132001f49Smrg/* 232001f49Smrg * Test packed pixel formats for textures. 332001f49Smrg * Brian Paul 432001f49Smrg * 12 May 2004 532001f49Smrg */ 632001f49Smrg 732001f49Smrg#include <stdio.h> 832001f49Smrg#include <stdlib.h> 932001f49Smrg#include <math.h> 1032001f49Smrg#include <string.h> 1132001f49Smrg#include <GL/glew.h> 1232001f49Smrg#include "glut_wrap.h" 1332001f49Smrg 1432001f49Smrg 1532001f49Smrgstruct pixel_format { 1632001f49Smrg const char *name; 1732001f49Smrg GLenum format; 1832001f49Smrg GLenum type; 1932001f49Smrg GLint bytes; 2032001f49Smrg GLuint redTexel, greenTexel; /* with approx 51% alpha, when applicable */ 2132001f49Smrg}; 2232001f49Smrg 2332001f49Smrgstatic const struct pixel_format Formats[] = { 2432001f49Smrg 2532001f49Smrg { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8", 2632001f49Smrg GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000080, 0x00ff0080 }, 2732001f49Smrg { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV", 2832001f49Smrg GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x800000ff, 0x8000ff00 }, 2932001f49Smrg { "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2", 3032001f49Smrg GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00002, 0x3ff002 }, 3132001f49Smrg { "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV", 3232001f49Smrg GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0xc00003ff, 0xc00ffc00 }, 3332001f49Smrg { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4", 3432001f49Smrg GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf008, 0x0f08 }, 3532001f49Smrg { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV", 3632001f49Smrg GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x800f, 0x80f0 }, 3732001f49Smrg { "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1", 3832001f49Smrg GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0x7c1 }, 3932001f49Smrg { "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV", 4032001f49Smrg GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x801f, 0x83e0 }, 4132001f49Smrg 4232001f49Smrg { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8", 4332001f49Smrg GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff80, 0x00ff0080 }, 4432001f49Smrg { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV", 4532001f49Smrg GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x80ff0000, 0x8000ff00 }, 4632001f49Smrg { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4", 4732001f49Smrg GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f8, 0x0f08 }, 4832001f49Smrg { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV", 4932001f49Smrg GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x8f00, 0x80f0 }, 5032001f49Smrg { "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1", 5132001f49Smrg GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3f, 0x7c1 }, 5232001f49Smrg { "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV", 5332001f49Smrg GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0xfc00, 0x83e0 }, 5432001f49Smrg 5532001f49Smrg { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8", 5632001f49Smrg GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x800000ff, 0x8000ff00 }, 5732001f49Smrg { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV", 5832001f49Smrg GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000080, 0x00ff0080 }, 5932001f49Smrg { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4", 6032001f49Smrg GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x800f, 0x80f0 }, 6132001f49Smrg { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV", 6232001f49Smrg GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf008, 0x0f08 }, 6332001f49Smrg { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1", 6432001f49Smrg GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0xf83e }, 