSE; 4532001f49SmrgGLenum face = GL_FALSE; 4632001f49SmrgGLenum state = SOLID; 4732001f49SmrgGLenum aaMode = GL_FALSE; 4832001f49SmrgGLenum shade = GL_TRUE; 4932001f49Smrg 5032001f49SmrgGLint color1, color2, color3; 5132001f49Smrg 5232001f49Smrgfloat zRotation = 90.0; 5332001f49Smrgfloat zoom = 1.0; 5432001f49Smrg 5532001f49Smrgfloat boxA[3] = {-100, -100, 0}; 5632001f49Smrgfloat boxB[3] = { 100, -100, 0}; 5732001f49Smrgfloat boxC[3] = { 100, 100, 0}; 5832001f49Smrgfloat boxD[3] = {-100, 100, 0}; 5932001f49Smrg 6032001f49Smrgfloat p0[3] = {-125,-80, 0}; 6132001f49Smrgfloat p1[3] = {-125, 80, 0}; 6232001f49Smrgfloat p2[3] = { 172, 0, 0}; 6332001f49Smrg 6432001f49Smrg 6532001f49Smrg#include "tkmap.c" 6632001f49Smrg 6732001f49Smrgstatic void Init(void) 6832001f49Smrg{ 6932001f49Smrg float r, g, b; 7032001f49Smrg float percent1, percent2; 7132001f49Smrg GLint i, j; 7232001f49Smrg 7332001f49Smrg glClearColor(0.0, 0.0, 0.0, 0.0); 7432001f49Smrg 7532001f49Smrg glLineStipple(1, 0xF0F0); 7632001f49Smrg 7732001f49Smrg glEnable(GL_SCISSOR_TEST); 7832001f49Smrg 7932001f49Smrg if (!rgb) { 8032001f49Smrg for (j = 0; j <= 12; j++) { 8132001f49Smrg if (j <= 6) { 8232001f49Smrg percent1 = j / 6.0; 8332001f49Smrg r = 1.0 - 0.8 * percent1; 8432001f49Smrg g = 0.2 + 0.8 * percent1; 8532001f49Smrg b = 0.2; 8632001f49Smrg } else { 8732001f49Smrg percent1 = (j - 6) / 6.0; 8832001f49Smrg r = 0.2; 8932001f49Smrg g = 1.0 - 0.8 * percent1; 9032001f49Smrg b = 0.2 + 0.8 * percent1; 9132001f49Smrg } 9232001f49Smrg glutSetColor(j+18, r, g, b); 9332001f49Smrg for (i = 0; i < 16; i++) { 9432001f49Smrg percent2 = i / 15.0; 9532001f49Smrg glutSetColor(j*16+1+32, r*percent2, g*percent2, b*percent2); 9632001f49Smrg } 9732001f49Smrg } 9832001f49Smrg color1 = 18; 9932001f49Smrg color2 = 24; 10032001f49Smrg color3 = 30; 10132001f49Smrg } 10232001f49Smrg} 10332001f49Smrg 10432001f49Smrgstatic void Reshape(int width, int height) 10532001f49Smrg{ 10632001f49Smrg 10732001f49Smrg windW = (GLint)width; 10832001f49Smrg windH = (GLint)height; 10932001f49Smrg} 11032001f49Smrg 11132001f49Smrgstatic void Key2(int key, int x, int y) 11232001f49Smrg{ 11332001f49Smrg 11432001f49Smrg switch (key) { 11532001f49Smrg case GLUT_KEY_LEFT: 11632001f49Smrg zRotation += 0.5; 11732001f49Smrg break; 11832001f49Smrg case GLUT_KEY_RIGHT: 11932001f49Smrg zRotation -= 0.5; 12032001f49Smrg break; 12132001f49Smrg default: 12232001f49Smrg return; 12332001f49Smrg } 12432001f49Smrg 12532001f49Smrg glutPostRedisplay(); 12632001f49Smrg} 12732001f49Smrg 12832001f49Smrgstatic void Key(unsigned char key, int x, int y) 12932001f49Smrg{ 13032001f49Smrg 13132001f49Smrg switch (key) { 13232001f49Smrg case 27: 13332001f49Smrg exit(1); 13432001f49Smrg case 'Z': 13532001f49Smrg zoom *= 0.75; 13632001f49Smrg break; 13732001f49Smrg case 'z': 13832001f49Smrg zoom /= 0.75; 13932001f49Smrg if (zoom > 10) { 14032001f49Smrg zoom = 10; 14132001f49Smrg } 