132001f49Smrg/*
232001f49Smrg * Exercise GL_EXT_fog_coord
332001f49Smrg */
432001f49Smrg
532001f49Smrg
632001f49Smrg#include <stdio.h>
732001f49Smrg#include <stdlib.h>
832001f49Smrg#include <math.h>
932001f49Smrg#include <GL/glew.h>
1032001f49Smrg#include "glut_wrap.h"
1132001f49Smrg
1232001f49Smrgstatic int Width = 600;
1332001f49Smrgstatic int Height = 200;
1432001f49Smrgstatic GLfloat Near = 5.0, Far = 25.0;
1532001f49Smrg
1632001f49Smrg
1732001f49Smrgstatic void Display( void )
1832001f49Smrg{
1932001f49Smrg   GLfloat t;
2032001f49Smrg
2132001f49Smrg   glClearColor(0.2, 0.2, 0.8, 0);
2232001f49Smrg   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
2332001f49Smrg
2432001f49Smrg   for (t = 0.0; t <= 1.0; t += 0.25) {
2532001f49Smrg      GLfloat f = Near + t * (Far - Near);
2632001f49Smrg      printf("glFogCoord(%4.1f)\n", f);
2732001f49Smrg      glFogCoordfEXT(f);
2832001f49Smrg
2932001f49Smrg      glPushMatrix();
3032001f49Smrg         glTranslatef(t * 10.0 - 5.0, 0, 0);
3132001f49Smrg         glBegin(GL_POLYGON);
3232001f49Smrg         glVertex2f(-1, -1);
3332001f49Smrg         glVertex2f( 1, -1);
3432001f49Smrg         glVertex2f( 1,  1);
3532001f49Smrg         glVertex2f(-1,  1);
3632001f49Smrg         glEnd();
3732001f49Smrg      glPopMatrix();
3832001f49Smrg   }
3932001f49Smrg   glutSwapBuffers();
4032001f49Smrg}
4132001f49Smrg
4232001f49Smrg
4332001f49Smrgstatic void Reshape( int width, int height )
4432001f49Smrg{
4532001f49Smrg   GLfloat ar = (float) width / (float) height;
4632001f49Smrg   Width = width;
4732001f49Smrg   Height = height;
4832001f49Smrg   glViewport( 0, 0, width, height );
4932001f49Smrg   glMatrixMode( GL_PROJECTION );
5032001f49Smrg   glLoadIdentity();
5132001f49Smrg   glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
5232001f49Smrg   glMatrixMode( GL_MODELVIEW );
5332001f49Smrg   glLoadIdentity();
5432001f49Smrg   glTranslatef( 0.0, 0.0, -15.0 );
5532001f49Smrg}
5632001f49Smrg
5732001f49Smrg
5832001f49Smrgstatic void Key( unsigned char key, int x, int y )
5932001f49Smrg{
6032001f49Smrg   (void) x;
6132001f49Smrg   (void) y;
6232001f49Smrg   switch (key) {
6332001f49Smrg      case 27:
6432001f49Smrg         exit(0);
6532001f49Smrg         break;
6632001f49Smrg   }
6732001f49Smrg   glutPostRedisplay();
6832001f49Smrg}
6932001f49Smrg
7032001f49Smrg
7132001f49Smrgstatic void Init( void )
7232001f49Smrg{
7332001f49Smrg   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
7432001f49Smrg   printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
7532001f49Smrg   /* setup lighting, etc */
7632001f49Smrg   if (!glutExtensionSupported("GL_EXT_fog_coord")) {
7732001f49Smrg      printf("Sorry, this program requires GL_EXT_fog_coord\n");
7832001f49Smrg      exit(1);
7932001f49Smrg   }
8032001f49Smrg   glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
8132001f49Smrg   glFogi(GL_FOG_MODE, GL_LINEAR);
8232001f49Smrg   glFogf(GL_FOG_START, Near);
8332001f49Smrg   glFogf(GL_FOG_END, Far);
8432001f49Smrg   glEnable(GL_FOG);
8532001f49Smrg   printf("Squares should be colored from white -> gray -> black.\n");
8632001f49Smrg}
8732001f49Smrg
8832001f49Smrg
8932001f49Smrgint main( int argc, char *argv[] )
9032001f49Smrg{
9132001f49Smrg   glutInit( &argc, argv );
9232001f49Smrg   glutInitWindowPosition( 0, 0 );
9332001f49Smrg   glutInitWindowSize( Width, Height );
9432001f49Smrg   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
9532001f49Smrg   glutCreateWindow(argv[0]);
9632001f49Smrg   glewInit();
9732001f49Smrg   glutReshapeFunc( Reshape );
9832001f49Smrg   glutKeyboardFunc( Key );
9932001f49Smrg   glutDisplayFunc( Display );
10032001f49Smrg   Init();
10132001f49Smrg   glutMainLoop();
10232001f49Smrg   return 0;
10332001f49Smrg}
104