6532001f49Smrg { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV", 6632001f49Smrg GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x800f, 0x7c0f }, 6732001f49Smrg 6832001f49Smrg { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5", 6932001f49Smrg GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 }, 7032001f49Smrg { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV", 7132001f49Smrg GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 }, 7232001f49Smrg { "GL_RGB/GL_UNSIGNED_BYTE_3_3_2", 7332001f49Smrg GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c }, 7432001f49Smrg { "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV", 7532001f49Smrg GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 }, 7632001f49Smrg 7732001f49Smrg { NULL, 0, 0, 0, 0, 0 } 7832001f49Smrg}; 7932001f49Smrg 8032001f49Smrg 8132001f49Smrgstruct name_format { 8232001f49Smrg const char *name; 8332001f49Smrg GLenum format; 8432001f49Smrg}; 8532001f49Smrg 8632001f49Smrgstatic const struct name_format IntFormats[] = { 8732001f49Smrg { "GL_RGBA", GL_RGBA }, 8832001f49Smrg { "GL_RGBA2", GL_RGBA2 }, 8932001f49Smrg { "GL_RGBA4", GL_RGBA4 }, 9032001f49Smrg { "GL_RGB5_A1", GL_RGB5_A1 }, 9132001f49Smrg { "GL_RGBA8", GL_RGBA8 }, 9232001f49Smrg { "GL_RGBA12", GL_RGBA12 }, 9332001f49Smrg { "GL_RGBA16", GL_RGBA16 }, 9432001f49Smrg { "GL_RGB10_A2", GL_RGB10_A2 }, 9532001f49Smrg 9632001f49Smrg { "GL_RGB", GL_RGB }, 9732001f49Smrg { "GL_R3_G3_B2", GL_R3_G3_B2 }, 9832001f49Smrg { "GL_RGB4", GL_RGB4 }, 9932001f49Smrg { "GL_RGB5", GL_RGB5 }, 10032001f49Smrg { "GL_RGB8", GL_RGB8 }, 10132001f49Smrg { "GL_RGB10", GL_RGB10 }, 10232001f49Smrg { "GL_RGB12", GL_RGB12 }, 10332001f49Smrg { "GL_RGB16", GL_RGB16 }, 10432001f49Smrg 10532001f49Smrg}; 10632001f49Smrg 10732001f49Smrg#define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0])) 10832001f49Smrgstatic GLuint CurFormat = 0; 10932001f49Smrg 11032001f49Smrgstatic GLboolean Test3D = GL_FALSE; 11132001f49Smrgstatic GLboolean Blend = GL_FALSE; 11232001f49Smrg 11332001f49Smrg 11432001f49Smrgstatic void 11532001f49SmrgPrintString(const char *s) 11632001f49Smrg{ 11732001f49Smrg while (*s) { 11832001f49Smrg glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); 11932001f49Smrg s++; 12032001f49Smrg } 12132001f49Smrg} 12232001f49Smrg 12332001f49Smrg 12432001f49Smrgstatic void 12532001f49SmrgMakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap) 12632001f49Smrg{ 12732001f49Smrg GLubyte texBuffer[1000]; 12832001f49Smrg int i; 12932001f49Smrg 13032001f49Smrg glPixelStorei(GL_UNPACK_SWAP_BYTES, swap); 13132001f49Smrg 13232001f49Smrg if (format->bytes == 1) { 13332001f49Smrg for (i = 0; i < 8; i++) { 13432001f49Smrg texBuffer[i] = format->redTexel; 13532001f49Smrg } 13632001f49Smrg for (i = 8; i < 16; i++) { 13732001f49Smrg texBuffer[i] = format->greenTexel; 13832001f49Smrg } 13932001f49Smrg } 14032001f49Smrg else if (format->bytes == 2) { 14132001f49Smrg GLushort *us = (GLushort *) texBuffer; 14232001f49Smrg for (i = 0; i < 8; i++) { 14332001f49Smrg us[i] = format->redTexel; 14432001f49Smrg } 14532001f49Smrg for (i = 8; i < 16; i++) { 14632001f49Smrg us[i] = format->greenTexel; 14732001f49Smrg } 14832001f49Smrg if (swap) { 14932001f49Smrg for (i = 0; i < 16; i++) 15032001f49Smrg us[i] = (us[i] << 8) | (us[i] >> 8); 15132001f49Smrg } 15232001f49Smrg } 15332001f49Smrg else if (format->bytes == 4) { 15432001f49Smrg GLuint *ui = (GLuint *) texBuffer; 15532001f49Smrg for (i = 0; i < 8; i++) { 15632001f49Smrg ui[i] = format->redTexel; 15732001f49Smrg } 15832001f49Smrg for (i = 8; i < 16; i++) { 15932001f49Smrg ui[i] = format->greenTexel; 16032001f49Smrg } 16132001f49Smrg if (swap) { 16232001f49Smrg for (i = 0; i < 16; i++) { 16332001f49Smrg GLuint b = ui[i]; 16432001f49Smrg ui[i] = (b >> 24) 16532001f49Smrg | ((b >> 8) & 0xff00) 16632001f49Smrg | ((b << 8) & 0xff0000) 16732001f49Smrg | ((b << 24) & 0xff000000); 16832001f49Smrg } 16932001f49Smrg } 17032001f49Smrg } 17132001f49Smrg else { 17232001f49Smrg abort(); 17332001f49Smrg } 17432001f49Smrg 17532001f49Smrg if (Test3D) { 17632001f49Smrg /* 4 x 4 x 4 texture, undefined data */ 17732001f49Smrg glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0, 17832001f49Smrg format->format, format->type, NULL); 17932001f49Smrg /* fill in Z=1 and Z=2 slices with the real texture data */ 18032001f49Smrg glTexSubImage3D(GL_TEXTURE_3D, 0, 18132001f49Smrg 0, 0, 1, /* offset */ 18232001f49Smrg 4, 4, 1, /* size */ 18332001f49Smrg format->format, format->type, texBuffer); 18432001f49Smrg glTexSubImage3D(GL_TEXTURE_3D, 0, 18532001f49Smrg 0, 0, 2, /* offset */ 18632001f49Smrg 4, 4, 1, /* size */ 18732001f49Smrg format->format, format->type, texBuffer); 18832001f49Smrg } 18932001f49Smrg else { 19032001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0, 19132001f49Smrg format->format, format->type, texBuffer); 19232001f49Smrg } 19332001f49Smrg 19432001f49Smrg if (0) { 19532001f49Smrg GLint r, g, b, a, l, i; 19632001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); 19732001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); 19832001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); 19932001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); 20032001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); 20132001f49Smrg glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); 20232001f49Smrg printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n", 20332001f49Smrg intFormat, r, g, b, a, l, i); 20432001f49Smrg glGetError(); 20532001f49Smrg } 20632001f49Smrg 20732001f49Smrg if (glGetError()) { 20832001f49Smrg printf("GL Error for %s\n", format->name); 20932001f49Smrg memset(texBuffer, 255, 1000); 21032001f49Smrg glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, 21132001f49Smrg GL_RGB, GL_UNSIGNED_BYTE, texBuffer); 21232001f49Smrg } 21332001f49Smrg} 21432001f49Smrg 21532001f49Smrg 21632001f49Smrg 21732001f49Smrgstatic void 21832001f49SmrgDraw(void) 21932001f49Smrg{ 22032001f49Smrg char s[1000]; 22132001f49Smrg int w = 350, h = 20; 22232001f49Smrg int i, swap; 22332001f49Smrg 22432001f49Smrg glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 22532001f49Smrg 22632001f49Smrg for (swap = 0; swap < 2; swap++) { 22732001f49Smrg for (i = 0; Formats[i].name; i++) { 22832001f49Smrg glPushMatrix(); 22932001f49Smrg glTranslatef(swap * (w + 2), i * (h + 2), 0); 23032001f49Smrg 23132001f49Smrg MakeTexture(Formats + i, IntFormats[CurFormat].format, swap); 23232001f49Smrg 23332001f49Smrg if (Test3D) 23432001f49Smrg glEnable(GL_TEXTURE_3D); 23532001f49Smrg else 23632001f49Smrg glEnable(GL_TEXTURE_2D); 23732001f49Smrg 23832001f49Smrg if (Blend) 23932001f49Smrg glEnable(GL_BLEND); 24032001f49Smrg 24132001f49Smrg glBegin(GL_POLYGON); 24232001f49Smrg glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0); 24332001f49Smrg glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0); 24432001f49Smrg glTexCoord3f(1, 1, 0.5); glVertex2f(w, h); 24532001f49Smrg glTexCoord3f(0, 1, 0.5); glVertex2f(0, h); 24632001f49Smrg glEnd(); 24732001f49Smrg 24832001f49Smrg if (Test3D) 24932001f49Smrg glDisable(GL_TEXTURE_3D); 25032001f49Smrg else 25132001f49Smrg glDisable(GL_TEXTURE_2D); 25232001f49Smrg 25332001f49Smrg glDisable(GL_BLEND); 25432001f49Smrg 25532001f49Smrg glColor3f(0, 0, 0); 25632001f49Smrg glRasterPos2i(8, 6); 25732001f49Smrg PrintString(Formats[i].name); 25832001f49Smrg 25932001f49Smrg glPopMatrix(); 26032001f49Smrg } 26132001f49Smrg } 26232001f49Smrg 26332001f49Smrg glPushMatrix(); 26432001f49Smrg glTranslatef(2, i * (h + 2), 0); 26532001f49Smrg glColor3f(1, 1, 1); 26632001f49Smrg glRasterPos2i(8, 6); 26732001f49Smrg PrintString("Normal"); 26832001f49Smrg