14232001f49Smrg break; 14332001f49Smrg case '1': 14432001f49Smrg glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); 14532001f49Smrg break; 14632001f49Smrg case '2': 14732001f49Smrg glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 14832001f49Smrg break; 14932001f49Smrg case '3': 15032001f49Smrg glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 15132001f49Smrg break; 15232001f49Smrg case '4': 15332001f49Smrg state = POINT; 15432001f49Smrg break; 15532001f49Smrg case '5': 15632001f49Smrg state = LINE; 15732001f49Smrg break; 15832001f49Smrg case '6': 15932001f49Smrg state = SOLID; 16032001f49Smrg break; 16132001f49Smrg case '7': 16232001f49Smrg culling = !culling; 16332001f49Smrg break; 16432001f49Smrg case '8': 16532001f49Smrg winding = !winding; 16632001f49Smrg break; 16732001f49Smrg case '9': 16832001f49Smrg face = !face; 16932001f49Smrg break; 17032001f49Smrg case 'v': 17132001f49Smrg showVerticies = !showVerticies; 17232001f49Smrg break; 17332001f49Smrg case 's': 17432001f49Smrg shade = !shade; 17532001f49Smrg (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT); 17632001f49Smrg break; 17732001f49Smrg case 'h': 17832001f49Smrg hideBottomTriangle = !hideBottomTriangle; 17932001f49Smrg break; 18032001f49Smrg case 'o': 18132001f49Smrg outline = !outline; 18232001f49Smrg break; 18332001f49Smrg case 'm': 18432001f49Smrg dithering = !dithering; 18532001f49Smrg break; 18632001f49Smrg case '0': 18732001f49Smrg aaMode = !aaMode; 18832001f49Smrg if (aaMode) { 18932001f49Smrg glEnable(GL_POLYGON_SMOOTH); 19032001f49Smrg glEnable(GL_BLEND); 19132001f49Smrg glBlendFunc(GL_SRC_ALPHA, GL_ONE); 19232001f49Smrg if (!rgb) { 19332001f49Smrg color1 = 32; 19432001f49Smrg color2 = 128; 19532001f49Smrg color3 = 224; 19632001f49Smrg } 19732001f49Smrg } else { 19832001f49Smrg glDisable(GL_POLYGON_SMOOTH); 19932001f49Smrg glDisable(GL_BLEND); 20032001f49Smrg if (!rgb) { 20132001f49Smrg color1 = 18; 20232001f49Smrg color2 = 24; 20332001f49Smrg color3 = 30; 20432001f49Smrg } 20532001f49Smrg } 20632001f49Smrg break; 20732001f49Smrg default: 20832001f49Smrg return; 20932001f49Smrg } 21032001f49Smrg 21132001f49Smrg glutPostRedisplay(); 21232001f49Smrg} 21332001f49Smrg 21432001f49Smrgstatic void BeginPrim(void) 21532001f49Smrg{ 21632001f49Smrg 21732001f49Smrg switch (state) { 21832001f49Smrg case SOLID: 21932001f49Smrg glBegin(GL_POLYGON); 22032001f49Smrg break; 22132001f49Smrg case LINE: 22232001f49Smrg glBegin(GL_LINE_LOOP); 22332001f49Smrg break; 22432001f49Smrg case POINT: 22532001f49Smrg glBegin(GL_POINTS); 22632001f49Smrg break; 22732001f49Smrg default: 22832001f49Smrg break; 22932001f49Smrg } 23032001f49Smrg} 23132001f49Smrg 23232001f49Smrgstatic void EndPrim(void) 23332001f49Smrg{ 23432001f49Smrg 23532001f49Smrg glEnd(); 23632001f49Smrg} 23732001f49Smrg 23832001f49Smrgstatic void Draw(void) 23932001f49Smrg{ 24032001f49Smrg float scaleX, scaleY; 24132001f49Smrg 