132001f49Smrg/*
232001f49Smrg * A lit, rotating torus via vertex program
332001f49Smrg */
432001f49Smrg
532001f49Smrg#include <assert.h>
632001f49Smrg#include <string.h>
732001f49Smrg#include <stdio.h>
832001f49Smrg#include <stdlib.h>
932001f49Smrg#include <math.h>
1032001f49Smrg#include <GL/glew.h>
1132001f49Smrg#include "glut_wrap.h"
1232001f49Smrg
1332001f49Smrgstatic float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
1432001f49Smrgstatic GLboolean Anim = GL_TRUE;
1532001f49Smrg
1632001f49Smrg
1732001f49Smrgstatic void Idle( void )
1832001f49Smrg{
1932001f49Smrg   Xrot += .3;
2032001f49Smrg   Yrot += .4;
2132001f49Smrg   Zrot += .2;
2232001f49Smrg   glutPostRedisplay();
2332001f49Smrg}
2432001f49Smrg
2532001f49Smrg
2632001f49Smrgstatic void Display( void )
2732001f49Smrg{
2832001f49Smrg   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
2932001f49Smrg
3032001f49Smrg   glPushMatrix();
3132001f49Smrg      glRotatef(Xrot, 1, 0, 0);
3232001f49Smrg      glRotatef(Yrot, 0, 1, 0);
3332001f49Smrg      glRotatef(Zrot, 0, 0, 1);
3432001f49Smrg      glutSolidTorus(0.75, 2.0, 10, 20);
3532001f49Smrg   glPopMatrix();
3632001f49Smrg
3732001f49Smrg   glutSwapBuffers();
3832001f49Smrg}
3932001f49Smrg
4032001f49Smrg
4132001f49Smrgstatic void Reshape( int width, int height )
4232001f49Smrg{
4332001f49Smrg   glViewport( 0, 0, width, height );
4432001f49Smrg   glMatrixMode( GL_PROJECTION );
4532001f49Smrg   glLoadIdentity();
4632001f49Smrg   glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
4732001f49Smrg   glMatrixMode( GL_MODELVIEW );
4832001f49Smrg   glLoadIdentity();
4932001f49Smrg   glTranslatef( 0.0, 0.0, -12.0 );
5032001f49Smrg}
5132001f49Smrg
5232001f49Smrg
5332001f49Smrgstatic void Key( unsigned char key, int x, int y )
5432001f49Smrg{
5532001f49Smrg   (void) x;
5632001f49Smrg   (void) y;
5732001f49Smrg   switch (key) {
5832001f49Smrg      case ' ':
5932001f49Smrg         Xrot = Yrot = Zrot = 0;
6032001f49Smrg         break;
6132001f49Smrg      case 'a':
6232001f49Smrg         Anim = !Anim;
6332001f49Smrg         if (Anim)
6432001f49Smrg            glutIdleFunc(Idle);
6532001f49Smrg         else
6632001f49Smrg            glutIdleFunc(NULL);
6732001f49Smrg         break;
6832001f49Smrg      case 'z':
6932001f49Smrg         Zrot -= 5.0;
7032001f49Smrg         break;
7132001f49Smrg      case 'Z':
7232001f49Smrg         Zrot += 5.0;
7332001f49Smrg         break;
7432001f49Smrg      case 27:
7532001f49Smrg         exit(0);
7632001f49Smrg         break;
7732001f49Smrg   }
7832001f49Smrg   glutPostRedisplay();
7932001f49Smrg}
8032001f49Smrg
8132001f49Smrg
8232001f49Smrgstatic void SpecialKey( int key, int x, int y )
8332001f49Smrg{
8432001f49Smrg   const GLfloat step = 3.0;
8532001f49Smrg   (void) x;
8632001f49Smrg   (void) y;
8732001f49Smrg   switch (key) {
8832001f49Smrg      case GLUT_KEY_UP:
8932001f49Smrg         Xrot -= step;
9032001f49Smrg         break;
9132001f49Smrg      case GLUT_KEY_DOWN:
9232001f49Smrg         Xrot += step;
9332001f49Smrg         break;
9432001f49Smrg      case GLUT_KEY_LEFT:
9532001f49Smrg         Yrot -= step;
9632001f49Smrg         break;
9732001f49Smrg      case GLUT_KEY_RIGHT:
9832001f49Smrg         Yrot += step;
9932001f49Smrg         break;
10032001f49Smrg   }
10132001f49Smrg   glutPostRedisplay();
10232001f49Smrg}
10332001f49Smrg
10432001f49Smrg
10532001f49Smrgstatic void Init( void )
10632001f49Smrg{
1077ec3b29aSmrg   GLint errnum;
10832001f49Smrg   GLuint prognum;
10932001f49Smrg
