132001f49Smrg/* GL_NV_fragment_program texture test */
232001f49Smrg
332001f49Smrg#include <assert.h>
432001f49Smrg#include <string.h>
532001f49Smrg#include <stdio.h>
632001f49Smrg#include <stdlib.h>
732001f49Smrg#include <math.h>
832001f49Smrg#include <GL/glew.h>
932001f49Smrg#include "glut_wrap.h"
1032001f49Smrg
1132001f49Smrg#include "../util/readtex.c"
1232001f49Smrg
1332001f49Smrg
1432001f49Smrg#define TEXTURE_FILE DEMOS_DATA_DIR "girl.rgb"
1532001f49Smrg
1632001f49Smrgstatic GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
1732001f49Smrg
1832001f49Smrg
1932001f49Smrgstatic void Display( void )
2032001f49Smrg{
2132001f49Smrg   glClear( GL_COLOR_BUFFER_BIT );
2232001f49Smrg
2332001f49Smrg   glPushMatrix();
2432001f49Smrg   glRotatef(Xrot, 1.0, 0.0, 0.0);
2532001f49Smrg   glRotatef(Yrot, 0.0, 1.0, 0.0);
2632001f49Smrg   glRotatef(Zrot, 0.0, 0.0, 1.0);
2732001f49Smrg
2832001f49Smrg   glBegin(GL_POLYGON);
2932001f49Smrg   glColor4f(1.0, 1.0, 1.0, 1);   glTexCoord2f(0, 0);   glVertex2f(-1, -1);
3032001f49Smrg   glColor4f(0.2, 0.2, 1.0, 1);   glTexCoord2f(1, 0);   glVertex2f( 1, -1);
3132001f49Smrg   glColor4f(0.2, 1.0, 0.2, 1);   glTexCoord2f(1, 1);   glVertex2f( 1,  1);
3232001f49Smrg   glColor4f(1.0, 0.2, 0.2, 1);   glTexCoord2f(0, 1);   glVertex2f(-1,  1);
3332001f49Smrg   glEnd();
3432001f49Smrg
3532001f49Smrg   glPopMatrix();
3632001f49Smrg
3732001f49Smrg   glutSwapBuffers();
3832001f49Smrg}
3932001f49Smrg
4032001f49Smrg
4132001f49Smrgstatic void Reshape( int width, int height )
4232001f49Smrg{
4332001f49Smrg   glViewport( 0, 0, width, height );
4432001f49Smrg   glMatrixMode( GL_PROJECTION );
4532001f49Smrg   glLoadIdentity();
4632001f49Smrg   glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
4732001f49Smrg   glMatrixMode( GL_MODELVIEW );
4832001f49Smrg   glLoadIdentity();
4932001f49Smrg   glTranslatef( 0.0, 0.0, -8.0 );
5032001f49Smrg}
5132001f49Smrg
5232001f49Smrg
5332001f49Smrgstatic void SpecialKey( int key, int x, int y )
5432001f49Smrg{
5532001f49Smrg   float step = 3.0;
5632001f49Smrg   (void) x;
5732001f49Smrg   (void) y;
5832001f49Smrg
5932001f49Smrg   switch (key) {
6032001f49Smrg      case GLUT_KEY_UP:
6132001f49Smrg         Xrot += step;
6232001f49Smrg         break;
6332001f49Smrg      case GLUT_KEY_DOWN:
6432001f49Smrg         Xrot -= step;
6532001f49Smrg         break;
6632001f49Smrg      case GLUT_KEY_LEFT:
6732001f49Smrg         Yrot += step;
6832001f49Smrg         break;
6932001f49Smrg      case GLUT_KEY_RIGHT:
7032001f49Smrg         Yrot -= step;
7132001f49Smrg         break;
7232001f49Smrg   }
7332001f49Smrg   glutPostRedisplay();
7432001f49Smrg}
7532001f49Smrg
7632001f49Smrg
7732001f49Smrgstatic void Key( unsigned char key, int x, int y )
7832001f49Smrg{
7932001f49Smrg   (void) x;
8032001f49Smrg   (void) y;
8132001f49Smrg   switch (key) {
8232001f49Smrg      case 27:
8332001f49Smrg         exit(0);
8432001f49Smrg         break;
8532001f49Smrg   }
8632001f49Smrg   glutPostRedisplay();
8732001f49Smrg}
8832001f49Smrg
8932001f49Smrg
9032001f49Smrgstatic void Init( void )
9132001f49Smrg{
9232001f49Smrg   static const char *modulate2D =
9332001f49Smrg      "!!FP1.0\n"
9432001f49Smrg      "TEX R0, f[TEX0], TEX0, 2D; \n"
9532001f49Smrg      "MUL o[COLR], R0, f[COL0]; \n"
9632001f49Smrg      "END"
9732001f49Smrg      ;
9832001f49Smrg   GLuint modulateProg;
9932001f49Smrg   GLuint Texture;
10032001f49Smrg
10132001f49Smrg   if (!glutExtensionSupported("GL_NV_fragment_program")) {
10232001f49Smrg      printf("Error: GL_NV_fragment_program not supported!\n");
10332001f49Smrg      exit(1);
10432001f49Smrg   }
10532001f49Smrg   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
10632001f49Smrg
10732001f49Smrg   /* Setup the fragment program */
10832001f49Smrg   glGenProgramsNV(1, &modulateProg);
10932001f49Smrg   glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg,
11032001f49Smrg                   strlen(modulate2D),
11132001f49Smrg                   (const GLubyte *) modulate2D);
11232001f49Smrg   printf("glGetError = 0x%x\n", (int) glGetError());
11332001f49Smrg   printf("glError(GL_PROGRAM_ERROR_STRING_NV) = %s\n",
11432001f49Smrg          (char *) glGetString(GL_PROGRAM_ERROR_STRING_NV));
11532001f49Smrg   assert(glIsProgramNV(modulateProg));
11632001f49Smrg
11732001f49Smrg   glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, modulateProg);
11832001f49Smrg   glEnable(GL_FRAGMENT_PROGRAM_NV);
11932001f49Smrg
12032001f49Smrg   /* Load texture */
12132001f49Smrg   glGenTextures(1, &Texture);
12232001f49Smrg   glBindTexture(GL_TEXTURE_2D, Texture);
12332001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
12432001f49Smrg   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
12532001f49Smrg   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
12632001f49Smrg   if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
12732001f49Smrg      printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
12832001f49Smrg      exit(1);
12932001f49Smrg   }
13032001f49Smrg   /* XXX this enable shouldn't really be needed!!! */
13132001f49Smrg   glEnable(GL_TEXTURE_2D);
13232001f49Smrg
13332001f49Smrg   glClearColor(.3, .3, .3, 0);
13432001f49Smrg}
13532001f49Smrg
13632001f49Smrg
13732001f49Smrgint main( int argc, char *argv[] )
13832001f49Smrg{
13932001f49Smrg   glutInit( &argc, argv );
14032001f49Smrg   glutInitWindowPosition( 0, 0 );
14132001f49Smrg   glutInitWindowSize( 250, 250 );
14232001f49Smrg   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
14332001f49Smrg   glutCreateWindow(argv[0]);
14432001f49Smrg   glewInit();
14532001f49Smrg   glutReshapeFunc( Reshape );
14632001f49Smrg   glutKeyboardFunc( Key );
14732001f49Smrg   glutSpecialFunc( SpecialKey );
14832001f49Smrg   glutDisplayFunc( Display );
14932001f49Smrg   Init();
15032001f49Smrg   glutMainLoop();
15132001f49Smrg   return 0;
15232001f49Smrg}
153