24232001f49Smrg glViewport(0, 0, windW, windH); 24332001f49Smrg 24432001f49Smrg glMatrixMode(GL_PROJECTION); 24532001f49Smrg glLoadIdentity(); 24632001f49Smrg gluOrtho2D(-175, 175, -175, 175); 24732001f49Smrg glMatrixMode(GL_MODELVIEW); 24832001f49Smrg 24932001f49Smrg glScissor(0, 0, windW, windH); 25032001f49Smrg 25132001f49Smrg (culling) ? glEnable(GL_CULL_FACE) : glDisable(GL_CULL_FACE); 25232001f49Smrg (winding) ? glFrontFace(GL_CCW) : glFrontFace(GL_CW); 25332001f49Smrg (face) ? glCullFace(GL_FRONT) : glCullFace(GL_BACK); 25432001f49Smrg 25532001f49Smrg (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER); 25632001f49Smrg 25732001f49Smrg glClear(GL_COLOR_BUFFER_BIT); 25832001f49Smrg 25932001f49Smrg SetColor(COLOR_GREEN); 26032001f49Smrg glBegin(GL_LINE_LOOP); 26132001f49Smrg glVertex3fv(boxA); 26232001f49Smrg glVertex3fv(boxB); 26332001f49Smrg glVertex3fv(boxC); 26432001f49Smrg glVertex3fv(boxD); 26532001f49Smrg glEnd(); 26632001f49Smrg 26732001f49Smrg if (!hideBottomTriangle) { 26832001f49Smrg glPushMatrix(); 26932001f49Smrg 27032001f49Smrg glScalef(zoom, zoom, zoom); 27132001f49Smrg glRotatef(zRotation, 0, 0, 1); 27232001f49Smrg 27332001f49Smrg SetColor(COLOR_BLUE); 27432001f49Smrg BeginPrim(); 27532001f49Smrg glVertex3fv(p0); 27632001f49Smrg glVertex3fv(p1); 27732001f49Smrg glVertex3fv(p2); 27832001f49Smrg EndPrim(); 27932001f49Smrg 28032001f49Smrg if (showVerticies) { 28132001f49Smrg (rgb) ? glColor3fv(RGBMap[COLOR_RED]) : glIndexf(color1); 28232001f49Smrg glRectf(p0[0]-2, p0[1]-2, p0[0]+2, p0[1]+2); 28332001f49Smrg (rgb) ? glColor3fv(RGBMap[COLOR_GREEN]) : glIndexf(color2); 28432001f49Smrg glRectf(p1[0]-2, p1[1]-2, p1[0]+2, p1[1]+2); 28532001f49Smrg (rgb) ? glColor3fv(RGBMap[COLOR_BLUE]) : glIndexf(color3); 28632001f49Smrg glRectf(p2[0]-2, p2[1]-2, p2[0]+2, p2[1]+2); 28732001f49Smrg } 28832001f49Smrg 28932001f49Smrg glPopMatrix(); 29032001f49Smrg } 29132001f49Smrg 29232001f49Smrg scaleX = (float)(windW - 20) / 2 / 175 * (175 - 100) + 10; 29332001f49Smrg scaleY = (float)(windH - 20) / 2 / 175 * (175 - 100) + 10; 29432001f49Smrg 29532001f49Smrg glViewport(scaleX, scaleY, windW-2*scaleX, windH-2*scaleY); 29632001f49Smrg 29732001f49Smrg glMatrixMode(GL_PROJECTION); 29832001f49Smrg glLoadIdentity(); 29932001f49Smrg gluOrtho2D(-100, 100, -100, 100); 30032001f49Smrg glMatrixMode(GL_MODELVIEW); 30132001f49Smrg 30232001f49Smrg glScissor(scaleX, scaleY, windW-2*scaleX, windH-2*scaleY); 30332001f49Smrg 30432001f49Smrg glPushMatrix(); 30532001f49Smrg 30632001f49Smrg glScalef(zoom, zoom, zoom); 30732001f49Smrg glRotatef(zRotation, 0,0,1); 30832001f49Smrg 30932001f49Smrg glPointSize(10); 31032001f49Smrg glLineWidth(5); 31132001f49Smrg glEnable(GL_POINT_SMOOTH); 31232001f49Smrg glEnable(GL_LINE_STIPPLE); 31332001f49Smrg glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 31432001f49Smrg 31532001f49Smrg SetColor(COLOR_RED); 31632001f49Smrg BeginPrim(); 