11032001f49Smrg   /* borrowed from an nvidia demo:
11132001f49Smrg    * c[0..3] = modelview matrix
11232001f49Smrg    * c[4..7] = invtrans modelview matrix
11332001f49Smrg    * c[32] = light pos
11432001f49Smrg    * c[35] = diffuse color
11532001f49Smrg    */
11632001f49Smrg   static const char prog[] =
11732001f49Smrg      "!!ARBvp1.0\n"
11832001f49Smrg      "OPTION ARB_position_invariant ;"
11932001f49Smrg      "TEMP R0, R1; \n"
12032001f49Smrg
12132001f49Smrg      "# normal x MV-1T -> lighting normal\n"
12232001f49Smrg      "DP3   R1.x, state.matrix.modelview.invtrans.row[0], vertex.normal ;\n"
12332001f49Smrg      "DP3   R1.y, state.matrix.modelview.invtrans.row[1], vertex.normal;\n"
12432001f49Smrg      "DP3   R1.z, state.matrix.modelview.invtrans.row[2], vertex.normal;\n"
12532001f49Smrg
12632001f49Smrg      "DP3   R0, program.local[32], R1;                  # L.N\n"
12732001f49Smrg#if 0
12832001f49Smrg      "MUL   result.color.xyz, R0, program.local[35] ;   # col = L.N * diffuse\n"
12932001f49Smrg#else
13032001f49Smrg      "MUL   result.color.primary.xyz, R0, program.local[35] ;   # col = L.N * diffuse\n"
13132001f49Smrg#endif
13232001f49Smrg      "MOV   result.texcoord, vertex.texcoord;\n"
13332001f49Smrg      "END";
13432001f49Smrg
13532001f49Smrg   if (!glutExtensionSupported("GL_ARB_vertex_program")) {
13632001f49Smrg      printf("Sorry, this program requires GL_ARB_vertex_program");
13732001f49Smrg      exit(1);
13832001f49Smrg   }
13932001f49Smrg
14032001f49Smrg
14132001f49Smrg   glGenProgramsARB(1, &prognum);
14232001f49Smrg
14332001f49Smrg   glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
14432001f49Smrg   glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
14532001f49Smrg                        strlen(prog), (const GLubyte *) prog);
14632001f49Smrg
14732001f49Smrg   assert(glIsProgramARB(prognum));
1487ec3b29aSmrg   errnum = glGetError();
1497ec3b29aSmrg   printf("glGetError = %d\n", errnum);
1507ec3b29aSmrg   if (errnum != GL_NO_ERROR)
15132001f49Smrg   {
15232001f49Smrg      GLint errorpos;
15332001f49Smrg
15432001f49Smrg      glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
15532001f49Smrg      printf("errorpos: %d\n", errorpos);
15632001f49Smrg      printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
15732001f49Smrg   }
15832001f49Smrg
15932001f49Smrg   /* Light position */
16032001f49Smrg   glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 32, 2, 2, 4, 1);
16132001f49Smrg   /* Diffuse material color */
16232001f49Smrg   glProgramLocalParameter4fARB(GL_VERTEX_PROGRAM_ARB, 35, 0.25, 0, 0.25, 1);
16332001f49Smrg
16432001f49Smrg   glEnable(GL_VERTEX_PROGRAM_ARB);
16532001f49Smrg   glEnable(GL_DEPTH_TEST);
16632001f49Smrg   glClearColor(0.3, 0.3, 0.3, 1);
16732001f49Smrg}
16832001f49Smrg
16932001f49Smrg
17032001f49Smrgint main( int argc, char *argv[] )
17132001f49Smrg{
17232001f49Smrg   glutInit( &argc, argv );
17332001f49Smrg   glutInitWindowPosition( 0, 0 );
17432001f49Smrg   glutInitWindowSize( 250, 250 );
17532001f49Smrg   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
17632001f49Smrg   glutCreateWindow(argv[0]);
17732001f49Smrg   glewInit();
17832001f49Smrg   glutReshapeFunc( Reshape );
17932001f49Smrg   glutKeyboardFunc( Key );
18032001f49Smrg   glutSpecialFunc( SpecialKey );
18132001f49Smrg   glutDisplayFunc( Display );
18232001f49Smrg   if (Anim)
18332001f49Smrg      glutIdleFunc(Idle);
18432001f49Smrg   Init();
18532001f49Smrg   glutMainLoop();
18632001f49Smrg   return 0;
18732001f49Smrg}
188