arbfptexture.c revision 32001f49
1/* GL_ARB_fragment_program texture test */ 2 3#include <assert.h> 4#include <string.h> 5#include <stdio.h> 6#include <stdlib.h> 7#include <math.h> 8#include <GL/glew.h> 9#include "glut_wrap.h" 10 11#include "readtex.c" 12 13 14#define TEXTURE_FILE DEMOS_DATA_DIR "girl.rgb" 15 16static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0; 17 18 19static void Display( void ) 20{ 21 glClear( GL_COLOR_BUFFER_BIT ); 22 23 glPushMatrix(); 24 glRotatef(Xrot, 1.0, 0.0, 0.0); 25 glRotatef(Yrot, 0.0, 1.0, 0.0); 26 glRotatef(Zrot, 0.0, 0.0, 1.0); 27 28 glBegin(GL_POLYGON); 29#define Q 2 30 glColor4f(1.0, 1.0, 1.0, 1); glTexCoord4f(0, 0, 0, Q); glVertex2f(-1, -1); 31 glColor4f(0.2, 0.2, 1.0, 1); glTexCoord4f(1, 0, 0, Q); glVertex2f( 1, -1); 32 glColor4f(0.2, 1.0, 0.2, 1); glTexCoord4f(1, 1, 0, Q); glVertex2f( 1, 1); 33 glColor4f(1.0, 0.2, 0.2, 1); glTexCoord4f(0, 1, 0, Q); glVertex2f(-1, 1); 34 glEnd(); 35 36 glPopMatrix(); 37 38 glutSwapBuffers(); 39} 40 41 42static void Reshape( int width, int height ) 43{ 44 glViewport( 0, 0, width, height ); 45 glMatrixMode( GL_PROJECTION ); 46 glLoadIdentity(); 47 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); 48 glMatrixMode( GL_MODELVIEW ); 49 glLoadIdentity(); 50 glTranslatef( 0.0, 0.0, -8.0 ); 51} 52 53 54static void SpecialKey( int key, int x, int y ) 55{ 56 float step = 3.0; 57 (void) x; 58 (void) y; 59 60 switch (key) { 61 case GLUT_KEY_UP: 62 Xrot += step; 63 break; 64 case GLUT_KEY_DOWN: 65 Xrot -= step; 66 break; 67 case GLUT_KEY_LEFT: 68 Yrot += step; 69 break; 70 case GLUT_KEY_RIGHT: 71 Yrot -= step; 72 break; 73 } 74 glutPostRedisplay(); 75} 76 77 78static void Key( unsigned char key, int x, int y ) 79{ 80 (void) x; 81 (void) y; 82 switch (key) { 83 case 27: 84 exit(0); 85 break; 86 } 87 glutPostRedisplay(); 88} 89 90 91static void Init( void ) 92{ 93 static const char *modulate2D = 94 "!!ARBfp1.0\n" 95 "TEMP R0;\n" 96 "TEX R0, fragment.texcoord[0], texture[0], 2D; \n" 97 "MUL result.color, R0, fragment.color; \n" 98 "END" 99 ; 100 GLuint modulateProg; 101 GLuint Texture; 102 103 if (!glutExtensionSupported("GL_ARB_fragment_program")) { 104 printf("Error: GL_ARB_fragment_program not supported!\n"); 105 exit(1); 106 } 107 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 108 109 /* Setup the fragment program */ 110 glGenProgramsARB(1, &modulateProg); 111 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg); 112 glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, 113 strlen(modulate2D), (const GLubyte *)modulate2D); 114 115 printf("glGetError = 0x%x\n", (int) glGetError()); 116 printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n", 117 (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); 118 assert(glIsProgramARB(modulateProg)); 119 120 glEnable(GL_FRAGMENT_PROGRAM_ARB); 121 122 /* Load texture */ 123 glGenTextures(1, &Texture); 124 glBindTexture(GL_TEXTURE_2D, Texture); 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 127 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 128 if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { 129 printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); 130 exit(1); 131 } 132 /* XXX this enable shouldn't really be needed!!! */ 133 glEnable(GL_TEXTURE_2D); 134 135 glClearColor(.3, .3, .3, 0); 136} 137 138 139int main( int argc, char *argv[] ) 140{ 141 glutInit( &argc, argv ); 142 glutInitWindowPosition( 0, 0 ); 143 glutInitWindowSize( 250, 250 ); 144 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); 145 glutCreateWindow(argv[0]); 146 glewInit(); 147 glutReshapeFunc( Reshape ); 148 glutKeyboardFunc( Key ); 149 glutSpecialFunc( SpecialKey ); 150 glutDisplayFunc( Display ); 151 Init(); 152 glutMainLoop(); 153 return 0; 154} 155