bumpmap.c revision 32001f49
1/*
2 * Copyright (c) 2009 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * Simple test for testing ATI_envmap_bumpmap support.
27 */
28
29#include <stdio.h>
30#include <stdlib.h>
31#include <string.h>
32#include <math.h>
33#include <GL/glew.h>
34#include "glut_wrap.h"
35
36#include "readtex.h"
37
38static const char *TexFile = DEMOS_DATA_DIR "arch.rgb";
39
40static const GLfloat Near = 5.0, Far = 25.0;
41
42static void Display( void )
43{
44   /* together with the construction of dudv map, do fixed translation
45      in y direction (up), some cosine deformation in x and more
46      deformation in y dir */
47   GLfloat bumpMatrix[4] = {0.1, 0.0, 0.2, 0.1};
48
49
50   glClearColor(0.2, 0.2, 0.8, 0);
51   glClear( GL_COLOR_BUFFER_BIT );
52
53   glPushMatrix();
54
55   /* this is the base map */
56   glActiveTexture( GL_TEXTURE0 );
57   glEnable( GL_TEXTURE_2D );
58   glBindTexture( GL_TEXTURE_2D, 1 );
59   glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
60   glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE );
61   glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE );
62
63   /* bump map */
64   glActiveTexture( GL_TEXTURE1 );
65   glEnable( GL_TEXTURE_2D );
66   glBindTexture( GL_TEXTURE_2D, 2 );
67   glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
68   glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_BUMP_ENVMAP_ATI );
69   glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0);
70
71   glTexBumpParameterfvATI(GL_BUMP_ROT_MATRIX_ATI, bumpMatrix);
72
73   glCallList(1);
74
75   glPopMatrix();
76
77   glutSwapBuffers();
78}
79
80
81static void Reshape( int width, int height )
82{
83   GLfloat ar = (float) width / (float) height;
84   glViewport( 0, 0, width, height );
85   glMatrixMode( GL_PROJECTION );
86   glLoadIdentity();
87   glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
88   glMatrixMode( GL_MODELVIEW );
89   glLoadIdentity();
90   glTranslatef( 0.0, 0.0, -6.0 );
91}
92
93
94static void Key( unsigned char key, int x, int y )
95{
96   (void) x;
97   (void) y;
98   switch (key) {
99      case 27:
100         exit(0);
101         break;
102   }
103   glutPostRedisplay();
104}
105
106
107static void Init( void )
108{
109   const char * const ver_string = (const char *)
110       glGetString( GL_VERSION );
111   GLfloat temp[16][16][2];
112   GLubyte *image = NULL;
113   GLint imgWidth, imgHeight;
114   GLenum imgFormat;
115   GLint i,j;
116   GLint param, paramArray[16];
117   GLfloat paramMat[4];
118
119   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
120   printf("GL_VERSION = %s\n", ver_string);
121
122   if ( !glutExtensionSupported("GL_ATI_envmap_bumpmap")) {
123      printf("\nSorry, this program requires GL_ATI_envmap_bumpmap\n");
124      exit(1);
125   }
126
127   glGetTexBumpParameterivATI(GL_BUMP_ROT_MATRIX_SIZE_ATI, &param);
128   printf("BUMP_ROT_MATRIX_SIZE_ATI = %d\n", param);
129   glGetTexBumpParameterivATI(GL_BUMP_NUM_TEX_UNITS_ATI, &param);
130   printf("BUMP_NUM_TEX_UNITS_ATI = %d\n", param);
131   glGetTexBumpParameterfvATI(GL_BUMP_ROT_MATRIX_ATI, paramMat);
132   printf("initial rot matrix %f %f %f %f\n", paramMat[0], paramMat[1], paramMat[2], paramMat[3]);
133   glGetTexBumpParameterivATI(GL_BUMP_TEX_UNITS_ATI, paramArray);
134   printf("units supporting bump mapping: ");
135   for (i = 0; i < param; i++)
136      printf("%d ", paramArray[i] - GL_TEXTURE0);
137   printf("\n");
138
139   image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat);
140   if (!image) {
141      printf("Couldn't read %s\n", TexFile);
142      exit(0);
143   }
144
145   glBindTexture( GL_TEXTURE_2D, 1 );
146   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
147   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
148   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
149   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
150   glTexImage2D( GL_TEXTURE_2D, 0, imgFormat, imgWidth, imgHeight, 0,
151		 imgFormat, GL_UNSIGNED_BYTE, image );
152
153   for (j = 0; j < 16; j++) {
154      for (i = 0; i < 16; i++) {
155         temp[j][i][0] = cos((float)(i) * 3.1415 / 16.0);
156         temp[j][i][1] = -0.5;
157      }
158   }
159   glBindTexture( GL_TEXTURE_2D, 2 );
160   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
161   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
162   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
163   glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
164   glTexImage2D( GL_TEXTURE_2D, 0, GL_DU8DV8_ATI, 16, 16, 0,
165		 GL_DUDV_ATI, GL_FLOAT, temp );
166
167
168   glNewList( 1, GL_COMPILE );
169   glBegin(GL_QUADS);
170   glColor3f( 0.9, 0.0, 0.0 );
171   glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 );
172   glMultiTexCoord2f( GL_TEXTURE1, 0.0, 0.0 );
173   glVertex2f(-1, -1);
174   glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 );
175   glMultiTexCoord2f( GL_TEXTURE1, 1.0, 0.0 );
176   glVertex2f( 1, -1);
177   glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 );
178   glMultiTexCoord2f( GL_TEXTURE1, 1.0, 1.0 );
179   glVertex2f( 1,  1);
180   glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 );
181   glMultiTexCoord2f( GL_TEXTURE1, 0.0, 1.0 );
182   glVertex2f(-1,  1);
183   glEnd();
184   glEndList();
185}
186
187
188int main( int argc, char *argv[] )
189{
190   glutInit( &argc, argv );
191   glutInitWindowPosition( 0, 0 );
192   glutInitWindowSize( 400, 400 );
193   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
194   glutCreateWindow( "GL_ATI_envmap_bumpmap test" );
195   glewInit();
196   glutReshapeFunc( Reshape );
197   glutKeyboardFunc( Key );
198   glutDisplayFunc( Display );
199   Init();
200   glutMainLoop();
201   return 0;
202}
203