31732001f49Smrg (rgb) ? glColor3fv(RGBMap[COLOR_RED]) : glIndexf(color1); 31832001f49Smrg glVertex3fv(p0); 31932001f49Smrg (rgb) ? glColor3fv(RGBMap[COLOR_GREEN]) : glIndexf(color2); 32032001f49Smrg glVertex3fv(p1); 32132001f49Smrg (rgb) ? glColor3fv(RGBMap[COLOR_BLUE]) : glIndexf(color3); 32232001f49Smrg glVertex3fv(p2); 32332001f49Smrg EndPrim(); 32432001f49Smrg 32532001f49Smrg glPointSize(1); 32632001f49Smrg glLineWidth(1); 32732001f49Smrg glDisable(GL_POINT_SMOOTH); 32832001f49Smrg glDisable(GL_LINE_STIPPLE); 32932001f49Smrg glBlendFunc(GL_ONE, GL_ZERO); 33032001f49Smrg 33132001f49Smrg if (outline) { 33232001f49Smrg SetColor(COLOR_WHITE); 33332001f49Smrg glBegin(GL_LINE_LOOP); 33432001f49Smrg glVertex3fv(p0); 33532001f49Smrg glVertex3fv(p1); 33632001f49Smrg glVertex3fv(p2); 33732001f49Smrg glEnd(); 33832001f49Smrg } 33932001f49Smrg 34032001f49Smrg glPopMatrix(); 34132001f49Smrg 34232001f49Smrg glFlush(); 34332001f49Smrg 34432001f49Smrg if (doubleBuffer) { 34532001f49Smrg glutSwapBuffers(); 34632001f49Smrg } 34732001f49Smrg} 34832001f49Smrg 34932001f49Smrgstatic GLenum Args(int argc, char **argv) 35032001f49Smrg{ 35132001f49Smrg GLint i; 35232001f49Smrg 35332001f49Smrg rgb = GL_TRUE; 35432001f49Smrg doubleBuffer = GL_FALSE; 35532001f49Smrg 35632001f49Smrg for (i = 1; i < argc; i++) { 35732001f49Smrg if (strcmp(argv[i], "-ci") == 0) { 35832001f49Smrg rgb = GL_FALSE; 35932001f49Smrg } else if (strcmp(argv[i], "-rgb") == 0) { 36032001f49Smrg rgb = GL_TRUE; 36132001f49Smrg } else if (strcmp(argv[i], "-sb") == 0) { 36232001f49Smrg doubleBuffer = GL_FALSE; 36332001f49Smrg } else if (strcmp(argv[i], "-db") == 0) { 36432001f49Smrg doubleBuffer = GL_TRUE; 36532001f49Smrg } else { 36632001f49Smrg printf("%s (Bad option).\n", argv[i]); 36732001f49Smrg return GL_FALSE; 36832001f49Smrg } 36932001f49Smrg } 37032001f49Smrg return GL_TRUE; 37132001f49Smrg} 37232001f49Smrg 37332001f49Smrgint main(int argc, char **argv) 37432001f49Smrg{ 37532001f49Smrg glutInit(&argc, argv); 37632001f49Smrg 37732001f49Smrg if (Args(argc, argv) == GL_FALSE) { 37832001f49Smrg exit(1); 37932001f49Smrg } 38032001f49Smrg 38132001f49Smrg windW = 600; 38232001f49Smrg windH = 300; 38332001f49Smrg glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH); 38432001f49Smrg 38532001f49Smrg windType = (rgb) ? GLUT_RGB : GLUT_INDEX; 38632001f49Smrg windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; 38732001f49Smrg glutInitDisplayMode(windType); 38832001f49Smrg 38932001f49Smrg if (glutCreateWindow("Triangle Test") == GL_FALSE) { 39032001f49Smrg exit(1); 39132001f49Smrg } 39232001f49Smrg 39332001f49Smrg InitMap(); 39432001f49Smrg 39532001f49Smrg Init(); 39632001f49Smrg 39732001f49Smrg glutReshapeFunc(Reshape); 39832001f49Smrg glutKeyboardFunc(Key); 39932001f49Smrg glutSpecialFunc(Key2); 40032001f49Smrg glutDisplayFunc(Draw); 40132001f49Smrg glutMainLoop(); 40232001f49Smrg return 0; 40332001f49Smrg} 404