glRasterPos2i(w + 2, 6); 26932001f49Smrg PrintString("Byte Swapped"); 27032001f49Smrg glPopMatrix(); 27132001f49Smrg 27232001f49Smrg glPushMatrix(); 27332001f49Smrg glTranslatef(2, (i + 1) * (h + 2), 0); 27432001f49Smrg glRasterPos2i(8, 6); 27532001f49Smrg sprintf(s, "Internal Texture Format [f/F]: %s (%d of %lu)", 27632001f49Smrg IntFormats[CurFormat].name, CurFormat + 1, (unsigned long) NUM_INT_FORMATS); 27732001f49Smrg PrintString(s); 27832001f49Smrg glPopMatrix(); 27932001f49Smrg 28032001f49Smrg glPushMatrix(); 28132001f49Smrg glTranslatef(2, (i + 2) * (h + 2), 0); 28232001f49Smrg glRasterPos2i(8, 6); 28332001f49Smrg if (Test3D) 28432001f49Smrg PrintString("Target [2/3]: GL_TEXTURE_3D"); 28532001f49Smrg else 28632001f49Smrg PrintString("Target [2/3]: GL_TEXTURE_2D"); 28732001f49Smrg glPopMatrix(); 28832001f49Smrg 28932001f49Smrg glPushMatrix(); 29032001f49Smrg glTranslatef(2, (i + 3) * (h + 2), 0); 29132001f49Smrg glRasterPos2i(8, 6); 29232001f49Smrg if (Blend) 29332001f49Smrg PrintString("Blend: Yes"); 29432001f49Smrg else 29532001f49Smrg PrintString("Blend: No"); 29632001f49Smrg glPopMatrix(); 29732001f49Smrg 29832001f49Smrg glutSwapBuffers(); 29932001f49Smrg} 30032001f49Smrg 30132001f49Smrg 30232001f49Smrgstatic void 30332001f49SmrgReshape(int width, int height) 30432001f49Smrg{ 30532001f49Smrg glViewport(0, 0, width, height); 30632001f49Smrg glMatrixMode(GL_PROJECTION); 30732001f49Smrg glLoadIdentity(); 30832001f49Smrg glOrtho(0, width, 0, height, -1, 1); 30932001f49Smrg glMatrixMode(GL_MODELVIEW); 31032001f49Smrg glLoadIdentity(); 31132001f49Smrg} 31232001f49Smrg 31332001f49Smrg 31432001f49Smrgstatic void 31532001f49SmrgKey(unsigned char key, int x, int y) 31632001f49Smrg{ 31732001f49Smrg (void) x; 31832001f49Smrg (void) y; 31932001f49Smrg switch (key) { 32032001f49Smrg case 'b': 32132001f49Smrg Blend = !Blend; 32232001f49Smrg break; 32332001f49Smrg case 'F': 32432001f49Smrg if (CurFormat == 0) 32532001f49Smrg CurFormat = NUM_INT_FORMATS - 1; 32632001f49Smrg else 32732001f49Smrg CurFormat--; 32832001f49Smrg break; 32932001f49Smrg case 'f': 33032001f49Smrg CurFormat++; 33132001f49Smrg if (CurFormat == NUM_INT_FORMATS) 33232001f49Smrg CurFormat = 0; 33332001f49Smrg break; 33432001f49Smrg case '2': 33532001f49Smrg Test3D = GL_FALSE; 33632001f49Smrg break; 33732001f49Smrg case '3': 33832001f49Smrg Test3D = GL_TRUE; 33932001f49Smrg break; 34032001f49Smrg case 27: 34132001f49Smrg exit(0); 34232001f49Smrg break; 34332001f49Smrg } 34432001f49Smrg glutPostRedisplay(); 34532001f49Smrg} 34632001f49Smrg 34732001f49Smrg 34832001f49Smrgstatic void 34932001f49SmrgInit(void) 35032001f49Smrg{ 35132001f49Smrg printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); 35232001f49Smrg printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); 35332001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 35432001f49Smrg glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 35532001f49Smrg glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 35632001f49Smrg glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 35732001f49Smrg glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 35832001f49Smrg glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 35932001f49Smrg} 36032001f49Smrg 36132001f49Smrg 36232001f49Smrgint 36332001f49Smrgmain(int argc, char *argv[]) 36432001f49Smrg{ 36532001f49Smrg glutInit(&argc, argv); 36632001f49Smrg glutInitWindowPosition(0, 0); 36732001f49Smrg glutInitWindowSize(700, 800); 36832001f49Smrg glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); 36932001f49Smrg glutCreateWindow(argv[0]); 37032001f49Smrg glewInit(); 37132001f49Smrg glutReshapeFunc(Reshape); 37232001f49Smrg glutKeyboardFunc(Key); 37332001f49Smrg glutDisplayFunc(Draw); 37432001f49Smrg Init(); 37532001f49Smrg glutMainLoop(); 37632001f49Smrg return 0; 37732001f49Smrg} 378